mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-29 13:16:18 +00:00
8ad5694cb1
svn-id: r46942
2357 lines
54 KiB
C++
2357 lines
54 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/events.h"
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#include "common/savefile.h"
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#include "graphics/cursorman.h"
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#include "agi/preagi.h"
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#include "agi/preagi_mickey.h"
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#include "agi/graphics.h"
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namespace Agi {
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int Mickey::getDat(int iRoom) {
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if (((iRoom > 0) && (iRoom < 24)) || iRoom == 154 || iRoom == 155) return IDI_MSA_PLANET_EARTH;
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if ((iRoom >= 30) && (iRoom <= 39)) return IDI_MSA_PLANET_VENUS;
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if ((iRoom >= 40) && (iRoom <= 69)) return IDI_MSA_PLANET_NEPTUNE;
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if ((iRoom >= 70) && (iRoom <= 82)) return IDI_MSA_PLANET_MERCURY;
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if ((iRoom >= 83) && (iRoom <= 92)) return IDI_MSA_PLANET_SATURN;
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if ((iRoom >= 93) && (iRoom <= 103)) return IDI_MSA_PLANET_PLUTO;
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if ((iRoom >= 106) && (iRoom <= 120)) return IDI_MSA_PLANET_JUPITER;
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if ((iRoom >= 121) && (iRoom <= 132)) return IDI_MSA_PLANET_MARS;
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if ((iRoom >= 133) && (iRoom <= 145)) return IDI_MSA_PLANET_URANUS;
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return IDI_MSA_PLANET_SPACESHIP;
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}
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void Mickey::readExe(int ofs, uint8 *buffer, long buflen) {
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Common::File infile;
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if (!infile.open("mickey.exe"))
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return;
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infile.seek(ofs, SEEK_SET);
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infile.read(buffer, buflen);
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infile.close();
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}
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void Mickey::getDatFileName(int iRoom, char *szFile) {
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sprintf(szFile, IDS_MSA_PATH_DAT, IDS_MSA_NAME_DAT[getDat(iRoom)]);
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}
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void Mickey::readDatHdr(char *szFile, MSA_DAT_HEADER *hdr) {
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Common::File infile;
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if (!infile.open(szFile))
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return;
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hdr->filelen = infile.readByte();
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hdr->filelen += infile.readByte() * 0x100;
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for (int i = 0; i < IDI_MSA_MAX_ROOM; i++) {
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hdr->ofsRoom[i] = infile.readByte();
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hdr->ofsRoom[i] += infile.readByte() * 0x100;
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}
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for (int i = 0; i < IDI_MSA_MAX_ROOM; i++) {
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hdr->ofsDesc[i] = infile.readByte();
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hdr->ofsDesc[i] += infile.readByte() * 0x100;
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}
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for (int i = 0; i < IDI_MSA_MAX_ROOM; i++) {
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hdr->ofsStr[i] = infile.readByte();
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hdr->ofsStr[i] += infile.readByte() * 0x100;
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}
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infile.close();
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}
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void Mickey::readOfsData(int offset, int iItem, uint8 *buffer, long buflen) {
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uint16 ofs[256];
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readExe(offset, buffer, buflen);
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memcpy(ofs, buffer, sizeof(ofs));
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for (int i = 0; i < 256; i++)
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ofs[i] = buffer[i*2] + 256 * buffer[i*2+1];
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readExe(ofs[iItem] + IDI_MSA_OFS_EXE, buffer, buflen);
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}
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// User Interface
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bool Mickey::chooseY_N(int ofsPrompt, bool fErrorMsg) {
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printExeStr(ofsPrompt);
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while (!_vm->shouldQuit()) {
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switch (_vm->getSelection(kSelYesNo)) {
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case 0: return false;
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case 1: return true;
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default:
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if (fErrorMsg) {
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printExeStr(IDO_MSA_PRESS_YES_OR_NO);
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waitAnyKey();
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printExeStr(ofsPrompt);
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}
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break;
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}
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}
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return false;
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}
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int Mickey::choose1to9(int ofsPrompt) {
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int answer = 0;
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printExeStr(ofsPrompt);
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while (!_vm->shouldQuit()) {
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answer = _vm->getSelection(kSelNumber);
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if (answer == 10) {
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printExeStr(IDO_MSA_PRESS_1_TO_9);
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if (_vm->getSelection(kSelAnyKey) == 0)
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return 0;
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printExeStr(ofsPrompt);
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} else return answer;
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}
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return 0;
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}
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void Mickey::printStr(char *buffer) {
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int pc = 1;
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int nRows, iCol, iRow;
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nRows = *buffer + IDI_MSA_ROW_MENU_0;
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_vm->clearTextArea();
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for (iRow = IDI_MSA_ROW_MENU_0; iRow < nRows; iRow++) {
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iCol = *(buffer + pc++);
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_vm->drawStr(iRow, iCol, IDA_DEFAULT, buffer + pc);
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pc += strlen(buffer + pc) + 1;
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}
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// Show the string on screen
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_vm->_gfx->doUpdate();
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_vm->_system->updateScreen();
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}
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void Mickey::printLine(const char *buffer) {
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_vm->clearTextArea();
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_vm->drawStr(22, 18 - strlen(buffer) / 2, IDA_DEFAULT, buffer);
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// Show the string on screen
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_vm->_gfx->doUpdate();
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_vm->_system->updateScreen();
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waitAnyKey(true);
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}
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void Mickey::printExeStr(int ofs) {
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uint8 buffer[256] = {0};
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if (!ofs)
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return;
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readExe(ofs, buffer, sizeof(buffer));
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printStr((char *)buffer);
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}
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void Mickey::printExeMsg(int ofs) {
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if (!ofs)
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return;
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printExeStr(ofs);
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waitAnyKey(true);
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}
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void Mickey::printDatString(int iStr) {
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char buffer[256];
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int iDat = getDat(_game.iRoom);
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MSA_DAT_HEADER hdr;
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char szFile[256] = {0};
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sprintf(szFile, IDS_MSA_PATH_DAT, IDS_MSA_NAME_DAT[iDat]);
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readDatHdr(szFile, &hdr);
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Common::File infile;
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if (!infile.open(szFile))
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return;
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infile.seek(hdr.ofsStr[iStr] + IDI_MSA_OFS_DAT, SEEK_SET);
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infile.read((uint8 *)buffer, 256);
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infile.close();
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printStr(buffer);
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}
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void Mickey::printDesc(int iRoom) {
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MSA_DAT_HEADER hdr;
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char szFile[256] = {0};
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getDatFileName(iRoom, szFile);
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readDatHdr(szFile, &hdr);
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Common::File infile;
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if (!infile.open(szFile))
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return;
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char *buffer = (char *)malloc(256);
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memset(buffer, 0, 256);
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infile.seek(hdr.ofsDesc[iRoom - 1] + IDI_MSA_OFS_DAT, SEEK_SET);
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infile.read(buffer, 256);
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infile.close();
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printStr(buffer);
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free(buffer);
