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https://github.com/libretro/scummvm.git
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ceb2909e0a
Now the sound subsystem of the engine finally is possible to grasp. Also now it is obvious why CoCo3 sounds are not functioning. svn-id: r49757
354 lines
14 KiB
C++
354 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef AGI_SOUND_2GS_H
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#define AGI_SOUND_2GS_H
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#include "common/frac.h"
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#include "sound/audiostream.h"
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namespace Agi {
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#define BUFFER_SIZE 410
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// Apple IIGS MIDI uses 60 ticks per second (Based on tests with Apple IIGS
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// KQ1 and SQ1 under MESS 0.124a). So we make the audio buffer size to be a
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// 1/60th of a second in length. That should be getSampleRate() / 60 samples
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// in length but as getSampleRate() is always 22050 at the moment we just use
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// the hardcoded value of 368 (22050/60 = 367.5 which rounds up to 368).
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// FIXME: Use getSampleRate() / 60 rather than a hardcoded value
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#define IIGS_BUFFER_SIZE 368
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// MIDI command values (Shifted right by 4 so they're in the lower nibble)
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#define MIDI_CMD_NOTE_OFF 0x08
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#define MIDI_CMD_NOTE_ON 0x09
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#define MIDI_CMD_CONTROLLER 0x0B
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#define MIDI_CMD_PROGRAM_CHANGE 0x0C
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#define MIDI_CMD_PITCH_WHEEL 0x0E
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// Whole MIDI byte values (Command and channel info together)
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#define MIDI_BYTE_STOP_SEQUENCE 0xFC
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#define MIDI_BYTE_TIMER_SYNC 0xF8
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struct IIgsEnvelopeSegment {
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uint8 bp;
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uint16 inc; ///< 8b.8b fixed point, very probably little endian
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};
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#define ENVELOPE_SEGMENT_COUNT 8
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struct IIgsEnvelope {
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IIgsEnvelopeSegment seg[ENVELOPE_SEGMENT_COUNT];
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/** Reads an Apple IIGS envelope from then given stream. */
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bool read(Common::SeekableReadStream &stream);
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};
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// 2**(1/12) i.e. the 12th root of 2
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#define SEMITONE 1.059463094359295
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// C6's frequency is A4's (440 Hz) frequency but one full octave and three semitones higher
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// i.e. C6_FREQ = 440 * pow(2.0, 15/12.0)
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#define C6_FREQ 1046.502261202395
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// Size of the SIERRASTANDARD file (i.e. the wave file i.e. the sample data used by the instruments).
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#define SIERRASTANDARD_SIZE 65536
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// Maximum number of instruments in an Apple IIGS instrument set.
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// Chosen empirically based on Apple IIGS AGI game data, increase if needed.
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#define MAX_INSTRUMENTS 28
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struct IIgsWaveInfo {
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uint8 top;
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uint addr;
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uint size;
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// Oscillator channel
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#define OSC_CHANNEL_RIGHT 0
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#define OSC_CHANNEL_LEFT 1
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uint channel;
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// Oscillator mode
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#define OSC_MODE_LOOP 0
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#define OSC_MODE_ONESHOT 1
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#define OSC_MODE_SYNC_AM 2
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#define OSC_MODE_SWAP 3
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uint mode;
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bool halt;
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int16 relPitch; ///< Relative pitch in semitones (Signed 8b.8b fixed point)
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/** Reads an Apple IIGS wave information structure from the given stream. */
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bool read(Common::SeekableReadStream &stream, bool ignoreAddr = false);
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bool finalize(Common::SeekableReadStream &uint8Wave);
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};
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// Number of waves per Apple IIGS sound oscillator
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#define WAVES_PER_OSCILLATOR 2
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/** An Apple IIGS sound oscillator. Consists always of two waves. */
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struct IIgsOscillator {
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IIgsWaveInfo waves[WAVES_PER_OSCILLATOR];
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bool finalize(Common::SeekableReadStream &uint8Wave);
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};
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// Maximum number of oscillators in an Apple IIGS instrument.
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// Chosen empirically based on Apple IIGS AGI game data, increase if needed.
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#define MAX_OSCILLATORS 4
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/** An Apple IIGS sound oscillator list. */
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struct IIgsOscillatorList {
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uint count; ///< Oscillator count
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IIgsOscillator osc[MAX_OSCILLATORS]; ///< The oscillators
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/** Indexing operators for easier access to the oscillators. */
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const IIgsOscillator &operator()(uint index) const { return osc[index]; }
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IIgsOscillator &operator()(uint index) { return osc[index]; }
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/** Reads an Apple IIGS oscillator list from the given stream. */
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bool read(Common::SeekableReadStream &stream, uint oscillatorCount, bool ignoreAddr = false);
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bool finalize(Common::SeekableReadStream &uint8Wave);
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};
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struct IIgsInstrumentHeader {
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IIgsEnvelope env;
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uint8 relseg;
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uint8 bendrange;
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uint8 vibdepth;
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uint8 vibspeed;
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IIgsOscillatorList oscList;
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/**
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* Read an Apple IIGS instrument header from the given stream.
