mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
adaf3ec8b4
svn-id: r44336
95 lines
2.3 KiB
C++
95 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "scumm/base-costume.h"
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#include "scumm/costume.h"
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namespace Scumm {
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byte BaseCostumeRenderer::drawCostume(const VirtScreen &vs, int numStrips, const Actor *a, bool drawToBackBuf) {
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int i;
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byte result = 0;
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_out = vs;
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if (drawToBackBuf)
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_out.pixels = vs.getBackPixels(0, 0);
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else
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_out.pixels = vs.getPixels(0, 0);
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_actorX += _vm->_virtscr[kMainVirtScreen].xstart & 7;
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_out.w = _out.pitch / _vm->_bytesPerPixel;
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_out.pixels = (byte *)_out.pixels - (_vm->_virtscr[kMainVirtScreen].xstart & 7);
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_numStrips = numStrips;
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if (_vm->_game.version <= 1) {
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_xmove = 0;
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_ymove = 0;
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} else if (_vm->_game.features & GF_OLD_BUNDLE) {
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_xmove = -72;
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_ymove = -100;
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} else {
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_xmove = _ymove = 0;
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}
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for (i = 0; i < 16; i++)
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result |= drawLimb(a, i);
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return result;
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}
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void BaseCostumeRenderer::codec1_ignorePakCols(Codec1 &v1, int num) {
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num *= _height;
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do {
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v1.replen = *_srcptr++;
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v1.repcolor = v1.replen >> v1.shr;
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v1.replen &= v1.mask;
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if (!v1.replen)
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v1.replen = *_srcptr++;
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do {
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if (!--num)
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return;
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} while (--v1.replen);
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} while (1);
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}
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bool ScummEngine::isCostumeInUse(int cost) const {
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int i;
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Actor *a;
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if (_roomResource != 0)
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for (i = 1; i < _numActors; i++) {
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a = derefActor(i);
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if (a->isInCurrentRoom() && a->_costume == cost)
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return true;
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}
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return false;
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}
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} // End of namespace Scumm
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