scummvm/engines/agi/sound_2gs.h
Eugene Sandulenko ceb2909e0a AGI: Split all sound generators into separate modules.
Now the sound subsystem of the engine finally is possible to grasp.
Also now it is obvious why CoCo3 sounds are not functioning.

svn-id: r49757
2010-06-15 10:36:54 +00:00

354 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef AGI_SOUND_2GS_H
#define AGI_SOUND_2GS_H
#include "common/frac.h"
#include "sound/audiostream.h"
namespace Agi {
#define BUFFER_SIZE 410
// Apple IIGS MIDI uses 60 ticks per second (Based on tests with Apple IIGS
// KQ1 and SQ1 under MESS 0.124a). So we make the audio buffer size to be a
// 1/60th of a second in length. That should be getSampleRate() / 60 samples
// in length but as getSampleRate() is always 22050 at the moment we just use
// the hardcoded value of 368 (22050/60 = 367.5 which rounds up to 368).
// FIXME: Use getSampleRate() / 60 rather than a hardcoded value
#define IIGS_BUFFER_SIZE 368
// MIDI command values (Shifted right by 4 so they're in the lower nibble)
#define MIDI_CMD_NOTE_OFF 0x08
#define MIDI_CMD_NOTE_ON 0x09
#define MIDI_CMD_CONTROLLER 0x0B
#define MIDI_CMD_PROGRAM_CHANGE 0x0C
#define MIDI_CMD_PITCH_WHEEL 0x0E
// Whole MIDI byte values (Command and channel info together)
#define MIDI_BYTE_STOP_SEQUENCE 0xFC
#define MIDI_BYTE_TIMER_SYNC 0xF8
struct IIgsEnvelopeSegment {
uint8 bp;
uint16 inc; ///< 8b.8b fixed point, very probably little endian
};
#define ENVELOPE_SEGMENT_COUNT 8
struct IIgsEnvelope {
IIgsEnvelopeSegment seg[ENVELOPE_SEGMENT_COUNT];
/** Reads an Apple IIGS envelope from then given stream. */
bool read(Common::SeekableReadStream &stream);
};
// 2**(1/12) i.e. the 12th root of 2
#define SEMITONE 1.059463094359295
// C6's frequency is A4's (440 Hz) frequency but one full octave and three semitones higher
// i.e. C6_FREQ = 440 * pow(2.0, 15/12.0)
#define C6_FREQ 1046.502261202395
// Size of the SIERRASTANDARD file (i.e. the wave file i.e. the sample data used by the instruments).
#define SIERRASTANDARD_SIZE 65536
// Maximum number of instruments in an Apple IIGS instrument set.
// Chosen empirically based on Apple IIGS AGI game data, increase if needed.
#define MAX_INSTRUMENTS 28
struct IIgsWaveInfo {
uint8 top;
uint addr;
uint size;
// Oscillator channel
#define OSC_CHANNEL_RIGHT 0
#define OSC_CHANNEL_LEFT 1
uint channel;
// Oscillator mode
#define OSC_MODE_LOOP 0
#define OSC_MODE_ONESHOT 1
#define OSC_MODE_SYNC_AM 2
#define OSC_MODE_SWAP 3
uint mode;
bool halt;
int16 relPitch; ///< Relative pitch in semitones (Signed 8b.8b fixed point)
/** Reads an Apple IIGS wave information structure from the given stream. */
bool read(Common::SeekableReadStream &stream, bool ignoreAddr = false);
bool finalize(Common::SeekableReadStream &uint8Wave);
};
// Number of waves per Apple IIGS sound oscillator
#define WAVES_PER_OSCILLATOR 2
/** An Apple IIGS sound oscillator. Consists always of two waves. */
struct IIgsOscillator {
IIgsWaveInfo waves[WAVES_PER_OSCILLATOR];
bool finalize(Common::SeekableReadStream &uint8Wave);
};
// Maximum number of oscillators in an Apple IIGS instrument.
// Chosen empirically based on Apple IIGS AGI game data, increase if needed.
#define MAX_OSCILLATORS 4
/** An Apple IIGS sound oscillator list. */
struct IIgsOscillatorList {
uint count; ///< Oscillator count
IIgsOscillator osc[MAX_OSCILLATORS]; ///< The oscillators
/** Indexing operators for easier access to the oscillators. */
const IIgsOscillator &operator()(uint index) const { return osc[index]; }
IIgsOscillator &operator()(uint index) { return osc[index]; }
/** Reads an Apple IIGS oscillator list from the given stream. */
bool read(Common::SeekableReadStream &stream, uint oscillatorCount, bool ignoreAddr = false);
bool finalize(Common::SeekableReadStream &uint8Wave);
};
struct IIgsInstrumentHeader {
IIgsEnvelope env;
uint8 relseg;
uint8 bendrange;
uint8 vibdepth;
uint8 vibspeed;
IIgsOscillatorList oscList;
/**
* Read an Apple IIGS instrument header from the given stream.