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}
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bool Mickey::checkMenu() {
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MSA_MENU menu;
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int iSel0, iSel1;
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MSA_DAT_HEADER hdr;
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char szFile[256] = {0};
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Common::File infile;
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getDatFileName(_game.iRoom, szFile);
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readDatHdr(szFile, &hdr);
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if (!infile.open(szFile))
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return false;
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char *buffer = new char[sizeof(MSA_MENU)];
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infile.seek(hdr.ofsRoom[_game.iRoom - 1] + IDI_MSA_OFS_DAT, SEEK_SET);
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infile.read((uint8 *)buffer, sizeof(MSA_MENU));
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infile.close();
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memcpy(&menu, buffer, sizeof(MSA_MENU));
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patchMenu(&menu);
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memcpy(buffer, &menu, sizeof(MSA_MENU));
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getMenuSel(buffer, &iSel0, &iSel1);
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delete[] buffer;
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return parse(menu.cmd[iSel0].data[iSel1], menu.arg[iSel0].data[iSel1]);
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}
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void Mickey::drawMenu(MSA_MENU menu, int sel0, int sel1) {
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int iWord;
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int iRow;
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int sel;
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uint8 attr;
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// draw menu
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_vm->clearTextArea();
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for (iRow = 0; iRow < 2; iRow++) {
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for (iWord = 0; iWord < menu.row[iRow].count; iWord++) {
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if (iRow)
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sel = sel1;
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else
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sel = sel0;
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if (iWord == sel)
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attr = IDA_DEFAULT_REV;
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else
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attr = IDA_DEFAULT;
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_vm->drawStr(IDI_MSA_ROW_MENU_0 + iRow, menu.row[iRow].entry[iWord].x0,
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attr, (char *)menu.row[iRow].entry[iWord].szText);
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}
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}
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// Menu created, show it on screen
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_vm->_gfx->doUpdate();
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_vm->_system->updateScreen();
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}
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void Mickey::getMouseMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow, int x, int y) {
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int iWord;
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int *sel = 0;
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switch (iRow) {
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case 0:
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if (y != IDI_MSA_ROW_MENU_0) return;
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sel = sel0;
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break;
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case 1:
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if (y != IDI_MSA_ROW_MENU_1) return;
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sel = sel1;
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break;
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}
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for (iWord = 0; iWord < menu.row[iRow].count; iWord++) {
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if ((x >= menu.row[iRow].entry[iWord].x0) &&
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(x < (int)(menu.row[iRow].entry[iWord].x0 +
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strlen((char *)menu.row[iRow].entry[iWord].szText)))) {
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*sel = iWord;
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break;
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}
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}
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}
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bool Mickey::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow) {
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Common::Event event;
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int *sel = 0;
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int nWords;
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int x, y;
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int goIndex = -1, northIndex = -1, southIndex = -1, eastIndex = -1, westIndex = -1;
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switch (iRow) {
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case 0:
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sel = sel0;
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break;
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case 1:
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sel = sel1;
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break;
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}
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nWords = menu.row[iRow].count;
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_clickToMove = false;
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for (int i = 0; i <= menu.row[0].count; i++)
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if (menu.row[0].entry[i].szText[0] == 71 && menu.row[0].entry[i].szText[1] == 79) // GO
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goIndex = i;
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if (goIndex >= 0) {
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for (int j = 0; j <= menu.row[1].count; j++) {
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if (menu.row[1].entry[j].szText[0] == 78 && menu.row[1].entry[j].szText[1] == 79 &&
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menu.row[1].entry[j].szText[2] == 82 && menu.row[1].entry[j].szText[3] == 84 &&
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menu.row[1].entry[j].szText[4] == 72)
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northIndex = j;
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if (menu.row[1].entry[j].szText[0] == 83 && menu.row[1].entry[j].szText[1] == 79 &&
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menu.row[1].entry[j].szText[2] == 85 && menu.row[1].entry[j].szText[3] == 84 &&
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menu.row[1].entry[j].szText[4] == 72)
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southIndex = j;
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if (menu.row[1].entry[j].szText[0] == 69 && menu.row[1].entry[j].szText[1] == 65 &&
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menu.row[1].entry[j].szText[2] == 83 && menu.row[1].entry[j].szText[3] == 84)
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eastIndex = j;
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if (menu.row[1].entry[j].szText[0] == 87 && menu.row[1].entry[j].szText[1] == 69 &&
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menu.row[1].entry[j].szText[2] == 83 && menu.row[1].entry[j].szText[3] == 84)
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westIndex = j;
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}
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}
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drawMenu(menu, *sel0, *sel1);
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while (!_vm->shouldQuit()) {
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while (_vm->_system->getEventManager()->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_RTL:
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case Common::EVENT_QUIT:
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return 0;
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case Common::EVENT_MOUSEMOVE:
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if (iRow < 2) {
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x = event.mouse.x / 8;
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y = event.mouse.y / 8;
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// If the mouse hovers over the menu, refresh the menu
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if ((iRow == 0 && y == IDI_MSA_ROW_MENU_0) || (iRow == 1 && y == IDI_MSA_ROW_MENU_1)) {
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getMouseMenuSelRow(menu, sel0, sel1, iRow, x, y);
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drawMenu(menu, *sel0, *sel1);
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}
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// Change cursor
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if (northIndex >= 0 && (event.mouse.x >= 20 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2) &&
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(event.mouse.y >= 0 && event.mouse.y <= 10)) {
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_vm->_gfx->setCursorPalette(true);
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} else if (southIndex >= 0 && (event.mouse.x >= 20 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2) &&
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(event.mouse.y >= IDI_MSA_PIC_HEIGHT - 10 && event.mouse.y <= IDI_MSA_PIC_HEIGHT)) {
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_vm->_gfx->setCursorPalette(true);
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} else if (westIndex >= 0 && (event.mouse.y >= 0 && event.mouse.y <= IDI_MSA_PIC_HEIGHT) &&
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(event.mouse.x >= 20 && event.mouse.x <= 30)) {
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_vm->_gfx->setCursorPalette(true);
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} else if (eastIndex >= 0 && (event.mouse.y >= 0 && event.mouse.y <= IDI_MSA_PIC_HEIGHT) &&
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(event.mouse.x >= IDI_MSA_PIC_WIDTH * 2 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2)) {
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_vm->_gfx->setCursorPalette(true);
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} else {
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_vm->_gfx->setCursorPalette(false);
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}
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}
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break;
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case Common::EVENT_LBUTTONUP:
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// Click to move
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if (northIndex >= 0 && (event.mouse.x >= 20 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2) &&
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(event.mouse.y >= 0 && event.mouse.y <= 10)) {
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*sel0 = goIndex;
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*sel1 = northIndex;
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drawMenu(menu, *sel0, *sel1);
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_vm->_gfx->setCursorPalette(false);
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_clickToMove = true;
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} else if (southIndex >= 0 && (event.mouse.x >= 20 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2) &&
