mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
a83aafab54
svn-id: r49209
288 lines
6.6 KiB
C++
288 lines
6.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "m4/font.h"
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#include "m4/m4.h"
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#include "m4/compression.h"
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namespace M4 {
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FontManager::~FontManager() {
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for (uint i = 0; i < _entries.size(); ++i)
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delete _entries[i];
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_entries.clear();
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}
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Font *FontManager::getFont(const Common::String &filename) {
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// Check if the font is already loaded
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for (uint i = 0; i < _entries.size(); ++i)
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{
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if (_entries[i]->_filename.equals(filename))
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return _entries[i];
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}
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Font *f = new Font(_vm, filename);
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_entries.push_back(f);
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return f;
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}
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void FontManager::setFont(const Common::String &filename) {
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_currentFont = getFont(filename);
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}
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//--------------------------------------------------------------------------
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Font::Font(MadsM4Engine *vm, const Common::String &filename) : _vm(vm), _filename(filename) {
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_sysFont = true;
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//TODO: System font
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_fontColors[0] = _vm->_palette->BLACK;
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_fontColors[1] = _vm->_palette->WHITE;
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_fontColors[2] = _vm->_palette->BLACK;
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_fontColors[3] = _vm->_palette->DARK_GRAY;
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_sysFont = false;
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if (_vm->isM4())
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setFontM4(filename.c_str());
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else
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setFontMads(filename.c_str());
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}
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void Font::setFontM4(const char *filename) {
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Common::SeekableReadStream *fontFile = _vm->res()->openFile(filename);
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if (fontFile->readUint32LE() != MKID_BE('FONT')) {
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printf("Font::Font: FONT tag expected\n");
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return;
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}
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_maxHeight = fontFile->readByte();
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_maxWidth = fontFile->readByte();
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uint32 fontSize = fontFile->readUint32LE();
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//printf("Font::Font: _maxWidth = %d, _maxHeight = %d, fontSize = %d\n", _maxWidth, _maxHeight, fontSize);
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if (fontFile->readUint32LE() != MKID_BE('WIDT')) {
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printf("Font::Font: WIDT tag expected\n");
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return;
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}
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_charWidths = new uint8[256];
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fontFile->read(_charWidths, 256);
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if (fontFile->readUint32LE() != MKID_BE('OFFS')) {
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printf("Font::Font: OFFS tag expected\n");
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return;
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}
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_charOffs = new uint16[256];
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for (int i = 0; i < 256; i++)
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_charOffs[i] = fontFile->readUint16LE();
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if (fontFile->readUint32LE() != MKID_BE('PIXS')) {
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printf("Font::Font: PIXS tag expected\n");
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return;
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}
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_charData = new uint8[fontSize];
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fontFile->read(_charData, fontSize);
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_vm->res()->toss(filename);
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}
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void Font::setFontMads(const char *filename) {
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MadsPack fontData(filename, _vm);
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Common::SeekableReadStream *fontFile = fontData.getItemStream(0);
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_maxHeight = fontFile->readByte();
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_maxWidth = fontFile->readByte();
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_charWidths = new uint8[128];
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// Char data is shifted by 1
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_charWidths[0] = 0;
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fontFile->read(_charWidths + 1, 127);
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fontFile->readByte(); // remainder
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_charOffs = new uint16[128];
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uint32 startOffs = 2 + 128 + 256;
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uint32 fontSize = fontFile->size() - startOffs;
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// Char data is shifted by 1
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_charOffs[0] = 0;
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for (int i = 1; i < 128; i++)
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_charOffs[i] = fontFile->readUint16LE() - startOffs;
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fontFile->readUint16LE(); // remainder
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_charData = new uint8[fontSize];
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fontFile->read(_charData, fontSize);
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delete fontFile;
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}
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Font::~Font() {
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if (!_sysFont) {
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delete[] _charWidths;
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delete[] _charOffs;
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delete[] _charData;
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}
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}
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void Font::setColour(uint8 colour) {
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if (_sysFont)
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_fontColors[1] = colour;
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else
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_fontColors[3] = colour;
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}
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void Font::setColours(uint8 col1, uint8 col2, uint8 col3) {
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if (_sysFont)
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_fontColors[1] = col3;
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else {
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_fontColors[0] = 0xFF;
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_fontColors[1] = col1;
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_fontColors[2] = col2;
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_fontColors[3] = col3;
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}
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}
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int32 Font::write(M4Surface *surface, const char *text, int x, int y, int width, int spaceWidth, uint8 colors[]) {
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/*TODO
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if (custom_ascii_converter) { // if there is a function to convert the extended ASCII characters
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custom_ascii_converter(out_string); // call it with the string
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}
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*/
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int right;
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if (width > 0)
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right = MIN(surface->width(), x + width + 1);
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else
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right = surface->width();
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x++;
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y++;
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int skipY = 0;
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if (y < 0) {
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skipY = -y;
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y = 0;
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}
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int height = MAX(0, _maxHeight - skipY);
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if (height == 0)
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return x;
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int bottom = y + height - 1;
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if (bottom > surface->height() - 1) {
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height -= MIN(height, bottom - (surface->height() - 1));
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}
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if (height <= 0)
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return x;
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uint8 *destPtr = (uint8*)surface->getBasePtr(x, y);
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uint8 *oldDestPtr = destPtr;
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int xPos = x;
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while (*text) {
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unsigned char theChar = (*text++) & 0x7F;
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int charWidth = _charWidths[theChar];
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if (charWidth > 0) {
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if (xPos + charWidth > right)
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return xPos;
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uint8 *charData = &_charData[_charOffs[theChar]];
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int bpp = charWidth / 4 + 1;
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if (!_vm->isM4()) {
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if (charWidth > 12)
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bpp = 4;
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else if (charWidth > 8)
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bpp = 3;
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else if (charWidth > 4)
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bpp = 2;
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else
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bpp = 1;
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}
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if (skipY != 0)
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charData += bpp * skipY;
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for (int i = 0; i < height; i++) {
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for (int j = 0; j < bpp; j++) {
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if (*charData & 0xc0)
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*destPtr = colors[(*charData & 0xc0) >> 6];
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destPtr++;
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if (*charData & 0x30)
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*destPtr = colors[(*charData & 0x30) >> 4];
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destPtr++;
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if (*charData & 0x0C)
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*destPtr = colors[(*charData & 0x0C) >> 2];
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destPtr++;
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if (*charData & 0x03)
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*destPtr = colors[*charData & 0x03];
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destPtr++;
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charData++;
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}
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destPtr += surface->width() - bpp * 4;
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}
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destPtr = oldDestPtr + charWidth + spaceWidth;
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oldDestPtr = destPtr;
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}
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xPos += charWidth + spaceWidth;
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}
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surface->freeData();
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return xPos;
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}
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int32 Font::getWidth(const char *text, int spaceWidth) {
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/*
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if (custom_ascii_converter) { // if there is a function to convert the extended ASCII characters
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custom_ascii_converter(out_string); // call it with the string
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}
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*/
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int width = -spaceWidth; // Accomodate final character not needing spacing
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while (*text)
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width += _charWidths[*text++ & 0x7F] + spaceWidth;
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return width;
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}
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} // End of namespace M4
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