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imuse_digi
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Reduce dependencies on saveload.h
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2005-04-26 13:17:11 +00:00 |
insane
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
smush
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cleanup
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2005-04-20 19:59:18 +00:00 |
.cvsignore
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actor.cpp
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Only allocate the actor sorting array once
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2005-04-30 22:01:16 +00:00 |
actor.h
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Work in progress on opcodeE0 for HE games.
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2005-04-12 02:29:50 +00:00 |
akos.cpp
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Correct actor clipping in HE games.
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2005-04-27 09:15:18 +00:00 |
akos.h
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Add feature flag for HE games with 16bit color.
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2005-05-01 14:22:00 +00:00 |
base-costume.cpp
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Tie the AKOS code into the new costume infrastructure, too
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2005-03-27 01:07:22 +00:00 |
base-costume.h
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Always check hasManyDirections for AKOS costumes -- this could cause regressions with HE games (or fix something, who knows?)
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2005-03-28 20:34:18 +00:00 |
bomp.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
bomp.h
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boxes.cpp
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cleanup closestPtOnLine
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2005-04-30 22:24:02 +00:00 |
boxes.h
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camera.cpp
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charset.cpp
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decompressWizImage shouldn't be called directly by charset renderer in HE games.
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2005-04-23 14:32:40 +00:00 |
charset.h
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Clear the text surface when loading a saved game, otherwise any text that
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2005-04-05 07:53:46 +00:00 |
costume.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
costume.h
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More costume code restructuring
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2005-03-27 00:42:53 +00:00 |
cursor.cpp
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Fix glitch when skipping AUX sequence in freddi.
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2005-04-27 13:55:55 +00:00 |
debugger.cpp
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Changed the semantics of debug level 0 from off back to something more similiar to how it used to be (default debug level now is -1)
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2005-04-24 12:21:53 +00:00 |
debugger.h
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dialogs.cpp
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fixed compilation for emsvc4
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2005-03-15 09:53:07 +00:00 |
dialogs.h
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gfx.cpp
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cleanup
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2005-04-30 15:04:16 +00:00 |
gfx.h
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Moved blast text/object code to ScummEngine_v6
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2005-04-28 22:34:56 +00:00 |
help.cpp
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help.h
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imuse_internal.h
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Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
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2005-04-13 00:11:49 +00:00 |
imuse_player.cpp
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imuse.cpp
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Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
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2005-04-13 00:11:49 +00:00 |
imuse.h
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Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
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2005-04-13 00:11:49 +00:00 |
input.cpp
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Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); moved _audioNames to class IMuseDigital
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2005-04-20 23:33:35 +00:00 |
instrument.cpp
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Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it.
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2005-04-14 19:23:21 +00:00 |
instrument.h
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Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it.
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2005-04-14 19:23:21 +00:00 |
intern.h
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Move to HE80
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2005-05-05 13:16:50 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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Moved some room loading stuff into a new source file
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2005-04-10 01:23:33 +00:00 |
music.h
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nut_renderer.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
nut_renderer.h
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object.cpp
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Moved blast text/object code to ScummEngine_v6
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2005-04-28 22:34:56 +00:00 |
object.h
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New virtual method getObjectIdFromOBIM
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2005-04-17 23:19:16 +00:00 |
palette_he.cpp
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Add feature flag for HE games with 16bit color.
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2005-05-01 14:22:00 +00:00 |
palette.cpp
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desaturatePalette is V8 specific
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2005-04-26 15:42:35 +00:00 |
player_mod.cpp
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player_mod.h
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player_nes.cpp
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Patch from Quietust:
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2005-04-07 21:13:01 +00:00 |
player_nes.h
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Patch from Quietust:
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2005-04-07 21:13:01 +00:00 |
player_v1.cpp
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player_v1.h
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player_v2.cpp
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Fix Bug #1163202 (music never stops). Some code cleanup.
