scummvm/engines/gob/gob.cpp
Sven Hesse 9a03a9a665 Removing test code
svn-id: r32234
2008-05-23 21:02:21 +00:00

427 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "common/events.h"
#include "base/plugins.h"
#include "common/config-manager.h"
#include "common/md5.h"
#include "sound/mididrv.h"
#include "gob/gob.h"
#include "gob/global.h"
#include "gob/util.h"
#include "gob/dataio.h"
#include "gob/game.h"
#include "gob/sound/sound.h"
#include "gob/init.h"
#include "gob/inter.h"
#include "gob/draw.h"
#include "gob/goblin.h"
#include "gob/map.h"
#include "gob/mult.h"
#include "gob/palanim.h"
#include "gob/parse.h"
#include "gob/scenery.h"
#include "gob/videoplayer.h"
#include "gob/saveload.h"
namespace Gob {
#define MAX_TIME_DELTA 100
const Common::Language GobEngine::_gobToScummVMLang[] = {
Common::FR_FRA,
Common::DE_DEU,
Common::EN_GRB,
Common::ES_ESP,
Common::IT_ITA,
Common::EN_USA,
Common::NL_NLD,
Common::KO_KOR,
Common::HB_ISR
};
GobEngine::GobEngine(OSystem *syst) : Engine(syst) {
_vm = this;
_sound = 0; _mult = 0; _game = 0;
_global = 0; _dataIO = 0; _goblin = 0;
_vidPlayer = 0; _init = 0; _inter = 0;
_map = 0; _palAnim = 0; _parse = 0;
_scenery = 0; _draw = 0; _util = 0;
_video = 0; _saveLoad = 0;
_pauseStart = 0;
// Setup mixer
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
_copyProtection = ConfMan.getBool("copy_protection");
_quitRequested = false;
Common::addSpecialDebugLevel(kDebugFuncOp, "FuncOpcodes", "Script FuncOpcodes debug level");
Common::addSpecialDebugLevel(kDebugDrawOp, "DrawOpcodes", "Script DrawOpcodes debug level");
Common::addSpecialDebugLevel(kDebugGobOp, "GoblinOpcodes", "Script GoblinOpcodes debug level");
Common::addSpecialDebugLevel(kDebugSound, "Sound", "Sound output debug level");
Common::addSpecialDebugLevel(kDebugParser, "Parser", "Parser debug level");
Common::addSpecialDebugLevel(kDebugGameFlow, "Gameflow", "Gameflow debug level");
Common::addSpecialDebugLevel(kDebugFileIO, "FileIO", "File Input/Output debug level");
Common::addSpecialDebugLevel(kDebugSaveLoad, "SaveLoad", "Saving/Loading debug level");
Common::addSpecialDebugLevel(kDebugGraphics, "Graphics", "Graphics debug level");
Common::addSpecialDebugLevel(kDebugVideo, "Video", "IMD/VMD video debug level");
Common::addSpecialDebugLevel(kDebugCollisions, "Collisions", "Collisions debug level");
syst->getEventManager()->registerRandomSource(_rnd, "gob");
}
GobEngine::~GobEngine() {
deinitGameParts();
// Stop all mixer streams (except for the permanent ones).
