scummvm/engines/dreamweb/people.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "dreamweb/dreamweb.h"
namespace DreamGen {
static void (DreamGenContext::*reelCallbacks[57])() = {
NULL, NULL,
NULL, NULL,
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NULL, NULL,
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NULL, NULL,
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&DreamGenContext::receptionist, NULL,
NULL, NULL,
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NULL, NULL,
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NULL, NULL,
&DreamGenContext::heavy, NULL,
NULL, NULL,
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&DreamGenContext::bartender, NULL,
NULL, NULL,
NULL, NULL,
NULL, NULL,
NULL, &DreamGenContext::poolGuard,
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NULL, &DreamGenContext::businessMan,
NULL, NULL,
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&DreamGenContext::mugger, &DreamGenContext::helicopter,
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NULL, NULL,
NULL, NULL,
NULL, NULL,
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NULL, NULL,
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NULL, NULL,
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NULL, &DreamGenContext::endGameSeq,
NULL, NULL,
NULL, NULL,
NULL, NULL,
NULL, NULL,
NULL
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};
static void (DreamGenContext::*reelCallbacksCPP[57])(ReelRoutine &) = {
&DreamGenContext::gamer, &DreamGenContext::sparkyDrip,
&DreamGenContext::eden, &DreamGenContext::edenInBath,
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&DreamGenContext::sparky, &DreamGenContext::smokeBloke,
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&DreamGenContext::manAsleep, &DreamGenContext::drunk,
/*&DreamGenContext::receptionist*/NULL, &DreamGenContext::genericPerson /*maleFan*/,
&DreamGenContext::genericPerson /*femaleFan*/, &DreamGenContext::louis,
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&DreamGenContext::louisChair, &DreamGenContext::soldier1,
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&DreamGenContext::bossMan, &DreamGenContext::interviewer,
/*&DreamGenContext::heavy*/NULL, &DreamGenContext::manAsleep /*manAsleep2*/,
&DreamGenContext::genericPerson /*manSatStill*/, &DreamGenContext::drinker,
/*&DreamGenContext::bartender*/NULL, &DreamGenContext::genericPerson /*otherSmoker*/,
&DreamGenContext::genericPerson /*tattooMan*/, &DreamGenContext::attendant,
&DreamGenContext::keeper, &DreamGenContext::candles1,
&DreamGenContext::smallCandle, &DreamGenContext::security,
&DreamGenContext::copper, /*&DreamGenContext::poolGuard*/NULL,
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&DreamGenContext::rockstar, /*&DreamGenContext::businessMan*/NULL,
&DreamGenContext::train, &DreamGenContext::genericPerson /*aide*/,
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/*&DreamGenContext::mugger*/NULL, /*&DreamGenContext::helicopter*/NULL,
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&DreamGenContext::introMagic1, &DreamGenContext::introMusic,
&DreamGenContext::introMagic2, &DreamGenContext::candles2,
&DreamGenContext::gates, &DreamGenContext::introMagic3,
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&DreamGenContext::introMonks1, &DreamGenContext::candles,
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&DreamGenContext::introMonks2, &DreamGenContext::handClap,
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&DreamGenContext::monkAndRyan, /*&DreamGenContext::endGameSeq*/NULL,
&DreamGenContext::priest, &DreamGenContext::madman,
&DreamGenContext::madmansTelly, &DreamGenContext::alleyBarkSound,
&DreamGenContext::foghornSound, &DreamGenContext::carParkDrip,
&DreamGenContext::carParkDrip, &DreamGenContext::carParkDrip,
&DreamGenContext::carParkDrip
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};
void DreamGenContext::updatePeople() {
data.word(kListpos) = kPeoplelist;
memset(getSegment(data.word(kBuffers)).ptr(kPeoplelist, 12 * sizeof(People)), 0xff, 12 * sizeof(People));
++data.word(kMaintimer);
// The original callbacks are called with es:bx pointing to their reelRoutine entry.
