scummvm/engines/saga
2010-01-19 00:52:41 +00:00
..
actor_path.cpp SAGA: Change Actor::fillPathArray to use a dynamic queue instead of an only-growing array -> should reduce memory usage significantly 2009-09-02 19:33:08 +00:00
actor_walk.cpp
actor.cpp refactor resource module: 2009-12-04 17:52:42 +00:00
actor.h Applied agent-q's patch to the SAGA pathfinding code for all platforms - x and y should not ever be greater than 640 and 480 respectively, so it looks safe enough to be applied 2009-08-18 06:43:06 +00:00
animation.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
animation.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
console.cpp Added a new console command, "wake_up_threads", which can wake up threads that are block waiting 2009-04-10 22:33:29 +00:00
console.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
detection_tables.h Fix bug #2929619: "IHNM: Small problem detecting German version" 2010-01-11 19:22:19 +00:00
detection.cpp Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
displayinfo.h Put some more IHNM / SAGA2 specific code into compile guards. 2009-08-12 18:08:01 +00:00
events.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
events.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
font_map.cpp
font.cpp refactor resource module: 2009-12-04 17:52:42 +00:00
font.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
gfx.cpp Committed my patch for bug #2748110 ("IHNM: Fade glitch when Benny falls 2009-04-11 15:38:13 +00:00
gfx.h
image.cpp
input.cpp
interface.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
interface.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
introproc_ihnm.cpp
introproc_ite.cpp
introproc_saga2.cpp Added a new convenience method to the video player, which adds the event of skipping videos with the escape key by default, thereby simplifying the video playing code in all places where it's used 2009-10-16 07:42:23 +00:00
isomap.cpp Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things) 2009-09-30 16:16:53 +00:00
isomap.h
itedata.cpp
itedata.h
module.mk - Reworked the different file types a bit 2009-03-08 15:39:19 +00:00
music.cpp Rename 'Linear' audio streams to 'raw' 2010-01-19 00:52:41 +00:00
music.h Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company. 2010-01-12 21:07:56 +00:00
objectmap.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
objectmap.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
palanim.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
palanim.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
puzzle.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
puzzle.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
render.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
render.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
resource_hrs.cpp refactor resource module: 2009-12-04 17:52:42 +00:00
resource_res.cpp
resource_rsc.cpp refactor resource module: 2009-12-04 17:52:42 +00:00
resource.cpp Wrapped some IHNM-specific code around appropriate ifdef's 2009-12-30 15:24:16 +00:00
resource.h fix resource refactor regression 2009-12-27 20:56:10 +00:00
saga.cpp Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company. 2010-01-12 21:07:56 +00:00
saga.h refactor resource module: 2009-12-04 17:52:42 +00:00
saveload.cpp Implement FR #2827944: "SAGA: Hide in-game GUI on thumbnails" 2010-01-02 11:03:12 +00:00
scene.cpp refactor resource module: 2009-12-04 17:52:42 +00:00
scene.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
script.cpp refactor resource module: 2009-12-04 17:52:42 +00:00
script.h Removing now redundant comment. The fix was correct. 2010-01-02 00:22:46 +00:00
sfuncs_ihnm.cpp
sfuncs.cpp SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances. 2009-04-11 21:38:41 +00:00
sndres.cpp refactor resource module: 2009-12-04 17:52:42 +00:00
sndres.h
sound.cpp Switch most AudioStream factories to use DisposeAfterUse::Flag 2010-01-16 21:36:08 +00:00
sound.h Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup. 2009-08-17 11:49:07 +00:00
sprite.cpp refactor resource module: 2009-12-04 17:52:42 +00:00
sprite.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
sthread.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
xref.txt