mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
790 lines
20 KiB
C++
790 lines
20 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "dreamweb/dreamweb.h"
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namespace DreamGen {
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static void (DreamGenContext::*reelCallbacks[57])() = {
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NULL, NULL,
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NULL, NULL,
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NULL, NULL,
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NULL, NULL,
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&DreamGenContext::receptionist, NULL,
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NULL, NULL,
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NULL, NULL,
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NULL, NULL,
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&DreamGenContext::heavy, NULL,
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NULL, NULL,
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&DreamGenContext::bartender, NULL,
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NULL, NULL,
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NULL, NULL,
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NULL, NULL,
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NULL, &DreamGenContext::poolGuard,
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NULL, &DreamGenContext::businessMan,
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NULL, NULL,
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&DreamGenContext::mugger, &DreamGenContext::helicopter,
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NULL, NULL,
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NULL, NULL,
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NULL, NULL,
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NULL, NULL,
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NULL, NULL,
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NULL, &DreamGenContext::endGameSeq,
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NULL, NULL,
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NULL, NULL,
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NULL, NULL,
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NULL, NULL,
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NULL
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};
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static void (DreamGenContext::*reelCallbacksCPP[57])(ReelRoutine &) = {
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&DreamGenContext::gamer, &DreamGenContext::sparkyDrip,
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&DreamGenContext::eden, &DreamGenContext::edenInBath,
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&DreamGenContext::sparky, &DreamGenContext::smokeBloke,
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&DreamGenContext::manAsleep, &DreamGenContext::drunk,
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/*&DreamGenContext::receptionist*/NULL, &DreamGenContext::genericPerson /*maleFan*/,
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&DreamGenContext::genericPerson /*femaleFan*/, &DreamGenContext::louis,
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&DreamGenContext::louisChair, &DreamGenContext::soldier1,
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&DreamGenContext::bossMan, &DreamGenContext::interviewer,
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/*&DreamGenContext::heavy*/NULL, &DreamGenContext::manAsleep /*manAsleep2*/,
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&DreamGenContext::genericPerson /*manSatStill*/, &DreamGenContext::drinker,
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/*&DreamGenContext::bartender*/NULL, &DreamGenContext::genericPerson /*otherSmoker*/,
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&DreamGenContext::genericPerson /*tattooMan*/, &DreamGenContext::attendant,
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&DreamGenContext::keeper, &DreamGenContext::candles1,
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&DreamGenContext::smallCandle, &DreamGenContext::security,
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&DreamGenContext::copper, /*&DreamGenContext::poolGuard*/NULL,
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&DreamGenContext::rockstar, /*&DreamGenContext::businessMan*/NULL,
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&DreamGenContext::train, &DreamGenContext::genericPerson /*aide*/,
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/*&DreamGenContext::mugger*/NULL, /*&DreamGenContext::helicopter*/NULL,
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&DreamGenContext::introMagic1, &DreamGenContext::introMusic,
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&DreamGenContext::introMagic2, &DreamGenContext::candles2,
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&DreamGenContext::gates, &DreamGenContext::introMagic3,
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&DreamGenContext::introMonks1, &DreamGenContext::candles,
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&DreamGenContext::introMonks2, &DreamGenContext::handClap,
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&DreamGenContext::monkAndRyan, /*&DreamGenContext::endGameSeq*/NULL,
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&DreamGenContext::priest, &DreamGenContext::madman,
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&DreamGenContext::madmansTelly, &DreamGenContext::alleyBarkSound,
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&DreamGenContext::foghornSound, &DreamGenContext::carParkDrip,
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&DreamGenContext::carParkDrip, &DreamGenContext::carParkDrip,
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&DreamGenContext::carParkDrip
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};
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void DreamGenContext::updatePeople() {
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data.word(kListpos) = kPeoplelist;
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memset(getSegment(data.word(kBuffers)).ptr(kPeoplelist, 12 * sizeof(People)), 0xff, 12 * sizeof(People));
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++data.word(kMaintimer);
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// The original callbacks are called with es:bx pointing to their reelRoutine entry.