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2005-03-15 13:41:15 +00:00 |
player_v2.h
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player_v2a.cpp
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v2a.h
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v3a.cpp
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v3a.h
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
resource_v2.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
resource_v3.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
resource_v4.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
resource_v7he.cpp
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HE90+ games set heap size in index.
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2005-05-05 14:30:37 +00:00 |
resource_v7he.h
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resource.cpp
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Don't use Common::Map for the object table at all; rather use bsearch on a fixed size table.
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2005-04-23 16:52:11 +00:00 |
resource.h
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Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness
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2005-03-31 23:11:39 +00:00 |
room.cpp
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Moved blast text/object code to ScummEngine_v6
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2005-04-28 22:34:56 +00:00 |
saveload.cpp
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Added a few more comments
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2005-04-26 16:43:20 +00:00 |
saveload.h
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Make use of the new loadRoomSubBlocks (which only loads static room data now) in the save/load code; this also means we have to save a bit less data, and reduce code duplication
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2005-04-26 14:18:34 +00:00 |
script_v2.cpp
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Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreen
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2005-04-26 15:52:55 +00:00 |
script_v5.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
script_v6.cpp
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Should be HE61 now.
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2005-04-23 11:06:17 +00:00 |
script_v6he.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
script_v7he.cpp
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Add missing case for pajama.
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2005-05-02 02:12:00 +00:00 |
script_v8.cpp
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Move _numActors to a more sensible place, and make it protected; fix confirmFOODialog() method names to comply with our guidelines
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2005-04-17 22:40:45 +00:00 |
script_v72he.cpp
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Add work around for script bug in the first version of pajama.
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2005-05-02 07:20:44 +00:00 |
script_v80he.cpp
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Use correct safety check.
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2005-05-01 01:30:19 +00:00 |
script_v90he.cpp
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Add extra cases for bb2demo.
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2005-05-01 11:09:30 +00:00 |
script_v100he.cpp
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Add missing case for pajama.
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2005-05-02 02:12:00 +00:00 |
script.cpp
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Moved v2 verb code into class ScummEngine_v2
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2005-04-20 23:53:29 +00:00 |
script.h
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scumm-md5.h
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Add a few more HE demos.
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2005-05-03 02:23:16 +00:00 |
scumm.cpp
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HE90+ games set heap size in index.
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2005-05-05 14:30:37 +00:00 |
scumm.h
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HE90+ games set heap size in index.
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2005-05-05 14:30:37 +00:00 |
sound.cpp
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Add extra cases for readdemo.
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2005-05-01 03:17:45 +00:00 |
sound.h
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Read index of music file in HE games at startup.
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2005-04-25 05:44:12 +00:00 |
sprite_he.cpp
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Set sprite id & group number for wizImages.
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2005-04-30 05:34:31 +00:00 |
sprite_he.h
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Add some additional details for sprite fields.
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2005-04-20 10:33:20 +00:00 |
string.cpp
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Move to HE80
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2005-05-05 13:16:50 +00:00 |
usage_bits.cpp
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Some more cleanup
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2005-03-25 01:59:47 +00:00 |
usage_bits.h
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util.cpp
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Extract code works will any WriteStream, not just MemoryWriteStream
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2005-04-28 21:02:43 +00:00 |
util.h
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Extract code works will any WriteStream, not just MemoryWriteStream
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2005-04-28 21:02:43 +00:00 |
vars.cpp
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HE80+ games store current charset numberin VAR80.
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2005-05-01 12:25:30 +00:00 |
verbs.cpp
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cleanup
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2005-04-30 15:04:16 +00:00 |
verbs.h
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wiz_he.cpp
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Skip wiz compression type 2 used by baseball2003
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2005-05-03 20:34:48 +00:00 |
wiz_he.h
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Add temporary hack for wizImages using compression type 2 for now.
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2005-05-02 07:36:23 +00:00 |