// The new callbacks take a mutable ReelRoutine parameter.
es = data;
ReelRoutine *r = (ReelRoutine *)data.ptr(kReelroutines, 0);
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for (int i = 0; r[i].reallocation != 255; ++i) {
bx = kReelroutines + 8*i;
if (r[i].reallocation == data.byte(kReallocation) &&
r[i].mapX == data.byte(kMapx) &&
r[i].mapY == data.byte(kMapy)) {
if (reelCallbacks[i]) {
assert(!reelCallbacksCPP[i]);
(this->*(reelCallbacks[i]))();
} else {
assert(reelCallbacksCPP[i]);
(this->*(reelCallbacksCPP[i]))(r[i]);
}
}
}
}
void DreamGenContext::madmanText() {
if (isCD()) {
if (data.byte(kSpeechcount) >= 63)
return;
if (data.byte(kCh1playing) != 255)
return;
al = data.byte(kSpeechcount);
++data.byte(kSpeechcount);
} else {
if (data.byte(kCombatcount) >= 61)
return;
al = data.byte(kCombatcount);
_and(al, 3);
if (!flags.z())
return;
al = data.byte(kCombatcount) / 4;
}
setupTimedTemp(47 + al, 82, 72, 80, 90, 1);
}
void DreamGenContext::madman(ReelRoutine &routine) {
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data.word(kWatchingtime) = 2;
if (checkSpeed(routine)) {
uint16 newReelPointer = routine.reelPointer();
if (newReelPointer >= 364) {
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data.byte(kMandead) = 2;
showGameReel(&routine);
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return;
}
if (newReelPointer == 10) {
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loadTempText("DREAMWEB.T82");
data.byte(kCombatcount) = (uint8)-1;
data.byte(kSpeechcount) = 0;
}
++newReelPointer;
if (newReelPointer == 294) {
if (data.byte(kWongame) != 1) {
data.byte(kWongame) = 1;
getRidOfTempText();
}
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return;
}
if (newReelPointer == 66) {
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++data.byte(kCombatcount);
madmanText();
newReelPointer = 53;
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if (data.byte(kCombatcount) >= (isCD() ? 64 : 62)) {
if (data.byte(kCombatcount) == (isCD() ? 70 : 68))
newReelPointer = 310;
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else {
if (data.byte(kLastweapon) == 8) {
data.byte(kCombatcount) = isCD() ? 72 : 70;
data.byte(kLastweapon) = (uint8)-1;
data.byte(kMadmanflag) = 1;
newReelPointer = 67;
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}
}
}
}
routine.setReelPointer(newReelPointer);
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}
showGameReel(&routine);
routine.mapX = data.byte(kMapx);
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madMode();
}
void DreamGenContext::madMode() {
data.word(kWatchingtime) = 2;
data.byte(kPointermode) = 0;
if (data.byte(kCombatcount) < (isCD() ? 65 : 63))
return;
if (data.byte(kCombatcount) >= (isCD() ? 70 : 68))
return;
data.byte(kPointermode) = 2;
}
void DreamGenContext::addToPeopleList() {
addToPeopleList((ReelRoutine *)es.ptr(bx, sizeof(ReelRoutine)));
}
void DreamGenContext::addToPeopleList(ReelRoutine *routine) {
uint16 routinePointer = (const uint8 *)routine - data.ptr(0, 0);
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People *people = (People *)getSegment(data.word(kBuffers)).ptr(data.word(kListpos), sizeof(People));
people->setReelPointer(routine->reelPointer());
people->setRoutinePointer(routinePointer);
people->b4 = routine->b7;
data.word(kListpos) += sizeof(People);
}
void DreamGenContext::checkSpeed() {
ReelRoutine *routine = (ReelRoutine *)es.ptr(bx, sizeof(ReelRoutine));
flags._z = checkSpeed(*routine);
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}
bool DreamGenContext::checkSpeed(ReelRoutine &routine) {
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if (data.byte(kLastweapon) != (uint8)-1)
return true;
++routine.counter;
if (routine.counter != routine.period)
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return false;
routine.counter = 0;
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return true;
}
void DreamGenContext::sparkyDrip(ReelRoutine &routine) {
if (checkSpeed(routine))
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playChannel0(14, 0);
}
void DreamGenContext::genericPerson(ReelRoutine &routine) {
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showGameReel(&routine);
addToPeopleList(&routine);
}
