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108 lines
3.4 KiB
C++
108 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_ADACTOR_H
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#define WINTERMUTE_ADACTOR_H
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#include "engines/wintermute/dctypes.h" // Added by ClassView
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#include "engines/wintermute/Ad/AdTypes.h" // Added by ClassView
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#include "engines/wintermute/Ad/AdTalkHolder.h"
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#include "engines/wintermute/Base/BPoint.h" // Added by ClassView
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#include "engines/wintermute/persistent.h"
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#include "common/str.h"
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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namespace WinterMute {
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class CAdSpriteSet;
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class CAdPath;
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class CAdActor : public CAdTalkHolder {
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public:
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TDirection AngleToDirection(int Angle);
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DECLARE_PERSISTENT(CAdActor, CAdTalkHolder)
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virtual int GetHeight();
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CBSprite *GetTalkStance(const char *Stance);
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virtual void GoTo(int X, int Y, TDirection AfterWalkDir = DI_NONE);
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CBPoint *_targetPoint;
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virtual HRESULT Update();
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virtual HRESULT Display();
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TDirection _targetDir;
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TDirection _afterWalkDir;
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virtual void TurnTo(TDirection dir);
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CAdPath *_path;
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CAdSpriteSet *_walkSprite;
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CAdSpriteSet *_standSprite;
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CAdSpriteSet *_turnLeftSprite;
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CAdSpriteSet *_turnRightSprite;
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CBArray<CAdSpriteSet *, CAdSpriteSet *> _talkSprites;
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CBArray<CAdSpriteSet *, CAdSpriteSet *> _talkSpritesEx;
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TDirection _dir;
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CAdActor(CBGame *inGame/*=NULL*/);
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virtual ~CAdActor();
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HRESULT LoadFile(const char *Filename);
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HRESULT LoadBuffer(byte *Buffer, bool Complete = true);
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// new anim system
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char *_talkAnimName;
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char *_idleAnimName;
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char *_walkAnimName;
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char *_turnLeftAnimName;
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char *_turnRightAnimName;
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CBArray<CAdSpriteSet *, CAdSpriteSet *> _anims;
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virtual HRESULT PlayAnim(const char *Filename);
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CAdSpriteSet *GetAnimByName(const char *AnimName);
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// scripting interface
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virtual CScValue *ScGetProperty(const char *Name);
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virtual HRESULT ScSetProperty(const char *Name, CScValue *Value);
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virtual HRESULT ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name);
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virtual const char *ScToString();
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private:
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HRESULT SetDefaultAnimNames();
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CBSprite *GetTalkStanceOld(const char *Stance);
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HRESULT MergeAnims(const char *AnimsFilename);
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CBSprite *_animSprite2;
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void InitLine(CBPoint StartPt, CBPoint EndPt);
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void GetNextStep();
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void FollowPath();
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double _pFStepX;
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double _pFStepY;
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double _pFX;
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double _pFY;
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int _pFCount;
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};
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} // end of namespace WinterMute
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#endif // WINTERMUTE_ADACTOR_H
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