mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 18:24:59 +00:00
28cf213605
svn-id: r36132
221 lines
7.4 KiB
C++
221 lines
7.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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// RSC Resource file management module (SAGA 1, used in IHNM)
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#include "saga/saga.h"
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#include "saga/actor.h"
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#include "saga/animation.h"
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#include "saga/interface.h"
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#include "saga/music.h"
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#include "saga/resource.h"
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#include "saga/scene.h"
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#include "saga/sndres.h"
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#include "engines/advancedDetector.h"
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namespace Saga {
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#ifdef ENABLE_IHNM
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static int metaResourceTable[] = { 0, 326, 517, 677, 805, 968, 1165, 0, 1271 };
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static int metaResourceTableDemo[] = { 0, 0, 0, 0, 0, 0, 0, 285, 0 };
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void Resource_RES::loadGlobalResources(int chapter, int actorsEntrance) {
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if (chapter < 0)
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chapter = (!(_vm->getFeatures() & GF_IHNM_DEMO)) ? 8 : 7;
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_vm->_script->_globalVoiceLUT.freeMem();
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// TODO: close chapter context, or rather reassign it in our case
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ResourceContext *resourceContext;
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ResourceContext *soundContext;
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int i;
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resourceContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
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if (resourceContext == NULL) {
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error("Resource::loadGlobalResources() resource context not found");
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}
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soundContext = _vm->_resource->getContext(GAME_SOUNDFILE);
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if (soundContext == NULL) {
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error("Resource::loadGlobalResources() sound context not found");
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}
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byte *resourcePointer;
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size_t resourceLength;
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if (!(_vm->getFeatures() & GF_IHNM_DEMO)) {
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_vm->_resource->loadResource(resourceContext, metaResourceTable[chapter],
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resourcePointer, resourceLength);
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} else {
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_vm->_resource->loadResource(resourceContext, metaResourceTableDemo[chapter],
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resourcePointer, resourceLength);
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}
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if (resourceLength == 0) {
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error("Resource::loadGlobalResources wrong metaResource");
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}
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MemoryReadStream metaS(resourcePointer, resourceLength);
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_metaResource.sceneIndex = metaS.readSint16LE();
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_metaResource.objectCount = metaS.readSint16LE();
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_metaResource.objectsStringsResourceID = metaS.readSint32LE();
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_metaResource.inventorySpritesID = metaS.readSint32LE();
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_metaResource.mainSpritesID = metaS.readSint32LE();
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_metaResource.objectsResourceID = metaS.readSint32LE();
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_metaResource.actorCount = metaS.readSint16LE();
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_metaResource.actorsStringsResourceID = metaS.readSint32LE();
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_metaResource.actorsResourceID = metaS.readSint32LE();
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_metaResource.protagFaceSpritesID = metaS.readSint32LE();
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_metaResource.field_22 = metaS.readSint32LE();
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_metaResource.field_26 = metaS.readSint16LE();
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_metaResource.protagStatesCount = metaS.readSint16LE();
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_metaResource.protagStatesResourceID = metaS.readSint32LE();
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_metaResource.cutawayListResourceID = metaS.readSint32LE();
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_metaResource.songTableID = metaS.readSint32LE();
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free(resourcePointer);
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_vm->_actor->loadActorList(actorsEntrance, _metaResource.actorCount,
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_metaResource.actorsResourceID, _metaResource.protagStatesCount,
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_metaResource.protagStatesResourceID);
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_vm->_actor->_protagonist->_sceneNumber = _metaResource.sceneIndex;
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_vm->_actor->_objectsStrings.freeMem();
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_vm->_resource->loadResource(resourceContext, _metaResource.objectsStringsResourceID, resourcePointer, resourceLength);
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_vm->loadStrings(_vm->_actor->_objectsStrings, resourcePointer, resourceLength);
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free(resourcePointer);
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if (chapter >= _vm->_sndRes->_fxTableIDsLen) {
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error("Chapter ID exceeds fxTableIDs length");
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}
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debug(0, "Going to read %d of %d", chapter, _vm->_sndRes->_fxTableIDs[chapter]);
