scummvm/engines/glk/sound.cpp
2018-12-08 19:05:59 -08:00

73 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software{} you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation{} either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY{} without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program{} if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/sound.h"
namespace Glk {
Sounds::~Sounds() {
for (int idx = (int)_sounds.size() - 1; idx >= 0; --idx)
delete _sounds[idx];
}
void Sounds::removeSound(schanid_t snd) {
for (uint idx = 0; idx < _sounds.size(); ++idx) {
if (_sounds[idx] == snd) {
_sounds.remove_at(idx);
break;
}
}
}
schanid_t Sounds::create(glui32 rock) {
schanid_t snd = new SoundChannel();
_sounds.push_back(snd);
return snd;
}
schanid_t Sounds::iterate(schanid_t chan, glui32 *rockptr) {
for (int idx = 0; idx < (int)_sounds.size() - 1; ++idx) {
if (_sounds[idx] == chan) {
schanid_t next = _sounds[idx + 1];
if (*rockptr)
*rockptr = next->_rock;
return next;
}
}
return nullptr;
}
/*--------------------------------------------------------------------------*/
SoundChannel::~SoundChannel() {
_owner->removeSound(this);
delete _stream;
}
void SoundChannel::play(uint soundNum) {
// TODO
}
} // End of namespace Glk