mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 10:19:27 +00:00
734a7d3102
svn-id: r15840
146 lines
3.4 KiB
C++
146 lines
3.4 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "saga/saga.h"
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#include "saga/gfx.h"
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#include "saga/actor.h"
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#include "saga/console.h"
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#include "saga/interface.h"
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#include "saga/render.h"
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#include "saga/scene.h"
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#include "saga/script.h"
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namespace Saga {
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int SagaEngine::processInput() {
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OSystem::Event event;
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Point imousePt;
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while (g_system->pollEvent(event)) {
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int in_char;
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switch (event.event_code) {
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case OSystem::EVENT_KEYDOWN:
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if ((event.kbd.flags == OSystem::KBD_CTRL) && (event.kbd.keycode == 'w'))
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_walkthroughDialog->runModal();
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if (_vm->_console->isActive()) {
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in_char = event.kbd.ascii;
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switch (event.kbd.keycode) {
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case 96: // backquote
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_vm->_console->deactivate();
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break;
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case 280: // page up
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_vm->_console->pageUp();
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break;
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case 281: // page down
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_vm->_console->pageDown();
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break;
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case 273: // up
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case 264: // keypad up
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_vm->_console->cmdUp();
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break;
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case 274: // down
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case 258: // keypad down
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_vm->_console->cmdDown();
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break;
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default:
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if (in_char) {
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_vm->_console->type(in_char);
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}
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break;
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}
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break;
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}
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switch (event.kbd.keycode) {
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case 96: // back quote
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_vm->_console->activate();
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break;
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case 114: // r
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_vm->_interface->draw();
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break;
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case 282: // F1
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_vm->_render->toggleFlag(RF_SHOW_FPS);
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break;
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case 283: // F2
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_vm->_render->toggleFlag(RF_PALETTE_TEST);
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break;
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case 284: // F3
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_vm->_render->toggleFlag(RF_TEXT_TEST);
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break;
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case 285: // F4
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_vm->_render->toggleFlag(RF_OBJECTMAP_TEST);
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break;
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case 9: // Tab
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_vm->_script->SThreadDebugStep();
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break;
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// Actual game keys
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case 32: // space
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_vm->_actor->skipDialogue();
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break;
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case 19: // pause
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case 112: // p
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_vm->_render->toggleFlag(RF_RENDERPAUSE);
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break;
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case 27: // Esc
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// Skip to next scene skip target
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if (!_vm->_interface->getMode() == kPanelNone) // FIXME: hack
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_vm->_script->SThreadAbortAll();
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else
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_vm->_scene->skipScene();
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break;
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default:
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break;
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}
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break;
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case OSystem::EVENT_LBUTTONDOWN:
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_mousePos.x = event.mouse.x;
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_mousePos.y = event.mouse.y;
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imousePt = _mousePos;
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_vm->_interface->update(imousePt, UPDATE_MOUSECLICK);
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break;
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case OSystem::EVENT_MOUSEMOVE:
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_mousePos.x = event.mouse.x;
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_mousePos.y = event.mouse.y;
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imousePt = _mousePos;
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break;
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case OSystem::EVENT_QUIT:
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g_system->quit();
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break;
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default:
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break;
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}
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}
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return SUCCESS;
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}
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Point SagaEngine::getMousePos() {
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return _mousePos;
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}
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} // End of namespace Saga
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