scummvm/engines/buried/biochip_right.cpp
Orgad Shaneh 369eae5f35 BURIED: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00

417 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "buried/buried.h"
#include "buried/biochip_right.h"
#include "buried/biochip_view.h"
#include "buried/gameui.h"
#include "buried/graphics.h"
#include "buried/invdata.h"
#include "buried/inventory_window.h"
#include "buried/livetext.h"
#include "buried/navarrow.h"
#include "buried/resources.h"
#include "buried/scene_view.h"
#include "buried/sound.h"
#include "buried/video_window.h"
#include "graphics/surface.h"
namespace Buried {
BioChipRightWindow::BioChipRightWindow(BuriedEngine *vm, Window *parent) : Window(vm, parent) {
_curBioChip = kItemBioChipInterface;
_status = 0;
_bioChipViewWindow = nullptr;
_forceHelp = false;
_forceComment = false;
_jumpInProgress = false;
_rect = Common::Rect(520, 102, 638, 281);
}
BioChipRightWindow::~BioChipRightWindow() {
delete _bioChipViewWindow;
}
bool BioChipRightWindow::changeCurrentBioChip(int bioChipID) {
if (_curBioChip == bioChipID)
return true;
// Signal live text to reset if this isn't the translate BioChip
if (bioChipID != kItemBioChipTranslate)
((GameUIWindow *)_parent)->_liveTextWindow->translateBiochipClosing();
if (bioChipID != kItemBioChipEvidence)
((GameUIWindow *)_parent)->_sceneViewWindow->getGlobalFlags().bcLocateEnabled = 0;
if (_bioChipViewWindow)
destroyBioChipViewWindow();
_curBioChip = bioChipID;
_status = 0;
((GameUIWindow *)_parent)->_sceneViewWindow->getGlobalFlags().bcTranslateEnabled = 0;
invalidateWindow(false);
return true;
}
bool BioChipRightWindow::showBioChipMainView() {
if (_bioChipViewWindow)
return false;
((GameUIWindow *)_parent)->_sceneViewWindow->bioChipWindowDisplayed(true);
_vm->_sound->timerCallback();
((GameUIWindow *)_parent)->_inventoryWindow->destroyInfoWindow();
((GameUIWindow *)_parent)->_inventoryWindow->destroyBurnedLetterWindow();
_vm->_sound->timerCallback();
_bioChipViewWindow = new BioChipMainViewWindow(_vm, ((GameUIWindow *)_parent)->_sceneViewWindow, _curBioChip);
_bioChipViewWindow->showWindow(kWindowShow);
_vm->_sound->timerCallback();
return true;
}
bool BioChipRightWindow::destroyBioChipViewWindow() {
if (!_bioChipViewWindow)
return false;
_vm->_sound->timerCallback();
delete _bioChipViewWindow;
_bioChipViewWindow = nullptr;
_vm->_sound->timerCallback();
((GameUIWindow *)_parent)->_sceneViewWindow->bioChipWindowDisplayed(false);
if (_status == 1) {
_status = 0;
invalidateWindow(false);
}
return true;
}
void BioChipRightWindow::sceneChanged() {
if (_curBioChip == kItemBioChipAI)
invalidateWindow(false);
}
void BioChipRightWindow::disableEvidenceCapture() {
if (_curBioChip == kItemBioChipEvidence) {
_status = 0;
((GameUIWindow *)_parent)->_sceneViewWindow->getGlobalFlags().bcLocateEnabled = 0;
invalidateWindow(false);
}
}
void BioChipRightWindow::jumpInitiated(bool redraw) {
_jumpInProgress = true;
if (redraw)
invalidateWindow(false);
}
void BioChipRightWindow::jumpEnded(bool redraw) {
_jumpInProgress = false;
if (redraw)
invalidateWindow(false);
}
void BioChipRightWindow::onPaint() {
int bitmapResID = -1;
switch (_curBioChip) {
case kItemBioChipAI: {
bool helpComment = _forceHelp || ((GameUIWindow *)_parent)->_sceneViewWindow->checkForAIComment(AI_COMMENT_TYPE_HELP);
bool information = _forceComment || ((GameUIWindow *)_parent)->_sceneViewWindow->checkForAIComment(AI_COMMENT_TYPE_INFORMATION);
if (helpComment) {
if (information)