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// The new callbacks take a mutable ReelRoutine parameter.
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es = data;
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ReelRoutine *r = (ReelRoutine *)data.ptr(kReelroutines, 0);
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for (int i = 0; r[i].reallocation != 255; ++i) {
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bx = kReelroutines + 8*i;
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if (r[i].reallocation == data.byte(kReallocation) &&
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r[i].mapX == data.byte(kMapx) &&
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r[i].mapY == data.byte(kMapy)) {
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if (reelCallbacks[i]) {
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assert(!reelCallbacksCPP[i]);
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(this->*(reelCallbacks[i]))();
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} else {
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assert(reelCallbacksCPP[i]);
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(this->*(reelCallbacksCPP[i]))(r[i]);
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}
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}
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}
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}
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void DreamGenContext::madmanText() {
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if (isCD()) {
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if (data.byte(kSpeechcount) >= 63)
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return;
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if (data.byte(kCh1playing) != 255)
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return;
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al = data.byte(kSpeechcount);
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++data.byte(kSpeechcount);
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} else {
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if (data.byte(kCombatcount) >= 61)
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return;
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al = data.byte(kCombatcount);
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_and(al, 3);
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if (!flags.z())
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return;
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al = data.byte(kCombatcount) / 4;
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}
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setupTimedTemp(47 + al, 82, 72, 80, 90, 1);
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}
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void DreamGenContext::madman(ReelRoutine &routine) {
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data.word(kWatchingtime) = 2;
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if (checkSpeed(routine)) {
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uint16 newReelPointer = routine.reelPointer();
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if (newReelPointer >= 364) {
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data.byte(kMandead) = 2;
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showGameReel(&routine);
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return;
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}
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if (newReelPointer == 10) {
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loadTempText("DREAMWEB.T82");
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data.byte(kCombatcount) = (uint8)-1;
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data.byte(kSpeechcount) = 0;
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}
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++newReelPointer;
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if (newReelPointer == 294) {
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if (data.byte(kWongame) != 1) {
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data.byte(kWongame) = 1;
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getRidOfTempText();
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}
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return;
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}
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if (newReelPointer == 66) {
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++data.byte(kCombatcount);
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madmanText();
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newReelPointer = 53;
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if (data.byte(kCombatcount) >= (isCD() ? 64 : 62)) {
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if (data.byte(kCombatcount) == (isCD() ? 70 : 68))
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newReelPointer = 310;
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else {
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if (data.byte(kLastweapon) == 8) {
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data.byte(kCombatcount) = isCD() ? 72 : 70;
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data.byte(kLastweapon) = (uint8)-1;
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data.byte(kMadmanflag) = 1;
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newReelPointer = 67;
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}
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}
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}
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}
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routine.setReelPointer(newReelPointer);