* @param stream The source stream from which to read the data.
* @param ignoreAddr Should we ignore wave infos' wave address variable's value?
* @return True if successful, false otherwise.
*/
bool read(Common::SeekableReadStream &stream, bool ignoreAddr = false);
bool finalize(Common::SeekableReadStream &uint8Wave);
};
struct IIgsSampleHeader {
uint16 type;
uint8 pitch; ///< Logarithmic, base is 2**(1/12), unknown multiplier (Possibly in range 1040-1080)
uint8 unknownByte_Ofs3; // 0x7F in Gold Rush's sound resource 60, 0 in all others.
uint8 volume; ///< Current guess: Logarithmic in 6 dB steps
uint8 unknownByte_Ofs5; ///< 0 in all tested samples.
uint16 instrumentSize; ///< Little endian. 44 in all tested samples. A guess.
uint16 sampleSize; ///< Little endian. Accurate in all tested samples excluding Manhunter I's sound resource 16.
IIgsInstrumentHeader instrument;
/**
* Read an Apple IIGS AGI sample header from the given stream.
* @param stream The source stream from which to read the data.
* @return True if successful, false otherwise.
*/
bool read(Common::SeekableReadStream &stream);
bool finalize(Common::SeekableReadStream &uint8Wave);
};
struct IIgsChannelInfo {
const IIgsInstrumentHeader *ins; ///< Instrument info
const int8 *relocatedSample; ///< Source sample data (8-bit signed format) using relocation
const int8 *unrelocatedSample; ///< Source sample data (8-bit signed format) without relocation
frac_t pos; ///< Current sample position
frac_t posAdd; ///< Current sample position adder (Calculated using note, vibrato etc)
uint8 origNote; ///< The original note without the added relative pitch
frac_t note; ///< Note (With the added relative pitch)
frac_t vol; ///< Current volume (Takes both channel volume and enveloping into account)
frac_t chanVol; ///< Channel volume
frac_t startEnvVol; ///< Starting envelope volume
frac_t envVol; ///< Current envelope volume
uint envSeg; ///< Current envelope segment
uint size; ///< Sample size
bool loop; ///< Should we loop the sample?
bool end; ///< Has the playing ended?
void rewind(); ///< Rewinds the sound playing on this channel to its start
void setChannelVolume(uint8 volume); ///< Sets the channel volume
void setInstrument(const IIgsInstrumentHeader *instrument, const int8 *sample); ///< Sets the instrument to be used on this channel
void noteOn(uint8 noteParam, uint8 velocity); ///< Starts playing a note on this channel
void noteOff(uint8 velocity); ///< Releases the note on this channel
void stop(); ///< Stops the note playing on this channel instantly
bool playing(); ///< Is there a note playing on this channel?
};
class IIgsMidi : public AgiSound {
public:
IIgsMidi(uint8 *data, uint32 len, int resnum, SoundMgr &manager);
~IIgsMidi() { if (_data != NULL) free(_data); }
virtual uint16 type() { return _type; }
virtual const uint8 *getPtr() { return _ptr; }
virtual void setPtr(const uint8 *ptr) { _ptr = ptr; }
virtual void rewind() { _ptr = _data + 2; _midiTicks = _soundBufTicks = 0; }
protected:
uint8 *_data; ///< Raw sound resource data
const uint8 *_ptr; ///< Pointer to the current position in the MIDI data
uint32 _len; ///< Length of the raw sound resource
uint16 _type; ///< Sound resource type
public:
uint _midiTicks; ///< MIDI song position in ticks (1/60ths of a second)
uint _soundBufTicks; ///< Sound buffer position in ticks (1/60ths of a second)
};
class IIgsSample : public AgiSound {
public:
IIgsSample(uint8 *data, uint32 len, int resnum, SoundMgr &manager);
~IIgsSample() { delete[] _sample; }
virtual uint16 type() { return _header.type; }
const IIgsSampleHeader &getHeader() const { return _header; }
const int8 *getSample() const { return _sample; }
protected:
IIgsSampleHeader _header; ///< Apple IIGS AGI sample header
int8 *_sample; ///< Sample data (8-bit signed format)
};
/** Apple IIGS MIDI program change to instrument number mapping. */
struct MidiProgramChangeMapping {
byte midiProgToInst[44]; ///< Lookup table for the MIDI program number to instrument number mapping
byte undefinedInst; ///< The undefined instrument number
// Maps the MIDI program number to an instrument number
byte map(uint midiProg) const {
return midiProg < ARRAYSIZE(midiProgToInst) ? midiProgToInst[midiProg] : undefinedInst;
}
};
/** Apple IIGS AGI instrument set information. */
struct InstrumentSetInfo {
uint byteCount; ///< Length of the whole instrument set in bytes
uint instCount; ///< Amount of instrument in the set
const char *md5; ///< MD5 hex digest of the whole instrument set
const char *waveFileMd5; ///< MD5 hex digest of the wave file (i.e. the sample data used by the instruments)
const MidiProgramChangeMapping &progToInst; ///< Program change to instrument number mapping
};
/** Apple IIGS AGI executable file information. */
struct IIgsExeInfo {
enum AgiGameID gameid; ///< Game ID
const char *exePrefix; ///< Prefix of the Apple IIGS AGI executable (e.g. "SQ", "PQ", "KQ4" etc)
uint agiVer; ///< Apple IIGS AGI version number, not strictly needed
uint exeSize; ///< Size of the Apple IIGS AGI executable file in bytes
uint instSetStart; ///< Starting offset of the instrument set inside the executable file
const InstrumentSetInfo &instSet; ///< Information about the used instrument set
};
class IIgsMidiChannel {
public:
IIgsMidiChannel() : _instrument(0), _sample(0), _volume(0) {}
uint activeSounds() const; ///< How many active sounds are playing?