bitmapResID = 0;
else
bitmapResID = 1;
} else {
if (information)
bitmapResID = 2;
else
bitmapResID = 3;
}
break;
}
case kItemBioChipBlank:
bitmapResID = 4;
break;
case kItemBioChipCloak:
bitmapResID = (_status == 0) ? 5 : 6;
break;
case kItemBioChipEvidence:
switch (_status) {
case 0:
bitmapResID = 7;
break;
case 1:
bitmapResID = 8;
break;
case 2:
bitmapResID = 9;
break;
}
break;
case kItemBioChipFiles:
bitmapResID = (_status == 0) ? 10 : 11;
break;
case kItemBioChipInterface:
if (_vm->isDemo())
bitmapResID = (_status == 0) ? IDB_BCR_INTERFACE_MENU : IDB_BCR_INTERFACE_EXIT;
else
bitmapResID = (_status == 0) ? 12 : 13;
break;
case kItemBioChipJump: {
Location currentLocation;
bitmapResID = 14;
if (_status != 0)
bitmapResID += 2;
if (((GameUIWindow *)_parent)->_sceneViewWindow->getCurrentSceneLocation(currentLocation))
if (currentLocation.timeZone == 4)
bitmapResID++;
if (_jumpInProgress)
bitmapResID += 6;
break;
}
case kItemBioChipTranslate:
bitmapResID = (_status == 0) ? 18 : 19;
break;
}
if (bitmapResID >= 0) {
if (!_vm->isDemo())
bitmapResID += IDB_BCR_BITMAP_BASE;
Graphics::Surface *bitmap = _vm->_gfx->getBitmap(bitmapResID);
Common::Rect absoluteRect = getAbsoluteRect();
_vm->_gfx->blit(bitmap, absoluteRect.left, absoluteRect.top);
bitmap->free();
delete bitmap;
}
}
void BioChipRightWindow::onEnable(bool enable) {
if (enable)
_vm->removeMouseMessages(this);
}
void BioChipRightWindow::onLButtonUp(const Common::Point &point, uint flags) {
Common::Rect upperButton(12, 120, 102, 148);
Common::Rect lowerButton(12, 149, 102, 177);
switch (_curBioChip) {
case kItemBioChipAI:
if (upperButton.contains(point) && ((GameUIWindow *)_parent)->_sceneViewWindow->playAIComment(AI_COMMENT_TYPE_HELP))
invalidateWindow(false);
if (lowerButton.contains(point) && ((GameUIWindow *)_parent)->_sceneViewWindow->playAIComment(AI_COMMENT_TYPE_INFORMATION))
invalidateWindow(false);
break;
case kItemBioChipCloak:
if (upperButton.contains(point)) {
if (_status == 0) {
_status = 1;
// Disable navigation
((GameUIWindow *)_parent)->_navArrowWindow->updateAllArrows(0, 0, 0, 0, 0);
VideoWindow *video = new VideoWindow(_vm, this);
video->setWindowPos(nullptr, 2, 22, 0, 0, kWindowPosNoSize | kWindowPosNoZOrder | kWindowPosHideWindow);
if (!video->openVideo(_vm->getFilePath(IDS_BC_CLOAKING_MOVIE_FILENAME))) {
error("Failed to load cloaking video");
}
video->enableWindow(false);
video->showWindow(kWindowShow);
_vm->_sound->playInterfaceSound(_vm->getFilePath(IDS_BC_CLOAKING_SOUND_FILENAME));
video->playToFrame(23);
while (!_vm->shouldQuit() && video->getMode() != VideoWindow::kModeStopped) {
_vm->yield();
_vm->_sound->timerCallback();
}
_vm->_sound->timerCallback();
delete video;
invalidateWindow(false);
((GameUIWindow *)_parent)->_sceneViewWindow->getGlobalFlags().bcCloakingEnabled = 1;
((GameUIWindow *)_parent)->_inventoryWindow->enableWindow(false);
((GameUIWindow *)_parent)->_sceneViewWindow->enableWindow(false);
((GameUIWindow *)_parent)->_navArrowWindow->enableWindow(false);
Location currentLocation;
((GameUIWindow *)_parent)->_sceneViewWindow->getCurrentSceneLocation(currentLocation);
if (currentLocation.timeZone == 10)
((GameUIWindow *)_parent)->_sceneViewWindow->displayLiveText(_vm->getString(IDS_CLOAK_BIOCHIP_AUTO_ACTIVATE));
else
((GameUIWindow *)_parent)->_sceneViewWindow->displayLiveText(_vm->getString(IDS_CLOAK_BIOCHIP_ACTIVATE));
} else {
_status = 0;
VideoWindow *video = new VideoWindow(_vm, this);
