scummvm/engines/wintermute/Base/BRenderer.h
2012-06-02 13:09:24 +02:00

125 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BRENDERER_H
#define WINTERMUTE_BRENDERER_H
#include "engines/wintermute/coll_templ.h"
#include "engines/wintermute/Base/BBase.h"
namespace WinterMute {
class CBImage;
class CBActiveRect;
class CBObject;
class CBRenderer: public CBBase {
public:
int _realWidth;
int _realHeight;
int _drawOffsetX;
int _drawOffsetY;
virtual void DumpData(const char *Filename) {};
virtual CBImage *TakeScreenshot();
virtual HRESULT SetViewport(int left, int top, int right, int bottom);
virtual HRESULT SetViewport(RECT *Rect);
virtual HRESULT SetScreenViewport();
virtual HRESULT Fade(uint16 Alpha);
virtual HRESULT FadeToColor(uint32 Color, RECT *rect = NULL);
virtual HRESULT DrawLine(int X1, int Y1, int X2, int Y2, uint32 Color);
virtual HRESULT DrawRect(int X1, int Y1, int X2, int Y2, uint32 Color, int Width = 1);
CBRenderer(CBGame *inGame = NULL);
virtual ~CBRenderer();
virtual HRESULT SetProjection() {
return S_OK;
};
virtual HRESULT WindowedBlt();
virtual HRESULT Fill(byte r, byte g, byte b, RECT *rect = NULL);
virtual void OnWindowChange();
virtual HRESULT InitRenderer(int width, int height, bool windowed);
virtual HRESULT Flip();
virtual void InitLoop();
virtual HRESULT SwitchFullscreen();
virtual HRESULT Setup2D(bool Force = false);
virtual HRESULT SetupLines();
virtual const char *GetName() {
return "";
};
virtual HRESULT DisplayDebugInfo() {
return E_FAIL;
};
virtual HRESULT DrawShaderQuad() {
return E_FAIL;
}
virtual float GetScaleRatioX() const {
return 1.0f;
}
virtual float GetScaleRatioY() const {
return 1.0f;
}
HRESULT ClipCursor();
HRESULT UnclipCursor();
CBObject *GetObjectAt(int X, int Y);
void DeleteRectList();
virtual HRESULT StartSpriteBatch() {
return S_OK;
};
virtual HRESULT EndSpriteBatch() {
return S_OK;
};
bool PointInViewport(POINT *P);
uint32 _forceAlphaColor;
HINSTANCE _instance;
HWND _window;
HWND _clipperWindow;
bool _active;
bool _ready;
bool _windowed;
RECT _windowRect;
RECT _viewportRect;
RECT _screenRect;
RECT _monitorRect;
int _bPP;
int _height;
int _width;
CBArray<CBActiveRect *, CBActiveRect *> _rectList;
};
} // end of namespace WinterMute
#endif