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(event.mouse.y >= IDI_MSA_PIC_HEIGHT - 10 && event.mouse.y <= IDI_MSA_PIC_HEIGHT)) {
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*sel0 = goIndex;
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*sel1 = southIndex;
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drawMenu(menu, *sel0, *sel1);
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_vm->_gfx->setCursorPalette(false);
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_clickToMove = true;
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} else if (westIndex >= 0 && (event.mouse.y >= 0 && event.mouse.y <= IDI_MSA_PIC_HEIGHT) &&
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(event.mouse.x >= 20 && event.mouse.x <= 30)) {
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*sel0 = goIndex;
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*sel1 = westIndex;
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drawMenu(menu, *sel0, *sel1);
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_vm->_gfx->setCursorPalette(false);
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_clickToMove = true;
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} else if (eastIndex >= 0 && (event.mouse.y >= 0 && event.mouse.y <= IDI_MSA_PIC_HEIGHT) &&
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(event.mouse.x >= IDI_MSA_PIC_WIDTH * 2 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2)) {
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*sel0 = goIndex;
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*sel1 = eastIndex;
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drawMenu(menu, *sel0, *sel1);
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_vm->_gfx->setCursorPalette(false);
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_clickToMove = true;
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} else {
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_vm->_gfx->setCursorPalette(false);
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}
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return true;
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case Common::EVENT_RBUTTONUP:
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*sel0 = 0;
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*sel1 = -1;
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return false;
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case Common::EVENT_WHEELUP:
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if (iRow < 2) {
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*sel -= 1;
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if (*sel < 0)
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*sel = nWords - 1;
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drawMenu(menu, *sel0, *sel1);
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}
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break;
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case Common::EVENT_WHEELDOWN:
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if (iRow < 2) {
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*sel += 1;
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if (*sel == nWords)
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*sel = 0;
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drawMenu(menu, *sel0, *sel1);
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}
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break;
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case Common::EVENT_KEYDOWN:
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if (event.kbd.keycode == Common::KEYCODE_d && (event.kbd.flags & Common::KBD_CTRL) && _vm->_console) {
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_vm->_console->attach();
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_vm->_console->onFrame();
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continue;
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}
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switch (event.kbd.keycode) {
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case Common::KEYCODE_2:
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// Hidden message
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if (_game.iRoom == IDI_MSA_PIC_MERCURY_CAVE_0) {
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for (int i = 0; i < 5; i++) {
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printExeMsg(IDO_MSA_HIDDEN_MSG[i]);
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}
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_vm->clearTextArea();
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waitAnyKey();
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}
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break;
|
|
case Common::KEYCODE_8:
|
|
if (event.kbd.flags & Common::KBD_CTRL) {
|
|
*sel0 = 0;
|
|
*sel1 = -1;
|
|
|
|
return false;
|
|
}
|
|
break;
|
|
case Common::KEYCODE_ESCAPE:
|
|
*sel0 = 0;
|
|
*sel1 = -1;
|
|
|
|
return false;
|
|
case Common::KEYCODE_s:
|
|
_vm->flipflag(fSoundOn);
|
|
break;
|
|
case Common::KEYCODE_c:
|
|
inventory();
|
|
drawRoom();
|
|
|
|
*sel0 = 0;
|
|
*sel1 = -1;
|
|
|
|
return false;
|
|
case Common::KEYCODE_b:
|
|
printRoomDesc();
|
|
drawMenu(menu, *sel0, *sel1);
|
|
|
|
*sel0 = 0;
|
|
*sel1 = -1;
|
|
|
|
return false;
|
|
case Common::KEYCODE_LEFT:
|
|
case Common::KEYCODE_KP4:
|
|
case Common::KEYCODE_4:
|
|
if (iRow < 2) {
|
|
*sel -= 1;
|
|
|
|
if (*sel < 0)
|
|
*sel = nWords - 1;
|
|
|
|
drawMenu(menu, *sel0, *sel1);
|
|
}
|
|
break;
|
|
case Common::KEYCODE_RIGHT:
|
|
case Common::KEYCODE_SPACE:
|
|
case Common::KEYCODE_KP6:
|
|
case Common::KEYCODE_6:
|
|
if (iRow < 2) {
|
|
*sel += 1;
|
|
|
|
if (*sel == nWords)
|
|
*sel = 0;
|
|
|
|
drawMenu(menu, *sel0, *sel1);
|
|
}
|
|
break;
|
|
case Common::KEYCODE_RETURN:
|
|
case Common::KEYCODE_KP_ENTER:
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
animate();
|
|
drawMenu(menu, *sel0, *sel1);
|
|
}
|
|
animate();
|
|
drawMenu(menu, *sel0, *sel1);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Mickey::getMenuSel(char *buffer, int *sel0, int *sel1) {
|
|
MSA_MENU menu;
|
|
|
|
memcpy(&menu, buffer, sizeof(MSA_MENU));
|
|
|
|
*sel0 = 0;
|
|
*sel1 = -1;
|
|
|
|
// Show the mouse cursor for the menu
|
|
CursorMan.showMouse(true);
|
|
|
|
while (!_vm->shouldQuit()) {
|
|
while (!_vm->shouldQuit()) {
|
|
if (getMenuSelRow(menu, sel0, sel1, 0)) {
|
|
if (_clickToMove)
|
|
break;
|
|
|
|
*sel1 = 0;
|
|
|
|
if (getMenuSelRow(menu, sel0, sel1, 1)) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (_clickToMove || getMenuSelRow(menu, sel0, sel1, 2)) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Menu selection made, hide the mouse cursor
|
|
CursorMan.showMouse(false);
|
|
}
|
|
|
|
void Mickey::centerMenu(MSA_MENU *menu) {
|
|
int iWord;
|
|
int iRow;
|
|
int w, x;
|
|
|
|
for (iRow = 0; iRow < 2; iRow++) {
|
|
w = 0;
|
|
for (iWord = 0; iWord < menu->row[iRow].count; iWord++) {
|
|
w += strlen((char *)menu->row[iRow].entry[iWord].szText);
|
|
}
|
|
w += menu->row[iRow].count - 1;
|
|
x = (40 - w) / 2; // FIX
|
|
|
|
for (iWord = 0; iWord < menu->row[iRow].count; iWord++) {
|
|
menu->row[iRow].entry[iWord].x0 = x;
|
|
x += strlen((char *)menu->row[iRow].entry[iWord].szText) + 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Mickey::patchMenu(MSA_MENU *menu) {
|
|
uint8 buffer[512];
|
|
uint8 menubuf[sizeof(MSA_MENU)];
|
|
int nPatches;
|
|
int pBuf = 0;
|
|
|
|
// change planet name in ship airlock menu
|
|
if (_game.iRoom == IDI_MSA_PIC_SHIP_AIRLOCK) {
|
|
strcpy((char *)menu->row[1].entry[2].szText, IDS_MSA_NAME_PLANET[_game.iPlanet]);
|
|
}
|
|
|
|
// exit if fix unnecessary
|
|
if (!_game.iRmMenu[_game.iRoom]) {
|
|
centerMenu(menu);
|
|
return;
|
|
}
|
|
|
|
// copy menu to menubuf
|
|
memcpy(menubuf, menu, sizeof(menubuf));
|
|
|
|
// read patches
|
|
readOfsData(
|
|
IDOFS_MSA_MENU_PATCHES,
|
|
_game.nRmMenu[_game.iRoom] + _game.iRmMenu[_game.iRoom] - 1,
|
|
buffer, sizeof(buffer)
|
|
);
|
|
|
|
// get number of patches
|
|
nPatches = buffer[pBuf++];
|
|
|
|
// patch menubuf
|
|
for (int iPatch = 0; iPatch < nPatches; iPatch++) {
|
|
if (buffer[pBuf] > sizeof(menubuf)) {
|
|
// patch address out of bounds
|
|
}
|
|
menubuf[buffer[pBuf]] = buffer[pBuf + 1];
|
|
pBuf += 2;
|
|
}
|
|
|
|
// copy menubuf back to menu
|
|
memcpy(menu, menubuf, sizeof(MSA_MENU));
|
|
|
|
// center menu
|
|
centerMenu(menu);
|
|
}
|
|
|
|
void Mickey::printDatMessage(int iStr) {
|
|
printDatString(iStr);
|
|
waitAnyKey(true);
|
|
}
|
|
|
|
// Sound
|
|
|
|
void Mickey::playNote(MSA_SND_NOTE note) {
|
|
if (!note.counter) {
|
|
// Pause
|
|
_vm->_system->delayMillis((uint) (note.length / IDI_SND_TIMER_RESOLUTION));
|
|
} else {
|
|
_vm->playNote(IDI_SND_OSCILLATOR_FREQUENCY / note.counter, (int32) (note.length / IDI_SND_TIMER_RESOLUTION));
|
|
}
|
|
}
|
|
|
|
void Mickey::playSound(ENUM_MSA_SOUND iSound) {
|
|
if (!_vm->getflag(fSoundOn))
|
|
return;
|
|
|
|
Common::Event event;
|
|
MSA_SND_NOTE note;
|
|
uint8 *buffer = new uint8[1024];
|
|
int pBuf = 1;
|
|
|
|
switch (iSound) {
|
|
case IDI_MSA_SND_XL30:
|
|
for (int iNote = 0; iNote < 6; iNote++) {
|
|
note.counter = _vm->rnd(59600) + 59;
|
|
note.length = 4;
|
|
playNote(note);
|
|
}
|
|
break;
|
|
default:
|
|
readOfsData(IDOFS_MSA_SOUND_DATA, iSound, buffer, 1024);
|
|
|
|
for (;;) {
|
|
memcpy(¬e, buffer + pBuf, sizeof(note));
|
|
if (!note.counter && !note.length)
|
|
break;
|
|
|
|
playNote(note);
|
|
|
|
pBuf += 3;
|
|
|
|
if (iSound == IDI_MSA_SND_THEME) {
|
|
while (_vm->_system->getEventManager()->pollEvent(event)) {
|
|
switch (event.type) {
|
|
case Common::EVENT_RTL:
|
|
case Common::EVENT_QUIT:
|
|
case Common::EVENT_LBUTTONUP:
|
|
case Common::EVENT_RBUTTONUP:
|
|
case Common::EVENT_KEYDOWN:
|
|
delete[] buffer;
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
delete[] buffer;
|
|
}
|
|
|
|
// Graphics
|
|
|
|
void Mickey::drawObj(ENUM_MSA_OBJECT iObj, int x0, int y0) {
|
|
char szFile[255] = {0};
|
|
sprintf(szFile, IDS_MSA_PATH_OBJ, IDS_MSA_NAME_OBJ[iObj]);
|
|
|
|
Common::File file;
|
|
if (!file.open(szFile))
|
|
return;
|
|
|
|
uint8* buffer = new uint8[4096];
|
|
uint32 size = file.size();
|
|
file.read(buffer, size);
|
|
file.close();
|
|
|
|
if (iObj == IDI_MSA_OBJECT_CRYSTAL)
|
|
_vm->_picture->setPictureFlags(kPicFStep);
|
|
|
|
_vm->_picture->setOffset(x0, y0);
|
|
_vm->_picture->decodePicture(buffer, size, false, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT);
|
|
_vm->_picture->setOffset(0, 0);
|
|
_vm->_picture->showPic(10, 0, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT);
|
|
}
|
|
|
|
void Mickey::drawPic(int iPic) {
|
|
char szFile[255] = {0};
|
|
sprintf(szFile, IDS_MSA_PATH_PIC, iPic);
|
|
|
|
Common::File file;
|
|
if (!file.open(szFile))
|
|
return;
|
|
|
|
uint8* buffer = new uint8[4096];
|
|
uint32 size = file.size();
|
|
file.read(buffer, size);
|
|
file.close();
|
|
|
|
// Note that decodePicture clears the screen
|
|
_vm->_picture->decodePicture(buffer, size, true, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT);
|
|
_vm->_picture->showPic(10, 0, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT);
|
|
}
|
|
|
|
void Mickey::drawRoomAnimation() {
|
|
uint8 objLight[] = {
|
|
0xF0, 1, 0xF9, 2, 43, 45, 0xFF
|
|
};
|
|
|
|
switch (_game.iRoom) {
|
|
case IDI_MSA_PIC_EARTH_SHIP:
|
|
case IDI_MSA_PIC_VENUS_SHIP:
|
|
case IDI_MSA_PIC_NEPTUNE_SHIP:
|
|
case IDI_MSA_PIC_MERCURY_SHIP:
|
|
case IDI_MSA_PIC_SATURN_SHIP:
|
|
case IDI_MSA_PIC_PLUTO_SHIP:
|
|
case IDI_MSA_PIC_JUPITER_SHIP:
|
|
case IDI_MSA_PIC_MARS_SHIP:
|
|
case IDI_MSA_PIC_URANUS_SHIP:
|
|
case IDI_MSA_PIC_SHIP_VENUS:
|
|
case IDI_MSA_PIC_SHIP_NEPTUNE:
|
|
case IDI_MSA_PIC_SHIP_MERCURY:
|
|
case IDI_MSA_PIC_SHIP_SATURN:
|
|
case IDI_MSA_PIC_SHIP_PLUTO:
|
|
case IDI_MSA_PIC_SHIP_JUPITER:
|
|
case IDI_MSA_PIC_SHIP_MARS:
|
|
case IDI_MSA_PIC_SHIP_URANUS:
|
|
{
|
|
// draw blinking ship lights
|
|
|
|
uint8 iColor = 0;
|
|
|
|
_vm->_picture->setPattern(2, 0);
|
|
|
|
for (int i = 0; i < 12; i++) {
|
|
iColor = _game.nFrame + i;
|
|
if (iColor > 15)
|
|
iColor -= 15;
|
|
|
|
objLight[1] = iColor;
|
|
objLight[4] += 7;
|
|
|
|
_vm->_picture->setPictureData(objLight);
|
|
_vm->_picture->setPictureFlags(kPicFCircle);
|
|
_vm->_picture->drawPicture();
|
|
}
|
|
_vm->_picture->showPic(10, 0, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT);
|
|
|
|
|
|
_game.nFrame--;
|
|
if (_game.nFrame < 0)
|
|
_game.nFrame = 15;
|
|
|
|
playSound(IDI_MSA_SND_PRESS_BLUE);
|
|
}
|
|
break;
|
|
|
|
case IDI_MSA_PIC_SHIP_CONTROLS:
|
|
|
|
// draw XL30 screen
|
|
