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agi.cpp
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AGI: Removed the deprecated (and confusing) getGameId() function inside the AgiEngine class, and fixed a related bug, too
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2010-07-02 23:12:17 +00:00 |
agi.h
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AGI: Removed the deprecated (and confusing) getGameId() function inside the AgiEngine class, and fixed a related bug, too
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2010-07-02 23:12:17 +00:00 |
checks.cpp
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Cleanup
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2009-06-06 17:45:52 +00:00 |
console.cpp
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AGI: add optional parameter to 'room' debug console command.
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2010-06-15 10:27:04 +00:00 |
console.h
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Reduce header dependencies for AGI engine.
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2010-01-03 20:15:44 +00:00 |
cycle.cpp
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Don't go into "menu input mode" unless the game currently allows the menus to
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2010-06-20 09:51:11 +00:00 |
detection_tables.h
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AGI: Get rid of GID_SQ0
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2010-06-19 11:08:41 +00:00 |
detection.cpp
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AdvancedDetector: Add new parameter directoryGlobs.
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2010-06-15 10:59:23 +00:00 |
font.h
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Reduce header dependencies for AGI engine.
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2010-01-03 20:15:44 +00:00 |
global.cpp
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Whitespace fixes and C++ comments
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2009-06-06 17:39:13 +00:00 |
graphics.cpp
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Fixed bug #2924968, "AGI: Can't click "cancel" in Save/Restore Game Menu". This
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2010-01-05 18:52:39 +00:00 |
graphics.h
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Reduce header dependencies for AGI engine.
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2010-01-03 20:15:44 +00:00 |
id.cpp
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Reduce header dependencies for AGI engine.
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2010-01-03 20:15:44 +00:00 |
inv.cpp
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Reduce header dependencies for AGI engine.
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2010-01-03 20:15:44 +00:00 |
keyboard.cpp
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Fix spelling, cleanup
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2010-06-15 12:33:20 +00:00 |
keyboard.h
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AGI: Make scancodeTable const
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2009-10-20 11:13:42 +00:00 |
loader_v2.cpp
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AGI: Implement FR #1913900.
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2010-06-15 10:34:45 +00:00 |
loader_v3.cpp
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AGI: Fixed bug #3017905 - "AGI: GR - Crash on start". A free() was done on an already freed reference
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2010-07-02 22:55:56 +00:00 |
logic.cpp
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Whitespace fixes and C++ comments
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2009-06-06 17:39:13 +00:00 |
logic.h
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Reduce header dependencies for AGI engine.
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2010-01-03 20:15:44 +00:00 |
lzw.cpp
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Reduce header dependencies for AGI engine.
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2010-01-03 20:15:44 +00:00 |
lzw.h
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menu.cpp
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Reduce header dependencies for AGI engine.
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2010-01-03 20:15:44 +00:00 |
menu.h
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Reduce header dependencies for AGI engine.
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2010-01-03 20:15:44 +00:00 |
module.mk
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AGI: Split all sound generators into separate modules.
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2010-06-15 10:36:54 +00:00 |
motion.cpp
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COMMON: Move Common::RandomSource to common/random.*
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2010-03-18 15:07:11 +00:00 |
objects.cpp
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Reduce header dependencies for AGI engine.
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2010-01-03 20:15:44 +00:00 |
op_cmd.cpp
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AGI: Turn timerHack and curLogic into AgiEngine members; get rid of some #defines
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2010-06-21 21:33:22 +00:00 |
op_dbg.cpp
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AGI: Remove some global vars
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2009-10-19 22:51:37 +00:00 |
op_test.cpp
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AGI: Turn some more AGI static functions into AgiEngine methods
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2010-06-21 21:34:06 +00:00 |
opcodes.h
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Reduce header dependencies for AGI engine.
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2010-01-03 20:15:44 +00:00 |
picture.cpp
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AGI: Fix bug #2825278.
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2010-06-15 10:31:39 +00:00 |
picture.h
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Reduce header dependencies for AGI engine.
