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animation_he.cpp
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- Added some disabled code for Smacker audio support (still incomplete, not working yet)
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2008-12-17 14:48:57 +00:00 |
animation_he.h
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Move all video players to separate directory
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2008-12-21 21:08:17 +00:00 |
cup_player_he.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
cup_player_he.h
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Allow static and dynamic plugins to be used at the same time
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2008-05-06 03:00:26 +00:00 |
floodfill_he.cpp
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Fixed the spaces before tabs.
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2008-01-28 00:14:17 +00:00 |
floodfill_he.h
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Allow static and dynamic plugins to be used at the same time
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2008-05-06 03:00:26 +00:00 |
intern_he.h
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Switched various Engine APIs to use Common::Error
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2008-11-06 17:05:54 +00:00 |
logic_he.cpp
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Add Moonbase Commander target again, for testing only.
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2008-12-15 09:54:21 +00:00 |
logic_he.h
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Add Moonbase Commander target again, for testing only.
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2008-12-15 09:54:21 +00:00 |
palette_he.cpp
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Enable Windows version of early HE games by default, to match already enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games.
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2007-12-27 11:40:29 +00:00 |
resource_he.cpp
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Pushed down some header deps
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2008-10-23 07:59:10 +00:00 |
resource_he.h
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SCUMM HE: Use FilesystemNode::openForReading() instead of 'new Common::File' (didn't cover all instances, though)
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2008-09-30 09:09:39 +00:00 |
script_v60he.cpp
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Add Moonbase Commander target again, for testing only.
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2008-12-15 09:54:21 +00:00 |
script_v70he.cpp
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SCUMM: Moved Actor::drawActorToBackBuf to class ActorHE
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2008-09-25 08:19:51 +00:00 |
script_v71he.cpp
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cleanup
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2008-09-25 10:14:50 +00:00 |
script_v72he.cpp
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Add Moonbase Commander target again, for testing only.
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2008-12-15 09:54:21 +00:00 |
script_v80he.cpp
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Fix regressions in HE games, when slashes are used in filenames for file opcodes.
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2008-11-17 11:09:57 +00:00 |
script_v90he.cpp
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SCUMM: Moved more stuf from class Actor to ActorHE
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2008-09-25 10:11:06 +00:00 |
script_v100he.cpp
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SCUMM: Moved Actor::drawActorToBackBuf to class ActorHE
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2008-09-25 08:19:51 +00:00 |
sound_he.cpp
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don't pass a pointer in a middle of a resource buffer with mixer AUTOFREE flag set (untested but probably fixes #1754525)
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2007-11-23 18:19:32 +00:00 |
sound_he.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
sprite_he.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
sprite_he.h
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Allow static and dynamic plugins to be used at the same time
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2008-05-06 03:00:26 +00:00 |
wiz_he.cpp
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Fix assert when playing Safari Snapshot in Blue's ABC Time Activities, caused by code difference in earlier HE games.
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2008-12-26 12:27:55 +00:00 |
wiz_he.h
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Allow static and dynamic plugins to be used at the same time
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2008-05-06 03:00:26 +00:00 |