Commit Graph

74 Commits

Author SHA1 Message Date
Paul Gilbert
2f5fb206d3 ACCESS: Further cleanup of doEstablish parameters 2014-08-30 21:02:22 -04:00
Strangerke
9d3460e9f7 ACCESS: Implement printText() 2014-08-31 02:19:05 +02:00
Paul Gilbert
67e52da359 ACCESS: Fix non-scaled sprites appearing on-screen in scrolling scenes 2014-08-30 14:19:49 -04:00
Paul Gilbert
949033ea92 ACCESS: Implement loading savegames from launcher 2014-08-30 10:57:45 -04:00
Paul Gilbert
f12fa2de07 ACCESS: Implement saving and loading savegames 2014-08-30 09:57:51 -04:00
Paul Gilbert
8352808322 ACCESS: Added code for reading/writing savegame headers and list saves 2014-08-30 08:45:42 -04:00
Paul Gilbert
8b9faf7de5 ACCESS: Add synchronize method for savegames 2014-08-29 21:03:11 -04:00
Paul Gilbert
d2cb9d4c43 ACCESS: Implemented cmdFreeSound 2014-08-28 22:15:39 -04:00
Paul Gilbert
e57d7e8782 ACCESS: Implemented playVideo 2014-08-28 20:02:35 -04:00
Paul Gilbert
819cad3a17 ACCESS: Implemented setVideo 2014-08-28 07:36:11 -04:00
Paul Gilbert
35923890cc ACCESS: Fix incorrect use of delete[] on Resources 2014-08-27 22:22:33 -04:00
Paul Gilbert
c0a7852662 ACCESS: Refactor the file manager to return resource structures 2014-08-27 22:13:43 -04:00
Strangerke
1590f29d14 ACCESS: Use the hires version in Amazon CD 2014-08-28 01:59:53 +02:00
Strangerke
1568b4a433 ACCESS: Move Establish functions to Amazon engine, start implementing init4Quads 2014-08-26 23:55:17 +02:00
Strangerke
a47b10c1c0 ACCESS: Add destination surface in speakText parameters 2014-08-25 23:44:55 +02:00
Strangerke
7d0392aa83 ACCESS: Move _maxChars to asurface 2014-08-25 23:34:40 +02:00
Strangerke
8c059add8b ACCESS: Modify speakText so it takes a string array as parameter 2014-08-25 22:46:56 +02:00
Paul Gilbert
33cdeb7a40 ACCESS: Stub for printText method 2014-08-25 00:18:32 -04:00
Paul Gilbert
d97cc677e1 ACCESS: Fix mapping of _useItem onto flags array 2014-08-24 21:05:35 -04:00
Strangerke
6774dd4246 ACCESS: Implement speakText() 2014-08-24 18:49:34 +02:00
Strangerke
7b1d0064fe ACCESS: Fix the loading of text in doEstablish 2014-08-24 11:02:14 +02:00
Strangerke
955df7a94c ACCESS: Start implementing loadEstablish 2014-08-23 23:49:08 +02:00
Paul Gilbert
1e2d79eb59 ACCESS: Implement more opcodes, stubbed beginning of video player 2014-08-23 14:13:26 -04:00
Paul Gilbert
31c8a524a3 ACCESS: More implementation of CharManager 2014-08-23 13:13:56 -04:00
Paul Gilbert
7aa2c7fe5c ACCESS: Beginnings of character/converse manager 2014-08-23 12:09:27 -04:00
Paul Gilbert
41df7734db ACCESS: Standardise plotting methods and added comments 2014-08-21 22:15:00 -04:00
Strangerke
c7d4958984 ACCESS: Implement partially doEstablish 2014-08-21 00:32:11 +02:00
Paul Gilbert
23a442443f ACCESS: Implemented cmdNewRoom opcode 2014-08-19 20:43:32 -04:00
Strangerke
b4f74b9b5e ACCESS: Use a variable delay of up to 20ms instead of a fix 50ms 2014-08-20 01:46:46 +02:00
Paul Gilbert
ad0be89459 ACCESS: Simplified surface creation, added drawing for scaled flipped images 2014-08-18 20:15:43 -04:00
Paul Gilbert
404c7cd5d3 ACCESS: Split the bubble box code from Room into it's own file 2014-08-17 11:14:30 -04:00
Strangerke
3e61eb9cc3 ACCESS: Implement some opcodes 2014-08-17 11:16:31 +02:00
Paul Gilbert
bca9f14719 ACCESS: Fix display of mouse cursor 2014-08-16 16:04:09 -04:00
Paul Gilbert
fa099b8480 ACCESS: Implement routine for scaled drawing of player 2014-08-16 15:47:25 -04:00
Paul Gilbert
dc5500e246 ACCESS: Cleanup of timer flags and some inventory logic 2014-08-16 10:33:03 -04:00
Paul Gilbert
b3ab8a42a6 ACCESS: Implementing doCommand 2014-08-16 09:35:38 -04:00
Strangerke
8648480258 ACCESS: Add a second parameter to doEstablish() 2014-08-16 12:24:26 +02:00
Paul Gilbert
9547efad77 ACCESS: Implemented player plotting methods 2014-08-14 22:02:47 -04:00
Paul Gilbert
d6404a10ad ACCESS: Fix compiler warnings and deallocation crash on exit 2014-08-13 22:45:15 -04:00
Paul Gilbert
ed645e435a ACCESS: Fix clearing pending images list each frame 2014-08-13 21:07:27 -04:00
Paul Gilbert
146f6b5df4 ACCESS: Fix rendering of scene background 2014-08-13 20:56:06 -04:00
Paul Gilbert
89772d55a5 ACCESS: Implemented window size fields setup and copyBF2Vid 2014-08-12 23:34:23 -04:00
Paul Gilbert
483bc1eb03 ACCESS: Implemented setBufferScan and copyRects 2014-08-12 21:40:14 -04:00
Paul Gilbert
c0cb03cea2 ACCESS: Implemented copyBlocks 2014-08-12 08:38:12 -04:00
Paul Gilbert
eee84b8760 ACCESS: Implemented plotList 2014-08-11 23:12:53 -04:00
Paul Gilbert
b2596cab0e ACCESS: Implement loadPlayField 2014-08-10 18:36:34 -04:00
Paul Gilbert
6801cb0855 ACCESS: Decompress sprite resource frames immediately on creation 2014-08-10 16:55:06 -04:00
Paul Gilbert
47d75ae128 ACCESS: Beginnings of logic for drawing sprite frames 2014-08-10 15:50:22 -04:00
Paul Gilbert
0e3f9e983d ACCESS: Changed _objectsTable from raw data array to SpriteResource array 2014-08-10 11:56:14 -04:00
Strangerke
ba1f8b2f6b ACCESS: Fix typo in variable name 2014-08-10 17:52:34 +02:00