scummvm/engines/sludge/objtypes.cpp
2021-05-07 01:29:53 +02:00

145 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sludge/fileset.h"
#include "sludge/moreio.h"
#include "sludge/newfatal.h"
#include "sludge/objtypes.h"
#include "sludge/sludge.h"
#include "sludge/version.h"
namespace Sludge {
ObjectManager::~ObjectManager() {
kill();
}
bool ObjectManager::init() {
_allObjectTypes.clear();
return true;
}
void ObjectManager::kill() {
ObjectTypeList::iterator it;
for (it = _allObjectTypes.begin(); it != _allObjectTypes.end(); ++it) {
delete [](*it)->allCombis;
delete (*it);
(*it) = nullptr;
}
_allObjectTypes.clear();
}
ObjectType *ObjectManager::findObjectType(int i) {
ObjectTypeList::iterator it;
for (it = _allObjectTypes.begin(); it != _allObjectTypes.end(); ++it) {
if ((*it)->objectNum == i) {
return (*it);
}
}
return loadObjectType(i);
}
ObjectType *ObjectManager::loadObjectType(int i) {
int a, nameNum;
ObjectType *newType = new ObjectType;
ResourceManager *rm = _vm->_resMan;
if (checkNew(newType)) {
if (rm->openObjectSlice(i)) {
Common::SeekableReadStream *readStream = rm->getData();
nameNum = readStream->readUint16BE();
newType->r = (byte)readStream->readByte();
newType->g = (byte)readStream->readByte();
newType->b = (byte)readStream->readByte();
newType->speechGap = readStream->readByte();
newType->walkSpeed = readStream->readByte();
newType->wrapSpeech = readStream->readUint32LE();
newType->spinSpeed = readStream->readUint16BE();
if (gameVersion >= VERSION(1, 6)) {
// aaLoad
readStream->readByte();
readStream->readFloatLE();
readStream->readFloatLE();
}
if (gameVersion >= VERSION(1, 4)) {
newType->flags = readStream->readUint16BE();
} else {
newType->flags = 0;
}
newType->numCom = readStream->readUint16BE();
newType->allCombis = (newType->numCom) ? new Combination[newType->numCom] : nullptr;
for (a = 0; a < newType->numCom; a++) {
newType->allCombis[a].withObj = readStream->readUint16BE();
newType->allCombis[a].funcNum = readStream->readUint16BE();
}
rm->finishAccess();
newType->screenName = rm->getNumberedString(nameNum);
newType->objectNum = i;
_allObjectTypes.push_back(newType);
return newType;
}
}
return nullptr;
}
ObjectType *ObjectManager::loadObjectRef(Common::SeekableReadStream *stream) {
ObjectType *r = loadObjectType(stream->readUint16BE());
r->screenName.clear();
r->screenName = readString(stream);
return r;
}
void ObjectManager::saveObjectRef(ObjectType *r, Common::WriteStream *stream) {
stream->writeUint16BE(r->objectNum);
writeString(r->screenName, stream);
}
int ObjectManager::getCombinationFunction(int withThis, int thisObject) {
int i, num = 0;
ObjectType *obj = findObjectType(thisObject);
for (i = 0; i < obj->numCom; i++) {
if (obj->allCombis[i].withObj == withThis) {
num = obj->allCombis[i].funcNum;
break;
}
}
return num;
}
void ObjectManager::removeObjectType(ObjectType *oT) {
_allObjectTypes.remove(oT);
delete []oT->allCombis;
delete oT;
oT = nullptr;
}
} // End of namespace Sludge