scummvm/backends/saves/compressed/compressed-saves.cpp

301 lines
8.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/savefile.h"
#include "common/util.h"
#include "backends/saves/compressed/compressed-saves.h"
#if defined(USE_ZLIB)
#include <zlib.h>
#if ZLIB_VERNUM < 0x1204
#error Version 1.2.0.4 or newer of zlib is required for this code
#endif
/**
* A simple wrapper class which can be used to wrap around an arbitrary
* other InSaveFile and will then provide on-the-fly decompression support.
* Assumes the compressed data to be in gzip format.
*/
class CompressedInSaveFile : public Common::InSaveFile {
protected:
enum {
BUFSIZE = 16384 // 1 << MAX_WBITS
};
byte _buf[BUFSIZE];
Common::InSaveFile *_wrapped;
z_stream _stream;
int _zlibErr;
uint32 _pos;
uint32 _origSize;
public:
CompressedInSaveFile(Common::InSaveFile *w) : _wrapped(w) {
assert(w != 0);
_stream.zalloc = Z_NULL;
_stream.zfree = Z_NULL;
_stream.opaque = Z_NULL;
// Verify file header is correct once more
w->seek(0, SEEK_SET);
uint16 header = w->readUint16BE();
assert(header == 0x1F8B ||
((header & 0x0F00) == 0x0800 && header % 31 == 0));
if (header == 0x1F8B) {
// Retrieve the original file size
w->seek(-4, SEEK_END);
_origSize = w->readUint32LE();
} else {
// Original size not available in zlib format
_origSize = 0;
}
_pos = 0;
w->seek(0, SEEK_SET);
// Adding 32 to windowBits indicates to zlib that it is supposed to
// automatically detect whether gzip or zlib headers are used for
// the compressed file. This feature was added in zlib 1.2.0.4,
// released 10 August 2003.
// Note: This is *crucial* for savegame compatibility, do *not* remove!
_zlibErr = inflateInit2(&_stream, MAX_WBITS + 32);
if (_zlibErr != Z_OK)
return;
// Setup input buffer
_stream.next_in = _buf;
_stream.avail_in = 0;
}
~CompressedInSaveFile() {
inflateEnd(&_stream);
delete _wrapped;
}
bool ioFailed() const { return (_zlibErr != Z_OK) && (_zlibErr != Z_STREAM_END); }
void clearIOFailed() { /* errors here are not recoverable! */ }
uint32 read(void *dataPtr, uint32 dataSize) {
_stream.next_out = (byte *)dataPtr;
_stream.avail_out = dataSize;
// Keep going while we get no error
while (_zlibErr == Z_OK && _stream.avail_out) {
if (_stream.avail_in == 0 && !_wrapped->eos()) {
// If we are out of input data: Read more data, if available.
_stream.next_in = _buf;
_stream.avail_in = _wrapped->read(_buf, BUFSIZE);
}
_zlibErr = inflate(&_stream, Z_NO_FLUSH);
}
// Update the position counter
_pos += dataSize - _stream.avail_out;
return dataSize - _stream.avail_out;
}
bool eos() const {
return (_zlibErr == Z_STREAM_END);
//return _pos == _origSize;
}
uint32 pos() const {
return _pos;
}
uint32 size() const {
return _origSize;
}
void seek(int32 offset, int whence = SEEK_SET) {
int32 newPos = 0;
switch(whence) {
case SEEK_END:
newPos = size() - offset;
break;
case SEEK_SET:
newPos = offset;
break;
case SEEK_CUR:
newPos = _pos + offset;
}
offset = newPos - _pos;
if (offset < 0)
error("Backward seeking not supported in compressed savefiles");
// We could implement backward seeking, but it is tricky to do efficiently.
// A simple solution would be to restart the whole decompression from the
// start of the file. Or we could decompress the whole file in one go
// in the constructor, and wrap it into a MemoryReadStream -- but that
// would be rather wasteful. As long as we don't need it, I'd rather not
// implement this at all. -- Fingolfin
// Skip the given amount of data (very inefficient if one tries to skip
// huge amounts of data, but usually client code will only skip a few
// bytes, so this should be fine.
byte tmpBuf[1024];
while (!ioFailed() && offset > 0) {
offset -= read(tmpBuf, MIN((int32)sizeof(tmpBuf), offset));
}
}
};
/**
* A simple wrapper class which can be used to wrap around an arbitrary
* other OutSaveFile and will then provide on-the-fly compression support.
