mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
e9190ba977
svn-id: r26096
401 lines
9.0 KiB
C++
401 lines
9.0 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "parallaction/parallaction.h"
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#include "parallaction/disk.h"
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#include "parallaction/inventory.h"
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#include "parallaction/graphics.h"
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#include "parallaction/zone.h"
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#include "common/savefile.h"
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#include "gui/widget.h"
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#include "gui/ListWidget.h"
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#include "gui/message.h"
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/* Nippon Safes savefiles are called 'game.0' to 'game.9'. The game conventiently allows users to
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* give meanigful name to savegames, and it uses an extra file 'savegame' to keep track of these
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* names.
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*
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* This re-implementation disposes of the extra file to make moving of savefiles easier. Debugging
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* will benefit from this, too. The savegame name is written as the first line of the savefile
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* itself, thus breaking compatibility with the original version. Who cares anyway?
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*/
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namespace Parallaction {
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extern char _gameNames[][20];
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void Parallaction::doLoadGame(uint16 slot) {
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_introSarcData3 = 200;
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_introSarcData2 = 1;
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char filename[PATH_LEN];
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sprintf(filename, "game.%i", slot);
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Common::InSaveFile *f = _saveFileMan->openForLoading(filename);
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if (!f) return;
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char s[30];
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f->readLine(s, 29);
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f->readLine(_vm->_characterName, 15);
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f->readLine(_vm->_location._name, 15);
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strcat(_vm->_location._name, ".");
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f->readLine(s, 15);
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_location._startPosition._x = atoi(s);
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f->readLine(s, 15);
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_location._startPosition._y = atoi(s);
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f->readLine(s, 15);
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_score = atoi(s);
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f->readLine(s, 15);
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_commandFlags = atoi(s);
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f->readLine(s, 15);
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_engineFlags |= kEngineQuit;
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freeZones(_zones._next);
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freeNodeList(_zones._next);
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_zones._next = NULL;
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_engineFlags &= ~kEngineQuit;
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_numLocations = atoi(s);
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uint16 _si;
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for (_si = 0; _si < _numLocations; _si++) {
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f->readLine(s, 20);
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s[strlen(s)] = '\0';
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strcpy(_locationNames[_si], s);
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f->readLine(s, 15);
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_localFlags[_si] = atoi(s);
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}
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_locationNames[_si][0] = '\0';
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for (_si = 0; _si < 30; _si++) {
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f->readLine(s, 15);
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_inventory[_si]._id = atoi(s);
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f->readLine(s, 15);
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_inventory[_si]._index = atoi(s);
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}
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delete f;
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_engineFlags &= ~kEngineTransformedDonna;
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if (!scumm_stricmp(_vm->_characterName, "donnatras")) {
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_engineFlags |= kEngineTransformedDonna;
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strcpy(_vm->_characterName, "donna");
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}
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if (!scumm_stricmp(_vm->_characterName, "minidonnatras")) {
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_engineFlags |= kEngineTransformedDonna;
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strcpy(_vm->_characterName, _minidonnaName);
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}
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if (IS_MINI_CHARACTER(_vm->_characterName)) {
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strcpy(filename, _vm->_characterName+4);
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} else {
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strcpy(filename, _vm->_characterName);
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}
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// strcat(filename, ".tab");
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// freeTable(_objectsNames);
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// initTable(filename, _objectsNames);
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// refreshInventory(_vm->_characterName);
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parseLocation("common");
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strcat(_vm->_location._name, _vm->_characterName);
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_engineFlags |= kEngineChangeLocation;
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return;
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}
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void Parallaction::doSaveGame(uint16 slot, const char* name) {
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char path[PATH_LEN];
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sprintf(path, "game.%i", slot);
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Common::OutSaveFile *f = _saveFileMan->openForSaving(path);
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if (f == 0) {
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char buf[32];
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sprintf(buf, "Can't save game in slot %i\n\n(%s)", slot, path);
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GUI::MessageDialog dialog(buf);
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dialog.runModal();
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return;
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}
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char s[30];
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if (!name || name[0] == '\0') {
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sprintf(s, "default_%i", slot);
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} else {
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strncpy(s, name, 29);
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}
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f->writeString(s);
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f->writeString("\n");
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if (_engineFlags & kEngineTransformedDonna) {
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sprintf(s, "%stras\n", _vm->_characterName);
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} else {
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sprintf(s, "%s\n", _vm->_characterName);
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}
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f->writeString(s);
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sprintf(s, "%s\n", _saveData1);
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f->writeString(s);
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sprintf(s, "%d\n", _yourself._zone.pos._position._x);
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f->writeString(s);
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sprintf(s, "%d\n", _yourself._zone.pos._position._y);
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f->writeString(s);
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sprintf(s, "%d\n", _score);
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f->writeString(s);
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sprintf(s, "%u\n", _commandFlags);
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f->writeString(s);
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sprintf(s, "%d\n", _numLocations);
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f->writeString(s);
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for (uint16 _si = 0; _si < _numLocations; _si++) {
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sprintf(s, "%s\n%u\n", _locationNames[_si], _localFlags[_si]);
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f->writeString(s);
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}
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for (uint16 _si = 0; _si < 30; _si++) {
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sprintf(s, "%u\n%d\n", _inventory[_si]._id, _inventory[_si]._index);
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f->writeString(s);
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}
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delete f;
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refreshInventory(_vm->_characterName);
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return;
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}
