scummvm/engines/tsage/ringworld_demo.cpp

130 lines
3.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "tsage/ringworld_demo.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
namespace tSage {
void RingworldDemoGame::start() {
// Start the demo's single scene
_globals->_sceneManager.changeScene(1);
_globals->_events.setCursor(CURSOR_NONE);
}
Scene *RingworldDemoGame::createScene(int sceneNumber) {
// The demo only has a single scene, so ignore the scene number and always return it
return new RingworldDemoScene();
}
void RingworldDemoGame::quitGame() {
_globals->_events.setCursor(CURSOR_ARROW);
MessageDialog *dlg = new MessageDialog(DEMO_EXIT_MSG, EXIT_BTN_STRING, DEMO_BTN_STRING);
dlg->draw();
GfxButton *selectedButton = dlg->execute(&dlg->_btn2);
bool exitFlag = selectedButton != &dlg->_btn2;
delete dlg;
_globals->_events.hideCursor();
if (exitFlag)
_vm->quitGame();
}
void RingworldDemoGame::pauseGame() {
_globals->_events.setCursor(CURSOR_ARROW);
MessageDialog *dlg = new MessageDialog(DEMO_PAUSED_MSG, EXIT_BTN_STRING, DEMO_RESUME_BTN_STRING);
dlg->draw();
GfxButton *selectedButton = dlg->execute(&dlg->_btn2);
bool exitFlag = selectedButton != &dlg->_btn2;
delete dlg;
_globals->_events.hideCursor();
if (exitFlag)
_vm->quitGame();
}
void RingworldDemoGame::processEvent(Event &event) {
if (event.eventType == EVENT_KEYPRESS) {
switch (event.kbd.keycode) {
case Common::KEYCODE_F1:
// F1 - Help
MessageDialog::show(DEMO_HELP_MSG, OK_BTN_STRING);
break;
case Common::KEYCODE_F2: {
// F2 - Sound Options
ConfigDialog *dlg = new ConfigDialog();
dlg->runModal();
delete dlg;
_globals->_events.setCursorFromFlag();
break;
}
case Common::KEYCODE_F3:
// F3 - Quit
quitGame();
event.handled = false;
break;
default:
break;
}
} else if (event.eventType == EVENT_BUTTON_DOWN) {
pauseGame();
event.handled = true;
}
}
/*--------------------------------------------------------------------------
* Ringworld Demo scene
*
*--------------------------------------------------------------------------*/
void RingworldDemoScene::postInit(SceneObjectList *OwnerList) {
signal();
}
void RingworldDemoScene::signal() {
_soundHandler.play(4);
_actor1.postInit();
_actor2.postInit();
_actor3.postInit();
_actor4.postInit();
_actor5.postInit();
_actor6.postInit();
setAction(&_sequenceManager, this, 22, &_actor1, &_actor2, &_actor3, &_actor4, &_actor5, &_actor6, NULL);
}
void RingworldDemoScene::process(Event &event) {
}
} // End of namespace tSage