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actor.cpp
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Further work on separating M4 specific scene code into the m4_scene.cpp file
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2010-03-14 05:39:47 +00:00 |
actor.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
animation.cpp
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Lots of action related fields added; scroll over default action is now displayed on-screen
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2010-07-23 09:49:40 +00:00 |
animation.h
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Lots of action related fields added; scroll over default action is now displayed on-screen
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2010-07-23 09:49:40 +00:00 |
assets.cpp
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Added support for idle character animations
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2010-07-06 11:33:09 +00:00 |
assets.h
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Added support for idle character animations
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2010-07-06 11:33:09 +00:00 |
burger_data.h
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
compression.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
compression.h
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Fix warning, whitespace
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2010-05-31 12:38:15 +00:00 |
console.cpp
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M4: Fixed code analysis warnings - bug #3087845
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2010-10-15 15:05:23 +00:00 |
console.h
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In progress work implementing the animation player
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2010-05-31 12:10:30 +00:00 |
converse.cpp
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M4: Fixed code analysis warnings - bug #3087845
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2010-10-15 15:05:23 +00:00 |
converse.h
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Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
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2010-03-07 05:06:58 +00:00 |
detection.cpp
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AdvancedDetector: Add new parameter directoryGlobs.
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2010-06-15 10:59:23 +00:00 |
dialogs.cpp
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M4: Fixed code analysis warnings - bug #3087845
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2010-10-15 15:05:23 +00:00 |
dialogs.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
events.cpp
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Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index
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2010-06-20 07:04:58 +00:00 |
events.h
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
font.cpp
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Bugfixes to reading in the animation font name correctly, as well as converted some Common::String usage to char buffers to fix incorrect String usage
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2010-06-29 10:40:24 +00:00 |
font.h
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Bugfixes to reading in the animation font name correctly, as well as converted some Common::String usage to char buffers to fix incorrect String usage
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2010-06-29 10:40:24 +00:00 |
globals.cpp
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Added extra initialisation code for the game's global variables list
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2010-07-06 11:32:10 +00:00 |
globals.h
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M4: Implementation of script engine
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2010-08-25 06:42:54 +00:00 |
graphics.cpp
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M4: Bugfixes for depth ordering to fix the Z order of on-screen objects
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2010-07-24 08:08:19 +00:00 |
graphics.h
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Added support for horizontally flipped foreground sprites, which are indicated by setting the high bit of frame numbers
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2010-07-04 00:38:16 +00:00 |
gui.cpp
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Changed the font system to allow for multiple fonts to be loaded simultaneously
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2010-05-25 10:46:56 +00:00 |
gui.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
hotspot.cpp
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M4: Added further code fragments to enable player to move again
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2010-07-29 11:41:51 +00:00 |
hotspot.h
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M4: Implemented lots of support code for pre-action handling
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2010-07-24 05:56:06 +00:00 |
m4_menus.cpp
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Further work on separating the scene logic for MADS and M4
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2010-01-31 00:42:47 +00:00 |
m4_menus.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
m4_scene.cpp
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M4: Implemented lots of support code for pre-action handling
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2010-07-24 05:56:06 +00:00 |
m4_scene.h
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Lots of action related fields added; scroll over default action is now displayed on-screen
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2010-07-23 09:49:40 +00:00 |
m4_views.cpp
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Fix warning, whitespace
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2010-05-31 12:38:15 +00:00 |
m4_views.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
m4.cpp
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Added support for idle character animations
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2010-07-06 11:33:09 +00:00 |
m4.h
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ENGINES: Enhance namespace comments a bit
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2010-10-15 12:48:19 +00:00 |
mads_anim.cpp
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Replaced Y offset from various drawing routines in favour of a viewport sub-surface - this will make it easier to clip sprites to within the drawable area
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2010-06-30 10:13:20 +00:00 |
mads_anim.h
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Added code to properly detect when an animation sequence is complete
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2010-06-29 11:51:05 +00:00 |
mads_logic.cpp
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M4: Fixed OP_NOT and OP_COMP behavior again (thanks wjp)
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2010-10-15 15:51:59 +00:00 |
mads_logic.h
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M4: Implementation of script engine
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2010-08-25 06:42:54 +00:00 |
mads_menus.cpp
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M4: Added missing breaks to switch statement
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2010-09-18 12:02:52 +00:00 |
mads_menus.h
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M4: Implemented lots of support code for pre-action handling
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2010-07-24 05:56:06 +00:00 |
mads_player.cpp
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M4: Further work done on the setup and starting of actions
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2010-07-29 11:04:54 +00:00 |
mads_player.h
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Implemented path-finding logic for accurate player movement
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2010-07-16 13:15:18 +00:00 |
mads_scene.cpp
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M4: Fixes for compiler errors
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2010-08-25 06:55:11 +00:00 |
mads_scene.h
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M4: Fixes for compiler errors
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2010-08-25 06:55:11 +00:00 |
mads_views.cpp
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M4: NULL terminate after a strncpy
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2010-09-18 12:08:59 +00:00 |
mads_views.h
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M4: Further work done on the setup and starting of actions
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2010-07-29 11:04:54 +00:00 |
midi.cpp
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Applied fix for checking unallocated channels for All Notes Off MIDI command
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2010-06-12 23:53:26 +00:00 |
midi.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
module.mk
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Adding the beginnings of a player control class, as well as various changes to the other classes to support it
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2010-07-03 11:50:42 +00:00 |
rails.cpp
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Bugfix to the SqrtF16 function to work correctly
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2010-07-15 10:00:32 +00:00 |
rails.h
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Preliminary implementation of lots of code related to player movement
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2010-07-14 11:55:15 +00:00 |
resource.cpp
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Beginnings of code for scene info loading
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2010-02-27 05:30:53 +00:00 |
resource.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
saveload.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
saveload.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
scene.cpp
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M4: Implementation of script engine
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2010-08-25 06:42:54 +00:00 |
scene.h
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M4: Implementation of script engine
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2010-08-25 06:42:54 +00:00 |
script.cpp
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Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
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2010-03-07 05:06:58 +00:00 |
script.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
scripttab.h
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Initial import of the work in progress M4 engine
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2008-04-20 14:47:37 +00:00 |
sound.cpp
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
sound.h
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
sprite.cpp
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Added extra validation for sprite decoding
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2010-06-26 00:36:43 +00:00 |
sprite.h
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Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index
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2010-06-20 07:04:58 +00:00 |
staticres.cpp
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Added framework for displaying game dialogs
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2010-03-21 10:51:11 +00:00 |
staticres.h
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Added framework for displaying game dialogs
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2010-03-21 10:51:11 +00:00 |
viewmgr.cpp
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Moved new MadsView related code into Mads_Views, where it's more appropriate. Added extra logic necessary for displaying text in the game dialogs
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2010-03-24 11:49:26 +00:00 |
viewmgr.h
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Initial conversion of the AnimviewView class to use the expanded MadsAnimation class, rather than the older AAFile skeleton class
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2010-06-07 09:19:42 +00:00 |
woodscript.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
woodscript.h
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Further work on separating M4 specific scene code into the m4_scene.cpp file
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2010-03-14 05:39:47 +00:00 |
ws_machine.cpp
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M4: fix warnings
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2010-08-17 11:01:20 +00:00 |
ws_sequence.cpp
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M4: fix warnings
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2010-08-17 11:01:20 +00:00 |