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2010-01-03 20:15:44 +00:00 |
preagi_common.cpp
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Reduce header dependencies for AGI engine.
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2010-01-03 20:15:44 +00:00 |
preagi_common.h
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preagi_mickey.cpp
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Reduce header dependencies for AGI engine.
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2010-01-03 20:15:44 +00:00 |
preagi_mickey.h
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Reduce header dependencies for AGI engine.
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2010-01-03 20:15:44 +00:00 |
preagi_troll.cpp
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Silenced some harmless cppcheck warnings about unreachable code after a return.
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2010-03-10 06:39:23 +00:00 |
preagi_troll.h
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Reduce header dependencies for AGI engine.
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2010-01-03 20:15:44 +00:00 |
preagi_winnie.cpp
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Reduce header dependencies for AGI engine.
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2010-01-03 20:15:44 +00:00 |
preagi_winnie.h
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Reduce header dependencies for AGI engine.
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2010-01-03 20:15:44 +00:00 |
preagi.cpp
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Patch #1956501: "GUI/LAUNCHER: Midi device selection"
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2010-06-21 21:36:36 +00:00 |
preagi.h
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COMMON: Move Common::RandomSource to common/random.*
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2010-03-18 15:07:11 +00:00 |
predictive.cpp
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COMMON: Move typedef StringList from str.h to new header str-array.h
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2010-03-18 15:09:24 +00:00 |
saveload.cpp
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AGI: Change some #defines to enums
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2010-06-18 22:07:32 +00:00 |
sound_2gs.cpp
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AGI: rearranged class methods a bit and cleanup.
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2010-06-15 10:38:39 +00:00 |
sound_2gs.h
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AGI: Split all sound generators into separate modules.
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2010-06-15 10:36:54 +00:00 |
sound_coco3.cpp
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AGI: Split all sound generators into separate modules.
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2010-06-15 10:36:54 +00:00 |
sound_coco3.h
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Remove unnecessary svn:executable properties
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2010-06-15 17:14:38 +00:00 |
sound_midi.cpp
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Patch #1956501: "GUI/LAUNCHER: Midi device selection"
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2010-06-21 21:36:36 +00:00 |
sound_midi.h
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Remove unnecessary svn:executable properties
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2010-06-15 17:14:38 +00:00 |
sound_pcjr.cpp
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Remove unnecessary svn:executable properties
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2010-06-15 17:14:38 +00:00 |
sound_pcjr.h
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Remove unnecessary svn:executable properties
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2010-06-15 17:14:38 +00:00 |
sound_sarien.cpp
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AGI: Split all sound generators into separate modules.
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2010-06-15 10:36:54 +00:00 |
sound_sarien.h
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Remove unnecessary svn:executable properties
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2010-06-15 17:14:38 +00:00 |
sound.cpp
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AGI: Made proper Tandy emulator default for PC games.
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2010-06-15 10:45:14 +00:00 |
sound.h
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AGI: Split all sound generators into separate modules.
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2010-06-15 10:36:54 +00:00 |
sprite.cpp
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AGI: Specify bug reference for workaround
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2010-06-15 12:34:12 +00:00 |
sprite.h
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AGI: Implemented immediate update for most of gfx to match original.
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2010-06-15 10:32:25 +00:00 |
text.cpp
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Added the same quit/restart test to print() as we have in so many other places.
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2010-06-15 18:17:51 +00:00 |
view.cpp
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AGI: Removed the deprecated (and confusing) getGameId() function inside the AgiEngine class, and fixed a related bug, too
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2010-07-02 23:12:17 +00:00 |
view.h
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AGI: Fix bug #1945716.
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2010-06-15 10:31:18 +00:00 |
wagparser.cpp
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Silenced some cppcheck warnings.
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2010-01-21 23:05:33 +00:00 |
wagparser.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
words.cpp
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Reduce header dependencies for AGI engine.
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2010-01-03 20:15:44 +00:00 |