..
driver
Major revamping of the BS2 memory manager and, some small changes to the
2004-04-23 07:02:11 +00:00
.cvsignore
bs2
2003-07-28 01:44:38 +00:00
anims.cpp
Major revamping of the BS2 memory manager and, some small changes to the
2004-04-23 07:02:11 +00:00
build_display.cpp
fetchObjectName() no longer assumes that the resource will still be in the
2004-04-24 12:29:35 +00:00
build_display.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
console.cpp
Major revamping of the BS2 memory manager and, some small changes to the
2004-04-23 07:02:11 +00:00
console.h
Major revamping of the BS2 memory manager and, some small changes to the
2004-04-23 07:02:11 +00:00
controls.cpp
Major revamping of the BS2 memory manager and, some small changes to the
2004-04-23 07:02:11 +00:00
controls.h
If the user has previous savegames, display a restart/restore dialog when
2004-03-04 08:03:32 +00:00
debug.cpp
fetchObjectName() no longer assumes that the resource will still be in the
2004-04-24 12:29:35 +00:00
debug.h
Cleanup. (Mostly of the comments.)
2004-04-14 07:12:10 +00:00
defs.h
Use the same syntax for accessing script variables as BS1 does, i.e. now
2004-03-17 09:03:15 +00:00
events.cpp
fetchObjectName() no longer assumes that the resource will still be in the
2004-04-24 12:29:35 +00:00
function.cpp
Major revamping of the BS2 memory manager and, some small changes to the
2004-04-23 07:02:11 +00:00
header.h
Major revamping of the BS2 memory manager and, some small changes to the
2004-04-23 07:02:11 +00:00
icons.cpp
Major revamping of the BS2 memory manager and, some small changes to the
2004-04-23 07:02:11 +00:00
icons.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
interpreter.cpp
Major revamping of the BS2 memory manager and, some small changes to the
2004-04-23 07:02:11 +00:00
interpreter.h
Removed redundant comments.
2004-01-09 14:52:39 +00:00
layers.cpp
fetchObjectName() no longer assumes that the resource will still be in the
2004-04-24 12:29:35 +00:00
layers.h
Cleanup.
2004-04-07 12:31:32 +00:00
logic.cpp
Cleanup.
2004-04-07 14:18:27 +00:00
logic.h
Major revamping of the BS2 memory manager and, some small changes to the
2004-04-23 07:02:11 +00:00
maketext.cpp
Major revamping of the BS2 memory manager and, some small changes to the
2004-04-23 07:02:11 +00:00
maketext.h
Major revamping of the BS2 memory manager and, some small changes to the
2004-04-23 07:02:11 +00:00
memory.cpp
Major revamping of the BS2 memory manager and, some small changes to the
2004-04-23 07:02:11 +00:00
memory.h
Major revamping of the BS2 memory manager and, some small changes to the
2004-04-23 07:02:11 +00:00
module.mk
Major revamping of the BS2 memory manager and, some small changes to the
2004-04-23 07:02:11 +00:00
mouse.cpp
fetchObjectName() no longer assumes that the resource will still be in the
2004-04-24 12:29:35 +00:00
mouse.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
object.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
protocol.cpp
fetchObjectName() no longer assumes that the resource will still be in the
2004-04-24 12:29:35 +00:00
resman.cpp
I forgot to clear the reference counter when a resource is forcibly removed
2004-04-23 11:36:06 +00:00
resman.h
Major revamping of the BS2 memory manager and, some small changes to the
2004-04-23 07:02:11 +00:00
router.cpp
Major revamping of the BS2 memory manager and, some small changes to the
2004-04-23 07:02:11 +00:00
router.h
Major revamping of the BS2 memory manager and, some small changes to the
2004-04-23 07:02:11 +00:00
save_rest.cpp
Cleanup. Mostly removal of redundant comments.
2004-04-26 07:37:25 +00:00
save_rest.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
scroll.cpp
Use the same syntax for accessing script variables as BS1 does, i.e. now
2004-03-17 09:03:15 +00:00
sound.cpp
fetchObjectName() no longer assumes that the resource will still be in the
2004-04-24 12:29:35 +00:00
sound.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
speech.cpp
fetchObjectName() no longer assumes that the resource will still be in the
2004-04-24 12:29:35 +00:00
speech.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
startup.cpp
Major revamping of the BS2 memory manager and, some small changes to the
2004-04-23 07:02:11 +00:00
startup.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
sword2.cpp
Major revamping of the BS2 memory manager and, some small changes to the
2004-04-23 07:02:11 +00:00
sword2.h
Cleanup. Mostly removal of redundant comments.
2004-04-26 07:37:25 +00:00
sync.cpp
Use the same syntax for accessing script variables as BS1 does, i.e. now
2004-03-17 09:03:15 +00:00
walker.cpp
fetchObjectName() no longer assumes that the resource will still be in the
2004-04-24 12:29:35 +00:00