Paul Gilbert
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2f5fb206d3
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ACCESS: Further cleanup of doEstablish parameters
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2014-08-30 21:02:22 -04:00 |
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Strangerke
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9d3460e9f7
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ACCESS: Implement printText()
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2014-08-31 02:19:05 +02:00 |
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Paul Gilbert
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67e52da359
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ACCESS: Fix non-scaled sprites appearing on-screen in scrolling scenes
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2014-08-30 14:19:49 -04:00 |
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Paul Gilbert
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949033ea92
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ACCESS: Implement loading savegames from launcher
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2014-08-30 10:57:45 -04:00 |
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Paul Gilbert
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f12fa2de07
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ACCESS: Implement saving and loading savegames
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2014-08-30 09:57:51 -04:00 |
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Paul Gilbert
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8352808322
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ACCESS: Added code for reading/writing savegame headers and list saves
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2014-08-30 08:45:42 -04:00 |
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Paul Gilbert
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8b9faf7de5
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ACCESS: Add synchronize method for savegames
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2014-08-29 21:03:11 -04:00 |
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Paul Gilbert
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d2cb9d4c43
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ACCESS: Implemented cmdFreeSound
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2014-08-28 22:15:39 -04:00 |
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Paul Gilbert
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e57d7e8782
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ACCESS: Implemented playVideo
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2014-08-28 20:02:35 -04:00 |
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Paul Gilbert
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819cad3a17
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ACCESS: Implemented setVideo
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2014-08-28 07:36:11 -04:00 |
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Paul Gilbert
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35923890cc
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ACCESS: Fix incorrect use of delete[] on Resources
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2014-08-27 22:22:33 -04:00 |
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Paul Gilbert
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c0a7852662
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ACCESS: Refactor the file manager to return resource structures
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2014-08-27 22:13:43 -04:00 |
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Strangerke
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1590f29d14
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ACCESS: Use the hires version in Amazon CD
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2014-08-28 01:59:53 +02:00 |
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Strangerke
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1568b4a433
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ACCESS: Move Establish functions to Amazon engine, start implementing init4Quads
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2014-08-26 23:55:17 +02:00 |
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Strangerke
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a47b10c1c0
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ACCESS: Add destination surface in speakText parameters
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2014-08-25 23:44:55 +02:00 |
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Strangerke
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7d0392aa83
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ACCESS: Move _maxChars to asurface
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2014-08-25 23:34:40 +02:00 |
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Strangerke
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8c059add8b
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ACCESS: Modify speakText so it takes a string array as parameter
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2014-08-25 22:46:56 +02:00 |
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Paul Gilbert
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33cdeb7a40
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ACCESS: Stub for printText method
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2014-08-25 00:18:32 -04:00 |
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Paul Gilbert
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d97cc677e1
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ACCESS: Fix mapping of _useItem onto flags array
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2014-08-24 21:05:35 -04:00 |
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Strangerke
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6774dd4246
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ACCESS: Implement speakText()
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2014-08-24 18:49:34 +02:00 |
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Strangerke
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7b1d0064fe
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ACCESS: Fix the loading of text in doEstablish
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2014-08-24 11:02:14 +02:00 |
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Strangerke
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955df7a94c
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ACCESS: Start implementing loadEstablish
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2014-08-23 23:49:08 +02:00 |
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Paul Gilbert
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1e2d79eb59
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ACCESS: Implement more opcodes, stubbed beginning of video player
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2014-08-23 14:13:26 -04:00 |
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Paul Gilbert
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31c8a524a3
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ACCESS: More implementation of CharManager
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2014-08-23 13:13:56 -04:00 |
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Paul Gilbert
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7aa2c7fe5c
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ACCESS: Beginnings of character/converse manager
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2014-08-23 12:09:27 -04:00 |
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Paul Gilbert
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41df7734db
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ACCESS: Standardise plotting methods and added comments
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2014-08-21 22:15:00 -04:00 |
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Strangerke
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c7d4958984
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ACCESS: Implement partially doEstablish
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2014-08-21 00:32:11 +02:00 |
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Paul Gilbert
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23a442443f
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ACCESS: Implemented cmdNewRoom opcode
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2014-08-19 20:43:32 -04:00 |
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Strangerke
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b4f74b9b5e
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ACCESS: Use a variable delay of up to 20ms instead of a fix 50ms
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2014-08-20 01:46:46 +02:00 |
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Paul Gilbert
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ad0be89459
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ACCESS: Simplified surface creation, added drawing for scaled flipped images
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2014-08-18 20:15:43 -04:00 |
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Paul Gilbert
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404c7cd5d3
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ACCESS: Split the bubble box code from Room into it's own file
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2014-08-17 11:14:30 -04:00 |
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Strangerke
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3e61eb9cc3
|
ACCESS: Implement some opcodes
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2014-08-17 11:16:31 +02:00 |
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Paul Gilbert
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bca9f14719
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ACCESS: Fix display of mouse cursor
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2014-08-16 16:04:09 -04:00 |
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Paul Gilbert
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fa099b8480
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ACCESS: Implement routine for scaled drawing of player
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2014-08-16 15:47:25 -04:00 |
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Paul Gilbert
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dc5500e246
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ACCESS: Cleanup of timer flags and some inventory logic
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2014-08-16 10:33:03 -04:00 |
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Paul Gilbert
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b3ab8a42a6
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ACCESS: Implementing doCommand
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2014-08-16 09:35:38 -04:00 |
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Strangerke
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8648480258
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ACCESS: Add a second parameter to doEstablish()
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2014-08-16 12:24:26 +02:00 |
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Paul Gilbert
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9547efad77
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ACCESS: Implemented player plotting methods
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2014-08-14 22:02:47 -04:00 |
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Paul Gilbert
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d6404a10ad
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ACCESS: Fix compiler warnings and deallocation crash on exit
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2014-08-13 22:45:15 -04:00 |
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Paul Gilbert
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ed645e435a
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ACCESS: Fix clearing pending images list each frame
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2014-08-13 21:07:27 -04:00 |
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Paul Gilbert
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146f6b5df4
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ACCESS: Fix rendering of scene background
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2014-08-13 20:56:06 -04:00 |
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Paul Gilbert
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89772d55a5
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ACCESS: Implemented window size fields setup and copyBF2Vid
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2014-08-12 23:34:23 -04:00 |
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Paul Gilbert
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483bc1eb03
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ACCESS: Implemented setBufferScan and copyRects
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2014-08-12 21:40:14 -04:00 |
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Paul Gilbert
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c0cb03cea2
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ACCESS: Implemented copyBlocks
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2014-08-12 08:38:12 -04:00 |
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Paul Gilbert
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eee84b8760
|
ACCESS: Implemented plotList
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2014-08-11 23:12:53 -04:00 |
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Paul Gilbert
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b2596cab0e
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ACCESS: Implement loadPlayField
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2014-08-10 18:36:34 -04:00 |
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Paul Gilbert
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6801cb0855
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ACCESS: Decompress sprite resource frames immediately on creation
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2014-08-10 16:55:06 -04:00 |
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Paul Gilbert
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47d75ae128
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ACCESS: Beginnings of logic for drawing sprite frames
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2014-08-10 15:50:22 -04:00 |
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Paul Gilbert
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0e3f9e983d
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ACCESS: Changed _objectsTable from raw data array to SpriteResource array
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2014-08-10 11:56:14 -04:00 |
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Strangerke
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ba1f8b2f6b
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ACCESS: Fix typo in variable name
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2014-08-10 17:52:34 +02:00 |
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