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* @param stream The source stream from which to read the data.
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* @param ignoreAddr Should we ignore wave infos' wave address variable's value?
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* @return True if successful, false otherwise.
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*/
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bool read(Common::SeekableReadStream &stream, bool ignoreAddr = false);
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bool finalize(Common::SeekableReadStream &uint8Wave);
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};
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struct IIgsSampleHeader {
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uint16 type;
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uint8 pitch; ///< Logarithmic, base is 2**(1/12), unknown multiplier (Possibly in range 1040-1080)
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uint8 unknownByte_Ofs3; // 0x7F in Gold Rush's sound resource 60, 0 in all others.
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uint8 volume; ///< Current guess: Logarithmic in 6 dB steps
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uint8 unknownByte_Ofs5; ///< 0 in all tested samples.
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uint16 instrumentSize; ///< Little endian. 44 in all tested samples. A guess.
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uint16 sampleSize; ///< Little endian. Accurate in all tested samples excluding Manhunter I's sound resource 16.
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IIgsInstrumentHeader instrument;
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/**
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* Read an Apple IIGS AGI sample header from the given stream.
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* @param stream The source stream from which to read the data.
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* @return True if successful, false otherwise.
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*/
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bool read(Common::SeekableReadStream &stream);
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bool finalize(Common::SeekableReadStream &uint8Wave);
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};
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struct IIgsChannelInfo {
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const IIgsInstrumentHeader *ins; ///< Instrument info
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const int8 *relocatedSample; ///< Source sample data (8-bit signed format) using relocation
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const int8 *unrelocatedSample; ///< Source sample data (8-bit signed format) without relocation
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frac_t pos; ///< Current sample position
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frac_t posAdd; ///< Current sample position adder (Calculated using note, vibrato etc)
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uint8 origNote; ///< The original note without the added relative pitch
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frac_t note; ///< Note (With the added relative pitch)
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frac_t vol; ///< Current volume (Takes both channel volume and enveloping into account)
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frac_t chanVol; ///< Channel volume
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frac_t startEnvVol; ///< Starting envelope volume
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frac_t envVol; ///< Current envelope volume
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uint envSeg; ///< Current envelope segment
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uint size; ///< Sample size
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bool loop; ///< Should we loop the sample?
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bool end; ///< Has the playing ended?
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void rewind(); ///< Rewinds the sound playing on this channel to its start
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void setChannelVolume(uint8 volume); ///< Sets the channel volume
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void setInstrument(const IIgsInstrumentHeader *instrument, const int8 *sample); ///< Sets the instrument to be used on this channel
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void noteOn(uint8 noteParam, uint8 velocity); ///< Starts playing a note on this channel
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void noteOff(uint8 velocity); ///< Releases the note on this channel
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void stop(); ///< Stops the note playing on this channel instantly
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bool playing(); ///< Is there a note playing on this channel?
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};
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class IIgsMidi : public AgiSound {
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public:
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IIgsMidi(uint8 *data, uint32 len, int resnum, SoundMgr &manager);
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~IIgsMidi() { if (_data != NULL) free(_data); }
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virtual uint16 type() { return _type; }
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virtual const uint8 *getPtr() { return _ptr; }
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virtual void setPtr(const uint8 *ptr) { _ptr = ptr; }
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virtual void rewind() { _ptr = _data + 2; _midiTicks = _soundBufTicks = 0; }
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protected:
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uint8 *_data; ///< Raw sound resource data
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const uint8 *_ptr; ///< Pointer to the current position in the MIDI data
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uint32 _len; ///< Length of the raw sound resource
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uint16 _type; ///< Sound resource type
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public:
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uint _midiTicks; ///< MIDI song position in ticks (1/60ths of a second)
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uint _soundBufTicks; ///< Sound buffer position in ticks (1/60ths of a second)
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};
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class IIgsSample : public AgiSound {
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public:
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IIgsSample(uint8 *data, uint32 len, int resnum, SoundMgr &manager);
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~IIgsSample() { delete[] _sample; }
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virtual uint16 type() { return _header.type; }
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const IIgsSampleHeader &getHeader() const { return _header; }
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const int8 *getSample() const { return _sample; }
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protected:
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IIgsSampleHeader _header; ///< Apple IIGS AGI sample header
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int8 *_sample; ///< Sample data (8-bit signed format)
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};
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/** Apple IIGS MIDI program change to instrument number mapping. */
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struct MidiProgramChangeMapping {
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byte midiProgToInst[44]; ///< Lookup table for the MIDI program number to instrument number mapping
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byte undefinedInst; ///< The undefined instrument number
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// Maps the MIDI program number to an instrument number
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byte map(uint midiProg) const {
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return midiProg < ARRAYSIZE(midiProgToInst) ? midiProgToInst[midiProg] : undefinedInst;
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}
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};
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/** Apple IIGS AGI instrument set information. */
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struct InstrumentSetInfo {
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uint byteCount; ///< Length of the whole instrument set in bytes
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uint instCount; ///< Amount of instrument in the set
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const char *md5; ///< MD5 hex digest of the whole instrument set
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const char *waveFileMd5; ///< MD5 hex digest of the wave file (i.e. the sample data used by the instruments)
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const MidiProgramChangeMapping &progToInst; ///< Program change to instrument number mapping
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};
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/** Apple IIGS AGI executable file information. */
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struct IIgsExeInfo {
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enum AgiGameID gameid; ///< Game ID
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const char *exePrefix; ///< Prefix of the Apple IIGS AGI executable (e.g. "SQ", "PQ", "KQ4" etc)
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uint agiVer; ///< Apple IIGS AGI version number, not strictly needed
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uint exeSize; ///< Size of the Apple IIGS AGI executable file in bytes
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uint instSetStart; ///< Starting offset of the instrument set inside the executable file
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const InstrumentSetInfo &instSet; ///< Information about the used instrument set
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};
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class IIgsMidiChannel {
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public:
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IIgsMidiChannel() : _instrument(0), _sample(0), _volume(0) {}
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uint activeSounds() const; ///< How many active sounds are playing?
