scummvm/engines/sword1
Bastien Bouclet bb813719b5 ENGINES: Change targets to have an 'engine ID'
The engine ID identifies which engine should be used to launch the target.
Also remove the 'single ID' system. Different games from engines that used
that system now have different game IDs.

Also-By: Matthew Hoops <clone2727@gmail.com>
2019-11-03 11:43:00 +01:00
..
animation.cpp SWORD1: Fix Missing Default Switch Cases 2019-10-20 15:39:58 +01:00
animation.h
collision.h
configure.engine
console.cpp
console.h
control.cpp SWORD1: Fix Missing Default Switch Cases 2019-10-20 15:39:58 +01:00
control.h SWORD1: Add thumbnail when saving from game panel 2017-07-08 00:38:28 +01:00
debug.cpp
debug.h
detection.cpp ENGINES: Change targets to have an 'engine ID' 2019-11-03 11:43:00 +01:00
eventman.cpp
eventman.h
logic.cpp SWORD1: Fix Missing Default Switch Cases 2019-10-20 15:39:58 +01:00
logic.h
memman.cpp
memman.h
menu.cpp
menu.h
module.mk
mouse.cpp
mouse.h
music.cpp
music.h
object.h
objectman.cpp SWORD1: Fix Missing Default Switch Cases 2019-10-20 15:39:58 +01:00
objectman.h
POTFILES
resman.cpp SWORD1: Silence GCC warning about potential overflow 2017-08-06 16:38:03 +02:00
resman.h
router.cpp
router.h
screen.cpp
screen.h
sound.cpp
sound.h
staticres.cpp
sword1.cpp ENGINES: Remove default1x scaler flag 2017-10-07 12:30:29 -05:00
sword1.h SWORD1: Use booleans for _systemVars speech and subtitles flags 2017-07-08 12:55:11 +01:00
sworddefs.h
swordres.h
text.cpp
text.h