void DreamGenContext::gamer(ReelRoutine &routine) {
if (checkSpeed(routine)) {
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uint8 v;
do {
v = 20 + engine->randomNumber() % 5;
} while (v == routine.reelPointer());
routine.setReelPointer(v);
}
showGameReel(&routine);
addToPeopleList(&routine);
}
void DreamGenContext::eden(ReelRoutine &routine) {
if (data.byte(kGeneraldead))
return;
showGameReel(&routine);
addToPeopleList(&routine);
}
void DreamGenContext::sparky(ReelRoutine &routine) {
if (data.word(kCard1money))
routine.b7 = 3;
if (checkSpeed(routine)) {
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if (routine.reelPointer() != 34) {
if (engine->randomNumber() < 30)
routine.incReelPointer();
else
routine.setReelPointer(27);
} else {
if (routine.reelPointer() != 48)
routine.incReelPointer();
else
routine.setReelPointer(27);
}
}
showGameReel(&routine);
addToPeopleList(&routine);
if (routine.b7 & 128)
data.byte(kTalkedtosparky) = 1;
}
void DreamGenContext::rockstar(ReelRoutine &routine) {
if ((routine.reelPointer() == 303) || (routine.reelPointer() == 118)) {
data.byte(kNewlocation) = 45;
showGameReel(&routine);
return;
}
if (checkSpeed(routine)) {
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uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 118) {
data.byte(kMandead) = 2;
} else if (nextReelPointer == 79) {
--nextReelPointer;
if (data.byte(kLastweapon) != 1) {
++data.byte(kCombatcount);
if (data.byte(kCombatcount) == 40) {
data.byte(kCombatcount) = 0;
nextReelPointer = 79;
}
} else {
data.byte(kLastweapon) = (uint8)-1;
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nextReelPointer = 123;
}
}
routine.setReelPointer(nextReelPointer);
}
showGameReel(&routine);
if (routine.reelPointer() == 78) {
addToPeopleList(&routine);
data.byte(kPointermode) = 2;
data.word(kWatchingtime) = 0;
} else {
data.word(kWatchingtime) = 2;
data.byte(kPointermode) = 0;
routine.mapY = data.byte(kMapy);
}
}
void DreamGenContext::madmansTelly(ReelRoutine &routine) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 307)
nextReelPointer = 300;
routine.setReelPointer(nextReelPointer);
showGameReel(&routine);
}
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void DreamGenContext::smokeBloke(ReelRoutine &routine) {
if (data.byte(kRockstardead) == 0) {
if (routine.b7 & 128)
setLocation(5);
}
if (checkSpeed(routine)) {
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if (routine.reelPointer() == 100) {
if (engine->randomNumber() < 30)
routine.incReelPointer();
else
routine.setReelPointer(96);
} else if (routine.reelPointer() == 117)
routine.setReelPointer(96);
else
routine.incReelPointer();
}
showGameReel(&routine);
addToPeopleList(&routine);
}
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void DreamGenContext::manAsleep(ReelRoutine &routine) {
routine.b7 &= 127;
showGameReel(&routine);
addToPeopleList(&routine);
}
void DreamGenContext::attendant(ReelRoutine &routine) {
showGameReel(&routine);
addToPeopleList(&routine);
if (routine.b7 & 128)
data.byte(kTalkedtoattendant) = 1;
}
void DreamGenContext::keeper(ReelRoutine &routine) {
if (data.byte(kKeeperflag) != 0) {
// Not waiting
addToPeopleList(&routine);
showGameReel(&routine);
return;
}
if (data.word(kReeltowatch) < 190)
return; // waiting
data.byte(kKeeperflag)++;
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if ((routine.b7 & 127) != data.byte(kDreamnumber))
routine.b7 = data.byte(kDreamnumber);
}
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void DreamGenContext::drunk(ReelRoutine &routine) {
if (data.byte(kGeneraldead))
return;
routine.b7 &= 127;
showGameReel(&routine);
addToPeopleList(&routine);
}
void DreamGenContext::interviewer(ReelRoutine &routine) {
if (data.word(kReeltowatch) == 68)
routine.incReelPointer();
if (routine.reelPointer() != 250 && routine.reelPointer() != 259 && checkSpeed(routine))
routine.incReelPointer();
showGameReel(&routine);
}
void DreamGenContext::drinker(ReelRoutine &routine) {
if (checkSpeed(routine)) {
routine.incReelPointer();
if ( routine.reelPointer() == 115 ||
(routine.reelPointer() == 106 && engine->randomNumber() >= 3))
routine.setReelPointer(105);
}
showGameReel(&routine);
addToPeopleList(&routine);
}
void DreamGenContext::alleyBarkSound(ReelRoutine &routine) {
