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actor.cpp
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When loading a scene, start showing actors only after the scene background has been shown. This prevents some cases where some actors are shown prematurely before the next scene is loaded (e.g. in IHNM, when entering a chapter, after AM finishes his speech)
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2007-07-07 00:36:10 +00:00 |
actor.h
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Oops, deactivated the actor debug flag again, which was incorrectly activated in commit #28058
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2007-07-13 16:45:11 +00:00 |
animation.cpp
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The prisoners at the entrance of the prison in Nimdok's chapter are displayed correctly now
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2007-07-05 21:19:47 +00:00 |
animation.h
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An attempt to fix restoring from cutaway. Still not perfect.
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2007-06-16 14:06:17 +00:00 |
console.cpp
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Added another console command for IHNM
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2007-06-14 23:42:39 +00:00 |
console.h
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Added another console command for IHNM
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2007-06-14 23:42:39 +00:00 |
detection_tables.h
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Rewrote and greatly simplified the SAGA detector, removing many duplicate and unneeded entries
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2007-07-13 16:37:37 +00:00 |
detection.cpp
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Rewrote and greatly simplified the SAGA detector, removing many duplicate and unneeded entries
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2007-07-13 16:37:37 +00:00 |
displayinfo.h
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Some updates on the save/load system in IHNM. It still needs work, though
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2007-06-17 02:59:56 +00:00 |
events.cpp
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When loading a scene, start showing actors only after the scene background has been shown. This prevents some cases where some actors are shown prematurely before the next scene is loaded (e.g. in IHNM, when entering a chapter, after AM finishes his speech)
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2007-07-07 00:36:10 +00:00 |
events.h
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Normalize event names.
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2007-06-17 16:21:05 +00:00 |
font_map.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
font.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
font.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
gfx.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
gfx.h
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Re-added __attribute__(packed)
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2007-07-01 18:18:43 +00:00 |
ihnm_introproc.cpp
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Fixed regression: panel mode should be set to video at the beginning of IHNM
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2007-06-07 15:47:47 +00:00 |
image.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
input.cpp
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Fix MSVC8 warning
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2007-06-22 22:14:35 +00:00 |
interface.cpp
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Added a debug message for game loading
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2007-06-28 05:37:55 +00:00 |
interface.h
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More efforts to implement proper fade after cutaway. One little glitch is left.
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2007-06-17 01:00:06 +00:00 |
isomap.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
isomap.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
ite_introproc.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
itedata.cpp
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IHNM: Button texts are read from the game data files, instead of the hardcoded ITE strings. The IHNM-specific strings have been removed from the ITE hardcoded strings. Also did some cleanup
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2007-06-13 22:23:12 +00:00 |
itedata.h
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IHNM: Button texts are read from the game data files, instead of the hardcoded ITE strings. The IHNM-specific strings have been removed from the ITE hardcoded strings. Also did some cleanup
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2007-06-13 22:23:12 +00:00 |
list.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
module.mk
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Renamed some game.cpp files to detection.cpp
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2007-04-27 20:26:54 +00:00 |
music.cpp
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Add TODO: music looping does not work with compressed digital music
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2007-07-13 16:20:32 +00:00 |
music.h
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Renamed a variable, so that it makes more sense
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2007-07-12 08:52:07 +00:00 |
objectmap.cpp
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fix IHNM pathfinding engine. now TED(Chapter 5) interacts with the books properly
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2007-06-08 23:33:35 +00:00 |
objectmap.h
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Added sanity checks for hitzones in SAGA, after discussing with h00ligan and sev. Removed a hack for IHNM which is not needed anymore and removed a redundant check for zero object types
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2007-06-06 16:37:10 +00:00 |
palanim.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
palanim.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
puzzle.cpp
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Fixed conversations in IHNM. Now, when a dialog option is selected, the protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work
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2007-06-10 00:36:01 +00:00 |
puzzle.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
render.cpp
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Renamed a variable, to avoid confusing it with another variable with the same name
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2007-07-02 13:44:29 +00:00 |
render.h
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Renamed a variable, to avoid confusing it with another variable with the same name
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2007-07-02 13:44:29 +00:00 |
rscfile.cpp
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Rewrote and greatly simplified the SAGA detector, removing many duplicate and unneeded entries
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2007-07-13 16:37:37 +00:00 |
rscfile.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
saga.cpp
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Rewrote and greatly simplified the SAGA detector, removing many duplicate and unneeded entries
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2007-07-13 16:37:37 +00:00 |
saga.h
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Rewrote and greatly simplified the SAGA detector, removing many duplicate and unneeded entries
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2007-07-13 16:37:37 +00:00 |
sagaresnames.h
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IHNM: Button textures are loaded correctly now for buttons in the option and quit panel. Also, implemented the voices/subtitles toggle functionality and fixed widget placement a bit
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2007-06-13 19:41:27 +00:00 |
saveload.cpp
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Fix crashes with some savegames in IHNM
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2007-06-20 01:45:38 +00:00 |
scene.cpp
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IHNM: Narrowed down the places where the actors stop being drawn when changing scenes
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2007-07-11 03:21:29 +00:00 |
scene.h
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When saving the game in IHNM after a chapter point change, the chapter point change music will no longer be incorrectly saved, and the normal chapter music will be saved instead
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2007-06-19 11:23:20 +00:00 |
script.cpp
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Auto-use no-walk hitzones in IHNM, like the original. This fixes the pathfinding problems in Benny's chapter
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2007-06-12 01:30:15 +00:00 |
script.h
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IHNM: sf103 is sfQueueMusic. Now, when doing a good/bad deed in IHNM, the music changes correctly
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2007-07-06 12:39:00 +00:00 |
sfuncs.cpp
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IHNM: Narrowed down the places where the actors stop being drawn when changing scenes
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2007-07-11 03:21:29 +00:00 |
sndres.cpp
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Fix for bug #1751344 - "ITE: p2_a.iaf not played correctly"
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2007-07-10 23:22:44 +00:00 |
sndres.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
sound.cpp
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Fix for bug #1751344 - "ITE: p2_a.iaf not played correctly"
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2007-07-10 23:22:44 +00:00 |
sound.h
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Remove some unneeded includes
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2007-06-26 23:38:21 +00:00 |
sprite.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
sprite.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
sthread.cpp
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Fixed conversations in IHNM. Now, when a dialog option is selected, the protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work
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2007-06-10 00:36:01 +00:00 |
stream.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
xref.txt
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |