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https://github.com/libretro/scummvm.git
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01bc5dda94
SCUMM and AdvancedDetector support this feature. svn-id: r49786
109 lines
3.4 KiB
C++
109 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "engines/game.h"
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#include "base/plugins.h"
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const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list) {
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const PlainGameDescriptor *g = list;
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while (g->gameid) {
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if (0 == scumm_stricmp(gameid, g->gameid))
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return g;
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g++;
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}
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return 0;
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}
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GameDescriptor::GameDescriptor() {
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setVal("gameid", "");
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setVal("description", "");
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}
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GameDescriptor::GameDescriptor(const PlainGameDescriptor &pgd) {
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setVal("gameid", pgd.gameid);
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setVal("description", pgd.description);
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}
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GameDescriptor::GameDescriptor(const PlainGameDescriptorGUIOpts &pgd) {
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setVal("gameid", pgd.gameid);
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setVal("description", pgd.description);
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if (pgd.guioptions != 0)
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setVal("guioptions", Common::getGameGUIOptionsDescription(pgd.guioptions));
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}
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GameDescriptor::GameDescriptor(const Common::String &g, const Common::String &d, Common::Language l, Common::Platform p, uint32 guioptions) {
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setVal("gameid", g);
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setVal("description", d);
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if (l != Common::UNK_LANG)
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setVal("language", Common::getLanguageCode(l));
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if (p != Common::kPlatformUnknown)
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setVal("platform", Common::getPlatformCode(p));
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if (guioptions != 0)
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setVal("guioptions", Common::getGameGUIOptionsDescription(guioptions));
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}
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void GameDescriptor::setGUIOptions(uint32 guioptions) {
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if (guioptions != 0)
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setVal("guioptions", Common::getGameGUIOptionsDescription(guioptions));
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else
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erase("guioptions");
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}
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void GameDescriptor::appendGUIOptions(const Common::String &str) {
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setVal("guioptions", getVal("guioptions", "") + " " + str);
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}
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void GameDescriptor::updateDesc(const char *extra) {
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// TODO: The format used here (LANG/PLATFORM/EXTRA) is not set in stone.
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// We may want to change the order (PLATFORM/EXTRA/LANG, anybody?), or
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// the seperator (instead of '/' use ', ' or ' ').
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const bool hasCustomLanguage = (language() != Common::UNK_LANG);
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const bool hasCustomPlatform = (platform() != Common::kPlatformUnknown);
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const bool hasExtraDesc = (extra && extra[0]);
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// Adapt the description string if custom platform/language is set.
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if (hasCustomLanguage || hasCustomPlatform || hasExtraDesc) {
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Common::String descr = description();
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descr += " (";
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if (hasExtraDesc)
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descr += extra;
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if (hasCustomPlatform) {
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if (hasExtraDesc)
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descr += "/";
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descr += Common::getPlatformDescription(platform());
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}
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if (hasCustomLanguage) {
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if (hasExtraDesc || hasCustomPlatform)
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descr += "/";
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descr += Common::getLanguageDescription(language());
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}
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descr += ")";
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setVal("description", descr);
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}
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}
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