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https://github.com/libretro/scummvm.git
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373 lines
12 KiB
C++
373 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_COLL_TEMPL_H
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#define WINTERMUTE_COLL_TEMPL_H
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#include <new>
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#include "engines/wintermute/Base/BPersistMgr.h"
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namespace WinterMute {
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/////////////////////////////////////////////////////////////////////////////
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template<class TYPE>
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inline void DCConstructElements(TYPE *pElements, int nCount) {
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// first do bit-wise zero initialization
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memset((void *)pElements, 0, nCount * sizeof(TYPE));
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// then call the constructor(s)
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for (; nCount--; pElements++)
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::new((void *)pElements) TYPE;
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}
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/////////////////////////////////////////////////////////////////////////////
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template<class TYPE>
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inline void DCDestructElements(TYPE *pElements, int nCount) {
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// call the destructor(s)
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for (; nCount--; pElements++)
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pElements->~TYPE();
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}
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/////////////////////////////////////////////////////////////////////////////
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template<class TYPE>
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inline void DCCopyElements(TYPE *pDest, const TYPE *pSrc, int nCount) {
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// default is element-copy using assignment
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while (nCount--)
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*pDest++ = *pSrc++;
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}
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/////////////////////////////////////////////////////////////////////////////
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template<class TYPE, class ARG_TYPE>
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bool DCCompareElements(const TYPE *pElement1, const ARG_TYPE *pElement2) {
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return *pElement1 == *pElement2;
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}
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//class CBPersistMgr;
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/////////////////////////////////////////////////////////////////////////////
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// CBArray<TYPE, ARG_TYPE>
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/////////////////////////////////////////////////////////////////////////////
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template<class TYPE, class ARG_TYPE>
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class CBArray {
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public:
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// Construction
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CBArray();
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// Attributes
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int GetSize() const;
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int GetUpperBound() const;
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void SetSize(int nNewSize, int nGrowBy = -1);
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// Operations
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// Clean up
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void FreeExtra();
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void RemoveAll();
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HRESULT Persist(CBPersistMgr *PersistMgr);
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// Accessing elements
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TYPE GetAt(int nIndex) const;
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void SetAt(int nIndex, ARG_TYPE newElement);
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TYPE &ElementAt(int nIndex);
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// Direct Access to the element data (may return NULL)
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const TYPE *GetData() const;
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TYPE *GetData();
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// Potentially growing the array
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void SetAtGrow(int nIndex, ARG_TYPE newElement);
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int Add(ARG_TYPE newElement);
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int Append(const CBArray &src);
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void Copy(const CBArray &src);
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// overloaded operator helpers
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TYPE operator[](int nIndex) const;
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TYPE &operator[](int nIndex);
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// Operations that move elements around
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void InsertAt(int nIndex, ARG_TYPE newElement, int nCount = 1);
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void RemoveAt(int nIndex, int nCount = 1);
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void InsertAt(int nStartIndex, CBArray *pNewArray);
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// Implementation
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protected:
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TYPE *_pData; // the actual array of data
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int _nSize; // # of elements (upperBound - 1)
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int _nMaxSize; // max allocated
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int _nGrowBy; // grow amount
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public:
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~CBArray();
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};
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/////////////////////////////////////////////////////////////////////////////
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// CBArray<TYPE, ARG_TYPE> inline functions
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/////////////////////////////////////////////////////////////////////////////
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template<class TYPE, class ARG_TYPE>
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inline int CBArray<TYPE, ARG_TYPE>::GetSize() const {
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return _nSize;
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}
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template<class TYPE, class ARG_TYPE>
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inline int CBArray<TYPE, ARG_TYPE>::GetUpperBound() const {
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return _nSize - 1;
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}
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template<class TYPE, class ARG_TYPE>
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inline void CBArray<TYPE, ARG_TYPE>::RemoveAll() {
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SetSize(0, -1);
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}
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template<class TYPE, class ARG_TYPE>
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inline TYPE CBArray<TYPE, ARG_TYPE>::GetAt(int nIndex) const {
