mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 14:50:17 +00:00
9a03a9a665
svn-id: r32234
427 lines
12 KiB
C++
427 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/endian.h"
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#include "common/events.h"
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#include "base/plugins.h"
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#include "common/config-manager.h"
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#include "common/md5.h"
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#include "sound/mididrv.h"
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#include "gob/gob.h"
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#include "gob/global.h"
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#include "gob/util.h"
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#include "gob/dataio.h"
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#include "gob/game.h"
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#include "gob/sound/sound.h"
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#include "gob/init.h"
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#include "gob/inter.h"
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#include "gob/draw.h"
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#include "gob/goblin.h"
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#include "gob/map.h"
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#include "gob/mult.h"
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#include "gob/palanim.h"
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#include "gob/parse.h"
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#include "gob/scenery.h"
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#include "gob/videoplayer.h"
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#include "gob/saveload.h"
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namespace Gob {
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#define MAX_TIME_DELTA 100
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const Common::Language GobEngine::_gobToScummVMLang[] = {
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Common::FR_FRA,
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Common::DE_DEU,
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Common::EN_GRB,
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Common::ES_ESP,
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Common::IT_ITA,
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Common::EN_USA,
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Common::NL_NLD,
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Common::KO_KOR,
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Common::HB_ISR
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};
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GobEngine::GobEngine(OSystem *syst) : Engine(syst) {
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_vm = this;
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_sound = 0; _mult = 0; _game = 0;
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_global = 0; _dataIO = 0; _goblin = 0;
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_vidPlayer = 0; _init = 0; _inter = 0;
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_map = 0; _palAnim = 0; _parse = 0;
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_scenery = 0; _draw = 0; _util = 0;
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_video = 0; _saveLoad = 0;
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_pauseStart = 0;
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// Setup mixer
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
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_copyProtection = ConfMan.getBool("copy_protection");
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_quitRequested = false;
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Common::addSpecialDebugLevel(kDebugFuncOp, "FuncOpcodes", "Script FuncOpcodes debug level");
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Common::addSpecialDebugLevel(kDebugDrawOp, "DrawOpcodes", "Script DrawOpcodes debug level");
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Common::addSpecialDebugLevel(kDebugGobOp, "GoblinOpcodes", "Script GoblinOpcodes debug level");
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Common::addSpecialDebugLevel(kDebugSound, "Sound", "Sound output debug level");
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Common::addSpecialDebugLevel(kDebugParser, "Parser", "Parser debug level");
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Common::addSpecialDebugLevel(kDebugGameFlow, "Gameflow", "Gameflow debug level");
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Common::addSpecialDebugLevel(kDebugFileIO, "FileIO", "File Input/Output debug level");
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Common::addSpecialDebugLevel(kDebugSaveLoad, "SaveLoad", "Saving/Loading debug level");
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Common::addSpecialDebugLevel(kDebugGraphics, "Graphics", "Graphics debug level");
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Common::addSpecialDebugLevel(kDebugVideo, "Video", "IMD/VMD video debug level");
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Common::addSpecialDebugLevel(kDebugCollisions, "Collisions", "Collisions debug level");
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syst->getEventManager()->registerRandomSource(_rnd, "gob");
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}
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GobEngine::~GobEngine() {
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deinitGameParts();
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// Stop all mixer streams (except for the permanent ones).
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_vm->_mixer->stopAll();
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delete[] _startTot;
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delete[] _startTot0;
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}
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int GobEngine::go() {
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_init->initGame(0);
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return 0;
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}
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void GobEngine::shutdown() {
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_quitRequested = true;
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}
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const char *GobEngine::getLangDesc(int16 language) const {
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if ((language < 0) || (language > 8))
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language = 2;
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return Common::getLanguageDescription(_gobToScummVMLang[language]);
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}
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void GobEngine::validateLanguage() {
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if (_vm->_global->_languageWanted != _vm->_global->_language) {
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warning("Your game version doesn't support the requested language %s",
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getLangDesc(_vm->_global->_languageWanted));
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if (((_vm->_global->_languageWanted == 2) && (_vm->_global->_language == 5)) ||
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((_vm->_global->_languageWanted == 5) && (_vm->_global->_language == 2)))
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warning("Using %s instead", getLangDesc(_vm->_global->_language));
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else
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warning("Using the first language available: %s",
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getLangDesc(_vm->_global->_language));
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_vm->_global->_languageWanted = _vm->_global->_language;
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}
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}
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void GobEngine::validateVideoMode(int16 videoMode) {
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if ((videoMode != 0x10) && (videoMode != 0x13) &&
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(videoMode != 0x14) && (videoMode != 0x18))
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error("Video mode 0x%X is not supported!", videoMode);
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}
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Common::Platform GobEngine::getPlatform() const {
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return _platform;
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}
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GameType GobEngine::getGameType() const {
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return _gameType;
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}
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bool GobEngine::isCD() const {
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return (_features & kFeaturesCD) != 0;
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}
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bool GobEngine::isEGA() const {
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return (_features & kFeaturesEGA) != 0;
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}
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bool GobEngine::is640() const {
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return (_features & kFeatures640) != 0;
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}
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bool GobEngine::hasAdlib() const {
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return (_features & kFeaturesAdlib) != 0;
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}
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int GobEngine::init() {
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if (!initGameParts()) {
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GUIErrorMessage("GobEngine::init(): Unknown version of game engine");
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return -1;
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}
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_video->setSize(is640());
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// On some systems it's not safe to run CD audio games from the CD.
