scummvm/engines/neverhood
johndoe123 370f00e808 NEVERHOOD: New _sceneNum in Module2800
- Very slightly improved the speed in SmackerPlayer::gotoFrame()
2013-05-08 20:47:38 +02:00
..
background.cpp NEVERHOOD: Remove DirtyBackground which became obsolete after the renderqueue stuff 2013-05-08 20:47:31 +02:00
background.h NEVERHOOD: Remove DirtyBackground which became obsolete after the renderqueue stuff 2013-05-08 20:47:31 +02:00
blbarchive.cpp NEVERHOOD: Work on the resource system: 2013-05-08 20:47:07 +02:00
blbarchive.h NEVERHOOD: Work on the resource system: 2013-05-08 20:47:07 +02:00
collisionman.cpp NEVERHOOD: Rename stuff in Sprite: 2013-05-08 20:47:33 +02:00
collisionman.h
detection.cpp
diskplayerscene.cpp NEVERHOOD: Add new method StaticSprite::loadSprite and use it instead of setting stuff "manually" 2013-05-08 20:47:34 +02:00
diskplayerscene.h
entity.cpp NEVERHOOD: Some cleanup: 2013-05-08 20:47:32 +02:00
entity.h NEVERHOOD: Some cleanup: 2013-05-08 20:47:32 +02:00
gamemodule.cpp NEVERHOOD: New _sceneNum in Module2800 2013-05-08 20:47:38 +02:00
gamemodule.h NEVERHOOD: Add initCubeSymbolsPuzzle 2013-05-08 20:47:37 +02:00
gamevars.cpp NEVERHOOD: Add GameVars::dumpVars() for debugging 2013-05-08 20:47:32 +02:00
gamevars.h NEVERHOOD: Add GameVars::dumpVars() for debugging 2013-05-08 20:47:32 +02:00
graphics.cpp NEVERHOOD: More work on the menu system: 2013-05-08 20:47:37 +02:00
graphics.h NEVERHOOD: Add SavegameListBox 2013-05-08 20:47:37 +02:00
klayman.cpp NEVERHOOD: Clean up Module2700 (like the ones before) 2013-05-08 20:47:36 +02:00
klayman.h NEVERHOOD: Clean up Module2700 (like the ones before) 2013-05-08 20:47:36 +02:00
menumodule.cpp NEVERHOOD: A little more work on the menu stuff 2013-05-08 20:47:37 +02:00
menumodule.h NEVERHOOD: A little more work on the menu stuff 2013-05-08 20:47:37 +02:00
messages.h
microtiles.cpp NEVERHOOD: Add initCubeSymbolsPuzzle 2013-05-08 20:47:37 +02:00
microtiles.h NEVERHOOD: Add initCubeSymbolsPuzzle 2013-05-08 20:47:37 +02:00
module1000.cpp NEVERHOOD: Clean up Module1000: 2013-05-08 20:47:34 +02:00
module1000.h NEVERHOOD: Clean up Module1000: 2013-05-08 20:47:34 +02:00
module1100.cpp NEVERHOOD: Clean up Module2300 (like the ones before) 2013-05-08 20:47:35 +02:00
module1100.h NEVERHOOD: Clean up Module1100: 2013-05-08 20:47:34 +02:00
module1200.cpp NEVERHOOD: Clean up Module1200 (like the ones before) 2013-05-08 20:47:34 +02:00
module1200.h NEVERHOOD: Clean up Module1200 (like the ones before) 2013-05-08 20:47:34 +02:00
module1300.cpp NEVERHOOD: Clean up Module1300 (like the ones before) 2013-05-08 20:47:34 +02:00
module1300.h NEVERHOOD: Clean up Module1300 (like the ones before) 2013-05-08 20:47:34 +02:00
module1400.cpp NEVERHOOD: Fix Klaymen in Scene1403 (*facepalm*) 2013-05-08 20:47:38 +02:00
module1400.h NEVERHOOD: Clean up Module1400 (like the ones before) 2013-05-08 20:47:34 +02:00
module1500.cpp NEVERHOOD: Clean up Module1500 (like the ones before) 2013-05-08 20:47:34 +02:00
module1500.h NEVERHOOD: Clean up Module1500 (like the ones before) 2013-05-08 20:47:34 +02:00
module1600.cpp NEVERHOOD: Add initCodeSymbolsPuzzle 2013-05-08 20:47:37 +02:00
module1600.h NEVERHOOD: Remove track rectList code because none of the tracks has a rectList 2013-05-08 20:47:36 +02:00
module1700.cpp NEVERHOOD: Clean up Module1700 (like the ones before) 2013-05-08 20:47:35 +02:00
module1700.h NEVERHOOD: Clean up Module1700 (like the ones before) 2013-05-08 20:47:35 +02:00
module1800.cpp NEVERHOOD: Clean up Module2300 (like the ones before) 2013-05-08 20:47:35 +02:00
module1800.h NEVERHOOD: Clean up Module1800 (like the ones before) 2013-05-08 20:47:35 +02:00
module1900.cpp NEVERHOOD: Clean up Module1900 (like the ones before) 2013-05-08 20:47:35 +02:00
module1900.h NEVERHOOD: Clean up Module1900 (like the ones before) 2013-05-08 20:47:35 +02:00
module2000.cpp NEVERHOOD: Clean up Module2000 (like the ones before) 2013-05-08 20:47:35 +02:00
module2000.h NEVERHOOD: Clean up Module2000 (like the ones before) 2013-05-08 20:47:35 +02:00