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return _pData[nIndex];
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}
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template<class TYPE, class ARG_TYPE>
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inline void CBArray<TYPE, ARG_TYPE>::SetAt(int nIndex, ARG_TYPE newElement) {
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_pData[nIndex] = newElement;
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}
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template<class TYPE, class ARG_TYPE>
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inline TYPE &CBArray<TYPE, ARG_TYPE>::ElementAt(int nIndex) {
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return _pData[nIndex];
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}
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template<class TYPE, class ARG_TYPE>
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inline const TYPE *CBArray<TYPE, ARG_TYPE>::GetData() const {
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return (const TYPE *)_pData;
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}
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template<class TYPE, class ARG_TYPE>
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inline TYPE *CBArray<TYPE, ARG_TYPE>::GetData() {
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return (TYPE *)_pData;
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}
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template<class TYPE, class ARG_TYPE>
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inline int CBArray<TYPE, ARG_TYPE>::Add(ARG_TYPE newElement) {
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int nIndex = _nSize;
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SetAtGrow(nIndex, newElement);
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return nIndex;
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}
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template<class TYPE, class ARG_TYPE>
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inline TYPE CBArray<TYPE, ARG_TYPE>::operator[](int nIndex) const {
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return GetAt(nIndex);
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}
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template<class TYPE, class ARG_TYPE>
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inline TYPE &CBArray<TYPE, ARG_TYPE>::operator[](int nIndex) {
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return ElementAt(nIndex);
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}
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/////////////////////////////////////////////////////////////////////////////
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// CBArray<TYPE, ARG_TYPE> out-of-line functions
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/////////////////////////////////////////////////////////////////////////////
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template<class TYPE, class ARG_TYPE>
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CBArray<TYPE, ARG_TYPE>::CBArray() {
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_pData = NULL;
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_nSize = _nMaxSize = _nGrowBy = 0;
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}
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/////////////////////////////////////////////////////////////////////////////
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template<class TYPE, class ARG_TYPE>
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CBArray<TYPE, ARG_TYPE>::~CBArray() {
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if (_pData != NULL) {
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DCDestructElements<TYPE>(_pData, _nSize);
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delete[](byte *)_pData;
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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template<class TYPE, class ARG_TYPE>
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void CBArray<TYPE, ARG_TYPE>::SetSize(int nNewSize, int nGrowBy) {
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if (nGrowBy != -1)
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_nGrowBy = nGrowBy; // set new size
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if (nNewSize == 0) {
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// shrink to nothing
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if (_pData != NULL) {
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DCDestructElements<TYPE>(_pData, _nSize);
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delete[](byte *)_pData;
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_pData = NULL;
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}
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_nSize = _nMaxSize = 0;
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} else if (_pData == NULL) {
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// create one with exact size
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_pData = (TYPE *) new byte[nNewSize * sizeof(TYPE)];
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DCConstructElements<TYPE>(_pData, nNewSize);
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_nSize = _nMaxSize = nNewSize;
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} else if (nNewSize <= _nMaxSize) {
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// it fits
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if (nNewSize > _nSize) {
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// initialize the new elements
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DCConstructElements<TYPE>(&_pData[_nSize], nNewSize - _nSize);
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} else if (_nSize > nNewSize) {
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// destroy the old elements
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DCDestructElements<TYPE>(&_pData[nNewSize], _nSize - nNewSize);
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}
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_nSize = nNewSize;
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} else {
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// otherwise, grow array
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nGrowBy = _nGrowBy;
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if (nGrowBy == 0) {
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// heuristically determine growth when nGrowBy == 0
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// (this avoids heap fragmentation in many situations)
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nGrowBy = _nSize / 8;
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nGrowBy = (nGrowBy < 4) ? 4 : ((nGrowBy > 1024) ? 1024 : nGrowBy);
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}
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int nNewMax;
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if (nNewSize < _nMaxSize + nGrowBy)
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nNewMax = _nMaxSize + nGrowBy; // granularity
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else
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nNewMax = nNewSize; // no slush
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TYPE *pNewData = (TYPE *) new byte[nNewMax * sizeof(TYPE)];
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// copy new data from old
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memcpy(pNewData, _pData, _nSize * sizeof(TYPE));
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// construct remaining elements
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DCConstructElements<TYPE>(&pNewData[_nSize], nNewSize - _nSize);
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// get rid of old stuff (note: no destructors called)
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delete[](byte *)_pData;
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_pData = pNewData;
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_nSize = nNewSize;
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_nMaxSize = nNewMax;
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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template<class TYPE, class ARG_TYPE>