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if (isCD())
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checkCD();
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int cd_num = ConfMan.getInt("cdrom");
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if (cd_num >= 0)
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_system->openCD(cd_num);
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_global->_debugFlag = 1;
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_video->_doRangeClamp = true;
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// WORKAROUND: Some versions check the video mode to detect the system
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if (_platform == Common::kPlatformAmiga)
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_global->_fakeVideoMode = 0x11;
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else if (_platform == Common::kPlatformAtariST)
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_global->_fakeVideoMode = 0x10;
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else
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_global->_fakeVideoMode = 0x13;
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_global->_videoMode = 0x13;
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_global->_useMouse = 1;
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_global->_soundFlags = MIDI_FLAG | SPEAKER_FLAG | BLASTER_FLAG | ADLIB_FLAG;
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if (ConfMan.hasKey("language"))
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_language = Common::parseLanguage(ConfMan.get("language"));
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switch (_language) {
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case Common::FR_FRA:
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case Common::RU_RUS:
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_global->_language = 0;
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break;
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case Common::DE_DEU:
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_global->_language = 1;
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break;
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case Common::EN_ANY:
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case Common::EN_GRB:
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_global->_language = 2;
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break;
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case Common::ES_ESP:
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_global->_language = 3;
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break;
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case Common::IT_ITA:
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_global->_language = 4;
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break;
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case Common::EN_USA:
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_global->_language = 5;
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break;
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case Common::NL_NLD:
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_global->_language = 6;
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break;
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case Common::KO_KOR:
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_global->_language = 7;
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break;
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case Common::HB_ISR:
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_global->_language = 8;
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break;
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default:
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// Default to English
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_global->_language = 2;
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break;
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}
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_global->_languageWanted = _global->_language;
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// FIXME: This is the ugly way of reducing redraw overhead. It works
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// well for 320x200 but it's unclear how well it will work for
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// 640x480.
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g_system->setFeatureState(OSystem::kFeatureAutoComputeDirtyRects, true);
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return 0;
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}
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void GobEngine::pauseEngineIntern(bool pause) {
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if (pause) {
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_pauseStart = _system->getMillis();
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} else {
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uint32 duration = _system->getMillis() - _pauseStart;
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_vm->_vidPlayer->notifyPaused(duration);
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_vm->_game->_startTimeKey += duration;
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_vm->_draw->_cursorTimeKey += duration;
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if (_vm->_inter->_soundEndTimeKey != 0)
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_vm->_inter->_soundEndTimeKey += duration;
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}
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_mixer->pauseAll(pause);
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}
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bool GobEngine::initGameParts() {
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_noMusic = MidiDriver::parseMusicDriver(ConfMan.get("music_driver")) == MD_NULL;
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_saveLoad = 0;
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_global = new Global(this);
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_util = new Util(this);
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_dataIO = new DataIO(this);
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_palAnim = new PalAnim(this);
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_vidPlayer = new VideoPlayer(this);
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_sound = new Sound(this);
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switch (_gameType) {
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case kGameTypeGob1:
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_init = new Init_v1(this);
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_video = new Video_v1(this);
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_inter = new Inter_v1(this);
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_parse = new Parse_v1(this);
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_mult = new Mult_v1(this);
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_draw = new Draw_v1(this);
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_game = new Game_v1(this);
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_map = new Map_v1(this);
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_goblin = new Goblin_v1(this);
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_scenery = new Scenery_v1(this);
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break;
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case kGameTypeGob2:
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_init = new Init_v2(this);
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_video = new Video_v2(this);
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_inter = new Inter_v2(this);
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_parse = new Parse_v2(this);
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_mult = new Mult_v2(this);
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_draw = new Draw_v2(this);
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_game = new Game_v2(this);
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_map = new Map_v2(this);
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_goblin = new Goblin_v2(this);
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_scenery = new Scenery_v2(this);
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_saveLoad = new SaveLoad_v2(this, _targetName.c_str());
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break;