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}
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showGameReel(&routine);
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routine.mapX = data.byte(kMapx);
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madMode();
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}
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void DreamGenContext::madMode() {
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data.word(kWatchingtime) = 2;
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data.byte(kPointermode) = 0;
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if (data.byte(kCombatcount) < (isCD() ? 65 : 63))
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return;
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if (data.byte(kCombatcount) >= (isCD() ? 70 : 68))
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return;
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data.byte(kPointermode) = 2;
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}
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void DreamGenContext::addToPeopleList() {
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addToPeopleList((ReelRoutine *)es.ptr(bx, sizeof(ReelRoutine)));
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}
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void DreamGenContext::addToPeopleList(ReelRoutine *routine) {
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uint16 routinePointer = (const uint8 *)routine - data.ptr(0, 0);
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People *people = (People *)getSegment(data.word(kBuffers)).ptr(data.word(kListpos), sizeof(People));
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people->setReelPointer(routine->reelPointer());
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people->setRoutinePointer(routinePointer);
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people->b4 = routine->b7;
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data.word(kListpos) += sizeof(People);
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}
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void DreamGenContext::checkSpeed() {
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ReelRoutine *routine = (ReelRoutine *)es.ptr(bx, sizeof(ReelRoutine));
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flags._z = checkSpeed(*routine);
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}
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bool DreamGenContext::checkSpeed(ReelRoutine &routine) {
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if (data.byte(kLastweapon) != (uint8)-1)
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return true;
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++routine.counter;
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if (routine.counter != routine.period)
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return false;
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routine.counter = 0;
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return true;
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}
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void DreamGenContext::sparkyDrip(ReelRoutine &routine) {
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if (checkSpeed(routine))
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playChannel0(14, 0);
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}
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void DreamGenContext::genericPerson(ReelRoutine &routine) {
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showGameReel(&routine);
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addToPeopleList(&routine);
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}
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void DreamGenContext::gamer(ReelRoutine &routine) {
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if (checkSpeed(routine)) {
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uint8 v;
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do {
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v = 20 + engine->randomNumber() % 5;
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} while (v == routine.reelPointer());
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routine.setReelPointer(v);
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}
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showGameReel(&routine);
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addToPeopleList(&routine);
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}
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void DreamGenContext::eden(ReelRoutine &routine) {
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if (data.byte(kGeneraldead))
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return;
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showGameReel(&routine);
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addToPeopleList(&routine);
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}
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void DreamGenContext::sparky(ReelRoutine &routine) {
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if (data.word(kCard1money))
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routine.b7 = 3;
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if (checkSpeed(routine)) {
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if (routine.reelPointer() != 34) {
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if (engine->randomNumber() < 30)
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routine.incReelPointer();
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else
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routine.setReelPointer(27);
