scummvm/engines/pegasus
2020-01-29 08:51:29 +01:00
..
ai PEGASUS: Fix Missing Default Switch Cases 2019-12-01 21:41:21 +00:00
items PEGASUS: Fix Missing Default Switch Cases 2019-12-01 21:41:21 +00:00
neighborhood PEGASUS: Fix Missing Default Switch Cases 2019-12-01 21:41:21 +00:00
compass.cpp
compass.h
configure.engine
console.cpp
console.h
constants.h
cursor.cpp PEGASUS: Call OSystem::updateScreen on each frame 2017-09-12 20:25:24 +02:00
cursor.h
detection.cpp KEYMAPPER: Actions can now be bound to joystick buttons 2020-01-29 08:51:29 +01:00
elements.cpp
elements.h
energymonitor.cpp
energymonitor.h
fader.cpp
fader.h
gamestate.cpp Revert "COMMON: Change way the Singleton instances are instantiated" 2017-07-10 21:17:41 +02:00
gamestate.h
graphics.cpp ENGINES: Remove default1x scaler flag 2017-10-07 12:30:29 -05:00
graphics.h PEGASUS: Call OSystem::updateScreen on each frame 2017-09-12 20:25:24 +02:00
hotspot.cpp
hotspot.h
input.cpp KEYMAPPER: Actions can now be bound to joystick buttons 2020-01-29 08:51:29 +01:00
input.h KEYMAPPER: Actions can now be bound to joystick buttons 2020-01-29 08:51:29 +01:00
interaction.cpp
interaction.h
interface.cpp PEGASUS: Fix Missing Default Switch Cases 2019-12-01 21:41:21 +00:00
interface.h
menu.cpp PEGASUS: Fix Missing Default Switch Cases 2019-12-01 21:41:21 +00:00
menu.h
module.mk
movie.cpp
movie.h
notification.cpp
notification.h
pegasus.cpp PEGASUS: Use custom engine actions for key input 2020-01-29 08:51:29 +01:00
pegasus.h ENGINES: Move keymap initialization to MetaEngine 2020-01-26 23:09:08 +02:00
POTFILES
scoring.h
sound.cpp
sound.h
surface.cpp
surface.h
timers.cpp
timers.h
transition.cpp PEGASUS: Don't do virtual calls when fading the screen 2017-09-12 20:25:24 +02:00
transition.h PEGASUS: Don't do virtual calls when fading the screen 2017-09-12 20:25:24 +02:00
types.h
util.cpp
util.h