mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
51933629d1
svn-id: r45616
101 lines
2.3 KiB
C++
101 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef SKY_SOUND_H
|
|
#define SKY_SOUND_H
|
|
|
|
|
|
#include "common/scummsys.h"
|
|
#include "sound/mixer.h"
|
|
|
|
namespace Sky {
|
|
|
|
class Disk;
|
|
|
|
enum {
|
|
SOUND_CH0 = 0,
|
|
SOUND_CH1 = 1,
|
|
SOUND_BG = 2,
|
|
SOUND_VOICE = 3,
|
|
SOUND_SPEECH = 4
|
|
};
|
|
|
|
struct SfxQueue {
|
|
uint8 count, fxNo, chan, vol;
|
|
};
|
|
|
|
#define MAX_QUEUED_FX 4
|
|
|
|
class Sound {
|
|
protected:
|
|
|
|
public:
|
|
|
|
Audio::Mixer *_mixer;
|
|
Audio::SoundHandle _voiceHandle;
|
|
Audio::SoundHandle _effectHandle;
|
|
Audio::SoundHandle _bgSoundHandle;
|
|
Audio::SoundHandle _ingameSound0, _ingameSound1, _ingameSpeech;
|
|
|
|
uint16 _saveSounds[2];
|
|
|
|
protected:
|
|
|
|
void playSound(uint32 id, byte *sound, uint32 size, Audio::SoundHandle *handle);
|
|
|
|
public:
|
|
Sound(Audio::Mixer *mixer, Disk *pDisk, uint8 pVolume);
|
|
~Sound();
|
|
|
|
void loadSection(uint8 pSection);
|
|
void playSound(uint16 sound, uint16 volume, uint8 channel);
|
|
void fnStartFx(uint32 sound, uint8 channel);
|
|
bool startSpeech(uint16 textNum);
|
|
bool speechFinished() { return !_mixer->isSoundHandleActive(_ingameSpeech); }
|
|
void fnPauseFx();
|
|
void fnUnPauseFx();
|
|
void fnStopFx();
|
|
void stopSpeech();
|
|
void checkFxQueue();
|
|
void restoreSfx();
|
|
uint8 _soundsTotal;
|
|
|
|
private:
|
|
Disk *_skyDisk;
|
|
uint16 _sfxBaseOfs;
|
|
uint8 *_soundData;
|
|
uint8 *_sampleRates, *_sfxInfo;
|
|
uint8 _mainSfxVolume;
|
|
|
|
bool _isPaused;
|
|
|
|
static uint16 _speechConvertTable[8];
|
|
static SfxQueue _sfxQueue[MAX_QUEUED_FX];
|
|
};
|
|
|
|
} // End of namespace Sky
|
|
|
|
#endif
|