mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
145 lines
3.9 KiB
C++
145 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sludge/fileset.h"
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#include "sludge/moreio.h"
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#include "sludge/newfatal.h"
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#include "sludge/objtypes.h"
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#include "sludge/sludge.h"
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#include "sludge/version.h"
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namespace Sludge {
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ObjectManager::~ObjectManager() {
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kill();
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}
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bool ObjectManager::init() {
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_allObjectTypes.clear();
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return true;
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}
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void ObjectManager::kill() {
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ObjectTypeList::iterator it;
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for (it = _allObjectTypes.begin(); it != _allObjectTypes.end(); ++it) {
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delete [](*it)->allCombis;
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delete (*it);
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(*it) = nullptr;
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}
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_allObjectTypes.clear();
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}
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ObjectType *ObjectManager::findObjectType(int i) {
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ObjectTypeList::iterator it;
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for (it = _allObjectTypes.begin(); it != _allObjectTypes.end(); ++it) {
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if ((*it)->objectNum == i) {
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return (*it);
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}
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}
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return loadObjectType(i);
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}
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ObjectType *ObjectManager::loadObjectType(int i) {
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int a, nameNum;
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ObjectType *newType = new ObjectType;
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ResourceManager *rm = _vm->_resMan;
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if (checkNew(newType)) {
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if (rm->openObjectSlice(i)) {
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Common::SeekableReadStream *readStream = rm->getData();
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nameNum = readStream->readUint16BE();
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newType->r = (byte)readStream->readByte();
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newType->g = (byte)readStream->readByte();
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newType->b = (byte)readStream->readByte();
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newType->speechGap = readStream->readByte();
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newType->walkSpeed = readStream->readByte();
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newType->wrapSpeech = readStream->readUint32LE();
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newType->spinSpeed = readStream->readUint16BE();
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if (gameVersion >= VERSION(1, 6)) {
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// aaLoad
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readStream->readByte();
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readStream->readFloatLE();
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readStream->readFloatLE();
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}
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if (gameVersion >= VERSION(1, 4)) {
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newType->flags = readStream->readUint16BE();
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} else {
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newType->flags = 0;
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}
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newType->numCom = readStream->readUint16BE();
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newType->allCombis = (newType->numCom) ? new Combination[newType->numCom] : nullptr;
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for (a = 0; a < newType->numCom; a++) {
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newType->allCombis[a].withObj = readStream->readUint16BE();
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newType->allCombis[a].funcNum = readStream->readUint16BE();
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}
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rm->finishAccess();
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newType->screenName = rm->getNumberedString(nameNum);
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newType->objectNum = i;
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_allObjectTypes.push_back(newType);
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return newType;
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}
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}
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return nullptr;
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}
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ObjectType *ObjectManager::loadObjectRef(Common::SeekableReadStream *stream) {
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ObjectType *r = loadObjectType(stream->readUint16BE());
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r->screenName.clear();
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r->screenName = readString(stream);
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return r;
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}
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void ObjectManager::saveObjectRef(ObjectType *r, Common::WriteStream *stream) {
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stream->writeUint16BE(r->objectNum);
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writeString(r->screenName, stream);
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}
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int ObjectManager::getCombinationFunction(int withThis, int thisObject) {
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int i, num = 0;
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ObjectType *obj = findObjectType(thisObject);
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for (i = 0; i < obj->numCom; i++) {
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if (obj->allCombis[i].withObj == withThis) {
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num = obj->allCombis[i].funcNum;
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break;
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}
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}
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return num;
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}
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void ObjectManager::removeObjectType(ObjectType *oT) {
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_allObjectTypes.remove(oT);
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delete []oT->allCombis;
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delete oT;
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oT = nullptr;
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}
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} // End of namespace Sludge
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