video->setWindowPos(nullptr, 2, 22, 0, 0, kWindowPosNoSize | kWindowPosNoZOrder | kWindowPosHideWindow);
if (!video->openVideo(_vm->getFilePath(IDS_BC_CLOAKING_MOVIE_FILENAME))) {
error("Failed to load cloaking video");
}
video->seekToFrame(24);
video->enableWindow(false);
video->showWindow(kWindowShow);
_vm->_sound->playInterfaceSound(_vm->getFilePath(IDS_BC_CLOAKING_SOUND_FILENAME));
video->playToFrame(47);
while (!_vm->shouldQuit() && video->getMode() != VideoWindow::kModeStopped) {
_vm->yield();
_vm->_sound->timerCallback();
}
_vm->_sound->timerCallback();
delete video;
invalidateWindow(false);
((GameUIWindow *)_parent)->_sceneViewWindow->getGlobalFlags().bcCloakingEnabled = 0;
((GameUIWindow *)_parent)->_sceneViewWindow->resetNavigationArrows();
((GameUIWindow *)_parent)->_inventoryWindow->enableWindow(true);
((GameUIWindow *)_parent)->_sceneViewWindow->enableWindow(true);
((GameUIWindow *)_parent)->_navArrowWindow->enableWindow(true);
((GameUIWindow *)_parent)->_sceneViewWindow->displayLiveText(_vm->getString(IDS_CLOAK_BIOCHIP_DEACTIVATE));
}
}
break;
case kItemBioChipEvidence:
if (upperButton.contains(point)) {
if (_status == 1) {
_status = 0;
((GameUIWindow *)_parent)->_sceneViewWindow->getGlobalFlags().bcLocateEnabled = 0;
invalidateWindow(false);
} else {
destroyBioChipViewWindow();
_status = 1;
((GameUIWindow *)_parent)->_sceneViewWindow->getGlobalFlags().bcLocateEnabled = 1;
invalidateWindow(false);
}
} else if (lowerButton.contains(point)) {
if (_status == 2) {
destroyBioChipViewWindow();
_status = 0;
invalidateWindow(false);
} else {
showBioChipMainView();
_status = 2;
((GameUIWindow *)_parent)->_sceneViewWindow->getGlobalFlags().bcLocateEnabled = 0;
invalidateWindow(false);
}
}
break;
case kItemBioChipFiles:
if (upperButton.contains(point)) {
if (_status == 0) {
_status = 1;
showBioChipMainView();
invalidateWindow(false);
} else {
_status = 0;
destroyBioChipViewWindow();
invalidateWindow(false);
}
}
break;
case kItemBioChipInterface:
if (upperButton.contains(point)) {
if (_status == 0) {
_status = 1;
showBioChipMainView();
invalidateWindow(false);
} else {
_status = 0;
destroyBioChipViewWindow();
invalidateWindow(false);
}
}
break;
case kItemBioChipJump:
if (upperButton.contains(point)) {
if (_status == 0) {
_status = 1;
showBioChipMainView();
invalidateWindow(false);
} else {
_status = 0;
destroyBioChipViewWindow();
invalidateWindow(false);
}
} else if (lowerButton.contains(point)) {
Location currentLocation;
if (((GameUIWindow *)_parent)->_sceneViewWindow->getCurrentSceneLocation(currentLocation)) {
if (currentLocation.timeZone != 4) {
_status = 0;
destroyBioChipViewWindow();
((GameUIWindow *)_parent)->_inventoryWindow->destroyInfoWindow();
((GameUIWindow *)_parent)->_inventoryWindow->destroyBurnedLetterWindow();
invalidateWindow(false);
((GameUIWindow *)_parent)->_sceneViewWindow->timeSuitJump(4);
}
}
}
break;
case kItemBioChipTranslate:
if (upperButton.contains(point)) {
if (_status == 0) {
_status = 1;
invalidateWindow(false);
((GameUIWindow *)_parent)->_sceneViewWindow->getGlobalFlags().bcTranslateEnabled = 1;
((GameUIWindow *)_parent)->_sceneViewWindow->invalidateWindow(false);
} else {
_status = 0;
invalidateWindow(false);
((GameUIWindow *)_parent)->_sceneViewWindow->getGlobalFlags().bcTranslateEnabled = 0;
((GameUIWindow *)_parent)->_liveTextWindow->translateBiochipClosing();
((GameUIWindow *)_parent)->_sceneViewWindow->invalidateWindow(false);
}
}
break;
}
}
} // End of namespace Buried