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} else {
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if (routine.reelPointer() != 48)
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routine.incReelPointer();
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else
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routine.setReelPointer(27);
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}
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}
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showGameReel(&routine);
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addToPeopleList(&routine);
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if (routine.b7 & 128)
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data.byte(kTalkedtosparky) = 1;
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}
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void DreamGenContext::rockstar(ReelRoutine &routine) {
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if ((routine.reelPointer() == 303) || (routine.reelPointer() == 118)) {
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data.byte(kNewlocation) = 45;
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showGameReel(&routine);
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return;
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}
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if (checkSpeed(routine)) {
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uint16 nextReelPointer = routine.reelPointer() + 1;
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if (nextReelPointer == 118) {
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data.byte(kMandead) = 2;
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} else if (nextReelPointer == 79) {
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--nextReelPointer;
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if (data.byte(kLastweapon) != 1) {
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++data.byte(kCombatcount);
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if (data.byte(kCombatcount) == 40) {
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data.byte(kCombatcount) = 0;
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nextReelPointer = 79;
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}
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} else {
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data.byte(kLastweapon) = (uint8)-1;
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nextReelPointer = 123;
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}
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}
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routine.setReelPointer(nextReelPointer);
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}
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showGameReel(&routine);
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if (routine.reelPointer() == 78) {
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addToPeopleList(&routine);
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data.byte(kPointermode) = 2;
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data.word(kWatchingtime) = 0;
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} else {
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data.word(kWatchingtime) = 2;
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data.byte(kPointermode) = 0;
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routine.mapY = data.byte(kMapy);
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}
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}
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void DreamGenContext::madmansTelly(ReelRoutine &routine) {
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uint16 nextReelPointer = routine.reelPointer() + 1;
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if (nextReelPointer == 307)
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nextReelPointer = 300;
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routine.setReelPointer(nextReelPointer);
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showGameReel(&routine);
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}
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void DreamGenContext::smokeBloke(ReelRoutine &routine) {
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if (data.byte(kRockstardead) == 0) {
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if (routine.b7 & 128)
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setLocation(5);
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}
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if (checkSpeed(routine)) {
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if (routine.reelPointer() == 100) {
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if (engine->randomNumber() < 30)
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routine.incReelPointer();
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else
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routine.setReelPointer(96);
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} else if (routine.reelPointer() == 117)
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routine.setReelPointer(96);
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else
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routine.incReelPointer();
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}
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showGameReel(&routine);
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addToPeopleList(&routine);
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}
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void DreamGenContext::manAsleep(ReelRoutine &routine) {
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routine.b7 &= 127;
