..
agi
Add detection for the Space Quest 3.5 fan game.
2009-02-17 21:55:53 +00:00
agos
The background sounds option, only applies to Simon the Sorcerer 2.
2009-02-19 00:08:35 +00:00
cine
Fixed compilation (along with it const correctness).
2009-02-15 20:19:06 +00:00
cruise
Merged the contents of fontCharacterTable into staticres
2009-02-19 11:08:11 +00:00
drascula
- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.
2009-02-15 21:20:21 +00:00
gob
Clipping the rendering to the output surface.
2009-02-22 14:04:07 +00:00
groovie
- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.
2009-02-15 21:20:21 +00:00
igor
Fix sound noise regression in CD32 version of Simon the Sorcerer 1.
2009-02-07 05:05:14 +00:00
kyra
LOL: - some more work on the interface (you can now click on the banners and windows) and some bug fixes
2009-02-23 20:17:53 +00:00
lure
Disable GMM Save/Loading when a cut-scene is playing
2009-01-31 12:26:44 +00:00
m4
Added MD5 for Orion Burger Russian version
2009-02-21 23:44:17 +00:00
made
Removed unused variable
2009-02-16 15:50:27 +00:00
parallaction
* Rebased Parallaction_br to inherit from Parallaction instead of Parallaction_ns
2009-02-25 09:15:53 +00:00
queen
Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced.
2009-02-07 06:47:19 +00:00
saga
Fixed a nasty regression from the script system rewrite (commit #35670 ), which will cause crashes under certain conditions, and probably makes SAGA games non-completable.
2009-02-20 10:49:43 +00:00
sci
cleanup
2009-02-25 02:05:43 +00:00
scumm
Must intialize _keysDialog to NULL
2009-02-23 22:09:06 +00:00
sky
Fix 1690836: "BASS: Speed difference"
2009-02-14 00:21:53 +00:00
sword1
Allocate the background sound handle dynamically. Otherwise, it seems to me as if
2009-02-21 11:27:04 +00:00
sword2
Rewrote the cutscene player to be more like the one in Broken Sword 1. This fixes
2009-02-21 15:07:05 +00:00
tinsel
Fix #2614150 - DW2: Repeating SFX that should stop/pause don't
2009-02-19 17:40:13 +00:00
touche
Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced.
2009-02-07 06:47:19 +00:00
tucker
cleanup
2009-02-21 11:29:56 +00:00
advancedDetector.cpp
Advanced detector: Slightly more verbose debug output
2009-02-21 02:59:45 +00:00
advancedDetector.h
Moved AdvancedDetector from common/ to engines/
2009-01-29 22:13:01 +00:00
dialogs.cpp
Fixed working Keys button in in game options dialog
2009-02-12 22:05:07 +00:00
dialogs.h
Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced.
2009-02-07 06:47:19 +00:00
engine.cpp
Avoid using g_engine if possible
2009-01-30 16:04:39 +00:00
engine.h
Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced.
2009-02-07 06:47:19 +00:00
engines.mk
cleanup
2009-02-22 04:04:03 +00:00
game.cpp
Whoa! Removing trailing spaces.
2009-01-01 15:06:43 +00:00
game.h
Whoa! Removing trailing spaces.
2009-01-01 15:06:43 +00:00
metaengine.h
Whoa! Removing trailing spaces.
2009-01-01 15:06:43 +00:00
module.mk
Moved AdvancedDetector from common/ to engines/
2009-01-29 22:13:01 +00:00