.. |
background.cpp
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NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still TODO but rarely used)
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2013-05-08 20:30:58 +02:00 |
background.h
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NEVERHOOD: Start with the Background and DirtyBackground classes
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2013-05-08 20:30:58 +02:00 |
blbarchive.cpp
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NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
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2013-05-08 20:30:58 +02:00 |
blbarchive.h
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NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
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2013-05-08 20:30:58 +02:00 |
collisionman.cpp
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NEVERHOOD: Module1000 and Scene1001 skeletons
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2013-05-08 20:30:58 +02:00 |
collisionman.h
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NEVERHOOD: Module1000 and Scene1001 skeletons
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2013-05-08 20:30:58 +02:00 |
detection.cpp
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NEVERHOOD: First code with basic detection, nothing else so far
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2013-05-08 20:30:49 +02:00 |
entity.cpp
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NEVERHOOD: Add more
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2013-05-08 20:30:57 +02:00 |
entity.h
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NEVERHOOD: Start with the Klayman class (this is quite some horrible code, also, it doesn't work yet and isn't used yet)
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2013-05-08 20:30:58 +02:00 |
gamemodule.cpp
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NEVERHOOD: Add skeleton for Module1000
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2013-05-08 20:30:58 +02:00 |
gamemodule.h
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NEVERHOOD: Add skeleton for Module1000
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2013-05-08 20:30:58 +02:00 |
graphics.cpp
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NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still TODO but rarely used)
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2013-05-08 20:30:58 +02:00 |
graphics.h
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NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still TODO but rarely used)
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2013-05-08 20:30:58 +02:00 |
klayman.cpp
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NEVERHOOD: Implement Klayman::update
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2013-05-08 20:30:58 +02:00 |
klayman.h
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NEVERHOOD: Start with the Klayman class (this is quite some horrible code, also, it doesn't work yet and isn't used yet)
|
2013-05-08 20:30:58 +02:00 |
module1000.cpp
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NEVERHOOD: Start with the Klayman class (this is quite some horrible code, also, it doesn't work yet and isn't used yet)
|
2013-05-08 20:30:58 +02:00 |
module1000.h
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NEVERHOOD: Start with the Klayman class (this is quite some horrible code, also, it doesn't work yet and isn't used yet)
|
2013-05-08 20:30:58 +02:00 |
module1500.cpp
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NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
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2013-05-08 20:30:58 +02:00 |
module1500.h
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NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
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2013-05-08 20:30:58 +02:00 |
module.cpp
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NEVERHOOD: More work on Module1500
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2013-05-08 20:30:57 +02:00 |
module.h
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NEVERHOOD: Module1000 and Scene1001 skeletons
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2013-05-08 20:30:58 +02:00 |
module.mk
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NEVERHOOD: Start with the Klayman class (this is quite some horrible code, also, it doesn't work yet and isn't used yet)
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2013-05-08 20:30:58 +02:00 |
neverhood.cpp
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NEVERHOOD: More work on Scene1001, also give sprites classes and vars some better names
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2013-05-08 20:30:58 +02:00 |
neverhood.h
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NEVERHOOD: More work on Scene1001, implement Class509 (yes, will be renamed later) and AnimResource related stuff
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2013-05-08 20:30:58 +02:00 |
palette.cpp
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NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
|
2013-05-08 20:30:58 +02:00 |
palette.h
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NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
|
2013-05-08 20:30:58 +02:00 |
resource.cpp
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NEVERHOOD: More work on Scene1001, implement Class509 (yes, will be renamed later) and AnimResource related stuff
|
2013-05-08 20:30:58 +02:00 |
resource.h
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NEVERHOOD: More work on Scene1001, implement Class509 (yes, will be renamed later) and AnimResource related stuff
|
2013-05-08 20:30:58 +02:00 |
resourceman.cpp
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NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
|
2013-05-08 20:30:58 +02:00 |
resourceman.h
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NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
|
2013-05-08 20:30:58 +02:00 |
scene.cpp
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NEVERHOOD: Module1000 and Scene1001 skeletons
|
2013-05-08 20:30:58 +02:00 |
scene.h
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NEVERHOOD: Add StaticData class
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2013-05-08 20:30:58 +02:00 |
screen.cpp
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NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still TODO but rarely used)
|
2013-05-08 20:30:58 +02:00 |
screen.h
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NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still TODO but rarely used)
|
2013-05-08 20:30:58 +02:00 |
smackerplayer.cpp
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NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still TODO but rarely used)
|
2013-05-08 20:30:58 +02:00 |
smackerplayer.h
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NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
|
2013-05-08 20:30:58 +02:00 |
smackerscene.cpp
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NEVERHOOD: Add skeleton for Module1000
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2013-05-08 20:30:58 +02:00 |
smackerscene.h
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NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
|
2013-05-08 20:30:58 +02:00 |
sprite.cpp
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NEVERHOOD: Start with the Klayman class (this is quite some horrible code, also, it doesn't work yet and isn't used yet)
|
2013-05-08 20:30:58 +02:00 |
sprite.h
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NEVERHOOD: Start with the Klayman class (this is quite some horrible code, also, it doesn't work yet and isn't used yet)
|
2013-05-08 20:30:58 +02:00 |
staticdata.cpp
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NEVERHOOD: Add StaticData class
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2013-05-08 20:30:58 +02:00 |
staticdata.h
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NEVERHOOD: Add StaticData class
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2013-05-08 20:30:58 +02:00 |