scummvm/engines/sword2
Eugene Sandulenko 33abb6118f ALL: Change main engine header guard defines to <directory>_<engine>_H
Recently we started to use this as new semantics, although in the past
we used simly <engine>_H. Now these guard defines are consistent with
rest of the files which are used in the engines.
2016-05-17 18:21:30 +02:00
..
animation.cpp
animation.h
anims.cpp
configure.engine CONFIGURE: Introduced new engine dependency: highres 2016-03-05 14:25:56 +01:00
console.cpp
console.h
controls.cpp
controls.h
debug.cpp
debug.h
defs.h
events.cpp
function.cpp
header.cpp
header.h
icons.cpp
interpreter.cpp
interpreter.h
layers.cpp
logic.cpp
logic.h
maketext.cpp
maketext.h
memory.cpp
memory.h
menu.cpp
module.mk
mouse.cpp
mouse.h
music.cpp JANITORIAL: Reduce audio header dependencies 2016-04-14 16:10:21 +03:00
object.h
palette.cpp
POTFILES
protocol.cpp
render.cpp
resman.cpp
resman.h
router.cpp JANITORIAL: Typos detected with lintian & grep 2016-02-15 18:27:02 +01:00
router.h
saveload.cpp
saveload.h
screen.cpp SWORD2: Fix potential buffer overrun 2016-05-09 14:31:29 +02:00
screen.h
scroll.cpp
sound.cpp
sound.h
speech.cpp
sprite.cpp
startup.cpp
sword2.cpp SWORD2: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
sword2.h ALL: Change main engine header guard defines to <directory>_<engine>_H 2016-05-17 18:21:30 +02:00
sync.cpp
walker.cpp