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actor_path.cpp
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SAGA: Change Actor::fillPathArray to use a dynamic queue instead of an only-growing array -> should reduce memory usage significantly
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2009-09-02 19:33:08 +00:00 |
actor_walk.cpp
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actor.cpp
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refactor resource module:
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2009-12-04 17:52:42 +00:00 |
actor.h
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Applied agent-q's patch to the SAGA pathfinding code for all platforms - x and y should not ever be greater than 640 and 480 respectively, so it looks safe enough to be applied
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2009-08-18 06:43:06 +00:00 |
animation.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
animation.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
console.cpp
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Added a new console command, "wake_up_threads", which can wake up threads that are block waiting
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2009-04-10 22:33:29 +00:00 |
console.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
detection_tables.h
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Fix bug #2929619: "IHNM: Small problem detecting German version"
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2010-01-11 19:22:19 +00:00 |
detection.cpp
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Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN
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2009-09-24 17:52:53 +00:00 |
displayinfo.h
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Put some more IHNM / SAGA2 specific code into compile guards.
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2009-08-12 18:08:01 +00:00 |
events.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
events.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
font_map.cpp
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font.cpp
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refactor resource module:
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2009-12-04 17:52:42 +00:00 |
font.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
gfx.cpp
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Committed my patch for bug #2748110 ("IHNM: Fade glitch when Benny falls
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2009-04-11 15:38:13 +00:00 |
gfx.h
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image.cpp
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input.cpp
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interface.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
interface.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
introproc_ihnm.cpp
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introproc_ite.cpp
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introproc_saga2.cpp
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Added a new convenience method to the video player, which adds the event of skipping videos with the escape key by default, thereby simplifying the video playing code in all places where it's used
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2009-10-16 07:42:23 +00:00 |
isomap.cpp
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Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
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2009-09-30 16:16:53 +00:00 |
isomap.h
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itedata.cpp
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itedata.h
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module.mk
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- Reworked the different file types a bit
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2009-03-08 15:39:19 +00:00 |
music.cpp
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Rename 'Linear' audio streams to 'raw'
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2010-01-19 00:52:41 +00:00 |
music.h
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Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company.
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2010-01-12 21:07:56 +00:00 |
objectmap.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
objectmap.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
palanim.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
palanim.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
puzzle.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
puzzle.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
render.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
render.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
resource_hrs.cpp
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refactor resource module:
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2009-12-04 17:52:42 +00:00 |
resource_res.cpp
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resource_rsc.cpp
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refactor resource module:
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2009-12-04 17:52:42 +00:00 |
resource.cpp
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Wrapped some IHNM-specific code around appropriate ifdef's
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2009-12-30 15:24:16 +00:00 |
resource.h
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fix resource refactor regression
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2009-12-27 20:56:10 +00:00 |
saga.cpp
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Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company.
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2010-01-12 21:07:56 +00:00 |
saga.h
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refactor resource module:
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2009-12-04 17:52:42 +00:00 |
saveload.cpp
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Implement FR #2827944: "SAGA: Hide in-game GUI on thumbnails"
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2010-01-02 11:03:12 +00:00 |
scene.cpp
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refactor resource module:
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2009-12-04 17:52:42 +00:00 |
scene.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
script.cpp
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refactor resource module:
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2009-12-04 17:52:42 +00:00 |
script.h
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Removing now redundant comment. The fix was correct.
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2010-01-02 00:22:46 +00:00 |
sfuncs_ihnm.cpp
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sfuncs.cpp
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SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances.
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2009-04-11 21:38:41 +00:00 |
sndres.cpp
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refactor resource module:
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2009-12-04 17:52:42 +00:00 |
sndres.h
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sound.cpp
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Switch most AudioStream factories to use DisposeAfterUse::Flag
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2010-01-16 21:36:08 +00:00 |
sound.h
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Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup.
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2009-08-17 11:49:07 +00:00 |
sprite.cpp
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refactor resource module:
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2009-12-04 17:52:42 +00:00 |
sprite.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
sthread.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
xref.txt
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