Filippos Karapetis
355ac5db2f
Oops, deactivated the actor debug flag again, which was incorrectly activated in commit #28058
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svn-id: r28059
2007-07-13 16:45:11 +00:00
Filippos Karapetis
eedec897f8
Rewrote and greatly simplified the SAGA detector, removing many duplicate and unneeded entries
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- Digital music will now always be enabled for all versions if the digital music file is present. The duplicate game entries with and without this file have been removed
- Changed the way compressed sound files are detected. All the duplicate compressed sound entries have been removed
- The Wyrmkeep Windows CD version is now properly distinguished from the DOS CD version
- Unified all the different patch file entries (apart from the Mac patch file entries, which are of a different type). If a patch file is not found, it's ignored
svn-id: r28058
2007-07-13 16:37:37 +00:00
Filippos Karapetis
52f4d0b7d9
Add TODO: music looping does not work with compressed digital music
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svn-id: r28056
2007-07-13 16:20:32 +00:00
Filippos Karapetis
17a4539a65
Renamed a variable, so that it makes more sense
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svn-id: r28042
2007-07-12 08:52:07 +00:00
Filippos Karapetis
994a191858
IHNM: Narrowed down the places where the actors stop being drawn when changing scenes
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svn-id: r28022
2007-07-11 03:21:29 +00:00
Filippos Karapetis
0ed332acba
Fix for bug #1751344 - "ITE: p2_a.iaf not played correctly"
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svn-id: r28018
2007-07-10 23:22:44 +00:00
Filippos Karapetis
697f945e00
Reverted commit 27948. Cutaways in sfScriptGotoScene are cleared by calling clearcutaway directly again, as calling it using an event does not clear the cutaway when it should (which caused problems in the character selection screen)
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svn-id: r27976
2007-07-08 20:46:21 +00:00
Filippos Karapetis
a43eb567cc
Clear the cutaway via an event in sfScriptGotoScene, instead of calling the function directly
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svn-id: r27948
2007-07-07 01:11:43 +00:00
Filippos Karapetis
c72633b539
IHNM: Benny will no longer start walking backwards for a bit after talking with the child via the monitor. This glitch occurs with the original interpreter as well
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svn-id: r27947
2007-07-07 00:53:16 +00:00
Filippos Karapetis
737216e52e
When loading a scene, start showing actors only after the scene background has been shown. This prevents some cases where some actors are shown prematurely before the next scene is loaded (e.g. in IHNM, when entering a chapter, after AM finishes his speech)
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svn-id: r27946
2007-07-07 00:36:10 +00:00
Filippos Karapetis
3efcdd7a43
Modified ticksToMSec in IHNM, so that it waits for the correct amount of time. Many animations which were not displayed quite right are fixed now, including some small syncing issues with video and sound in some places
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svn-id: r27939
2007-07-06 13:21:43 +00:00
Filippos Karapetis
38f3b09e58
IHNM: sf103 is sfQueueMusic. Now, when doing a good/bad deed in IHNM, the music changes correctly
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svn-id: r27936
2007-07-06 12:39:00 +00:00
Filippos Karapetis
51458026fe
The prisoners at the entrance of the prison in Nimdok's chapter are displayed correctly now
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svn-id: r27931
2007-07-05 21:19:47 +00:00
Filippos Karapetis
8d81d720d3
Implemented the rest of the differences of the sfScriptGotoScene opcode in IHNM
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svn-id: r27916
2007-07-05 03:37:23 +00:00
Filippos Karapetis
7782ac40b8
Renamed a variable, to avoid confusing it with another variable with the same name
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svn-id: r27853
2007-07-02 13:44:29 +00:00
Max Horn
e1bcd70436
Re-added __attribute__(packed)
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svn-id: r27830
2007-07-01 18:18:43 +00:00
Filippos Karapetis
7a709b3c79
Added a workaround to prevent the making fire animation from breaking at the beehive scene in ITE
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svn-id: r27756
2007-06-28 06:55:00 +00:00
Filippos Karapetis
535f08e022
Added a debug message for game loading
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svn-id: r27755
2007-06-28 05:37:55 +00:00
Travis Howell
b939c15f9d
Fix compiler warning.
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svn-id: r27739
2007-06-27 02:24:19 +00:00
Filippos Karapetis
137862b00b
Add support for compressed digital music in ITE
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svn-id: r27734
2007-06-26 23:40:22 +00:00
Filippos Karapetis
9263d7cd6c
Remove some unneeded includes
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svn-id: r27733
2007-06-26 23:38:21 +00:00
Filippos Karapetis
bf24bff17e
Move to the correct file offset when using compressed sounds in ITE
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svn-id: r27729
2007-06-26 13:38:24 +00:00
Filippos Karapetis
2c3cbf444a
Improvements to the SAGA compressed sound support
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svn-id: r27717
2007-06-25 20:20:59 +00:00
Filippos Karapetis
78addd0d66
Put a comment in its correct location
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svn-id: r27716
2007-06-25 19:10:50 +00:00
Filippos Karapetis
23c8240048
Add support for compressed sound effects, digital music and speech to the SAGA engine
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svn-id: r27713
2007-06-25 18:23:01 +00:00
Filippos Karapetis
057d26e2f3
Added entries for ITE compressed files to the detector. IHNM is not added yet, as it needs more testing
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svn-id: r27712
2007-06-25 18:21:40 +00:00
Filippos Karapetis
b85320fa69
Fix MSVC8 warning
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svn-id: r27633
2007-06-22 22:14:35 +00:00
Torbjörn Andersson
b61738b270
Use KEYCODE constants. (Except for '~' which doesn't seem to have one.)