if (_game.fAnimXL30) {
|
|
if (_game.nFrame > 5)
|
|
_game.nFrame = 0;
|
|
|
|
drawObj((ENUM_MSA_OBJECT)(IDI_MSA_OBJECT_XL31 + _game.nFrame), 0, 4);
|
|
_game.nFrame++;
|
|
};
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
// draw crystal
|
|
if (_game.iRoom == IDI_MSA_XTAL_ROOM_XY[_game.iPlanet][0]) {
|
|
if (!_game.fHasXtal) {
|
|
switch (_game.iPlanet) {
|
|
case IDI_MSA_PLANET_VENUS:
|
|
if (_game.iRmMenu[_game.iRoom] != 2)
|
|
break;
|
|
default:
|
|
drawObj(
|
|
IDI_MSA_OBJECT_CRYSTAL,
|
|
IDI_MSA_XTAL_ROOM_XY[_game.iPlanet][1],
|
|
IDI_MSA_XTAL_ROOM_XY[_game.iPlanet][2]
|
|
);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Mickey::drawRoom() {
|
|
uint8 buffer[256];
|
|
int pBuf = 0;
|
|
int nObjs;
|
|
|
|
// Draw room picture
|
|
if (_game.iRoom == IDI_MSA_PIC_TITLE) {
|
|
drawPic(IDI_MSA_PIC_TITLE);
|
|
} else {
|
|
drawPic(_game.iRmPic[_game.iRoom]);
|
|
|
|
if (_game.iRoom == IDI_MSA_PIC_SHIP_CONTROLS) {
|
|
// Draw ship control room window
|
|
if (_game.fFlying) {
|
|
drawObj(IDI_MSA_OBJECT_W_SPACE, 0, 0);
|
|
} else {
|
|
drawObj((ENUM_MSA_OBJECT)(IDI_MSA_OBJECT_W_EARTH + _game.iPlanet), 0, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Draw room objects
|
|
if (_game.iRoom >= IDI_MSA_MAX_PIC_ROOM) {
|
|
drawRoomAnimation();
|
|
return;
|
|
}
|
|
|
|
if (_game.iRmObj[_game.iRoom] != IDI_MSA_OBJECT_NONE) {
|
|
readOfsData(IDO_MSA_ROOM_OBJECT_XY_OFFSETS,
|
|
_game.iRmObj[_game.iRoom], buffer, sizeof(buffer));
|
|
|
|
nObjs = buffer[pBuf++];
|
|
|
|
for (int iObj = 0; iObj < nObjs; iObj++) {
|
|
drawObj((ENUM_MSA_OBJECT)buffer[pBuf], buffer[pBuf + 1], buffer[pBuf + 2]);
|
|
pBuf += 3;
|
|
}
|
|
}
|
|
|
|
// Draw room animation
|
|
drawRoomAnimation();
|
|
}
|
|
|
|
const uint8 colorBCG[16][2] = {
|
|
{ 0x00, 0x00 }, // 0 (black, black)
|
|
{ 0, 0 },
|
|
{ 0x00, 0x0D }, // 2 (black, purple)
|
|
{ 0x00, 0xFF }, // 3 (black, white)
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
{ 0x0D, 0x00 }, // 8 (purple, black)
|
|
{ 0, 0 },
|
|
{ 0x0D, 0x0D }, // A (purple, purple)
|
|
{ 0, 0 },
|
|
{ 0xFF, 0x00 }, // C (white, black)
|
|
{ 0, 0 },
|
|
{ 0, 0 },
|
|
{ 0xFF, 0xFF } // F (white, white)
|
|
};
|
|
|
|
void Mickey::drawLogo() {
|
|
// TODO: clean this up and make it work properly, the logo is drawn way off to the right
|
|
#if 0
|
|
char szFile[256] = {0};
|
|
uint8 *buffer = new uint8[16384];
|
|
const int w = 150;
|
|
const int h = 80;
|
|
const int xoffset = 30; // FIXME: remove this
|
|
uint8 bitmap[w][h];
|
|
uint8 color, color2, color3, color4;
|
|
|
|
// read in logos.bcg
|
|
sprintf(szFile, IDS_MSA_PATH_LOGO);
|
|
Common::File infile;
|
|
if (!infile.open(szFile))
|
|
return;
|
|
|
|
infile.read(buffer, infile.size());
|
|
infile.close();
|
|
|
|
// draw logo bitmap
|
|
memcpy(bitmap, buffer, sizeof(bitmap));
|
|
|
|
_vm->_picture->setDimensions(w, h);
|
|
|
|
// Show BCG picture
|
|
for (int y = 0; y < h; y++) {
|
|
for (int x = xoffset; x < w; x++) {
|
|
color = colorBCG[(bitmap[y][x] & 0xf0) / 0x10][0]; // background
|
|
color2 = colorBCG[(bitmap[y][x] & 0xf0) / 0x10][1]; // background
|
|
color3 = colorBCG[ bitmap[y][x] & 0x0f][0]; // foreground
|
|
color4 = colorBCG[ bitmap[y][x] & 0x0f][1]; // foreground
|
|
|
|
_vm->_picture->putPixel(x * 4 - xoffset, y, color);
|
|
_vm->_picture->putPixel(x * 4 + 1 - xoffset, y, color2);
|
|
_vm->_picture->putPixel(x * 4 + 2 - xoffset, y, color3);
|
|
_vm->_picture->putPixel(x * 4 + 3 - xoffset, y, color4);
|
|
_vm->_picture->putPixel(x * 4 - xoffset, y + 1, color);
|
|
_vm->_picture->putPixel(x * 4 + 1 - xoffset, y + 1, color2);
|
|
_vm->_picture->putPixel(x * 4 + 2 - xoffset, y + 1, color3);
|
|
_vm->_picture->putPixel(x * 4 + 3 - xoffset, y + 1, color4);
|
|
}
|
|
}
|
|
|
|
_vm->_picture->showPic(10, 10, w, h);
|
|
|
|
delete[] buffer;
|
|
#endif
|
|
}
|
|
|
|
void Mickey::animate() {
|
|
_vm->_system->delayMillis(IDI_MSA_ANIM_DELAY);
|
|
drawRoomAnimation();
|
|
}
|
|
|
|
void Mickey::printRoomDesc() {
|
|
// print room description
|
|
printDesc(_game.iRoom);
|
|
waitAnyKey(true);
|
|
|
|
// print extended room description
|
|
if (_game.oRmTxt[_game.iRoom]) {
|
|
printExeMsg(_game.oRmTxt[_game.iRoom] + IDI_MSA_OFS_EXE);
|
|
}
|
|
}
|
|
|
|
bool Mickey::loadGame() {
|
|
Common::InSaveFile *infile;
|
|
char szFile[256] = {0};
|
|
bool diskerror = true;
|
|
int sel;
|
|
int saveVersion = 0;
|
|
int i = 0;
|
|
|
|
while (diskerror) {
|
|
sel = choose1to9(IDO_MSA_LOAD_GAME[1]);
|
|
if (!sel)
|
|
return false;
|
|
|
|
// load game
|
|
sprintf(szFile, "%s.s%02d", _vm->getTargetName().c_str(), sel);
|
|
if (!(infile = _vm->getSaveFileMan()->openForLoading(szFile))) {
|
|
printLine("PLEASE CHECK THE DISK DRIVE");
|
|
|
|
if (_vm->getSelection(kSelAnyKey) == 0)
|
|
return false;
|
|
} else {
|
|
if (infile->readUint32BE() != MKID_BE('MICK')) {
|
|
warning("Mickey::loadGame wrong save game format");
|
|
return false;
|
|
}
|
|
|
|
saveVersion = infile->readByte();
|
|
if (saveVersion < 2) {
|
|
warning("The planet data in this save game is corrupted. Load aborted");
|
|
return false;
|
|
}
|
|
|
|
if (saveVersion != MSA_SAVEGAME_VERSION)
|
|
warning("Old save game version (%d, current version is %d). Will try and read anyway, but don't be surprised if bad things happen", saveVersion, MSA_SAVEGAME_VERSION);
|
|
|
|
_game.iRoom = infile->readByte();
|
|
_game.iPlanet = infile->readByte();
|
|
_game.iDisk = infile->readByte();
|
|
|
|
_game.nAir = infile->readByte();
|
|
_game.nButtons = infile->readByte();
|
|
_game.nRocks = infile->readByte();
|
|
|
|
_game.nXtals = infile->readByte();
|
|
|
|
for (i = 0; i < IDI_MSA_MAX_DAT; i++)
|
|
_game.iPlanetXtal[i] = infile->readByte();
|
|
|
|
for (i = 0; i < IDI_MSA_MAX_PLANET; i++)
|
|
_game.iClue[i] = infile->readUint16LE();
|
|
|
|
infile->read(_game.szAddr, IDI_MSA_MAX_BUTTON + 1);
|
|
|
|
_game.fHasXtal = infile->readByte() == 1;
|
|
_game.fIntro = infile->readByte() == 1;
|
|
_game.fSuit = infile->readByte() == 1;
|
|
_game.fShipDoorOpen = infile->readByte() == 1;
|
|
_game.fFlying = infile->readByte() == 1;
|
|
_game.fStoryShown = infile->readByte() == 1;
|
|
_game.fPlanetsInitialized = infile->readByte() == 1;
|
|
_game.fTempleDoorOpen = infile->readByte() == 1;
|
|
_game.fAnimXL30 = infile->readByte() == 1;
|
|
|
|
for (i = 0; i < IDI_MSA_MAX_ITEM; i++)
|
|
_game.fItem[i] = infile->readByte() == 1;
|
|
|
|
for (i = 0; i < IDI_MSA_MAX_ITEM; i++)
|
|
_game.fItemUsed[i] = infile->readByte() == 1;
|
|
|
|
for (i = 0; i < IDI_MSA_MAX_ITEM; i++)
|
|
_game.iItem[i] = infile->readSByte();
|
|
|
|
_game.nItems = infile->readByte();
|
|
|
|
for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
|
|
_game.iRmObj[i] = infile->readSByte();
|
|
|
|
for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
|
|
_game.iRmPic[i] = infile->readByte();
|
|
|
|
for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
|
|
_game.oRmTxt[i] = infile->readUint16LE();
|
|
|
|
for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
|
|
_game.iRmMenu[i] = infile->readByte();
|
|
|
|
for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
|
|
_game.nRmMenu[i] = infile->readByte();
|
|
|
|
_game.nFrame = infile->readSByte();
|
|
|
|
diskerror = false;
|
|
delete infile;
|
|
}
|
|
}
|
|
|
|
printExeMsg(IDO_MSA_LOAD_GAME[2]);
|
|
return true;
|
|
}
|
|
|
|
void Mickey::saveGame() {
|
|
Common::OutSaveFile* outfile;
|
|
char szFile[256] = {0};
|
|
bool diskerror = true;
|
|
int sel;
|
|
int i = 0;
|
|
|
|
bool fOldDisk = chooseY_N(IDO_MSA_SAVE_GAME[0], false);
|
|
|
|
if (fOldDisk)
|
|
printExeStr(IDO_MSA_SAVE_GAME[1]);
|
|
else
|
|
printExeStr(IDO_MSA_SAVE_GAME[2]);
|
|
|
|
if (_vm->getSelection(kSelAnyKey) == 0)
|
|
return;
|
|
|
|
while (diskerror) {
|
|
sel = choose1to9(IDO_MSA_SAVE_GAME[3]);
|
|
if (!sel)
|
|
return;
|
|
|
|
if (fOldDisk)
|
|
printExeStr(IDO_MSA_SAVE_GAME[5]);
|
|
else
|
|
printExeStr(IDO_MSA_SAVE_GAME[4]);
|
|
|
|
if (_vm->getSelection(kSelAnyKey) == 0)
|
|
return;
|
|
|
|
// save game
|
|
sprintf(szFile, "%s.s%02d", _vm->getTargetName().c_str(), sel);
|
|
if (!(outfile = _vm->getSaveFileMan()->openForSaving(szFile))) {
|
|
printLine("PLEASE CHECK THE DISK DRIVE");
|
|
|
|
if (_vm->getSelection(kSelAnyKey) == 0)
|
|
return;
|
|
} else {
|
|
outfile->writeUint32BE(MKID_BE('MICK')); // header
|
|
outfile->writeByte(MSA_SAVEGAME_VERSION);
|
|
|
|
outfile->writeByte(_game.iRoom);
|
|
outfile->writeByte(_game.iPlanet);
|
|
outfile->writeByte(_game.iDisk);
|
|
|
|
outfile->writeByte(_game.nAir);
|
|
outfile->writeByte(_game.nButtons);
|
|
outfile->writeByte(_game.nRocks);
|
|
|
|
outfile->writeByte(_game.nXtals);
|
|
|
|
for (i = 0; i < IDI_MSA_MAX_DAT; i++)
|
|
outfile->writeByte(_game.iPlanetXtal[i]);
|
|
|
|
for (i = 0; i < IDI_MSA_MAX_PLANET; i++)
|
|
outfile->writeUint16LE(_game.iClue[i]);
|
|
|
|
outfile->write(_game.szAddr, IDI_MSA_MAX_BUTTON + 1);
|
|
|
|
outfile->writeByte(_game.fHasXtal ? 1 : 0);
|
|
outfile->writeByte(_game.fIntro ? 1 : 0);
|
|
outfile->writeByte(_game.fSuit ? 1 : 0);
|
|
outfile->writeByte(_game.fShipDoorOpen ? 1 : 0);
|
|
outfile->writeByte(_game.fFlying ? 1 : 0);
|
|
outfile->writeByte(_game.fStoryShown ? 1 : 0);
|
|
outfile->writeByte(_game.fPlanetsInitialized ? 1 : 0);
|
|
outfile->writeByte(_game.fTempleDoorOpen ? 1 : 0);
|
|
outfile->writeByte(_game.fAnimXL30 ? 1 : 0);
|
|
|
|
for (i = 0; i < IDI_MSA_MAX_ITEM; i++)
|
|
outfile->writeByte(_game.fItem[i] ? 1 : 0);
|
|
|
|
for (i = 0; i < IDI_MSA_MAX_ITEM; i++)
|
|
outfile->writeByte(_game.fItemUsed[i] ? 1 : 0);
|
|
|
|
for (i = 0; i < IDI_MSA_MAX_ITEM; i++)
|
|
outfile->writeSByte(_game.iItem[i]);
|
|
|
|
outfile->writeByte(_game.nItems);
|
|
|
|
for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
|
|
outfile->writeSByte(_game.iRmObj[i]);
|
|
|
|
for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
|
|
outfile->writeByte(_game.iRmPic[i]);
|
|
|
|
for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
|
|
outfile->writeUint16LE(_game.oRmTxt[i]);
|
|
|
|
for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
|
|
outfile->writeByte(_game.iRmMenu[i]);
|
|
|
|
for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
|
|
outfile->writeByte(_game.nRmMenu[i]);
|
|
|
|
outfile->writeSByte(_game.nFrame);
|
|
|
|
outfile->finalize();
|
|
|
|
if (outfile->err())
|
|
warning("Can't write file '%s'. (Disk full?)", szFile);
|
|
|
|
diskerror = false;
|
|
delete outfile;
|
|
}
|
|
}
|
|
|
|
printExeMsg(IDO_MSA_SAVE_GAME[6]);
|
|
}
|
|
|
|
void Mickey::showPlanetInfo() {
|
|
for (int i = 0; i < 4; i++) {
|
|
printExeStr(IDO_MSA_PLANET_INFO[_game.iPlanet][i]);
|
|
waitAnyKey();
|
|
}
|
|
}
|
|
|
|
void Mickey::printStory() {
|
|
char buffer[IDI_MSA_LEN_STORY] = {0};
|
|
char szLine[41] = {0};
|
|
int iRow;
|
|
int pBuf = 0;
|
|
|
|
readExe(IDO_MSA_GAME_STORY, (uint8 *)buffer, sizeof(buffer));
|
|
|
|
_vm->clearScreen(IDA_DEFAULT);
|
|
for (iRow = 0; iRow < 25; iRow++) {
|
|
strcpy(szLine, buffer + pBuf);
|
|
_vm->drawStr(iRow, 0, IDA_DEFAULT, szLine);
|
|
pBuf += strlen(szLine) + 1;
|
|
}
|
|
waitAnyKey();
|
|
|
|
_vm->clearScreen(IDA_DEFAULT);
|
|
for (iRow = 0; iRow < 21; iRow++) {
|
|
strcpy(szLine, buffer + pBuf);
|
|
_vm->drawStr(iRow, 0, IDA_DEFAULT, szLine);
|
|
pBuf += strlen(szLine) + 1;
|
|
}
|
|
waitAnyKey();
|
|
|
|
//Set back to black
|
|
_vm->_gfx->clearScreen(0);
|
|
_vm->_gfx->doUpdate();
|
|
|
|
drawRoom();
|
|
|
|
_game.fStoryShown = true;
|
|
}
|
|
|
|
int Mickey::getPlanet() {
|
|
if (!_game.nButtons)
|
|
return -1;
|
|
|
|
for (int iPlanet = 0; iPlanet < IDI_MSA_MAX_DAT; iPlanet++) {
|
|
if (!strcmp(IDS_MSA_ADDR_PLANET[iPlanet], _game.szAddr)) {
|
|
return iPlanet;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void Mickey::pressOB(int iButton) {
|
|
char szButtons[12] = {0};
|
|
|
|
// check if too many buttons pressed
|
|
if (_game.nButtons == IDI_MSA_MAX_BUTTON) {
|
|
_game.nButtons = 0;
|
|
memset(_game.szAddr, 0, sizeof(_game.szAddr));
|
|
printExeMsg(IDO_MSA_TOO_MANY_BUTTONS_PRESSED);
|
|
return;
|
|
}
|
|
|
|
// add button press to address
|
|
_game.nButtons++;
|
|
_game.szAddr[_game.nButtons - 1] = (char)iButton;
|
|
|
|
// format buttons string
|
|
for (int i = 0; i < IDI_MSA_MAX_BUTTON; i++) {
|
|
szButtons[i * 2] = _game.szAddr[i];
|
|
if (_game.szAddr[i + 1]) szButtons[(i * 2) + 1] = ',';
|
|
}
|
|
|
|
// print pressed buttons
|
|
printLine("MICKEY HAS PRESSED: ");
|
|
_vm->drawStr(20, 22, IDA_DEFAULT, szButtons);
|
|
waitAnyKey();
|
|
}
|
|
|
|
void Mickey::insertDisk(int iDisk) {
|
|
_vm->clearTextArea();
|
|
_vm->drawStr(IDI_MSA_ROW_INSERT_DISK, IDI_MSA_COL_INSERT_DISK, IDA_DEFAULT, (const char *)IDS_MSA_INSERT_DISK[iDisk]);
|
|
waitAnyKey();
|
|
}
|
|
|
|
void Mickey::gameOver() {
|
|
// We shouldn't run the game over segment if we're quitting.