void setInstrument(const IIgsInstrumentHeader *instrument, const int8 *sample);
void setVolume(uint8 volume);
void noteOff(uint8 note, uint8 velocity);
void noteOn(uint8 note, uint8 velocity);
void stopSounds(); ///< Clears the channel of any sounds
void removeStoppedSounds(); ///< Removes all stopped sounds from this MIDI channel
public:
typedef Common::Array<IIgsChannelInfo>::const_iterator const_iterator;
typedef Common::Array<IIgsChannelInfo>::iterator iterator;
Common::Array<IIgsChannelInfo> _gsChannels; ///< Apple IIGS channels playing on this MIDI channel
protected:
const IIgsInstrumentHeader *_instrument; ///< Instrument used on this MIDI channel
const int8 *_sample; ///< Sample data used on this MIDI channel
uint8 _volume; ///< MIDI controller number 7 (Volume)
};
class SoundGen2GS : public SoundGen, public Audio::AudioStream {
public:
SoundGen2GS(AgiEngine *vm, Audio::Mixer *pMixer);
~SoundGen2GS();
void play(int resnum);
void stop(void);
// AudioStream API
int readBuffer(int16 *buffer, const int numSamples);
bool isStereo() const {
return false;
}
bool endOfData() const {
return false;
}
int getRate() const {
// FIXME: Ideally, we should use _sampleRate.
return 22050;
}
private:
bool _disabledMidi;
int _playingSound;
bool _playing;
int16 *_sndBuffer;
/**
* Class for managing Apple IIGS sound channels.
* TODO: Check what instruments are used by default on the MIDI channels
* FIXME: Some instrument choices sound wrong
*/
private:
typedef Common::Array<IIgsMidiChannel>::const_iterator const_iterator;
typedef Common::Array<IIgsMidiChannel>::iterator iterator;
static const uint kSfxMidiChannel = 0; ///< The MIDI channel used for playing sound effects
bool loadInstruments();
const IIgsExeInfo *getIIgsExeInfo(enum AgiGameID gameid) const;
void setProgramChangeMapping(const MidiProgramChangeMapping *mapping);
bool loadInstrumentHeaders(const Common::FSNode &exePath, const IIgsExeInfo &exeInfo);
bool loadWaveFile(const Common::FSNode &wavePath, const IIgsExeInfo &exeInfo);
// Miscellaneous methods
void fillAudio(int16 *stream, uint len);
uint32 mixSound();
void playSound();
uint activeSounds() const; ///< How many active sounds are playing?
void stopSounds(); ///< Stops all sounds
void removeStoppedSounds(); ///< Removes all stopped sounds from the MIDI channels
// For playing Apple IIGS AGI samples (Sound effects etc)
bool playSampleSound(const IIgsSampleHeader &sampleHeader, const int8 *sample);
void playMidiSound();
void playSampleSound();
// MIDI commands
void midiNoteOff(uint8 channel, uint8 note, uint8 velocity);
void midiNoteOn(uint8 channel, uint8 note, uint8 velocity);
void midiController(uint8 channel, uint8 controller, uint8 value);
void midiProgramChange(uint8 channel, uint8 program);
void midiPitchWheel(uint8 wheelPos);
//protected:
const IIgsInstrumentHeader* getInstrument(uint8 program) const;
//public:
Common::Array<IIgsMidiChannel> _midiChannels; ///< Information about each MIDI channel
//protected:
Common::Array<int8> _wave; ///< Sample data used by the Apple IIGS MIDI instruments
const MidiProgramChangeMapping *_midiProgToInst; ///< MIDI program change to instrument number mapping
Common::Array<IIgsInstrumentHeader> _instruments; ///< Instruments used by the Apple IIGS AGI
};
} // End of namespace Agi
#endif /* AGI_SOUND_2GS_H */