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showGameReel(&routine);
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addToPeopleList(&routine);
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}
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void DreamGenContext::attendant(ReelRoutine &routine) {
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showGameReel(&routine);
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addToPeopleList(&routine);
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if (routine.b7 & 128)
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data.byte(kTalkedtoattendant) = 1;
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}
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void DreamGenContext::keeper(ReelRoutine &routine) {
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if (data.byte(kKeeperflag) != 0) {
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// Not waiting
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addToPeopleList(&routine);
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showGameReel(&routine);
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return;
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}
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if (data.word(kReeltowatch) < 190)
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return; // waiting
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data.byte(kKeeperflag)++;
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if ((routine.b7 & 127) != data.byte(kDreamnumber))
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routine.b7 = data.byte(kDreamnumber);
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}
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void DreamGenContext::drunk(ReelRoutine &routine) {
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if (data.byte(kGeneraldead))
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return;
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routine.b7 &= 127;
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showGameReel(&routine);
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addToPeopleList(&routine);
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}
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void DreamGenContext::interviewer(ReelRoutine &routine) {
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if (data.word(kReeltowatch) == 68)
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routine.incReelPointer();
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if (routine.reelPointer() != 250 && routine.reelPointer() != 259 && checkSpeed(routine))
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routine.incReelPointer();
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showGameReel(&routine);
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}
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void DreamGenContext::drinker(ReelRoutine &routine) {
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if (checkSpeed(routine)) {
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routine.incReelPointer();
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if ( routine.reelPointer() == 115 ||
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(routine.reelPointer() == 106 && engine->randomNumber() >= 3))
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routine.setReelPointer(105);
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}
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showGameReel(&routine);
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addToPeopleList(&routine);
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}
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void DreamGenContext::alleyBarkSound(ReelRoutine &routine) {
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uint16 prevReelPointer = routine.reelPointer() - 1;
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if (prevReelPointer == 0) {
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playChannel1(14);
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routine.setReelPointer(1000);
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} else {
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routine.setReelPointer(prevReelPointer);
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}
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}
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void DreamGenContext::introMagic1(ReelRoutine &routine) {
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if (checkSpeed(routine)) {
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uint16 nextReelPointer = routine.reelPointer() + 1;
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if (nextReelPointer == 145)
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nextReelPointer = 121;
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routine.setReelPointer(nextReelPointer);
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if (nextReelPointer == 121) {
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++data.byte(kIntrocount);
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push(es);
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push(bx);
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intro1Text();
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bx = pop();
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es = pop();
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if (data.byte(kIntrocount) == 8) {
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data.byte(kMapy) += 10;
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data.byte(kNowinnewroom) = 1;
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}
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}
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}
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showGameReel(&routine);