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void setInstrument(const IIgsInstrumentHeader *instrument, const int8 *sample);
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void setVolume(uint8 volume);
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void noteOff(uint8 note, uint8 velocity);
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void noteOn(uint8 note, uint8 velocity);
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void stopSounds(); ///< Clears the channel of any sounds
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void removeStoppedSounds(); ///< Removes all stopped sounds from this MIDI channel
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public:
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typedef Common::Array<IIgsChannelInfo>::const_iterator const_iterator;
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typedef Common::Array<IIgsChannelInfo>::iterator iterator;
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Common::Array<IIgsChannelInfo> _gsChannels; ///< Apple IIGS channels playing on this MIDI channel
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protected:
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const IIgsInstrumentHeader *_instrument; ///< Instrument used on this MIDI channel
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const int8 *_sample; ///< Sample data used on this MIDI channel
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uint8 _volume; ///< MIDI controller number 7 (Volume)
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};
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class SoundGen2GS : public SoundGen, public Audio::AudioStream {
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public:
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SoundGen2GS(AgiEngine *vm, Audio::Mixer *pMixer);
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~SoundGen2GS();
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void play(int resnum);
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void stop(void);
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// AudioStream API
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int readBuffer(int16 *buffer, const int numSamples);
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bool isStereo() const {
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return false;
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}
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bool endOfData() const {
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return false;
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}
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int getRate() const {
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// FIXME: Ideally, we should use _sampleRate.
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return 22050;
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}
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private:
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bool _disabledMidi;
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int _playingSound;
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bool _playing;
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int16 *_sndBuffer;
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/**
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* Class for managing Apple IIGS sound channels.
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* TODO: Check what instruments are used by default on the MIDI channels
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* FIXME: Some instrument choices sound wrong
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*/
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private:
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typedef Common::Array<IIgsMidiChannel>::const_iterator const_iterator;
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typedef Common::Array<IIgsMidiChannel>::iterator iterator;
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static const uint kSfxMidiChannel = 0; ///< The MIDI channel used for playing sound effects
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bool loadInstruments();
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const IIgsExeInfo *getIIgsExeInfo(enum AgiGameID gameid) const;
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void setProgramChangeMapping(const MidiProgramChangeMapping *mapping);
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bool loadInstrumentHeaders(const Common::FSNode &exePath, const IIgsExeInfo &exeInfo);
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bool loadWaveFile(const Common::FSNode &wavePath, const IIgsExeInfo &exeInfo);
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// Miscellaneous methods
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void fillAudio(int16 *stream, uint len);
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uint32 mixSound();
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void playSound();
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uint activeSounds() const; ///< How many active sounds are playing?
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void stopSounds(); ///< Stops all sounds
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void removeStoppedSounds(); ///< Removes all stopped sounds from the MIDI channels
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// For playing Apple IIGS AGI samples (Sound effects etc)
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bool playSampleSound(const IIgsSampleHeader &sampleHeader, const int8 *sample);
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void playMidiSound();
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void playSampleSound();
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// MIDI commands
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void midiNoteOff(uint8 channel, uint8 note, uint8 velocity);
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void midiNoteOn(uint8 channel, uint8 note, uint8 velocity);
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void midiController(uint8 channel, uint8 controller, uint8 value);
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void midiProgramChange(uint8 channel, uint8 program);
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void midiPitchWheel(uint8 wheelPos);
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//protected:
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const IIgsInstrumentHeader* getInstrument(uint8 program) const;
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//public:
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Common::Array<IIgsMidiChannel> _midiChannels; ///< Information about each MIDI channel
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//protected:
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Common::Array<int8> _wave; ///< Sample data used by the Apple IIGS MIDI instruments
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const MidiProgramChangeMapping *_midiProgToInst; ///< MIDI program change to instrument number mapping
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Common::Array<IIgsInstrumentHeader> _instruments; ///< Instruments used by the Apple IIGS AGI
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};
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} // End of namespace Agi
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#endif /* AGI_SOUND_2GS_H */
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