scummvm/engines/draci/sprite.h

61 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
namespace Draci {
/**
* Represents a Draci Historie sprite. Supplies two constructors; one for
* loading a sprite from a raw data buffer and one for loading a sprite in
* the Draci sprite format. Supports loading the sprite from a column-wise
* format (transforming them to row-wise) since that is the way the sprites
* are stored in the original game files.
*
* Sprite format:
* [uint16LE] sprite width
* [uint16LE] sprite height
* [height * width bytes] image pixels stored column-wise, one byte per pixel
*/
class Sprite {
public:
Sprite(byte *raw_data, uint16 width, uint16 height, uint16 x = 0, uint16 y = 0,
bool columnwise = false);
Sprite(byte *sprite_data, uint16 length, uint16 x = 0, uint16 y = 0,
bool columnwise = false);
~Sprite();
byte *_data;
uint16 _width;
uint16 _height;
uint16 _x, _y;
};
} // End of namespace Draci