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svn-id: r27595
2007-06-21 19:55:22 +00:00
Filippos Karapetis
5624ba23d0
Added a workaround in IHNM for the compact disk in Ellen's chapter
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svn-id: r27557
2007-06-20 16:36:29 +00:00
Filippos Karapetis
6689a6607b
Fix crashes with some savegames in IHNM
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svn-id: r27553
2007-06-20 01:45:38 +00:00
Filippos Karapetis
aeb9668d66
When loading a game from the same chapter as the current chapter in IHNM, the game will now be loaded correctly
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svn-id: r27546
2007-06-19 11:41:06 +00:00
Filippos Karapetis
4ffd38a199
When saving the game in IHNM after a chapter point change, the chapter point change music will no longer be incorrectly saved, and the normal chapter music will be saved instead
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svn-id: r27545
2007-06-19 11:23:20 +00:00
Filippos Karapetis
e654381717
IHNM: In chained cutaways, clear the previous cutaway immediately
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svn-id: r27543
2007-06-19 10:13:41 +00:00
Filippos Karapetis
8bc226b0e5
The correct music track is now played when loading a game in IHNM. The save/load mechanism in IHNM seems to be working correctly now (although it needs testing), however there are still some graphical glitches with the save/load dialogs. Also, moved some unfinished code for returning to the chapter selection screen to a more appropriate place
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svn-id: r27542
2007-06-19 02:42:59 +00:00
Filippos Karapetis
3c424d98cd
Removed obsolete comment
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svn-id: r27541
2007-06-19 01:41:10 +00:00
Filippos Karapetis
153f325004
More updates for the save/load system in IHNM
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svn-id: r27540
2007-06-19 01:37:48 +00:00
Filippos Karapetis
3f5202ea38
Change some regular integers to short integers
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svn-id: r27538
2007-06-18 19:56:36 +00:00
Eugene Sandulenko
e477ca37b3
Normalize event names.
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svn-id: r27513
2007-06-17 16:21:05 +00:00
Filippos Karapetis
6dc0a1b234
Some more updates for saving/loading in IHNM
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svn-id: r27512
2007-06-17 15:45:09 +00:00
Filippos Karapetis
65a39ab0d0
Some updates on the save/load system in IHNM. It still needs work, though
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svn-id: r27505
2007-06-17 02:59:56 +00:00
Filippos Karapetis
3c24b118b4
Fixed the remaining glitch with fading after a cutaway is shown
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svn-id: r27504
2007-06-17 01:50:49 +00:00
Eugene Sandulenko
f7b28b95ad
More efforts to implement proper fade after cutaway. One little glitch is left.
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svn-id: r27502
2007-06-17 01:00:06 +00:00
Filippos Karapetis
e080f49397
Options button is now working in the character selection screen in IHNM
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svn-id: r27480
2007-06-16 19:11:55 +00:00
Eugene Sandulenko
d9abc85fbd
An attempt to fix restoring from cutaway. Still not perfect.
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svn-id: r27465
2007-06-16 14:06:17 +00:00
Filippos Karapetis
332a2e23d8
IHNM: Implemented cutaway fadeout
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svn-id: r27445
2007-06-16 08:53:46 +00:00
Filippos Karapetis
fb1a6fcbc2
Enable the options panel during chapter selection in IHNM. The icon is not yet functional during chapter selection, but the keyboard shortcuts work
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svn-id: r27443
2007-06-16 08:27:53 +00:00
Filippos Karapetis
ce8a015c1c
Rewrote the cutaway initialization part
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svn-id: r27440
2007-06-16 02:38:17 +00:00
Filippos Karapetis
edce894414
Fixed chained cutaways in IHNM. Ben's chapter is completable now
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svn-id: r27439
2007-06-16 01:59:04 +00:00
Filippos Karapetis
b37161bafd
IHNM: Added a temporary workaround for the nightfall scene in Ben's chapter
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svn-id: r27438
2007-06-16 01:58:03 +00:00
Filippos Karapetis
5e587fde8e
Clear the forced text flag if it's set when a speech with forced text finishes. Now, ScummVM won't wait forever when talking to an actor after using the computer screen in the elder's screen at Ben's chapter in IHNM
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svn-id: r27428
2007-06-15 18:28:44 +00:00