_vm->_mixer->stopAll();
delete[] _startTot;
delete[] _startTot0;
}
int GobEngine::go() {
_init->initGame(0);
return 0;
}
void GobEngine::shutdown() {
_quitRequested = true;
}
const char *GobEngine::getLangDesc(int16 language) const {
if ((language < 0) || (language > 8))
language = 2;
return Common::getLanguageDescription(_gobToScummVMLang[language]);
}
void GobEngine::validateLanguage() {
if (_vm->_global->_languageWanted != _vm->_global->_language) {
warning("Your game version doesn't support the requested language %s",
getLangDesc(_vm->_global->_languageWanted));
if (((_vm->_global->_languageWanted == 2) && (_vm->_global->_language == 5)) ||
((_vm->_global->_languageWanted == 5) && (_vm->_global->_language == 2)))
warning("Using %s instead", getLangDesc(_vm->_global->_language));
else
warning("Using the first language available: %s",
getLangDesc(_vm->_global->_language));
_vm->_global->_languageWanted = _vm->_global->_language;
}
}
void GobEngine::validateVideoMode(int16 videoMode) {
if ((videoMode != 0x10) && (videoMode != 0x13) &&
(videoMode != 0x14) && (videoMode != 0x18))
error("Video mode 0x%X is not supported!", videoMode);
}
Common::Platform GobEngine::getPlatform() const {
return _platform;
}
GameType GobEngine::getGameType() const {
return _gameType;
}
bool GobEngine::isCD() const {
return (_features & kFeaturesCD) != 0;
}
bool GobEngine::isEGA() const {
return (_features & kFeaturesEGA) != 0;
}
bool GobEngine::is640() const {
return (_features & kFeatures640) != 0;
}
bool GobEngine::hasAdlib() const {
return (_features & kFeaturesAdlib) != 0;
}
int GobEngine::init() {
if (!initGameParts()) {
GUIErrorMessage("GobEngine::init(): Unknown version of game engine");
return -1;
}
_video->setSize(is640());
// On some systems it's not safe to run CD audio games from the CD.
if (isCD())
checkCD();
int cd_num = ConfMan.getInt("cdrom");
if (cd_num >= 0)
_system->openCD(cd_num);
_global->_debugFlag = 1;
_video->_doRangeClamp = true;
// WORKAROUND: Some versions check the video mode to detect the system
if (_platform == Common::kPlatformAmiga)
_global->_fakeVideoMode = 0x11;
else if (_platform == Common::kPlatformAtariST)
_global->_fakeVideoMode = 0x10;
else
_global->_fakeVideoMode = 0x13;
_global->_videoMode = 0x13;
_global->_useMouse = 1;
_global->_soundFlags = MIDI_FLAG | SPEAKER_FLAG | BLASTER_FLAG | ADLIB_FLAG;
if (ConfMan.hasKey("language"))
_language = Common::parseLanguage(ConfMan.get("language"));
switch (_language) {
case Common::FR_FRA:
case Common::RU_RUS:
_global->_language = 0;
break;
case Common::DE_DEU:
_global->_language = 1;
break;
case Common::EN_ANY:
case Common::EN_GRB:
_global->_language = 2;
break;
case Common::ES_ESP:
_global->_language = 3;
break;
case Common::IT_ITA:
_global->_language = 4;
break;
case Common::EN_USA:
_global->_language = 5;
break;
case Common::NL_NLD:
_global->_language = 6;
break;
case Common::KO_KOR:
_global->_language = 7;
break;
case Common::HB_ISR:
_global->_language = 8;
break;
default:
// Default to English
_global->_language = 2;
break;
}
_global->_languageWanted = _global->_language;
// FIXME: This is the ugly way of reducing redraw overhead. It works
// well for 320x200 but it's unclear how well it will work for
// 640x480.