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enum {
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kSaveCmd = 'SAVE',
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kLoadCmd = 'LOAD',
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kPlayCmd = 'PLAY',
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kOptionsCmd = 'OPTN',
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kHelpCmd = 'HELP',
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kAboutCmd = 'ABOU',
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kQuitCmd = 'QUIT',
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kChooseCmd = 'CHOS'
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};
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SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel, Parallaction *engine)
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: Dialog("scummsaveload"), _list(0), _chooseButton(0), _gfxWidget(0), _vm(engine) {
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// _drawingHints |= GUI::THEME_HINT_SPECIAL_COLOR;
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new GUI::StaticTextWidget(this, "scummsaveload_title", title);
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// Add choice list
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_list = new GUI::ListWidget(this, "scummsaveload_list");
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_list->setEditable(true);
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_list->setNumberingMode(GUI::kListNumberingOne);
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_container = new GUI::ContainerWidget(this, 0, 0, 10, 10);
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_container->setHints(GUI::THEME_HINT_USE_SHADOW);
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_gfxWidget = new GUI::GraphicsWidget(this, 0, 0, 10, 10);
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_date = new GUI::StaticTextWidget(this, 0, 0, 10, 10, "No date saved", GUI::kTextAlignCenter);
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_time = new GUI::StaticTextWidget(this, 0, 0, 10, 10, "No time saved", GUI::kTextAlignCenter);
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_playtime = new GUI::StaticTextWidget(this, 0, 0, 10, 10, "No playtime saved", GUI::kTextAlignCenter);
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// Buttons
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new GUI::ButtonWidget(this, "scummsaveload_cancel", "Cancel", GUI::kCloseCmd, 0);
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_chooseButton = new GUI::ButtonWidget(this, "scummsaveload_choose", buttonLabel, kChooseCmd, 0);
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_chooseButton->setEnabled(false);
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}
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SaveLoadChooser::~SaveLoadChooser() {
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}
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const Common::String &SaveLoadChooser::getResultString() const {
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return _list->getSelectedString();
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}
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void SaveLoadChooser::setList(const StringList& list) {
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_list->setList(list);
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}
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int SaveLoadChooser::runModal() {
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if (_gfxWidget)
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_gfxWidget->setGfx(0);
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int ret = GUI::Dialog::runModal();
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return ret;
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}
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void SaveLoadChooser::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
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int selItem = _list->getSelected();
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switch (cmd) {
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case GUI::kListItemActivatedCmd:
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case GUI::kListItemDoubleClickedCmd:
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if (selItem >= 0) {
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if (!getResultString().empty()) {
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_list->endEditMode();
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setResult(selItem);
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close();
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}
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}
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break;
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case kChooseCmd:
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_list->endEditMode();
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setResult(selItem);
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close();
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break;
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case GUI::kListSelectionChangedCmd: {
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_list->startEditMode();
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// Disable button if nothing is selected, or (in load mode) if an empty
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// list item is selected. We allow choosing an empty item in save mode
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// because we then just assign a default name.
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_chooseButton->setEnabled(selItem >= 0 && (!getResultString().empty()));
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_chooseButton->draw();
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} break;
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case GUI::kCloseCmd:
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setResult(-1);
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default:
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Dialog::handleCommand(sender, cmd, data);
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}
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}
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void SaveLoadChooser::reflowLayout() {
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_container->setFlags(GUI::WIDGET_INVISIBLE);
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_gfxWidget->setFlags(GUI::WIDGET_INVISIBLE);
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_date->setFlags(GUI::WIDGET_INVISIBLE);
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_time->setFlags(GUI::WIDGET_INVISIBLE);
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_playtime->setFlags(GUI::WIDGET_INVISIBLE);
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Dialog::reflowLayout();
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}
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int Parallaction::buildSaveFileList(Common::StringList& l) {
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char name[16];
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char buf[30];
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int count = 0;
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for (int i = 0; i < 10; i++) {
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sprintf(name, "game.%i", i);
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buf[0] = '\0';
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Common::InSaveFile *f = _saveFileMan->openForLoading(name);
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if (f) {
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f->readLine(buf, 29);
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delete f;
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count++;
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}
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l.push_back(buf);
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}
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return count;
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}
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int Parallaction::selectSaveFile(uint16 arg_0, const char* caption, const char* button) {
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SaveLoadChooser* slc = new SaveLoadChooser(caption, button, _vm);
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Common::StringList l;
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/*int count = */ buildSaveFileList(l);
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slc->setList(l);
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int idx = slc->runModal();
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if (idx >= 0) {
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_saveFileName = slc->getResultString();
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}
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delete slc;
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return idx;
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}
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void Parallaction::loadGame() {
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int _di = selectSaveFile( 0, "Load file", "Load" );
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if (_di == -1) {
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return;
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}
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doLoadGame(_di);
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GUI::TimedMessageDialog dialog("Loading game...", 1500);
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dialog.runModal();
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changeCursor(kCursorArrow);
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return;
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}
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void Parallaction::saveGame() {
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if (!scumm_stricmp(_vm->_location._name, "caveau"))
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return;
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int slot = selectSaveFile( 1, "Save file", "Save" );
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if (slot == -1) {
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return;
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}
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doSaveGame(slot, _saveFileName.c_str());
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GUI::TimedMessageDialog dialog("Saving game...", 1500);
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dialog.runModal();
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return;
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}
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} // namespace Parallaction
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