uint16 prevReelPointer = routine.reelPointer() - 1;
if (prevReelPointer == 0) {
playChannel1(14);
routine.setReelPointer(1000);
} else {
routine.setReelPointer(prevReelPointer);
}
}
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void DreamGenContext::introMagic1(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 145)
nextReelPointer = 121;
routine.setReelPointer(nextReelPointer);
if (nextReelPointer == 121) {
++data.byte(kIntrocount);
push(es);
push(bx);
intro1Text();
bx = pop();
es = pop();
if (data.byte(kIntrocount) == 8) {
data.byte(kMapy) += 10;
data.byte(kNowinnewroom) = 1;
}
}
}
showGameReel(&routine);
}
void DreamGenContext::introMagic2(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 216)
nextReelPointer = 192;
routine.setReelPointer(nextReelPointer);
}
showGameReel(&routine);
}
void DreamGenContext::introMagic3(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 218)
data.byte(kGetback) = 1;
routine.setReelPointer(nextReelPointer);
}
showGameReel(&routine);
routine.mapX = data.byte(kMapx);
}
void DreamGenContext::candles1(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 44)
nextReelPointer = 39;
routine.setReelPointer(nextReelPointer);
}
showGameReel(&routine);
}
void DreamGenContext::candles2(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 238)
nextReelPointer = 233;
routine.setReelPointer(nextReelPointer);
}
showGameReel(&routine);
}
void DreamGenContext::smallCandle(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 37)
nextReelPointer = 25;
routine.setReelPointer(nextReelPointer);
}
showGameReel(&routine);
}
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void DreamGenContext::introMusic(ReelRoutine &routine) {
}
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void DreamGenContext::candles(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 167)
nextReelPointer = 162;
routine.setReelPointer(nextReelPointer);
}
showGameReel(&routine);
}
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void DreamGenContext::gates(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 116)
playChannel1(17);
if (nextReelPointer >= 110)
routine.period = 2;
if (nextReelPointer == 120) {
data.byte(kGetback) = 1;
nextReelPointer = 119;
}
routine.setReelPointer(nextReelPointer);
push(es);
push(bx);
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ax = nextReelPointer;
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intro3Text();
bx = pop();
es = pop();
}
showGameReel(&routine);
}
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void DreamGenContext::security(ReelRoutine &routine) {
if (routine.reelPointer() == 32) {
if (data.byte(kLastweapon) == 1) {
data.word(kWatchingtime) = 10;
if ((data.byte(kManspath) == 9) && (data.byte(kFacing) == 0)) {
data.byte(kLastweapon) = (uint8)-1;
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routine.incReelPointer();
}
}
} else if (routine.reelPointer() == 69)
return;
else {
data.word(kWatchingtime) = 10;
if (checkSpeed(routine))
routine.incReelPointer();
}
showGameReel(&routine);
addToPeopleList(&routine);
}
void DreamGenContext::edenInBath(ReelRoutine &routine) {
if (data.byte(kGeneraldead) == 0 || data.byte(kSartaindead) != 0)
return;
showGameReel(&routine);
addToPeopleList(&routine);
}
void DreamGenContext::louis(ReelRoutine &routine) {
if (data.byte(kRockstardead) != 0)
return;
showGameReel(&routine);
addToPeopleList(&routine);
}
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void DreamGenContext::handClap(ReelRoutine &routine) {
}
void DreamGenContext::carParkDrip(ReelRoutine &routine) {
if (!checkSpeed(routine))
return; // cantdrip2
playChannel1(14);
}
void DreamGenContext::foghornSound(ReelRoutine &routine) {
if (engine->randomNumber() == 198)
playChannel1(13);
}
void DreamGenContext::train(ReelRoutine &routine) {
// The original code has logic for this, but it is disabled
}
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void DreamGenContext::louisChair(ReelRoutine &routine) {
if (data.byte(kRockstardead) == 0)
return; // notlouis2
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 191) {
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routine.setReelPointer(182); // Restart Louis
} else if (nextReelPointer != 185) {
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routine.setReelPointer(nextReelPointer);