g_system->setFeatureState(OSystem::kFeatureAutoComputeDirtyRects, true);
return 0;
}
void GobEngine::pauseEngineIntern(bool pause) {
if (pause) {
_pauseStart = _system->getMillis();
} else {
uint32 duration = _system->getMillis() - _pauseStart;
_vm->_vidPlayer->notifyPaused(duration);
_vm->_game->_startTimeKey += duration;
_vm->_draw->_cursorTimeKey += duration;
if (_vm->_inter->_soundEndTimeKey != 0)
_vm->_inter->_soundEndTimeKey += duration;
}
_mixer->pauseAll(pause);
}
bool GobEngine::initGameParts() {
_noMusic = MidiDriver::parseMusicDriver(ConfMan.get("music_driver")) == MD_NULL;
_saveLoad = 0;
_global = new Global(this);
_util = new Util(this);
_dataIO = new DataIO(this);
_palAnim = new PalAnim(this);
_vidPlayer = new VideoPlayer(this);
_sound = new Sound(this);
switch (_gameType) {
case kGameTypeGob1:
_init = new Init_v1(this);
_video = new Video_v1(this);
_inter = new Inter_v1(this);
_parse = new Parse_v1(this);
_mult = new Mult_v1(this);
_draw = new Draw_v1(this);
_game = new Game_v1(this);
_map = new Map_v1(this);
_goblin = new Goblin_v1(this);
_scenery = new Scenery_v1(this);
break;
case kGameTypeGob2:
_init = new Init_v2(this);
_video = new Video_v2(this);
_inter = new Inter_v2(this);
_parse = new Parse_v2(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
_game = new Game_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v2(this);
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v2(this, _targetName.c_str());
break;
case kGameTypeBargon:
_init = new Init_v2(this);
_video = new Video_v2(this);
_inter = new Inter_Bargon(this);
_parse = new Parse_v2(this);
_mult = new Mult_v2(this);
_draw = new Draw_Bargon(this);
_game = new Game_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v2(this);
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v2(this, _targetName.c_str());
break;
case kGameTypeWeen:
_init = new Init_v2(this);
_video = new Video_v2(this);
_inter = new Inter_v2(this);
_parse = new Parse_v2(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
_game = new Game_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v2(this);
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v2(this, _targetName.c_str());
break;
case kGameTypeGob3:
case kGameTypeInca2:
_init = new Init_v3(this);
_video = new Video_v2(this);
_inter = new Inter_v3(this);
_parse = new Parse_v2(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
_game = new Game_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v3(this);
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v3(this, _targetName.c_str());
break;
case kGameTypeLostInTime:
_init = new Init_v3(this);
_video = new Video_v2(this);
_inter = new Inter_v3(this);
_parse = new Parse_v2(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
_game = new Game_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v3(this);
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v3(this, _targetName.c_str(), 4768, 0, 50);
break;
case kGameTypeWoodruff:
_init = new Init_v3(this);
_video = new Video_v2(this);
_inter = new Inter_v4(this);
_parse = new Parse_v2(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
_game = new Game_v2(this);
_map = new Map_v4(this);
_goblin = new Goblin_v4(this);
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v4(this, _targetName.c_str());
break;
default:
deinitGameParts();
return false;
break;
}
if (is640()) {
_video->_surfWidth = _width = 640;
_video->_surfHeight = _video->_splitHeight1 = _height = 480;
_global->_mouseMaxX = 640;
_global->_mouseMaxY = 480;
_mode = 0x18;
_global->_primarySurfDesc = new SurfaceDesc(0x18, 640, 480);
} else {
_video->_surfWidth = _width = 320;
_video->_surfHeight = _video->_splitHeight1 = _height = 200;
_global->_mouseMaxX = 320;
_global->_mouseMaxY = 200;
_mode = 0x14;
_global->_primarySurfDesc = new SurfaceDesc(0x14, 320, 200);
}
return true;
}
void GobEngine::deinitGameParts() {
delete _saveLoad; _saveLoad = 0;
delete _mult; _mult = 0;
delete _vidPlayer; _vidPlayer = 0;
delete _game; _game = 0;
delete _global; _global = 0;
delete _goblin; _goblin = 0;
delete _init; _init = 0;
delete _inter; _inter = 0;
delete _map; _map = 0;
delete _palAnim; _palAnim = 0;
delete _parse; _parse = 0;
delete _scenery; _scenery = 0;
delete _draw; _draw = 0;
delete _util; _util = 0;
delete _video; _video = 0;
delete _sound; _sound = 0;
delete _dataIO; _dataIO = 0;
}
} // End of namespace Gob