scummvm/saga/input.cpp
2004-11-19 22:30:18 +00:00

146 lines
3.4 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "saga/saga.h"
#include "saga/gfx.h"
#include "saga/actor.h"
#include "saga/console.h"
#include "saga/interface.h"
#include "saga/render.h"
#include "saga/scene.h"
#include "saga/script.h"
namespace Saga {
int SagaEngine::processInput() {
OSystem::Event event;
Point imousePt;
while (g_system->pollEvent(event)) {
int in_char;
switch (event.event_code) {
case OSystem::EVENT_KEYDOWN:
if ((event.kbd.flags == OSystem::KBD_CTRL) && (event.kbd.keycode == 'w'))
_walkthroughDialog->runModal();
if (_vm->_console->isActive()) {
in_char = event.kbd.ascii;
switch (event.kbd.keycode) {
case 96: // backquote
_vm->_console->deactivate();
break;
case 280: // page up
_vm->_console->pageUp();
break;
case 281: // page down
_vm->_console->pageDown();
break;
case 273: // up
case 264: // keypad up
_vm->_console->cmdUp();
break;
case 274: // down
case 258: // keypad down
_vm->_console->cmdDown();
break;
default:
if (in_char) {
_vm->_console->type(in_char);
}
break;
}
break;
}
switch (event.kbd.keycode) {
case 96: // back quote
_vm->_console->activate();
break;
case 114: // r
_vm->_interface->draw();
break;
case 282: // F1
_vm->_render->toggleFlag(RF_SHOW_FPS);
break;
case 283: // F2
_vm->_render->toggleFlag(RF_PALETTE_TEST);
break;
case 284: // F3
_vm->_render->toggleFlag(RF_TEXT_TEST);
break;
case 285: // F4
_vm->_render->toggleFlag(RF_OBJECTMAP_TEST);
break;
case 9: // Tab
_vm->_script->SThreadDebugStep();
break;
// Actual game keys
case 32: // space
_vm->_actor->skipDialogue();
break;
case 19: // pause
case 112: // p
_vm->_render->toggleFlag(RF_RENDERPAUSE);
break;
case 27: // Esc
// Skip to next scene skip target
if (!_vm->_interface->getMode() == kPanelNone) // FIXME: hack
_vm->_script->SThreadAbortAll();
else
_vm->_scene->skipScene();
break;
default:
break;
}
break;
case OSystem::EVENT_LBUTTONDOWN:
_mousePos.x = event.mouse.x;
_mousePos.y = event.mouse.y;
imousePt = _mousePos;
_vm->_interface->update(imousePt, UPDATE_MOUSECLICK);
break;
case OSystem::EVENT_MOUSEMOVE:
_mousePos.x = event.mouse.x;
_mousePos.y = event.mouse.y;
imousePt = _mousePos;
break;
case OSystem::EVENT_QUIT:
g_system->quit();
break;
default:
break;
}
}
return SUCCESS;
}
Point SagaEngine::getMousePos() {
return _mousePos;
}
} // End of namespace Saga