mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
125 lines
3.3 KiB
C++
125 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This file is based on WME Lite.
|
|
* http://dead-code.org/redir.php?target=wmelite
|
|
* Copyright (c) 2011 Jan Nedoma
|
|
*/
|
|
|
|
#ifndef WINTERMUTE_BRENDERER_H
|
|
#define WINTERMUTE_BRENDERER_H
|
|
|
|
|
|
#include "engines/wintermute/coll_templ.h"
|
|
#include "engines/wintermute/Base/BBase.h"
|
|
|
|
namespace WinterMute {
|
|
|
|
class CBImage;
|
|
class CBActiveRect;
|
|
class CBObject;
|
|
|
|
class CBRenderer: public CBBase {
|
|
public:
|
|
int _realWidth;
|
|
int _realHeight;
|
|
int _drawOffsetX;
|
|
int _drawOffsetY;
|
|
|
|
virtual void DumpData(const char *Filename) {};
|
|
virtual CBImage *TakeScreenshot();
|
|
virtual HRESULT SetViewport(int left, int top, int right, int bottom);
|
|
virtual HRESULT SetViewport(RECT *Rect);
|
|
virtual HRESULT SetScreenViewport();
|
|
virtual HRESULT Fade(uint16 Alpha);
|
|
virtual HRESULT FadeToColor(uint32 Color, RECT *rect = NULL);
|
|
virtual HRESULT DrawLine(int X1, int Y1, int X2, int Y2, uint32 Color);
|
|
virtual HRESULT DrawRect(int X1, int Y1, int X2, int Y2, uint32 Color, int Width = 1);
|
|
CBRenderer(CBGame *inGame = NULL);
|
|
virtual ~CBRenderer();
|
|
virtual HRESULT SetProjection() {
|
|
return S_OK;
|
|
};
|
|
|
|
virtual HRESULT WindowedBlt();
|
|
virtual HRESULT Fill(byte r, byte g, byte b, RECT *rect = NULL);
|
|
virtual void OnWindowChange();
|
|
virtual HRESULT InitRenderer(int width, int height, bool windowed);
|
|
virtual HRESULT Flip();
|
|
virtual void InitLoop();
|
|
virtual HRESULT SwitchFullscreen();
|
|
virtual HRESULT Setup2D(bool Force = false);
|
|
virtual HRESULT SetupLines();
|
|
|
|
virtual const char *GetName() {
|
|
return "";
|
|
};
|
|
virtual HRESULT DisplayDebugInfo() {
|
|
return E_FAIL;
|
|
};
|
|
virtual HRESULT DrawShaderQuad() {
|
|
return E_FAIL;
|
|
}
|
|
|
|
virtual float GetScaleRatioX() const {
|
|
return 1.0f;
|
|
}
|
|
virtual float GetScaleRatioY() const {
|
|
return 1.0f;
|
|
}
|
|
|
|
HRESULT ClipCursor();
|
|
HRESULT UnclipCursor();
|
|
|
|
CBObject *GetObjectAt(int X, int Y);
|
|
void DeleteRectList();
|
|
|
|
virtual HRESULT StartSpriteBatch() {
|
|
return S_OK;
|
|
};
|
|
virtual HRESULT EndSpriteBatch() {
|
|
return S_OK;
|
|
};
|
|
bool PointInViewport(POINT *P);
|
|
uint32 _forceAlphaColor;
|
|
HINSTANCE _instance;
|
|
HWND _window;
|
|
HWND _clipperWindow;
|
|
bool _active;
|
|
bool _ready;
|
|
bool _windowed;
|
|
RECT _windowRect;
|
|
RECT _viewportRect;
|
|
RECT _screenRect;
|
|
RECT _monitorRect;
|
|
int _bPP;
|
|
int _height;
|
|
int _width;
|
|
|
|
CBArray<CBActiveRect *, CBActiveRect *> _rectList;
|
|
};
|
|
|
|
} // end of namespace WinterMute
|
|
|
|
#endif
|