99 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "freescape/freescape.h"
namespace Freescape {
EventManagerWrapper::EventManagerWrapper(Common::EventManager *delegate) :
_delegate(delegate),
_keyRepeatTime(0) {
assert(delegate);
}
bool EventManagerWrapper::pollEvent(Common::Event &event) {
uint32 time = g_system->getMillis(true);
bool gotEvent = _delegate->pollEvent(event);
if (gotEvent) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
if (event.kbd == Common::KEYCODE_ESCAPE || event.kbd == Common::KEYCODE_F5)
break;
// init continuous event stream
_currentKeyDown = event.kbd;
_keyRepeatTime = time + kKeyRepeatInitialDelay;
break;
case Common::EVENT_KEYUP:
if (event.kbd == Common::KEYCODE_ESCAPE || event.kbd == Common::KEYCODE_F5)
break;
if (event.kbd.keycode == _currentKeyDown.keycode) {
// Only stop firing events if it's the current key
_currentKeyDown.keycode = Common::KEYCODE_INVALID;
}
break;
default:
break;
}
return true;
} else {
// Check if event should be sent again (keydown)
if (_currentKeyDown.keycode != Common::KEYCODE_INVALID && _keyRepeatTime <= time) {
// fire event
event.type = Common::EVENT_KEYDOWN;
event.kbdRepeat = true;
event.kbd = _currentKeyDown;
_keyRepeatTime = time + kKeyRepeatSustainDelay;
return true;
}
return false;
}
}
void EventManagerWrapper::purgeKeyboardEvents() {
_delegate->purgeKeyboardEvents();
_currentKeyDown.keycode = Common::KEYCODE_INVALID;
}
void EventManagerWrapper::purgeMouseEvents() {
_delegate->purgeMouseEvents();
}
void EventManagerWrapper::pushEvent(Common::Event &event) {
_delegate->pushEvent(event);
}
void EventManagerWrapper::clearExitEvents() {
_delegate->resetQuit();
_delegate->resetReturnToLauncher();
}
} // namespace Freescape