scummvm/engines/m4
2010-10-15 15:51:59 +00:00
..
actor.cpp Further work on separating M4 specific scene code into the m4_scene.cpp file 2010-03-14 05:39:47 +00:00
actor.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
animation.cpp Lots of action related fields added; scroll over default action is now displayed on-screen 2010-07-23 09:49:40 +00:00
animation.h Lots of action related fields added; scroll over default action is now displayed on-screen 2010-07-23 09:49:40 +00:00
assets.cpp Added support for idle character animations 2010-07-06 11:33:09 +00:00
assets.h Added support for idle character animations 2010-07-06 11:33:09 +00:00
burger_data.h Whitespace cleanup: Convert space followed by tab to just tab 2009-03-07 19:24:31 +00:00
compression.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
compression.h Fix warning, whitespace 2010-05-31 12:38:15 +00:00
console.cpp M4: Fixed code analysis warnings - bug #3087845 2010-10-15 15:05:23 +00:00
console.h In progress work implementing the animation player 2010-05-31 12:10:30 +00:00
converse.cpp M4: Fixed code analysis warnings - bug #3087845 2010-10-15 15:05:23 +00:00
converse.h Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display 2010-03-07 05:06:58 +00:00
detection.cpp AdvancedDetector: Add new parameter directoryGlobs. 2010-06-15 10:59:23 +00:00
dialogs.cpp M4: Fixed code analysis warnings - bug #3087845 2010-10-15 15:05:23 +00:00
dialogs.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
events.cpp Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index 2010-06-20 07:04:58 +00:00
events.h Further memory leak fixes reported by Valgrind 2010-06-14 05:27:54 +00:00
font.cpp Bugfixes to reading in the animation font name correctly, as well as converted some Common::String usage to char buffers to fix incorrect String usage 2010-06-29 10:40:24 +00:00
font.h Bugfixes to reading in the animation font name correctly, as well as converted some Common::String usage to char buffers to fix incorrect String usage 2010-06-29 10:40:24 +00:00
globals.cpp Added extra initialisation code for the game's global variables list 2010-07-06 11:32:10 +00:00
globals.h M4: Implementation of script engine 2010-08-25 06:42:54 +00:00
graphics.cpp M4: Bugfixes for depth ordering to fix the Z order of on-screen objects 2010-07-24 08:08:19 +00:00
graphics.h Added support for horizontally flipped foreground sprites, which are indicated by setting the high bit of frame numbers 2010-07-04 00:38:16 +00:00
gui.cpp Changed the font system to allow for multiple fonts to be loaded simultaneously 2010-05-25 10:46:56 +00:00
gui.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
hotspot.cpp M4: Added further code fragments to enable player to move again 2010-07-29 11:41:51 +00:00
hotspot.h M4: Implemented lots of support code for pre-action handling 2010-07-24 05:56:06 +00:00
m4_menus.cpp Further work on separating the scene logic for MADS and M4 2010-01-31 00:42:47 +00:00
m4_menus.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
m4_scene.cpp M4: Implemented lots of support code for pre-action handling 2010-07-24 05:56:06 +00:00
m4_scene.h Lots of action related fields added; scroll over default action is now displayed on-screen 2010-07-23 09:49:40 +00:00
m4_views.cpp Fix warning, whitespace 2010-05-31 12:38:15 +00:00
m4_views.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
m4.cpp Added support for idle character animations 2010-07-06 11:33:09 +00:00
m4.h ENGINES: Enhance namespace comments a bit 2010-10-15 12:48:19 +00:00
mads_anim.cpp Replaced Y offset from various drawing routines in favour of a viewport sub-surface - this will make it easier to clip sprites to within the drawable area 2010-06-30 10:13:20 +00:00
mads_anim.h Added code to properly detect when an animation sequence is complete 2010-06-29 11:51:05 +00:00
mads_logic.cpp M4: Fixed OP_NOT and OP_COMP behavior again (thanks wjp) 2010-10-15 15:51:59 +00:00
mads_logic.h M4: Implementation of script engine 2010-08-25 06:42:54 +00:00
mads_menus.cpp M4: Added missing breaks to switch statement 2010-09-18 12:02:52 +00:00
mads_menus.h M4: Implemented lots of support code for pre-action handling 2010-07-24 05:56:06 +00:00
mads_player.cpp M4: Further work done on the setup and starting of actions 2010-07-29 11:04:54 +00:00
mads_player.h Implemented path-finding logic for accurate player movement 2010-07-16 13:15:18 +00:00
mads_scene.cpp M4: Fixes for compiler errors 2010-08-25 06:55:11 +00:00
mads_scene.h M4: Fixes for compiler errors 2010-08-25 06:55:11 +00:00
mads_views.cpp M4: NULL terminate after a strncpy 2010-09-18 12:08:59 +00:00
mads_views.h M4: Further work done on the setup and starting of actions 2010-07-29 11:04:54 +00:00
midi.cpp Applied fix for checking unallocated channels for All Notes Off MIDI command 2010-06-12 23:53:26 +00:00
midi.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
module.mk Adding the beginnings of a player control class, as well as various changes to the other classes to support it 2010-07-03 11:50:42 +00:00
rails.cpp Bugfix to the SqrtF16 function to work correctly 2010-07-15 10:00:32 +00:00
rails.h Preliminary implementation of lots of code related to player movement 2010-07-14 11:55:15 +00:00
resource.cpp Beginnings of code for scene info loading 2010-02-27 05:30:53 +00:00
resource.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
saveload.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
saveload.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
scene.cpp M4: Implementation of script engine 2010-08-25 06:42:54 +00:00
scene.h M4: Implementation of script engine 2010-08-25 06:42:54 +00:00
script.cpp Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display 2010-03-07 05:06:58 +00:00
script.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
scripttab.h Initial import of the work in progress M4 engine 2008-04-20 14:47:37 +00:00
sound.cpp Further memory leak fixes reported by Valgrind 2010-06-14 05:27:54 +00:00
sound.h Further memory leak fixes reported by Valgrind 2010-06-14 05:27:54 +00:00
sprite.cpp Added extra validation for sprite decoding 2010-06-26 00:36:43 +00:00
sprite.h Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index 2010-06-20 07:04:58 +00:00
staticres.cpp Added framework for displaying game dialogs 2010-03-21 10:51:11 +00:00
staticres.h Added framework for displaying game dialogs 2010-03-21 10:51:11 +00:00
viewmgr.cpp Moved new MadsView related code into Mads_Views, where it's more appropriate. Added extra logic necessary for displaying text in the game dialogs 2010-03-24 11:49:26 +00:00
viewmgr.h Initial conversion of the AnimviewView class to use the expanded MadsAnimation class, rather than the older AAFile skeleton class 2010-06-07 09:19:42 +00:00
woodscript.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
woodscript.h Further work on separating M4 specific scene code into the m4_scene.cpp file 2010-03-14 05:39:47 +00:00
ws_machine.cpp M4: fix warnings 2010-08-17 11:01:20 +00:00
ws_sequence.cpp M4: fix warnings 2010-08-17 11:01:20 +00:00