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}
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void DreamGenContext::introMagic2(ReelRoutine &routine) {
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if (checkSpeed(routine)) {
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uint16 nextReelPointer = routine.reelPointer() + 1;
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if (nextReelPointer == 216)
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nextReelPointer = 192;
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routine.setReelPointer(nextReelPointer);
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}
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showGameReel(&routine);
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}
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void DreamGenContext::introMagic3(ReelRoutine &routine) {
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if (checkSpeed(routine)) {
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uint16 nextReelPointer = routine.reelPointer() + 1;
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if (nextReelPointer == 218)
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data.byte(kGetback) = 1;
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routine.setReelPointer(nextReelPointer);
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}
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showGameReel(&routine);
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routine.mapX = data.byte(kMapx);
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}
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void DreamGenContext::candles1(ReelRoutine &routine) {
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if (checkSpeed(routine)) {
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uint16 nextReelPointer = routine.reelPointer() + 1;
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if (nextReelPointer == 44)
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nextReelPointer = 39;
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routine.setReelPointer(nextReelPointer);
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}
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showGameReel(&routine);
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}
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void DreamGenContext::candles2(ReelRoutine &routine) {
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if (checkSpeed(routine)) {
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uint16 nextReelPointer = routine.reelPointer() + 1;
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if (nextReelPointer == 238)
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nextReelPointer = 233;
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routine.setReelPointer(nextReelPointer);
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}
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showGameReel(&routine);
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}
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void DreamGenContext::smallCandle(ReelRoutine &routine) {
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if (checkSpeed(routine)) {
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uint16 nextReelPointer = routine.reelPointer() + 1;
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if (nextReelPointer == 37)
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nextReelPointer = 25;
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routine.setReelPointer(nextReelPointer);
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}
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showGameReel(&routine);
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}
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void DreamGenContext::introMusic(ReelRoutine &routine) {
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}
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void DreamGenContext::candles(ReelRoutine &routine) {
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if (checkSpeed(routine)) {
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uint16 nextReelPointer = routine.reelPointer() + 1;
|
|
if (nextReelPointer == 167)
|
|
nextReelPointer = 162;
|
|
routine.setReelPointer(nextReelPointer);
|
|
}
|
|
showGameReel(&routine);
|
|
}
|
|
|
|
void DreamGenContext::gates(ReelRoutine &routine) {
|
|
if (checkSpeed(routine)) {
|
|
uint16 nextReelPointer = routine.reelPointer() + 1;
|
|
if (nextReelPointer == 116)
|
|
playChannel1(17);
|
|
if (nextReelPointer >= 110)
|
|
routine.period = 2;
|
|
if (nextReelPointer == 120) {
|
|
data.byte(kGetback) = 1;
|
|
nextReelPointer = 119;
|
|
}
|
|
routine.setReelPointer(nextReelPointer);
|
|
push(es);
|
|
push(bx);
|
|
ax = nextReelPointer;
|
|
intro3Text();
|
|
bx = pop();
|
|
es = pop();
|
|
}
|
|
showGameReel(&routine);
|
|
}
|
|
|
|
void DreamGenContext::security(ReelRoutine &routine) {
|
|
if (routine.reelPointer() == 32) {
|
|
if (data.byte(kLastweapon) == 1) {
|
|
data.word(kWatchingtime) = 10;
|
|
if ((data.byte(kManspath) == 9) && (data.byte(kFacing) == 0)) {
|
|
data.byte(kLastweapon) = (uint8)-1;
|
|
routine.incReelPointer();
|
|
}
|
|
}
|
|
} else if (routine.reelPointer() == 69)
|
|
return;
|
|
else {
|
|
data.word(kWatchingtime) = 10;
|
|
if (checkSpeed(routine))
|
|
routine.incReelPointer();
|
|
}
|
|
showGameReel(&routine);
|
|
addToPeopleList(&routine);
|
|
}
|
|
|
|
void DreamGenContext::edenInBath(ReelRoutine &routine) {
|
|
if (data.byte(kGeneraldead) == 0 || data.byte(kSartaindead) != 0)
|
|
return;
|
|
|
|
showGameReel(&routine);
|
|
addToPeopleList(&routine);
|
|
}
|
|
|
|
void DreamGenContext::louis(ReelRoutine &routine) {
|
|
if (data.byte(kRockstardead) != 0)
|
|
return;
|
|
|
|
showGameReel(&routine);