module2100.cpp NEVERHOOD: Clean up Module2100 (like the ones before) 2013-05-08 20:47:35 +02:00
module2100.h NEVERHOOD: Clean up Module2100 (like the ones before) 2013-05-08 20:47:35 +02:00
module2200.cpp NEVERHOOD: Add initCubeSymbolsPuzzle 2013-05-08 20:47:37 +02:00
module2200.h NEVERHOOD: Clean up Module2200 (like the ones before) 2013-05-08 20:47:35 +02:00
module2300.cpp NEVERHOOD: Clean up Module2300 (like the ones before) 2013-05-08 20:47:35 +02:00
module2300.h NEVERHOOD: Clean up Module2300 (like the ones before) 2013-05-08 20:47:35 +02:00
module2400.cpp NEVERHOOD: Clean up Module2400 (like the ones before) 2013-05-08 20:47:35 +02:00
module2400.h NEVERHOOD: Clean up Module2400 (like the ones before) 2013-05-08 20:47:35 +02:00
module2500.cpp NEVERHOOD: Clean up Module2500 (like the ones before) 2013-05-08 20:47:35 +02:00
module2500.h NEVERHOOD: Clean up Module2500 (like the ones before) 2013-05-08 20:47:35 +02:00
module2600.cpp NEVERHOOD: Clean up Module2600 (like the ones before) 2013-05-08 20:47:35 +02:00
module2600.h NEVERHOOD: Clean up Module2600 (like the ones before) 2013-05-08 20:47:35 +02:00
module2700.cpp NEVERHOOD: Remove track rectList code because none of the tracks has a rectList 2013-05-08 20:47:36 +02:00
module2700.h NEVERHOOD: Remove track rectList code because none of the tracks has a rectList 2013-05-08 20:47:36 +02:00
module2800.cpp NEVERHOOD: New _sceneNum in Module2800 2013-05-08 20:47:38 +02:00
module2800.h NEVERHOOD: New _sceneNum in Module2800 2013-05-08 20:47:38 +02:00
module2900.cpp NEVERHOOD: Add new method StaticSprite::loadSprite and use it instead of setting stuff "manually" 2013-05-08 20:47:34 +02:00
module2900.h NEVERHOOD: Cleanup and fixes 2013-05-08 20:47:07 +02:00
module3000.cpp NEVERHOOD: Add initCodeSymbolsPuzzle 2013-05-08 20:47:37 +02:00
module3000.h NEVERHOOD: Clean up Module1000: 2013-05-08 20:47:34 +02:00
module.cpp
module.h
module.mk NEVERHOOD: Add initCubeSymbolsPuzzle 2013-05-08 20:47:37 +02:00
mouse.cpp NEVERHOOD: Rename stuff in Sprite: 2013-05-08 20:47:33 +02:00
mouse.h NEVERHOOD: Add making of video to the main menu 2013-05-08 20:47:33 +02:00
navigationscene.cpp NEVERHOOD: Move setting of debug variables to the GameModule 2013-05-08 20:47:33 +02:00
navigationscene.h
neverhood.cpp NEVERHOOD: More work on the menu system: 2013-05-08 20:47:37 +02:00
neverhood.h NEVERHOOD: Clean up Module1000: 2013-05-08 20:47:34 +02:00
palette.cpp NEVERHOOD: Remove TODOs concerning the original engine's debug code 2013-05-08 20:47:31 +02:00
palette.h NEVERHOOD: Remove TODOs concerning the original engine's debug code 2013-05-08 20:47:31 +02:00
resource.cpp NEVERHOOD: Rename and clean up fields in AnimFrameInfo 2013-05-08 20:47:34 +02:00
resource.h NEVERHOOD: Rename and clean up fields in AnimFrameInfo 2013-05-08 20:47:34 +02:00
resourceman.cpp NEVERHOOD: Work on the resource system: 2013-05-08 20:47:07 +02:00
resourceman.h NEVERHOOD: Work on the resource system: 2013-05-08 20:47:07 +02:00
scene.cpp NEVERHOOD: Add initCubeSymbolsPuzzle 2013-05-08 20:47:37 +02:00
scene.h NEVERHOOD: Add initCubeSymbolsPuzzle 2013-05-08 20:47:37 +02:00
screen.cpp NEVERHOOD: Add initCubeSymbolsPuzzle 2013-05-08 20:47:37 +02:00
screen.h NEVERHOOD: Add initCubeSymbolsPuzzle 2013-05-08 20:47:37 +02:00
smackerplayer.cpp NEVERHOOD: New _sceneNum in Module2800 2013-05-08 20:47:38 +02:00
smackerplayer.h NEVERHOOD: Add initCubeSymbolsPuzzle 2013-05-08 20:47:37 +02:00
smackerscene.cpp NEVERHOOD: Add making of video to the main menu 2013-05-08 20:47:33 +02:00
smackerscene.h NEVERHOOD: Fix Smacker framerate bug after the video decoder changes 2013-05-08 20:47:06 +02:00
sound.cpp NEVERHOOD: Add initCubeSymbolsPuzzle 2013-05-08 20:47:37 +02:00
sound.h
sprite.cpp NEVERHOOD: Add initCubeSymbolsPuzzle 2013-05-08 20:47:37 +02:00
sprite.h NEVERHOOD: Add new method StaticSprite::loadSprite and use it instead of setting stuff "manually" 2013-05-08 20:47:34 +02:00
staticdata.cpp NEVERHOOD: Clean up Module2200 (like the ones before) 2013-05-08 20:47:35 +02:00
staticdata.h NEVERHOOD: Clean up Module2200 (like the ones before) 2013-05-08 20:47:35 +02:00
todo.txt