|
|
if (_vm->shouldQuit())
|
|
return;
|
|
|
|
drawPic(IDI_MSA_PIC_EARTH_SHIP_LEAVING);
|
|
printExeMsg(IDO_MSA_GAME_OVER[3]);
|
|
playSound(IDI_MSA_SND_GAME_OVER);
|
|
|
|
if (_game.fItemUsed[IDI_MSA_ITEM_LETTER]) {
|
|
drawPic(IDI_MSA_PIC_EARTH_MINNIE);
|
|
printExeMsg(IDO_MSA_GAME_OVER[4]);
|
|
printExeMsg(IDO_MSA_GAME_OVER[5]);
|
|
} else {
|
|
printExeMsg(IDO_MSA_GAME_OVER[6]);
|
|
printExeMsg(IDO_MSA_GAME_OVER[7]);
|
|
}
|
|
|
|
waitAnyKey();
|
|
}
|
|
|
|
void Mickey::flipSwitch() {
|
|
if (_game.fHasXtal || _game.nXtals) {
|
|
if (!_game.fStoryShown)
|
|
printStory();
|
|
|
|
// Initialize planet data
|
|
if (!_game.fPlanetsInitialized) {
|
|
int iHint = 0;
|
|
int iPlanet = 0;
|
|
|
|
memset(_game.iPlanetXtal, 0, sizeof(_game.iPlanetXtal));
|
|
memset(_game.iClue, 0, sizeof(_game.iClue));
|
|
|
|
_game.iPlanetXtal[0] = IDI_MSA_PLANET_EARTH;
|
|
_game.iPlanetXtal[8] = IDI_MSA_PLANET_URANUS;
|
|
|
|
for (int i = 1; i < 9; i++) {
|
|
if (i < 8) {
|
|
do {
|
|
// Earth (planet 0) and Uranus (planet 8) are excluded
|
|
iPlanet = _vm->rnd(IDI_MSA_MAX_PLANET - 2);
|
|
} while (planetIsAlreadyAssigned(iPlanet));
|
|
} else {
|
|
iPlanet = IDI_MSA_PLANET_URANUS; // Uranus is always last
|
|
}
|
|
|
|
_game.iPlanetXtal[i] = iPlanet;
|
|
iHint = _vm->rnd(5) - 1; // clues are 0-4
|
|
_game.iClue[i] = IDO_MSA_NEXT_PIECE[iPlanet][iHint];
|
|
}
|
|
|
|
_game.fPlanetsInitialized = true;
|
|
}
|
|
|
|
// activate screen animation
|
|
_game.fAnimXL30 = true;
|
|
|
|
_vm->clearTextArea();
|
|
playSound(IDI_MSA_SND_XL30);
|
|
printExeMsg(IDO_MSA_XL30_SPEAKING);
|
|
|
|
if (_game.fHasXtal) {
|
|
_game.fHasXtal = false;
|
|
printExeMsg(IDO_MSA_CRYSTAL_PIECE_FOUND);
|
|
}
|
|
|
|
if (_game.nXtals == IDI_MSA_MAX_PLANET) {
|
|
printExeMsg(IDO_MSA_GAME_OVER[0]);
|
|
printExeMsg(IDO_MSA_GAME_OVER[1]);
|
|
printExeMsg(IDO_MSA_GAME_OVER[2]);
|
|
|
|
#if 0
|
|
// DEBUG
|
|
strcpy(_game.szAddr, (char *)IDS_MSA_ADDR_PLANET[IDI_MSA_PLANET_EARTH]);
|
|
_game.nButtons = strlen(_game.szAddr);
|
|
#endif
|
|
|
|
} else {
|
|
printExeStr(_game.iClue[_game.nXtals]);
|
|
|
|
#if 0
|
|
// DEBUG
|
|
_vm->drawStr(24, 12, IDA_DEFAULT, (char *)IDS_MSA_NAME_PLANET_2[_game.iPlanetXtal[_game.nXtals]]);
|
|
_vm->drawStr(24, 22, IDA_DEFAULT, (char *)IDS_MSA_ADDR_PLANET[_game.iPlanetXtal[_game.nXtals]]);
|
|
strcpy(_game.szAddr, (char *)IDS_MSA_ADDR_PLANET[_game.iPlanetXtal[_game.nXtals]]);
|
|
_game.nButtons = strlen(_game.szAddr);
|
|
_vm->_gfx->doUpdate();
|
|
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
|
|
#endif
|
|
|
|
waitAnyKey(true);
|
|
}
|
|
} else {
|
|
printStory();
|
|
}
|
|
}
|
|
|
|
void Mickey::inventory() {
|
|
int iRow = IDI_MSA_ROW_INV_ITEMS;
|
|
char szCrystals[12] = {0};
|
|
|
|
sprintf(szCrystals, IDS_MSA_CRYSTALS, IDS_MSA_CRYSTAL_NO[_game.nXtals]);
|
|
|
|
CursorMan.showMouse(false);
|
|
|
|
_vm->clearScreen(IDA_DEFAULT);
|
|
_vm->drawStr(IDI_MSA_ROW_INV_TITLE, IDI_MSA_COL_INV_TITLE, IDA_DEFAULT, IDS_MSA_INVENTORY);
|
|
_vm->drawStr(IDI_MSA_ROW_INV_CRYSTALS, IDI_MSA_COL_INV_ITEMS, IDA_DEFAULT, szCrystals);
|
|
|
|
for (int iItem = 0; iItem < IDI_MSA_MAX_ITEM; iItem++) {
|
|
if (_game.fItem[_game.iItem[iItem]] && (_game.iItem[iItem] != IDI_MSA_OBJECT_NONE)) {
|
|
_vm->drawStr(iRow++, IDI_MSA_COL_INV_ITEMS, IDA_DEFAULT, (const char *)IDS_MSA_NAME_ITEM[_game.iItem[iItem]]);
|
|
}
|
|
}
|
|
|
|
waitAnyKey();
|
|
|
|
_vm->clearScreen(IDA_DEFAULT);
|
|
|
|
CursorMan.showMouse(true);
|
|
}
|
|
|
|
void Mickey::intro() {
|
|
// Draw Sierra logo
|
|
//drawLogo(); // Original does not even show this, so we skip it too
|
|
//waitAnyKey(); // Not in the original, but needed so that the logo is visible
|
|
|
|
// draw title picture
|
|
_game.iRoom = IDI_MSA_PIC_TITLE;
|
|
drawRoom();
|
|
|
|
// show copyright and play theme
|
|
printExeMsg(IDO_MSA_COPYRIGHT);
|
|
|
|
// Quit if necessary
|
|
if (_vm->shouldQuit())
|
|
return;
|
|
|
|
playSound(IDI_MSA_SND_THEME);
|
|
|
|
// load game
|
|
_game.fIntro = true;
|
|
if (chooseY_N(IDO_MSA_LOAD_GAME[0], true)) {
|
|
if (loadGame()) {
|
|
_game.iPlanet = IDI_MSA_PLANET_EARTH;
|
|
_game.fIntro = false;
|
|
_game.iRoom = IDI_MSA_PIC_SHIP_CORRIDOR;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Quit if necessary
|
|
if (_vm->shouldQuit())
|
|
return;
|
|
|
|
// play spaceship landing scene
|
|
_game.iPlanet = IDI_MSA_PLANET_EARTH;
|
|
_game.iRoom = IDI_MSA_PIC_EARTH_ROAD_4;
|
|
|
|
drawRoom();
|
|
printRoomDesc();
|
|
|
|
// Quit if necessary
|
|
if (_vm->shouldQuit())
|
|
return;
|
|
|
|
playSound(IDI_MSA_SND_SHIP_LAND);
|
|
|
|
// Flash screen 3 times
|
|
for (byte i = 0; i < 3; i++) {
|
|
playSound(IDI_MSA_SND_PRESS_BLUE);
|
|
|
|
//Set screen to white
|
|
_vm->_gfx->clearScreen(15);
|
|
_vm->_gfx->doUpdate();
|
|
_vm->_system->updateScreen();
|
|
|
|
_vm->_system->delayMillis(IDI_MSA_ANIM_DELAY);
|
|
|
|
//Set back to black
|
|
_vm->_gfx->clearScreen(0);
|
|
_vm->_gfx->doUpdate();
|
|
_vm->_system->updateScreen();
|
|
|
|
drawRoom();
|
|
printDesc(_game.iRoom);
|
|
}
|
|
|
|
printExeMsg(IDO_MSA_INTRO);
|
|
}
|
|
|
|
void Mickey::getItem(ENUM_MSA_ITEM iItem) {
|
|
_game.fItem[iItem] = true;
|
|
_game.iItem[_game.nItems++] = iItem;
|
|
_game.oRmTxt[_game.iRoom] = 0;
|
|
playSound(IDI_MSA_SND_TAKE);
|
|
drawRoom();
|
|
}
|
|
|
|
void Mickey::getXtal(int iStr) {
|
|
_game.oRmTxt[_game.iRoom] = 0;
|
|
_game.fHasXtal = true;
|
|
_game.nXtals++;
|
|
playSound(IDI_MSA_SND_CRYSTAL);
|
|
drawRoom();
|
|
printDatMessage(iStr);
|
|
}
|
|
|
|
bool Mickey::parse(int cmd, int arg) {
|
|
switch (cmd) {
|
|
|
|
// BASIC
|
|
|
|
case IDI_MSA_ACTION_GOTO_ROOM:
|
|
_game.iRoom = arg;
|
|
return true;
|
|
case IDI_MSA_ACTION_SHOW_INT_STR:
|
|
printLine(IDS_MSA_ERRORS[arg]);
|
|
break;
|
|
case IDI_MSA_ACTION_SHOW_DAT_STR:
|
|
printDatMessage(arg);
|
|
break;
|
|
|
|
// GENERAL
|
|
|
|
case IDI_MSA_ACTION_PLANET_INFO:
|
|
showPlanetInfo();
|
|
break;
|
|
case IDI_MSA_ACTION_SAVE_GAME:
|
|
saveGame();
|
|
break;
|
|
case IDI_MSA_ACTION_LOOK_MICKEY:
|
|
printLine("YOU CAN SEE MICKEY ALREADY");
|
|
break;
|
|
|
|
// EARTH
|
|
|
|
case IDI_MSA_ACTION_GET_ROPE:
|
|
if (_game.iRmMenu[_game.iRoom] == 2) {
|
|
_game.iRmObj[_game.iRoom] = IDI_MSA_OBJECT_NONE;
|
|
_game.iRmMenu[_game.iRoom] = 3;
|
|
getItem(IDI_MSA_ITEM_ROPE);
|
|
printLine("MICKEY TAKES THE ROPE");
|
|
} else {
|
|
_game.iRmMenu[_game.iRoom] = 1;
|
|
printDatMessage(11);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_UNTIE_ROPE:
|
|
_game.iRmPic[_game.iRoom] = IDI_MSA_PIC_EARTH_TIRE_SWING_1;
|
|
_game.iRmObj[_game.iRoom] = 0;
|
|
_game.iRmMenu[_game.iRoom] = 2;
|
|
drawRoom();
|
|
printDatMessage(12);
|
|
break;
|
|
case IDI_MSA_ACTION_GET_BONE:
|
|
_game.iRmObj[_game.iRoom] = IDI_MSA_OBJECT_NONE;
|
|
_game.iRmMenu[_game.iRoom] = 1;