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int CBArray<TYPE, ARG_TYPE>::Append(const CBArray &src) {
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int nOldSize = _nSize;
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SetSize(_nSize + src._nSize);
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DCCopyElements<TYPE>(_pData + nOldSize, src._pData, src._nSize);
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return nOldSize;
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}
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/////////////////////////////////////////////////////////////////////////////
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template<class TYPE, class ARG_TYPE>
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void CBArray<TYPE, ARG_TYPE>::Copy(const CBArray &src) {
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SetSize(src._nSize);
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DCCopyElements<TYPE>(_pData, src._pData, src._nSize);
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}
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/////////////////////////////////////////////////////////////////////////////
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template<class TYPE, class ARG_TYPE>
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void CBArray<TYPE, ARG_TYPE>::FreeExtra() {
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if (_nSize != _nMaxSize) {
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// shrink to desired size
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TYPE *pNewData = NULL;
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if (_nSize != 0) {
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pNewData = (TYPE *) new byte[_nSize * sizeof(TYPE)];
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// copy new data from old
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memcpy(pNewData, _pData, _nSize * sizeof(TYPE));
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}
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// get rid of old stuff (note: no destructors called)
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delete[](byte *)_pData;
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_pData = pNewData;
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_nMaxSize = _nSize;
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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template<class TYPE, class ARG_TYPE>
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void CBArray<TYPE, ARG_TYPE>::SetAtGrow(int nIndex, ARG_TYPE newElement) {
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if (nIndex >= _nSize)
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SetSize(nIndex + 1, -1);
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_pData[nIndex] = newElement;
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}
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/////////////////////////////////////////////////////////////////////////////
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template<class TYPE, class ARG_TYPE>
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void CBArray<TYPE, ARG_TYPE>::InsertAt(int nIndex, ARG_TYPE newElement, int nCount /*=1*/) {
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if (nIndex >= _nSize) {
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// adding after the end of the array
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SetSize(nIndex + nCount, -1); // grow so nIndex is valid
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} else {
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// inserting in the middle of the array
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int nOldSize = _nSize;
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SetSize(_nSize + nCount, -1); // grow it to new size
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// destroy intial data before copying over it
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DCDestructElements<TYPE>(&_pData[nOldSize], nCount);
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// shift old data up to fill gap
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memmove(&_pData[nIndex + nCount], &_pData[nIndex],
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(nOldSize - nIndex) * sizeof(TYPE));
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// re-init slots we copied from
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DCConstructElements<TYPE>(&_pData[nIndex], nCount);
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}
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// insert new value in the gap
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while (nCount--)
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_pData[nIndex++] = newElement;
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}
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/////////////////////////////////////////////////////////////////////////////
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template<class TYPE, class ARG_TYPE>
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void CBArray<TYPE, ARG_TYPE>::RemoveAt(int nIndex, int nCount) {
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// just remove a range
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int nMoveCount = _nSize - (nIndex + nCount);
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DCDestructElements<TYPE>(&_pData[nIndex], nCount);
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if (nMoveCount)
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memcpy(&_pData[nIndex], &_pData[nIndex + nCount],
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nMoveCount * sizeof(TYPE));
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_nSize -= nCount;
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}
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/////////////////////////////////////////////////////////////////////////////
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template<class TYPE, class ARG_TYPE>
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void CBArray<TYPE, ARG_TYPE>::InsertAt(int nStartIndex, CBArray *pNewArray) {
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if (pNewArray->GetSize() > 0) {
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InsertAt(nStartIndex, pNewArray->GetAt(0), pNewArray->GetSize());
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for (int i = 0; i < pNewArray->GetSize(); i++)
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SetAt(nStartIndex + i, pNewArray->GetAt(i));
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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template<class TYPE, class ARG_TYPE>
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HRESULT CBArray<TYPE, ARG_TYPE>::Persist(CBPersistMgr *PersistMgr) {
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int i, j;
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if (PersistMgr->_saving) {
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j = GetSize();
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PersistMgr->Transfer("ArraySize", &j);
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for (i = 0; i < j; i++) {
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ARG_TYPE obj = GetAt(i);
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PersistMgr->Transfer("", &obj);
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}
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} else {
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SetSize(0, -1);
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PersistMgr->Transfer("ArraySize", &j);
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for (i = 0; i < j; i++) {
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ARG_TYPE obj;
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PersistMgr->Transfer("", &obj);
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Add(obj);
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}
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}
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return S_OK;
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}
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} // end of namespace WinterMute
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#endif // COLL_TEMPL_H
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