mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-02 07:28:32 +00:00
4d7610f69d
- Rename stuff - Remove superfluous braces - Add a comment to the "which" code in each scene - Use a seperate _sceneNum instead of _vm->gameState().sceneNum - Remove code related to unused resource preloading and debug messages
302 lines
8.8 KiB
C++
302 lines
8.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_MODULE1000_H
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#define NEVERHOOD_MODULE1000_H
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#include "neverhood/neverhood.h"
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#include "neverhood/module.h"
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#include "neverhood/scene.h"
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namespace Neverhood {
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// Module1000
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class Module1000 : public Module {
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public:
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Module1000(NeverhoodEngine *vm, Module *parentModule, int which);
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virtual ~Module1000();
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protected:
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int _sceneNum;
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uint32 _musicFileHash;
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void createScene(int sceneNum, int which);
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void updateScene();
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};
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// Scene1001
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class AsScene1001Door : public AnimatedSprite {
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public:
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AsScene1001Door(NeverhoodEngine *vm);
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void hammerHitsDoor();
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void stShowIdleDoor();
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void stBustedDoorMove();
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void stBustedDoorGone();
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};
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class AsScene1001Hammer : public AnimatedSprite {
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public:
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AsScene1001Hammer(NeverhoodEngine *vm, Sprite *asDoor);
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protected:
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Sprite *_asDoor;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene1001Window : public AnimatedSprite {
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public:
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AsScene1001Window(NeverhoodEngine *vm);
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene1001Lever : public AnimatedSprite {
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public:
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AsScene1001Lever(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int deltaXType);
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protected:
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Scene *_parentScene;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class SsCommonButtonSprite : public StaticSprite {
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public:
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SsCommonButtonSprite(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, int surfacePriority, uint32 soundFileHash);
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protected:
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Scene *_parentScene;
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uint32 _soundFileHash;
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int16 _countdown;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene1001 : public Scene {
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public:
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Scene1001(NeverhoodEngine *vm, Module *parentModule, int which);
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virtual ~Scene1001();
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protected:
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Sprite *_asHammer;
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Sprite *_asDoor;
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Sprite *_asWindow;
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Sprite *_asLever;
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Sprite *_ssButton;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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// TODO: Move this to some common file since it's used several times
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class StaticScene : public Scene {
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public:
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StaticScene(NeverhoodEngine *vm, Module *parentModule, uint32 backgroundFileHash, uint32 cursorFileHash);
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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// Scene1002
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class AsScene1002Ring : public AnimatedSprite {
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public:
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AsScene1002Ring(NeverhoodEngine *vm, Scene *parentScene, bool isSpecial, int16 x, int16 y, int16 clipY1, bool isRingLow);
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protected:
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Scene *_parentScene;
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bool _isSpecial;
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void update();
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uint32 hmRingIdle(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmRingPulled1(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmRingPulled2(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmRingHangingLow(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmRingReleased(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene1002Door : public StaticSprite {
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public:
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AsScene1002Door(NeverhoodEngine *vm, NRect &clipRect);
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protected:
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void suOpenDoor();
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void suCloseDoor();
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};
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class AsScene1002BoxingGloveHitEffect : public AnimatedSprite {
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public:
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AsScene1002BoxingGloveHitEffect(NeverhoodEngine *vm);
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene1002DoorSpy : public AnimatedSprite {
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public:
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AsScene1002DoorSpy(NeverhoodEngine *vm, NRect &clipRect, Scene *parentScene, Sprite *asDoor, Sprite *asScene1002BoxingGloveHitEffect);
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protected:
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Scene *_parentScene;
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Sprite *_asDoor;
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Sprite *_asBoxingGloveHitEffect;
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NRect _clipRect;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmDoorSpyAnimation(int messageNum, const MessageParam ¶m, Entity *sender);
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void suDoorSpy();
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void stDoorSpyIdle();
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void stDoorSpyBoxingGlove();
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};
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class SsCommonPressButton : public StaticSprite {
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public:
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SsCommonPressButton(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int surfacePriority, uint32 soundFileHash);
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void setFileHashes(uint32 fileHash1, uint32 fileHash2);
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protected:
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Scene *_parentScene;
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uint32 _soundFileHash;
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uint32 _fileHashes[2];
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int _status;
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int _countdown;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene1002VenusFlyTrap : public AnimatedSprite {
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public:
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AsScene1002VenusFlyTrap(NeverhoodEngine *vm, Scene *parentScene, Sprite *klayman, bool isSecond);
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protected:
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Scene *_parentScene;
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Sprite *_klayman;
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int _countdown;
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bool _isSecond;
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void update();
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void upIdle();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmAnimationSimple(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmAnimationExt(int messageNum, const MessageParam ¶m, Entity *sender);
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void stWalkBack();
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void stWalk();
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void stRelease();
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void stGrabRing();
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void stRingGrabbed();
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void stKlaymanInside();
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void stIdle();
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void stKlaymanInsideMoving();
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void stSpitOutKlayman();
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void swallowKlayman();
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};
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class AsScene1002OutsideDoorBackground : public AnimatedSprite {
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public:
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AsScene1002OutsideDoorBackground(NeverhoodEngine *vm);
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protected:
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int _countdown;
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bool _isDoorClosed;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmAnimation(int messageNum, const MessageParam ¶m, Entity *sender);
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void stOpenDoor();
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void stCloseDoor();
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void stDoorClosed();
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};
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class AsScene1002KlaymanLadderHands : public AnimatedSprite {
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public:
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AsScene1002KlaymanLadderHands(NeverhoodEngine *vm, Klayman *klayman);
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protected:
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Klayman *_klayman;
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void update();
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};
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class AsScene1002KlaymanPeekHand : public AnimatedSprite {
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public:
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AsScene1002KlaymanPeekHand(NeverhoodEngine *vm, Scene *parentScene, Klayman *klayman);
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protected:
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Scene *_parentScene;
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Klayman *_klayman;
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bool _isClipRectSaved;
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NRect _savedClipRect;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene1002 : public Scene {
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public:
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Scene1002(NeverhoodEngine *vm, Module *parentModule, int which);
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virtual ~Scene1002();
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protected:
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Sprite *_asRing1;
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Sprite *_asRing2;
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Sprite *_asRing3;
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Sprite *_asRing4;
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Sprite *_asRing5;
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Sprite *_asDoor;
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Sprite *_asDoorSpy;
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Sprite *_asVenusFlyTrap;
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Sprite *_ssLadderArch;
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Sprite *_ssLadderArchPart1;
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Sprite *_ssLadderArchPart2;
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Sprite *_ssLadderArchPart3;
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Sprite *_class599;
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Sprite *_asKlaymanLadderHands;
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Sprite *_asKlaymanPeekHand;
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Sprite *_asOutsideDoorBackground;
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Sprite *_ssPressButton;
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bool _isKlaymanFloor;
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bool _isClimbingLadder;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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// Scene1004
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class AsScene1004TrashCan : public AnimatedSprite {
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public:
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AsScene1004TrashCan(NeverhoodEngine *vm);
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene1004 : public Scene {
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public:
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Scene1004(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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Sprite *_asKlaymanLadderHands;
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Sprite *_asTrashCan;
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int _paletteAreaStatus;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void updatePaletteArea();
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};
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// Scene1005
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class Scene1005 : public Scene {
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public:
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Scene1005(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void drawTextToBackground();
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FontSurface *createFontSurface();
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uint32 getTextIndex();
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uint32 getTextIndex1();
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uint32 getTextIndex2();
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uint32 getTextIndex3();
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_MODULE1000_H */
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