|
|
getItem(IDI_MSA_ITEM_BONE);
|
|
printDatMessage(arg);
|
|
break;
|
|
case IDI_MSA_ACTION_GET_XTAL_EARTH:
|
|
_game.iRmMenu[_game.iRoom] = 1;
|
|
getXtal(arg);
|
|
break;
|
|
case IDI_MSA_ACTION_LOOK_DESK:
|
|
_game.iRmMenu[_game.iRoom] = 1;
|
|
_game.iRmObj[_game.iRoom] = 2;
|
|
drawRoom();
|
|
printDatMessage(arg);
|
|
break;
|
|
case IDI_MSA_ACTION_WRITE_LETTER:
|
|
_game.iRmMenu[_game.iRoom] = 3;
|
|
_game.iRmMenu[IDI_MSA_PIC_EARTH_MAILBOX] = 1;
|
|
_game.iRmObj[_game.iRoom] = IDI_MSA_OBJECT_NONE;
|
|
getItem(IDI_MSA_ITEM_LETTER);
|
|
printDatMessage(arg);
|
|
break;
|
|
case IDI_MSA_ACTION_MAIL_LETTER:
|
|
_game.fItemUsed[IDI_MSA_ITEM_LETTER] = true;
|
|
_game.fItem[IDI_MSA_ITEM_LETTER] = false;
|
|
_game.iRmMenu[_game.iRoom] = 0;
|
|
printDatMessage(arg);
|
|
break;
|
|
case IDI_MSA_ACTION_OPEN_MAILBOX:
|
|
if (_game.fItemUsed[IDI_MSA_ITEM_LETTER]) {
|
|
printDatMessage(110);
|
|
} else {
|
|
printDatMessage(arg);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_OPEN_CUPBOARD:
|
|
if (_game.iRmMenu[_game.iRoom]) {
|
|
if (_game.iRmObj[_game.iRoom] == IDI_MSA_OBJECT_NONE) {
|
|
printDatMessage(78);
|
|
} else {
|
|
printDatMessage(arg);
|
|
}
|
|
} else {
|
|
_game.iRmMenu[_game.iRoom] = 1;
|
|
_game.iRmPic[_game.iRoom] = IDI_MSA_PIC_EARTH_KITCHEN_1;
|
|
_game.iRmObj[_game.iRoom] = 3;
|
|
drawRoom();
|
|
printDatMessage(arg);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_GET_FLASHLIGHT:
|
|
if (!mickeyHasItem(IDI_MSA_ITEM_FLASHLIGHT)) {
|
|
_game.iRmObj[_game.iRoom] = IDI_MSA_OBJECT_NONE;
|
|
getItem(IDI_MSA_ITEM_FLASHLIGHT);
|
|
drawRoom();
|
|
printDatMessage(arg);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_OPEN_CABINET:
|
|
if (_game.iRmMenu[_game.iRoom]) {
|
|
printDatMessage(109);
|
|
} else {
|
|
_game.iRmMenu[_game.iRoom] = 1;
|
|
_game.iRmPic[_game.iRoom] = IDI_MSA_PIC_EARTH_GARAGE_1;
|
|
_game.iRmObj[_game.iRoom] = 15;
|
|
drawRoom();
|
|
printDatMessage(arg);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_GET_CROWBAR:
|
|
if (!mickeyHasItem(IDI_MSA_ITEM_CROWBAR)) {
|
|
_game.iRmObj[_game.iRoom]--;
|
|
getItem(IDI_MSA_ITEM_CROWBAR);
|
|
printDatMessage(arg);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_GET_WRENCH:
|
|
if (!mickeyHasItem(IDI_MSA_ITEM_WRENCH)) {
|
|
_game.iRmObj[_game.iRoom] -= 2;
|
|
getItem(IDI_MSA_ITEM_WRENCH);
|
|
printDatMessage(arg);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_OPEN_CLOSET:
|
|
if (_game.iRmMenu[_game.iRoom]) {
|
|
printDatMessage(99);
|
|
} else {
|
|
_game.iRmMenu[_game.iRoom] = 1;
|
|
_game.iRmPic[_game.iRoom] = IDI_MSA_PIC_EARTH_BEDROOM_1;
|
|
_game.iRmObj[_game.iRoom] = 7;
|
|
drawRoom();
|
|
printDatMessage(arg);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_GET_MATTRESS:
|
|
if (!mickeyHasItem(IDI_MSA_ITEM_MATTRESS)) {
|
|
_game.iRmObj[_game.iRoom]--;
|
|
getItem(IDI_MSA_ITEM_MATTRESS);
|
|
printDatMessage(arg);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_GET_SCARF:
|
|
if (!mickeyHasItem(IDI_MSA_ITEM_SCARF)) {
|
|
_game.iRmObj[_game.iRoom] -= 2;
|
|
getItem(IDI_MSA_ITEM_SCARF);
|
|
printDatMessage(arg);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_GET_SUNGLASSES:
|
|
if (!mickeyHasItem(IDI_MSA_ITEM_SUNGLASSES)) {
|
|
_game.iRmObj[_game.iRoom]--;
|
|
getItem(IDI_MSA_ITEM_SUNGLASSES);
|
|
printDatMessage(arg);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_GET_SCALE:
|
|
if (!mickeyHasItem(IDI_MSA_ITEM_SCALE)) {
|
|
_game.iRmMenu[IDI_MSA_PIC_VENUS_WEIGH] = 1;
|
|
_game.iRmMenu[IDI_MSA_PIC_NEPTUNE_WEIGH] = 1;
|
|
_game.iRmMenu[IDI_MSA_PIC_MERCURY_WEIGH] = 1;
|
|
_game.iRmMenu[IDI_MSA_PIC_SATURN_WEIGH] = 1;
|
|
_game.iRmMenu[IDI_MSA_PIC_PLUTO_WEIGH] = 1;
|
|
_game.iRmMenu[IDI_MSA_PIC_JUPITER_WEIGH] = 1;
|
|
_game.iRmMenu[IDI_MSA_PIC_MARS_WEIGH] = 1;
|
|
_game.iRmMenu[IDI_MSA_PIC_URANUS_WEIGH] = 1;
|
|
_game.iRmObj[_game.iRoom] -= 2;
|
|
getItem(IDI_MSA_ITEM_SCALE);
|
|
printDatMessage(arg);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_GOTO_SPACESHIP:
|
|
_game.iRoom = IDI_MSA_PIC_SHIP_AIRLOCK;
|
|
if (_game.iPlanet != IDI_MSA_PLANET_EARTH)
|
|
insertDisk(0);
|
|
return true;
|
|
|
|
// VENUS
|
|
|
|
case IDI_MSA_ACTION_DOWN_CHASM:
|
|
if (_game.fItem[IDI_MSA_ITEM_ROPE]) {
|
|
_game.iRmMenu[_game.iRoom] = 1;
|
|
}
|
|
printDatMessage(arg);
|
|
break;
|
|
case IDI_MSA_ACTION_DOWN_ROPE:
|
|
if (_game.fItemUsed[IDI_MSA_ITEM_ROPE]) {
|
|
_game.iRoom = IDI_MSA_PIC_VENUS_PROBE;
|
|
return true;
|
|
} else {
|
|
printDatMessage(arg);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_USE_ROPE:
|
|
if (_game.fItemUsed[IDI_MSA_ITEM_ROPE]) {
|
|
printDatMessage(22);
|
|
} else {
|
|
_game.fItemUsed[IDI_MSA_ITEM_ROPE] = true;
|
|
_game.fItem[IDI_MSA_ITEM_ROPE] = false;
|
|
_game.iRmPic[_game.iRoom] = IDI_MSA_PIC_VENUS_CHASM_1;
|
|
drawRoom();
|
|
printDatMessage(arg);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_OPEN_HATCH:
|
|
if (_game.fItemUsed[IDI_MSA_ITEM_WRENCH]) {
|
|
if ((_game.iRmMenu[_game.iRoom] == 3) || (_game.iRmPic[_game.iRoom] == IDI_MSA_PIC_VENUS_PROBE_1))
|
|
printDatMessage(39);
|
|
else {
|
|
_game.iRmMenu[_game.iRoom] = 2;
|
|
_game.iRmPic[_game.iRoom] = IDI_MSA_PIC_VENUS_PROBE_1;
|
|
drawRoom();
|
|
printDatMessage(24);
|
|
}
|
|
} else {
|
|
if (_game.fItem[IDI_MSA_ITEM_WRENCH]) {
|
|
_game.iRmMenu[_game.iRoom] = 1;
|
|
}
|
|
|
|
printDatMessage(arg);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_USE_WRENCH:
|
|
_game.fItemUsed[IDI_MSA_ITEM_WRENCH] = true;
|
|
printDatString(arg);
|
|
|
|
if (_game.iRmPic[_game.iRoom] == IDI_MSA_PIC_VENUS_PROBE_1) {
|
|
_vm->clearRow(22);
|
|
}
|
|
|
|
waitAnyKey();
|
|
break;
|
|
case IDI_MSA_ACTION_GET_XTAL_VENUS:
|
|
_game.iRmMenu[_game.iRoom] = 3;
|
|
getXtal(arg);
|
|
break;
|
|
|
|
// TRITON (NEPTUNE)
|
|
|
|
case IDI_MSA_ACTION_LOOK_CASTLE:
|
|
if (!_game.iRmMenu[_game.iRoom]) {
|
|
_game.iRmMenu[_game.iRoom] = 1;
|
|
}
|
|
printDatMessage(arg);
|
|
break;
|
|
case IDI_MSA_ACTION_ENTER_OPENING:
|
|
if (_game.fItemUsed[IDI_MSA_ITEM_CROWBAR]) {
|
|
_game.iRoom = IDI_MSA_PIC_NEPTUNE_CASTLE_4;
|
|
|
|
return true;
|
|
} else {
|
|
if (_game.fItem[IDI_MSA_ITEM_CROWBAR]) {
|
|
_game.iRmMenu[_game.iRoom] = 2;
|
|
}
|
|
|
|
printDatMessage(arg);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_USE_CROWBAR:
|
|
_game.fItemUsed[IDI_MSA_ITEM_CROWBAR] = true;
|
|
_game.iRmMenu[_game.iRoom] = 1;
|
|
_game.iRmPic[_game.iRoom] = IDI_MSA_PIC_NEPTUNE_ENTRANCE_1;
|
|
drawRoom();
|
|
printDatMessage(arg);
|
|
break;
|
|
case IDI_MSA_ACTION_GET_XTAL_NEPTUNE:
|
|
if (_game.fHasXtal) {
|
|
printDatMessage(71);
|
|
} else {
|
|
if (_game.fItem[IDI_MSA_ITEM_SCARF]) {
|
|
_game.iRmMenu[_game.iRoom] = 1;
|
|
}
|
|
|
|
printDatMessage(arg);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_TALK_LEADER:
|
|
