scummvm/engines/sword2
Max Horn 3248906156 Engine class changed:
- Moved initCommonGFX() && GUIErrorMessage() out of class Engine
- got rid of the _autosavePeriod member (this prevented users from
  changing the autosave period during runtime)
- Got rid of an evil 'using GUI::Dialog' statement
- Clarified some Doxygen comments

svn-id: r34720
2008-10-02 17:48:01 +00:00
..
animation.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
animation.h The dummy ("narration only") cutscene player misbehaved a bit if the cutscene 2008-01-12 20:18:41 +00:00
anims.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
console.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
console.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
controls.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
controls.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
debug.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
debug.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
defs.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
events.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
function.cpp SWORD2 works with the new GMM implementation 2008-07-13 22:00:39 +00:00
header.h - Removed -Wconversion from compiler options for g++ 4.3, it's behavior has fundamently changed in g++ 4.3 2008-06-04 17:20:25 +00:00
icons.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
interpreter.cpp Workaround for bug #1487382 ("SWORD2: Game freezes"). It appears to be a script 2007-12-16 00:41:30 +00:00
interpreter.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
layers.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
logic.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
logic.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
maketext.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
maketext.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
memory.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
memory.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
menu.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
module.mk Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
mouse.cpp Initial implementation of pauseEngineIntern(). There are issues, though, since 2008-05-23 17:54:47 +00:00
mouse.h Initial implementation of pauseEngineIntern(). There are issues, though, since 2008-05-23 17:54:47 +00:00
music.cpp Don't crash if you try to use music file #2 as music file #1. When the music 2008-07-18 04:16:00 +00:00
object.h - Removed -Wconversion from compiler options for g++ 4.3, it's behavior has fundamently changed in g++ 4.3 2008-06-04 17:20:25 +00:00
palette.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
protocol.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
render.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
resman.cpp Engine class changed: 2008-10-02 17:48:01 +00:00
resman.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
router.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
router.h Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
saveload.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
saveload.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
screen.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
screen.h - Removed -Wconversion from compiler options for g++ 4.3, it's behavior has fundamently changed in g++ 4.3 2008-06-04 17:20:25 +00:00
scroll.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
sound.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
sound.h Big patch changing the signature of various Stream methods (some ports may need to be slightly tweaked to fix overloading errors/warnings) 2008-09-13 16:51:46 +00:00
speech.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
sprite.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
startup.cpp Use readLine() instead of readLine_OLD(). 2008-09-04 21:40:32 +00:00
sword2.cpp Renamed FilesystemNode -> FSNode 2008-10-02 16:58:59 +00:00
sword2.h SWORD2 works with the new GMM implementation 2008-07-13 22:00:39 +00:00
sync.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
walker.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00