* The compressed data is written in the gzip format.
*/
class CompressedOutSaveFile : public Common::OutSaveFile {
protected:
enum {
BUFSIZE = 16384 // 1 << MAX_WBITS
};
byte _buf[BUFSIZE];
Common::OutSaveFile *_wrapped;
z_stream _stream;
int _zlibErr;
void processData(int flushType) {
// This function is called by both write() and finalize().
while (_zlibErr == Z_OK && (_stream.avail_in || flushType == Z_FINISH)) {
if (_stream.avail_out == 0) {
if (_wrapped->write(_buf, BUFSIZE) != BUFSIZE) {
_zlibErr = Z_ERRNO;
break;
}
_stream.next_out = _buf;
_stream.avail_out = BUFSIZE;
}
_zlibErr = deflate(&_stream, flushType);
}
}
public:
CompressedOutSaveFile(Common::OutSaveFile *w) : _wrapped(w) {
assert(w != 0);
_stream.zalloc = Z_NULL;
_stream.zfree = Z_NULL;
_stream.opaque = Z_NULL;
// Adding 16 to windowBits indicates to zlib that it is supposed to
// write gzip headers. This feature was added in zlib 1.2.0.4,
// released 10 August 2003.
// Note: This is *crucial* for savegame compatibility, do *not* remove!
_zlibErr = deflateInit2(&_stream,
Z_DEFAULT_COMPRESSION,
Z_DEFLATED,
MAX_WBITS + 16,
8,
Z_DEFAULT_STRATEGY);
assert(_zlibErr == Z_OK);
_stream.next_out = _buf;
_stream.avail_out = BUFSIZE;
_stream.avail_in = 0;
_stream.next_in = 0;
}
~CompressedOutSaveFile() {
finalize();
deflateEnd(&_stream);
delete _wrapped;
}
bool ioFailed() const {
return (_zlibErr != Z_OK && _zlibErr != Z_STREAM_END) || _wrapped->ioFailed();
}
void clearIOFailed() {
// Note: we don't reset the _zlibErr here, as it is not
// clear in general ho
_wrapped->clearIOFailed();
}
void finalize() {
if (_zlibErr != Z_OK)
return;
// Process whatever remaining data there is.
processData(Z_FINISH);
// Since processData only writes out blocks of size BUFSIZE,
// we may have to flush some stragglers.
uint remainder = BUFSIZE - _stream.avail_out;
if (remainder > 0) {
if (_wrapped->write(_buf, remainder) != remainder) {
_zlibErr = Z_ERRNO;
}
}
// Finalize the wrapped savefile, too
_wrapped->finalize();
}
uint32 write(const void *dataPtr, uint32 dataSize) {
if (ioFailed())
return 0;
// Hook in the new data ...
// Note: We need to make a const_cast here, as zlib is not aware
// of the const keyword.
_stream.next_in = const_cast<byte *>((const byte *)dataPtr);
_stream.avail_in = dataSize;
// ... and flush it to disk
processData(Z_NO_FLUSH);
return dataSize - _stream.avail_in;
}
};
#endif // USE_ZLIB
Common::InSaveFile *wrapInSaveFile(Common::InSaveFile *toBeWrapped) {
#if defined(USE_ZLIB)
if (toBeWrapped) {
uint16 header = toBeWrapped->readUint16BE();
bool isCompressed = (header == 0x1F8B ||
((header & 0x0F00) == 0x0800 &&
header % 31 == 0));
toBeWrapped->seek(-2, SEEK_CUR);
if (isCompressed)
return new CompressedInSaveFile(toBeWrapped);
}
#endif
return toBeWrapped;
}
Common::OutSaveFile *wrapOutSaveFile(Common::OutSaveFile *toBeWrapped) {
#if defined(USE_ZLIB)
if (toBeWrapped)
return new CompressedOutSaveFile(toBeWrapped);
#endif
return toBeWrapped;
}