_game.iRoom = IDI_MSA_PIC_NEPTUNE_ENTRYWAY;
|
|
|
|
printDatMessage(arg);
|
|
return true;
|
|
case IDI_MSA_ACTION_GIVE_SCARF:
|
|
_game.iRmObj[_game.iRoom] = 18;
|
|
getXtal(arg);
|
|
_game.fItem[IDI_MSA_ITEM_SCARF] = false;
|
|
_game.iRmMenu[_game.iRoom] = 0;
|
|
_game.iRmMenu[IDI_MSA_PIC_EARTH_BEDROOM] = 2;
|
|
_game.iRoom = IDI_MSA_PIC_NEPTUNE_ENTRYWAY;
|
|
|
|
return true;
|
|
|
|
// MERCURY
|
|
|
|
case IDI_MSA_ACTION_GET_XTAL_MERCURY:
|
|
if (_game.fHasXtal) {
|
|
_game.iRmMenu[_game.iRoom] = 2;
|
|
printDatMessage(32);
|
|
} else {
|
|
if (_game.fItem[IDI_MSA_ITEM_SUNGLASSES]) {
|
|
_game.iRmMenu[_game.iRoom] = 1;
|
|
}
|
|
printDatMessage(arg);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_GIVE_SUNGLASSES:
|
|
_game.iRmObj[_game.iRoom] = 17;
|
|
_game.iRmMenu[_game.iRoom] = 2;
|
|
_game.fItem[IDI_MSA_ITEM_SUNGLASSES] = false;
|
|
|
|
getXtal(arg);
|
|
|
|
break;
|
|
|
|
// TITAN (SATURN)
|
|
|
|
case IDI_MSA_ACTION_CROSS_LAKE:
|
|
if (_game.fItem[IDI_MSA_ITEM_MATTRESS]) {
|
|
_game.iRmMenu[IDI_MSA_PIC_SATURN_LAKE_0] = 1;
|
|
_game.iRmMenu[IDI_MSA_PIC_SATURN_LAKE_1] = 1;
|
|
_game.iRmMenu[IDI_MSA_PIC_SATURN_LAKE_2] = 1;
|
|
}
|
|
|
|
printDatMessage(arg);
|
|
|
|
break;
|
|
case IDI_MSA_ACTION_USE_MATTRESS:
|
|
_game.iRoom = IDI_MSA_PIC_SATURN_ISLAND;
|
|
|
|
printDatMessage(arg);
|
|
|
|
return true;
|
|
case IDI_MSA_ACTION_GET_XTAL_SATURN:
|
|
if (_game.fHasXtal) {
|
|
printDatMessage(29);
|
|
} else {
|
|
getXtal(arg);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_LEAVE_ISLAND:
|
|
_game.iRoom = IDI_MSA_PIC_SATURN_LAKE_1;
|
|
|
|
printDatMessage(arg);
|
|
|
|
return true;
|
|
|
|
// PLUTO
|
|
|
|
case IDI_MSA_ACTION_GET_XTAL_PLUTO:
|
|
if (_game.fHasXtal) {
|
|
printDatMessage(19);
|
|
} else {
|
|
if (_game.fItem[IDI_MSA_ITEM_BONE]) {
|
|
_game.iRmMenu[_game.iRoom] = 1;
|
|
}
|
|
printDatMessage(arg);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_GIVE_BONE:
|
|
_game.fItem[IDI_MSA_ITEM_BONE] = false;
|
|
_game.iRmMenu[_game.iRoom] = 0;
|
|
_game.iRmObj[_game.iRoom] = 16;
|
|
|
|
getXtal(arg);
|
|
|
|
break;
|
|
|
|
// IO (JUPITER)
|
|
|
|
case IDI_MSA_ACTION_GET_ROCK_0:
|
|
case IDI_MSA_ACTION_GET_ROCK_1:
|
|
if (_game.fItem[IDI_MSA_ITEM_ROCK]) {
|
|
printDatMessage(38);
|
|
} else {
|
|
_game.iRmMenu[_game.iRoom] = 1;
|
|
_game.iRmObj[_game.iRoom] = IDI_MSA_OBJECT_NONE;
|
|
getItem(IDI_MSA_ITEM_ROCK);
|
|
printDatMessage(arg);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_GET_XTAL_JUPITER:
|
|
if (_game.fHasXtal) {
|
|
printDatMessage(15);
|
|
} else {
|
|
switch (_game.nRocks) {
|
|
case 0:
|
|
if (_game.fItem[IDI_MSA_ITEM_ROCK]) {
|
|
_game.iRmMenu[_game.iRoom] = 1;
|
|
}
|
|
printDatMessage(arg);
|
|
break;
|
|
case 1:
|
|
if (_game.fItem[IDI_MSA_ITEM_ROCK]) {
|
|
_game.iRmMenu[_game.iRoom] = 1;
|
|
}
|
|
printDatMessage(34);
|
|
break;
|
|
case 2:
|
|
getXtal(35);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_THROW_ROCK:
|
|
_game.fItem[IDI_MSA_ITEM_ROCK] = false;
|
|
_game.nItems--;
|
|
_game.iRmObj[_game.iRoom]++;
|
|
_game.iRmMenu[_game.iRoom] = 0;
|
|
|
|
drawRoom();
|
|
|
|
if (_game.nRocks) {
|
|
printDatMessage(37);
|
|
} else {
|
|
printDatMessage(arg);
|
|
}
|
|
|
|
_game.nRocks++;
|
|
break;
|
|
|
|
// MARS
|
|
|
|
case IDI_MSA_ACTION_GO_TUBE:
|
|
if (_game.fItem[IDI_MSA_ITEM_FLASHLIGHT]) {
|
|
_game.iRmMenu[_game.iRoom] = 1;
|
|
}
|
|
|
|
printDatMessage(arg);
|
|
|
|
break;
|
|
case IDI_MSA_ACTION_USE_FLASHLIGHT:
|
|
_game.iRoom = IDI_MSA_PIC_MARS_TUBE_1;
|
|
|
|
printDatMessage(15);
|
|
|
|
return true;
|
|
case IDI_MSA_ACTION_PLUTO_DIG:
|
|
if (_game.fHasXtal) {
|
|
printDatMessage(21);
|
|
} else {
|
|
getXtal(arg);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_GET_XTAL_MARS:
|
|
if (_game.fHasXtal) {
|
|
printDatMessage(23);
|
|
} else {
|
|
printDatMessage(arg);
|
|
}
|
|
break;
|
|
|
|
// OBERON (URANUS)
|
|
|
|
case IDI_MSA_ACTION_ENTER_TEMPLE:
|
|
_game.iRoom = IDI_MSA_PIC_URANUS_TEMPLE;
|
|
|
|
return true;
|
|
case IDI_MSA_ACTION_USE_CRYSTAL:
|
|
if (_game.iRmMenu[_game.iRoom]) {
|
|
printDatMessage(25);
|
|
} else {
|
|
_game.iRmMenu[_game.iRoom] = 1;
|
|
_game.iRmPic[_game.iRoom] = IDI_MSA_PIC_URANUS_TEMPLE_1;
|
|
|
|
drawRoom();
|
|
|
|
_game.iRmPic[_game.iRoom] = IDI_MSA_PIC_URANUS_TEMPLE;
|
|
|
|
printDatMessage(arg);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_OPEN_DOOR:
|
|
if (_game.fTempleDoorOpen) {
|
|
printDatMessage(36);
|
|
} else {
|
|
_game.fTempleDoorOpen = 1;
|
|
_game.iRmPic[_game.iRoom] = IDI_MSA_PIC_URANUS_TEMPLE_2;
|
|
|
|
drawRoom();
|
|
|
|
printDatMessage(arg);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_ENTER_DOOR:
|
|
if (_game.fTempleDoorOpen) {
|
|
_game.iRoom = IDI_MSA_PIC_URANUS_STEPS;
|
|
|
|
return true;
|
|
} else {
|
|
printDatMessage(arg);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_GET_XTAL_URANUS:
|
|
if (_game.fHasXtal) {
|
|
printDatMessage(34);
|
|
} else {
|
|
if (_game.fItem[IDI_MSA_ITEM_CROWBAR]) {
|
|
_game.iRmMenu[_game.iRoom] = 1;
|
|
}
|
|
printDatMessage(arg);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_USE_CROWBAR_1:
|
|
_game.iRmMenu[_game.iRoom] = 0;
|
|
|
|
getXtal(arg);
|
|
|
|
break;
|
|
|
|
// SPACESHIP
|
|
|
|
case IDI_MSA_ACTION_GO_NORTH:
|
|
if (_game.fShipDoorOpen) {
|
|
if (_game.fSuit) {
|
|
printDatMessage(45);
|
|
} else {
|
|
_game.iRoom = IDI_MSA_PIC_SHIP_CORRIDOR;
|
|
return true;
|
|
}
|
|
} else {
|
|
printDatMessage(arg);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_GO_PLANET:
|
|
if (!_game.fShipDoorOpen) {
|
|
if ((_game.nXtals == IDI_MSA_MAX_PLANET) && (_game.iPlanet == IDI_MSA_PLANET_EARTH))
|
|
gameOver();
|
|
if ((_game.iPlanet == _game.iPlanetXtal[_game.nXtals]) || (_game.iPlanet == IDI_MSA_PLANET_EARTH)) {
|
|
_game.fHasXtal = false;
|
|
_game.iRoom = IDI_MSA_HOME_PLANET[_game.iPlanet];
|
|
|
|
if (_game.iPlanet != IDI_MSA_PLANET_EARTH)
|
|
insertDisk(1);
|
|
|
|
return true;
|
|
} else {
|
|
_game.iRoom = IDI_MSA_SHIP_PLANET[_game.iPlanet];
|
|
|
|
return true;
|
|
}
|
|
} else {
|
|
printDatMessage(arg);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_PRESS_BUTTON:
|
|
if (_game.fShipDoorOpen) { // inner door open
|
|
if (_game.iPlanet && !_game.fSuit) {
|
|
printDatMessage(arg);
|
|
} else {
|
|
_game.fShipDoorOpen = false;
|
|
_game.iRmPic[_game.iRoom]--;
|
|
|
|
drawRoom();
|
|
|
|
printDatMessage(2);
|
|
}
|
|
} else {
|
|
_game.fShipDoorOpen = true;
|
|
_game.iRmPic[_game.iRoom]++;
|
|
|
|
drawRoom();
|
|
|
|
printDatMessage(14);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_WEAR_SPACESUIT:
|
|
if (_game.fSuit) {
|
|
if (_game.fShipDoorOpen) {
|
|
_game.fSuit = false;
|
|
_game.iRmMenu[_game.iRoom] = 0;
|
|
_game.iRmPic[_game.iRoom] -= 2;
|
|
|
|
drawRoom();
|
|
|
|
printDatMessage(13);
|
|
} else {