} else {
if (engine->randomNumber() < 245)
routine.setReelPointer(182); // Restart Louis
else
routine.setReelPointer(nextReelPointer);
}
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}
showGameReel(&routine);
addToPeopleList(&routine);
}
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void DreamGenContext::bossMan(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 4) {
if (data.byte(kGunpassflag) != 1 && engine->randomNumber() >= 10)
nextReelPointer = 0;
} else if (nextReelPointer == 20) {
if (data.byte(kGunpassflag) != 1)
nextReelPointer = 0;
} else if (nextReelPointer == 41) {
nextReelPointer = 0;
data.byte(kGunpassflag)++;
routine.b7 = 10;
}
routine.setReelPointer(nextReelPointer);
}
showGameReel(&routine);
addToPeopleList(&routine);
if (routine.b7 & 128)
data.byte(kTalkedtoboss) = 1;
}
void DreamGenContext::priest(ReelRoutine &routine) {
if (routine.reelPointer() == 8)
return; // priestspoken
data.byte(kPointermode) = 0;
data.word(kWatchingtime) = 2;
if (checkSpeed(routine)) {
routine.incReelPointer();
push(es);
push(bx);
priestText(routine);
bx = pop();
es = pop();
}
}
void DreamGenContext::priestText(ReelRoutine &routine) {
uint16 reel = routine.reelPointer();
if (reel < 2 || reel >= 7 || (reel & 1))
return; // nopriesttext
al = ((reel & 0xFF) >> 1) + 50;
bl = 72;
bh = 80;
cx = 54;
dx = 1;
setupTimedUse();
}
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void DreamGenContext::monkAndRyan(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 83) {
data.byte(kIntrocount)++;
textForMonk();
nextReelPointer = 77;
if (data.byte(kIntrocount) == 57) {
data.byte(kGetback) = 1;
return;
}
}
routine.setReelPointer(nextReelPointer);
}
showGameReel(&routine);
}
void DreamGenContext::copper(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 94) {
nextReelPointer = 64;
} else if (nextReelPointer == 81 || nextReelPointer == 66) {
// Might wait
if (engine->randomNumber() >= 7)
nextReelPointer--;
}
routine.setReelPointer(nextReelPointer);
}
showGameReel(&routine);
addToPeopleList(&routine);
}
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void DreamGenContext::introMonks1(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 80) {
data.byte(kMapy) += 10;
data.byte(kNowinnewroom) = 1;
showGameReel(&routine);
return;
} else if (nextReelPointer == 30) {
data.byte(kMapy) -= 10;
data.byte(kNowinnewroom) = 1;
nextReelPointer = 51;
}
routine.setReelPointer(nextReelPointer);
if (nextReelPointer == 5 || nextReelPointer == 15 ||
nextReelPointer == 25 || nextReelPointer == 61 ||
nextReelPointer == 71) {
// Wait step
push(es);
push(bx);
intro2Text();
bx = pop();
es = pop();
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routine.counter = (uint8)-20;
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}
}
showGameReel(&routine);
routine.mapY = data.byte(kMapy);
}
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void DreamGenContext::introMonks2(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 87) {
data.byte(kIntrocount)++;
push(es);
push(bx);
monks2text();
bx = pop();
es = pop();
if (data.byte(kIntrocount), 19)
nextReelPointer = 87;
else
nextReelPointer = 74;
}
if (nextReelPointer == 110) {
data.byte(kIntrocount)++;
push(es);
push(bx);
monks2text();
bx = pop();
es = pop();
if (data.byte(kIntrocount) == 35)
nextReelPointer = 111;
else
nextReelPointer = 98;
} else if (nextReelPointer == 176) {
data.byte(kGetback) = 1;
} else if (nextReelPointer == 125) {
nextReelPointer = 140;
}
routine.setReelPointer(nextReelPointer);
}
showGameReel(&routine);
}
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void DreamGenContext::soldier1(ReelRoutine &routine) {
if (routine.reelPointer() != 0) {
data.word(kWatchingtime) = 10;
if (routine.reelPointer() == 30) {
data.byte(kCombatcount)++;
if (data.byte(kCombatcount) == 40)
data.byte(kMandead) = 2;
} else if (checkSpeed(routine)) {
// Not after shot
routine.incReelPointer();
}
} else if (data.byte(kLastweapon) == 1) {
data.word(kWatchingtime) = 10;
if (data.byte(kManspath) == 2 && data.byte(kFacing) == 4)
routine.incReelPointer();
data.byte(kLastweapon) = 0xFF;
data.byte(kCombatcount) = 0;
}
showGameReel(&routine);
addToPeopleList(&routine);
}
} // End of namespace DreamGen