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case kGameTypeBargon:
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_init = new Init_v2(this);
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_video = new Video_v2(this);
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_inter = new Inter_Bargon(this);
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_parse = new Parse_v2(this);
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_mult = new Mult_v2(this);
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_draw = new Draw_Bargon(this);
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_game = new Game_v2(this);
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_map = new Map_v2(this);
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_goblin = new Goblin_v2(this);
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_scenery = new Scenery_v2(this);
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_saveLoad = new SaveLoad_v2(this, _targetName.c_str());
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break;
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case kGameTypeWeen:
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_init = new Init_v2(this);
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_video = new Video_v2(this);
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_inter = new Inter_v2(this);
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_parse = new Parse_v2(this);
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_mult = new Mult_v2(this);
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_draw = new Draw_v2(this);
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_game = new Game_v2(this);
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_map = new Map_v2(this);
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_goblin = new Goblin_v2(this);
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_scenery = new Scenery_v2(this);
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_saveLoad = new SaveLoad_v2(this, _targetName.c_str());
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break;
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case kGameTypeGob3:
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case kGameTypeInca2:
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_init = new Init_v3(this);
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_video = new Video_v2(this);
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_inter = new Inter_v3(this);
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_parse = new Parse_v2(this);
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_mult = new Mult_v2(this);
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_draw = new Draw_v2(this);
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_game = new Game_v2(this);
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_map = new Map_v2(this);
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_goblin = new Goblin_v3(this);
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_scenery = new Scenery_v2(this);
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_saveLoad = new SaveLoad_v3(this, _targetName.c_str());
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break;
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case kGameTypeLostInTime:
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_init = new Init_v3(this);
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_video = new Video_v2(this);
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_inter = new Inter_v3(this);
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_parse = new Parse_v2(this);
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_mult = new Mult_v2(this);
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_draw = new Draw_v2(this);
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_game = new Game_v2(this);
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_map = new Map_v2(this);
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_goblin = new Goblin_v3(this);
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_scenery = new Scenery_v2(this);
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_saveLoad = new SaveLoad_v3(this, _targetName.c_str(), 4768, 0, 50);
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break;
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case kGameTypeWoodruff:
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_init = new Init_v3(this);
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_video = new Video_v2(this);
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_inter = new Inter_v4(this);
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_parse = new Parse_v2(this);
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_mult = new Mult_v2(this);
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_draw = new Draw_v2(this);
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_game = new Game_v2(this);
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_map = new Map_v4(this);
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_goblin = new Goblin_v4(this);
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_scenery = new Scenery_v2(this);
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_saveLoad = new SaveLoad_v4(this, _targetName.c_str());
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break;
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default:
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deinitGameParts();
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return false;
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break;
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}
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if (is640()) {
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_video->_surfWidth = _width = 640;
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_video->_surfHeight = _video->_splitHeight1 = _height = 480;
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_global->_mouseMaxX = 640;
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_global->_mouseMaxY = 480;
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_mode = 0x18;
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_global->_primarySurfDesc = new SurfaceDesc(0x18, 640, 480);
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} else {
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_video->_surfWidth = _width = 320;
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_video->_surfHeight = _video->_splitHeight1 = _height = 200;
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_global->_mouseMaxX = 320;
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_global->_mouseMaxY = 200;
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_mode = 0x14;
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_global->_primarySurfDesc = new SurfaceDesc(0x14, 320, 200);
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}
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return true;
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}
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void GobEngine::deinitGameParts() {
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delete _saveLoad; _saveLoad = 0;
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delete _mult; _mult = 0;
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delete _vidPlayer; _vidPlayer = 0;
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delete _game; _game = 0;
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delete _global; _global = 0;
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delete _goblin; _goblin = 0;
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delete _init; _init = 0;
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delete _inter; _inter = 0;
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delete _map; _map = 0;
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delete _palAnim; _palAnim = 0;
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delete _parse; _parse = 0;
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delete _scenery; _scenery = 0;
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delete _draw; _draw = 0;
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delete _util; _util = 0;
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delete _video; _video = 0;
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delete _sound; _sound = 0;
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delete _dataIO; _dataIO = 0;
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}
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} // End of namespace Gob
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