|
|
printDatMessage(3);
|
|
}
|
|
} else {
|
|
if (_game.iPlanet) {
|
|
_game.fSuit = true;
|
|
_game.iRmMenu[_game.iRoom] = 1;
|
|
_game.iRmPic[_game.iRoom] += 2;
|
|
|
|
drawRoom();
|
|
|
|
printDatMessage(arg);
|
|
} else {
|
|
printDatMessage(12);
|
|
}
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_READ_GAUGE:
|
|
printDatString(arg);
|
|
_vm->drawStr(21, 15, IDA_DEFAULT, (const char *)IDS_MSA_TEMP_C[_game.iPlanet]);
|
|
_vm->drawStr(21, 23, IDA_DEFAULT, (const char *)IDS_MSA_TEMP_F[_game.iPlanet]);
|
|
|
|
waitAnyKey();
|
|
|
|
break;
|
|
case IDI_MSA_ACTION_PRESS_ORANGE:
|
|
if (_game.fFlying) {
|
|
printDatMessage(4);
|
|
} else {
|
|
playSound(IDI_MSA_SND_PRESS_ORANGE);
|
|
printDatMessage(arg);
|
|
pressOB(IDI_MSA_BUTTON_ORANGE);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_PRESS_BLUE:
|
|
if (_game.fFlying) {
|
|
printDatMessage(4);
|
|
} else {
|
|
playSound(IDI_MSA_SND_PRESS_BLUE);
|
|
printDatMessage(arg);
|
|
pressOB(IDI_MSA_BUTTON_BLUE);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_FLIP_SWITCH:
|
|
flipSwitch();
|
|
break;
|
|
case IDI_MSA_ACTION_PUSH_THROTTLE:
|
|
if (_game.fFlying) {
|
|
_game.fFlying = false;
|
|
_game.nButtons = 0;
|
|
|
|
memset(_game.szAddr, 0, sizeof(_game.szAddr));
|
|
|
|
drawRoom();
|
|
|
|
printDatString(22);
|
|
|
|
_vm->drawStr(IDI_MSA_ROW_PLANET, IDI_MSA_COL_PLANET, IDA_DEFAULT,
|
|
(const char *)IDS_MSA_PLANETS[_game.iPlanet]);
|
|
|
|
waitAnyKey(true);
|
|
|
|
showPlanetInfo();
|
|
} else {
|
|
printDatMessage(arg);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_PULL_THROTTLE:
|
|
if (_game.fFlying) {
|
|
printDatMessage(18);
|
|
} else {
|
|
if (getPlanet() != -1) {
|
|
_game.fFlying = true;
|
|
_game.iPlanet = getPlanet();
|
|
|
|
drawRoom();
|
|
|
|
printDatMessage(16);
|
|
} else {
|
|
_game.nButtons = 0;
|
|
|
|
memset(_game.szAddr, 0, sizeof(_game.szAddr));
|
|
|
|
printDatMessage(17);
|
|
}
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_LEAVE_ROOM:
|
|
if (_game.fFlying) {
|
|
printDatMessage(24);
|
|
} else {
|
|
_game.iRoom = arg;
|
|
return true;
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_OPEN_CABINET_1:
|
|
if (_game.iRmMenu[_game.iRoom]) {
|
|
printLine("THE CABINET IS ALREADY OPEN");
|
|
} else {
|
|
_game.iRmMenu[_game.iRoom] = 1;
|
|
_game.iRmPic[_game.iRoom] = IDI_MSA_PIC_SHIP_KITCHEN_1;
|
|
|
|
drawRoom();
|
|
|
|
printDatMessage(arg);
|
|
}
|
|
break;
|
|
case IDI_MSA_ACTION_READ_MAP:
|
|
_game.iRmPic[_game.iRoom] = IDI_MSA_PIC_STAR_MAP;
|
|
|
|
drawRoom();
|
|
|
|
printDatMessage(46);
|
|
printDatMessage(47);
|
|
printDatMessage(48);
|
|
|
|
_game.iRmPic[_game.iRoom] = IDI_MSA_PIC_SHIP_BEDROOM;
|
|
|
|
drawRoom();
|
|
break;
|
|
case IDI_MSA_ACTION_GO_WEST:
|
|
_game.nButtons = 0;
|
|
|
|
memset(_game.szAddr, 0, sizeof(_game.szAddr));
|
|
|
|
_game.iRoom = arg;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// Keyboard
|
|
|
|
void Mickey::waitAnyKey(bool anim) {
|
|
Common::Event event;
|
|
|
|
if (!anim)
|
|
_vm->_gfx->doUpdate();
|
|
|
|
while (!_vm->shouldQuit()) {
|
|
while (_vm->_system->getEventManager()->pollEvent(event)) {
|
|
switch (event.type) {
|
|
case Common::EVENT_RTL:
|
|
case Common::EVENT_QUIT:
|
|
case Common::EVENT_KEYDOWN:
|
|
case Common::EVENT_LBUTTONUP:
|
|
case Common::EVENT_RBUTTONUP:
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (anim) {
|
|
animate();
|
|
_vm->_gfx->doUpdate();
|
|
}
|
|
|
|
_vm->_system->updateScreen();
|
|
_vm->_system->delayMillis(10);
|
|
}
|
|
}
|
|
|
|
// Console-related functions
|
|
|
|
void Mickey::debugCurRoom() {
|
|
_vm->_console->DebugPrintf("Current Room = %d\n", _game.iRoom);
|
|
|
|
if (_game.iRmObj[_game.iRoom] != IDI_MSA_OBJECT_NONE) {
|
|
_vm->_console->DebugPrintf("Object %d is in the room\n", _game.iRmObj[_game.iRoom]);
|
|
}
|
|
}
|
|
|
|
void Mickey::debugGotoRoom(int room) {
|
|
_game.iRoom = room;
|
|
drawRoom();
|
|
}
|
|
|
|
Mickey::Mickey(PreAgiEngine *vm) : _vm(vm) {
|
|
_vm->_console = new Mickey_Console(_vm, this);
|
|
}
|
|
|
|
Mickey::~Mickey() {
|
|
}
|
|
|
|
void Mickey::init() {
|
|
uint8 buffer[512];
|
|
|
|
// clear game struct
|
|
memset(&_game, 0, sizeof(_game));
|
|
memset(&_game.iItem, IDI_MSA_OBJECT_NONE, sizeof(_game.iItem));
|
|
// read room extended desc flags
|
|
//readExe(IDO_MSA_ROOM_TEXT, buffer, sizeof(buffer));
|
|
//memcpy(_game.fRmTxt, buffer, sizeof(_game.fRmTxt));
|
|
|
|
// read room extended desc offsets
|
|
readExe(IDO_MSA_ROOM_TEXT_OFFSETS, buffer, sizeof(buffer));
|
|
memcpy(_game.oRmTxt, buffer, sizeof(_game.oRmTxt));
|
|
for (int i = 0; i < IDI_MSA_MAX_ROOM; i++)
|
|
_game.oRmTxt[i] = buffer[i*2] + 256 * buffer[i*2+1];
|
|
|
|
// read room object indices
|
|
//readExe(IDO_MSA_ROOM_OBJECT, buffer, sizeof(buffer));
|
|
//memcpy(_game.iRmObj, buffer, sizeof(_game.iRmObj));
|
|
|
|
// read room picture indices
|
|
//readExe(IDO_MSA_ROOM_PICTURE, buffer, sizeof(buffer));
|
|
//memcpy(_game.iRmPic, buffer, sizeof(_game.iRmPic));
|
|
|
|
// read room menu patch indices
|
|
readExe(IDO_MSA_ROOM_MENU_FIX, buffer, sizeof(buffer));
|
|
memcpy(_game.nRmMenu, buffer, sizeof(_game.nRmMenu));
|
|
|
|
// set room picture and room object indices
|
|
for (int i = 0; i < IDI_MSA_MAX_ROOM; i++) {
|
|
_game.iRmPic[i] = i;
|
|
_game.iRmObj[i] = -1;
|
|
}
|
|
_game.iRmPic[IDI_MSA_PIC_SHIP_AIRLOCK] = IDI_MSA_PIC_SHIP_AIRLOCK_0;
|
|
_game.iRmObj[IDI_MSA_PIC_EARTH_BATHROOM] = 11;
|
|
_game.iRmObj[IDI_MSA_PIC_JUPITER_LAVA] = 21;
|
|
_game.iRmObj[IDI_MSA_PIC_JUPITER_ROCK_0] = 20;
|
|
_game.iRmObj[IDI_MSA_PIC_JUPITER_ROCK_1] = 19;
|
|
_game.iRmObj[IDI_MSA_PIC_EARTH_IN_DOGHOUSE] = 1;
|
|
|
|
#if 0
|
|
// DEBUG
|
|
_game.iPlanet = IDI_MSA_PLANET_EARTH;
|
|
_game.iRoom = IDI_MSA_PIC_SHIP_CONTROLS;
|
|
_game.fHasXtal = true;
|
|
_game.nXtals = 9;
|
|
_game.fItemUsed[IDI_MSA_ITEM_LETTER] = true;
|
|
|
|
#endif
|
|
}
|
|
|
|
void Mickey::run() {
|
|
bool done;
|
|
|
|
// Game intro
|
|
intro();
|
|
|
|
// Game loop
|
|
while (!_vm->shouldQuit()) {
|
|
drawRoom();
|
|
|
|
if (_game.fIntro) {
|
|
_game.fIntro = false;
|
|
} else {
|
|
printRoomDesc();
|
|
}
|
|
|
|
if (_game.iRoom == IDI_MSA_PIC_NEPTUNE_GUARD) {
|
|
_game.iRoom = IDI_MSA_PIC_NEPTUNE_LEADER;
|
|
done = true;
|
|
} else {
|
|
done = false;
|
|
}
|
|
|
|
while (!done && !_vm->shouldQuit()) {
|
|
// Check air supply
|
|
if (_game.fSuit) {
|
|
_game.nAir -= 1;
|
|
for (int i = 0; i < 4; i++) {
|
|
if (_game.nAir == IDI_MSA_AIR_SUPPLY[i]) {
|
|
playSound(IDI_MSA_SND_XL30);
|
|
printExeMsg(IDO_MSA_XL30_SPEAKING);
|
|
printExeMsg(IDO_MSA_AIR_SUPPLY[i]);
|
|
if (i == 3)
|
|
return;
|
|
}
|
|
}
|
|
} else {
|
|
_game.nAir = 50; // max air supply
|
|
}
|
|
|
|
done = checkMenu();
|
|
}
|
|
|
|
_game.nFrame = 0;
|
|
}
|
|
|
|
gameOver();
|
|
}
|
|
|
|
}
|