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_vm->_resource->loadResource(soundContext, _vm->_sndRes->_fxTableIDs[chapter],
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resourcePointer, resourceLength);
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if (resourceLength == 0) {
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error("Resource::loadGlobalResources Can't load sound effects for current track");
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}
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free(_vm->_sndRes->_fxTable);
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_vm->_sndRes->_fxTableLen = resourceLength / 4;
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_vm->_sndRes->_fxTable = (FxTable *)malloc(sizeof(FxTable) * _vm->_sndRes->_fxTableLen);
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MemoryReadStream fxS(resourcePointer, resourceLength);
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for (i = 0; i < _vm->_sndRes->_fxTableLen; i++) {
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_vm->_sndRes->_fxTable[i].res = fxS.readSint16LE();
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_vm->_sndRes->_fxTable[i].vol = fxS.readSint16LE();
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}
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free(resourcePointer);
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_vm->_interface->_defPortraits.freeMem();
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_vm->_sprite->loadList(_metaResource.protagFaceSpritesID, _vm->_interface->_defPortraits);
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_vm->_actor->_actorsStrings.freeMem();
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_vm->_resource->loadResource(resourceContext, _metaResource.actorsStringsResourceID, resourcePointer, resourceLength);
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_vm->loadStrings(_vm->_actor->_actorsStrings, resourcePointer, resourceLength);
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free(resourcePointer);
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_vm->_sprite->_inventorySprites.freeMem();
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_vm->_sprite->loadList(_metaResource.inventorySpritesID, _vm->_sprite->_inventorySprites);
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_vm->_sprite->_mainSprites.freeMem();
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_vm->_sprite->loadList(_metaResource.mainSpritesID, _vm->_sprite->_mainSprites);
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_vm->_actor->loadObjList(_metaResource.objectCount, _metaResource.objectsResourceID);
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_vm->_resource->loadResource(resourceContext, _metaResource.cutawayListResourceID, resourcePointer, resourceLength);
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if (resourceLength == 0) {
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error("Resource::loadGlobalResources Can't load cutaway list");
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}
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_vm->_anim->loadCutawayList(resourcePointer, resourceLength);
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if (_metaResource.songTableID > 0) {
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_vm->_resource->loadResource(resourceContext, _metaResource.songTableID, resourcePointer, resourceLength);
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if (chapter == 6) {
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int32 id = READ_LE_UINT32(&resourcePointer[actorsEntrance * 4]);
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free(resourcePointer);
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_vm->_resource->loadResource(resourceContext, id, resourcePointer, resourceLength);
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}
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if (resourceLength == 0) {
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error("Resource::loadGlobalResources Can't load songs list for current track");
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}
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free(_vm->_music->_songTable);
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_vm->_music->_songTableLen = resourceLength / 4;
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_vm->_music->_songTable = (int32 *)malloc(sizeof(int32) * _vm->_music->_songTableLen);
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MemoryReadStream songS(resourcePointer, resourceLength);
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for (i = 0; i < _vm->_music->_songTableLen; i++)
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_vm->_music->_songTable[i] = songS.readSint32LE();
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free(resourcePointer);
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} else {
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// The IHNM demo has a fixed music track and doesn't load a song table
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_vm->_music->setVolume(_vm->_musicVolume, 1);
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_vm->_music->play(3, MUSIC_LOOP);
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free(resourcePointer);
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}
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int voiceLUTResourceID = 0;
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if (chapter != 7) {
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int voiceBank = (chapter == 8) ? 0 : chapter;
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_vm->_sndRes->setVoiceBank(voiceBank);
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voiceLUTResourceID = 22 + voiceBank;
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} else {
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// IHNM demo
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_vm->_sndRes->setVoiceBank(0);
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voiceLUTResourceID = 17;
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}
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if (voiceLUTResourceID) {
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_vm->_resource->loadResource(resourceContext, voiceLUTResourceID, resourcePointer, resourceLength);
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_vm->_script->loadVoiceLUT(_vm->_script->_globalVoiceLUT, resourcePointer, resourceLength);
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free(resourcePointer);
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}
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_vm->_spiritualBarometer = 0;
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_vm->_scene->setChapterNumber(chapter);
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}
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#endif
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} // End of namespace Saga
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