|
|
addToPeopleList(&routine);
|
|
}
|
|
|
|
void DreamGenContext::handClap(ReelRoutine &routine) {
|
|
}
|
|
|
|
void DreamGenContext::carParkDrip(ReelRoutine &routine) {
|
|
if (!checkSpeed(routine))
|
|
return; // cantdrip2
|
|
|
|
playChannel1(14);
|
|
}
|
|
|
|
void DreamGenContext::foghornSound(ReelRoutine &routine) {
|
|
if (engine->randomNumber() == 198)
|
|
playChannel1(13);
|
|
}
|
|
|
|
void DreamGenContext::train(ReelRoutine &routine) {
|
|
// The original code has logic for this, but it is disabled
|
|
}
|
|
|
|
void DreamGenContext::louisChair(ReelRoutine &routine) {
|
|
if (data.byte(kRockstardead) == 0)
|
|
return; // notlouis2
|
|
|
|
if (checkSpeed(routine)) {
|
|
uint16 nextReelPointer = routine.reelPointer() + 1;
|
|
if (nextReelPointer == 191) {
|
|
routine.setReelPointer(182); // Restart Louis
|
|
} else if (nextReelPointer != 185) {
|
|
routine.setReelPointer(nextReelPointer);
|
|
} else {
|
|
if (engine->randomNumber() < 245)
|
|
routine.setReelPointer(182); // Restart Louis
|
|
else
|
|
routine.setReelPointer(nextReelPointer);
|
|
}
|
|
}
|
|
|
|
showGameReel(&routine);
|
|
addToPeopleList(&routine);
|
|
}
|
|
|
|
void DreamGenContext::bossMan(ReelRoutine &routine) {
|
|
if (checkSpeed(routine)) {
|
|
uint16 nextReelPointer = routine.reelPointer() + 1;
|
|
|
|
if (nextReelPointer == 4) {
|
|
if (data.byte(kGunpassflag) != 1 && engine->randomNumber() >= 10)
|
|
nextReelPointer = 0;
|
|
} else if (nextReelPointer == 20) {
|
|
if (data.byte(kGunpassflag) != 1)
|
|
nextReelPointer = 0;
|
|
} else if (nextReelPointer == 41) {
|
|
nextReelPointer = 0;
|
|
data.byte(kGunpassflag)++;
|
|
routine.b7 = 10;
|
|
}
|
|
|
|
routine.setReelPointer(nextReelPointer);
|
|
}
|
|
|
|
showGameReel(&routine);
|
|
addToPeopleList(&routine);
|
|
|
|
if (routine.b7 & 128)
|
|
data.byte(kTalkedtoboss) = 1;
|
|
}
|
|
|
|
void DreamGenContext::priest(ReelRoutine &routine) {
|
|
if (routine.reelPointer() == 8)
|
|
return; // priestspoken
|
|
|
|
data.byte(kPointermode) = 0;
|
|
data.word(kWatchingtime) = 2;
|
|
|
|
if (checkSpeed(routine)) {
|
|
routine.incReelPointer();
|
|
push(es);
|
|
push(bx);
|
|
priestText(routine);
|
|
bx = pop();
|
|
es = pop();
|
|
}
|
|
}
|
|
|
|
void DreamGenContext::priestText(ReelRoutine &routine) {
|
|
uint16 reel = routine.reelPointer();
|
|
if (reel < 2 || reel >= 7 || (reel & 1))
|
|
return; // nopriesttext
|
|
|
|
al = ((reel & 0xFF) >> 1) + 50;
|
|
bl = 72;
|
|
bh = 80;
|
|
cx = 54;
|
|
dx = 1;
|
|
setupTimedUse();
|
|
}
|
|
|
|
void DreamGenContext::monkAndRyan(ReelRoutine &routine) {
|
|
if (checkSpeed(routine)) {
|
|
uint16 nextReelPointer = routine.reelPointer() + 1;
|
|
if (nextReelPointer == 83) {
|
|
data.byte(kIntrocount)++;
|
|
textForMonk();
|
|
nextReelPointer = 77;
|
|
|
|
if (data.byte(kIntrocount) == 57) {
|
|
data.byte(kGetback) = 1;
|
|
return;
|
|
}
|
|
}
|
|
|
|
routine.setReelPointer(nextReelPointer);
|
|
}
|
|
|
|
showGameReel(&routine);
|
|
}
|
|
|
|
void DreamGenContext::copper(ReelRoutine &routine) {
|
|
if (checkSpeed(routine)) {
|
|
uint16 nextReelPointer = routine.reelPointer() + 1;
|
|
if (nextReelPointer == 94) {
|
|
nextReelPointer = 64;
|
|
} else if (nextReelPointer == 81 || nextReelPointer == 66) {
|
|
// Might wait
|
|
if (engine->randomNumber() >= 7)
|
|
nextReelPointer--;
|
|
}
|
|
|
|
routine.setReelPointer(nextReelPointer);
|
|
}
|
|
|
|
showGameReel(&routine);
|
|
addToPeopleList(&routine);
|
|
}
|
|
|
|
void DreamGenContext::introMonks1(ReelRoutine &routine) {
|
|
if (checkSpeed(routine)) {
|
|
uint16 nextReelPointer = routine.reelPointer() + 1;
|
|
|
|
if (nextReelPointer == 80) {
|
|
data.byte(kMapy) += 10;
|
|
data.byte(kNowinnewroom) = 1;
|
|
showGameReel(&routine);
|
|
return;
|
|
} else if (nextReelPointer == 30) {
|
|
data.byte(kMapy) -= 10;
|
|
data.byte(kNowinnewroom) = 1;
|
|
nextReelPointer = 51;
|
|
}
|
|
|
|
routine.setReelPointer(nextReelPointer);
|
|
|
|
if (nextReelPointer == 5 || nextReelPointer == 15 ||
|
|
nextReelPointer == 25 || nextReelPointer == 61 ||
|
|
nextReelPointer == 71) {
|
|
// Wait step
|
|
push(es);
|
|
push(bx);
|
|
intro2Text();
|
|
bx = pop();
|
|
es = pop();
|
|
routine.counter = (uint8)-20;
|
|
}
|
|
}
|
|
|
|
showGameReel(&routine);
|
|
routine.mapY = data.byte(kMapy);
|
|
}
|
|
|
|
void DreamGenContext::introMonks2(ReelRoutine &routine) {
|
|
if (checkSpeed(routine)) {
|
|
uint16 nextReelPointer = routine.reelPointer() + 1;
|
|
if (nextReelPointer == 87) {
|
|
data.byte(kIntrocount)++;
|
|
push(es);
|
|
push(bx);
|
|
monks2text();
|
|
bx = pop();
|
|
es = pop();
|
|
|
|
if (data.byte(kIntrocount), 19)
|
|
nextReelPointer = 87;
|
|
else
|
|
nextReelPointer = 74;
|
|
}
|
|
|
|
if (nextReelPointer == 110) {
|
|
data.byte(kIntrocount)++;
|
|
push(es);
|
|
push(bx);
|
|
monks2text();
|
|
bx = pop();
|
|
es = pop();
|
|
|
|
if (data.byte(kIntrocount) == 35)
|
|
nextReelPointer = 111;
|
|
else
|
|
nextReelPointer = 98;
|
|
} else if (nextReelPointer == 176) {
|
|
data.byte(kGetback) = 1;
|
|
} else if (nextReelPointer == 125) {
|
|
nextReelPointer = 140;
|
|
}
|
|
|
|
routine.setReelPointer(nextReelPointer);
|
|
}
|
|
|
|
showGameReel(&routine);
|
|
}
|
|
|
|
void DreamGenContext::soldier1(ReelRoutine &routine) {
|
|
if (routine.reelPointer() != 0) {
|
|
data.word(kWatchingtime) = 10;
|
|
if (routine.reelPointer() == 30) {
|
|
data.byte(kCombatcount)++;
|
|
if (data.byte(kCombatcount) == 40)
|
|
data.byte(kMandead) = 2;
|
|
} else if (checkSpeed(routine)) {
|
|
// Not after shot
|
|
routine.incReelPointer();
|
|
}
|
|
} else if (data.byte(kLastweapon) == 1) {
|
|
data.word(kWatchingtime) = 10;
|
|
if (data.byte(kManspath) == 2 && data.byte(kFacing) == 4)
|
|
routine.incReelPointer();
|
|
data.byte(kLastweapon) = 0xFF;
|
|
data.byte(kCombatcount) = 0;
|
|
}
|
|
|
|
showGameReel(&routine);
|
|
addToPeopleList(&routine);
|
|
}
|
|
|
|
} // End of namespace DreamGen
|