mirror of
https://github.com/libretro/scummvm.git
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b8ec907ea0
svn-id: r41509
61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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namespace Draci {
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/**
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* Represents a Draci Historie sprite. Supplies two constructors; one for
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* loading a sprite from a raw data buffer and one for loading a sprite in
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* the Draci sprite format. Supports loading the sprite from a column-wise
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* format (transforming them to row-wise) since that is the way the sprites
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* are stored in the original game files.
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*
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* Sprite format:
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* [uint16LE] sprite width
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* [uint16LE] sprite height
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* [height * width bytes] image pixels stored column-wise, one byte per pixel
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*/
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class Sprite {
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public:
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Sprite(byte *raw_data, uint16 width, uint16 height, uint16 x = 0, uint16 y = 0,
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bool columnwise = false);
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Sprite(byte *sprite_data, uint16 length, uint16 x = 0, uint16 y = 0,
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bool columnwise = false);
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~Sprite();
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byte *_data;
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uint16 _width;
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uint16 _height;
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uint16 _x, _y;
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};
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} // End of namespace Draci
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