mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-02 07:28:32 +00:00
370f00e808
- Very slightly improved the speed in SmackerPlayer::gotoFrame()
220 lines
5.7 KiB
C++
220 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "graphics/palette.h"
|
|
#include "neverhood/smackerplayer.h"
|
|
#include "neverhood/palette.h"
|
|
#include "neverhood/resourceman.h"
|
|
#include "neverhood/scene.h"
|
|
|
|
namespace Neverhood {
|
|
|
|
// SmackerSurface
|
|
|
|
SmackerSurface::SmackerSurface(NeverhoodEngine *vm)
|
|
: BaseSurface(vm, 0, 0, 0), _smackerFrame(NULL) {
|
|
}
|
|
|
|
void SmackerSurface::draw() {
|
|
if (_smackerFrame && _visible && _drawRect.width > 0 && _drawRect.height > 0)
|
|
_vm->_screen->drawSurface2(_smackerFrame, _drawRect, _clipRect, false, ++_version);
|
|
}
|
|
|
|
void SmackerSurface::setSmackerFrame(const Graphics::Surface *smackerFrame) {
|
|
_drawRect.x = 0;
|
|
_drawRect.y = 0;
|
|
_drawRect.width = smackerFrame->w;
|
|
_drawRect.height = smackerFrame->h;
|
|
_sysRect.x = 0;
|
|
_sysRect.y = 0;
|
|
_sysRect.width = (smackerFrame->w + 3) & 0xFFFC; // align by 4 bytes
|
|
_sysRect.height = smackerFrame->h;
|
|
_smackerFrame = smackerFrame;
|
|
}
|
|
|
|
// SmackerDoubleSurface
|
|
|
|
SmackerDoubleSurface::SmackerDoubleSurface(NeverhoodEngine *vm)
|
|
: SmackerSurface(vm) {
|
|
}
|
|
|
|
void SmackerDoubleSurface::draw() {
|
|
if (_smackerFrame && _visible && _drawRect.width > 0 && _drawRect.height > 0)
|
|
_vm->_screen->drawDoubleSurface2(_smackerFrame, _drawRect);
|
|
}
|
|
|
|
// SmackerPlayer
|
|
|
|
SmackerPlayer::SmackerPlayer(NeverhoodEngine *vm, Scene *scene, uint32 fileHash, bool doubleSurface, bool flag, bool paused)
|
|
: Entity(vm, 0), _scene(scene), _doubleSurface(doubleSurface), _videoDone(false), _paused(paused),
|
|
_palette(NULL), _smackerDecoder(NULL), _smackerSurface(NULL), _stream(NULL), _smackerFirst(true),
|
|
_drawX(-1), _drawY(-1) {
|
|
|
|
SetUpdateHandler(&SmackerPlayer::update);
|
|
open(fileHash, flag);
|
|
}
|
|
|
|
SmackerPlayer::~SmackerPlayer() {
|
|
close();
|
|
}
|
|
|
|
void SmackerPlayer::open(uint32 fileHash, bool keepLastFrame) {
|
|
debug("SmackerPlayer::open(%08X)", fileHash);
|
|
|
|
_fileHash = fileHash;
|
|
_keepLastFrame = keepLastFrame;
|
|
|
|
close();
|
|
|
|
if (_doubleSurface) {
|
|
_smackerSurface = new SmackerDoubleSurface(_vm);
|
|
} else {
|
|
_smackerSurface = new SmackerSurface(_vm);
|
|
}
|
|
|
|
_smackerFirst = true;
|
|
|
|
_stream = _vm->_res->createStream(fileHash);
|
|
|
|
_smackerDecoder = new Video::SmackerDecoder();
|
|
_smackerDecoder->loadStream(_stream);
|
|
|
|
_palette = new Palette(_vm);
|
|
_palette->usePalette();
|
|
|
|
if (!_paused)
|
|
_smackerDecoder->start();
|
|
|
|
}
|
|
|
|
void SmackerPlayer::close() {
|
|
if (_smackerDecoder)
|
|
_smackerDecoder->stop();
|
|
delete _smackerDecoder;
|
|
delete _palette;
|
|
// NOTE The SmackerDecoder deletes the _stream
|
|
delete _smackerSurface;
|
|
_smackerDecoder = NULL;
|
|
_palette = NULL;
|
|
_stream = NULL;
|
|
_smackerSurface = NULL;
|
|
}
|
|
|
|
void SmackerPlayer::gotoFrame(int frameNumber) {
|
|
// NOTE Slow as hell but only used in Scene2802
|
|
if (frameNumber != _smackerDecoder->getCurFrame()) {
|
|
if (frameNumber < _smackerDecoder->getCurFrame())
|
|
rewind();
|
|
while (_smackerDecoder->getCurFrame() != frameNumber)
|
|
_smackerDecoder->decodeNextFrame();
|
|
}
|
|
}
|
|
|
|
uint32 SmackerPlayer::getFrameCount() {
|
|
return _smackerDecoder ? _smackerDecoder->getFrameCount() : 0;
|
|
}
|
|
|
|
uint32 SmackerPlayer::getFrameNumber() {
|
|
return _smackerDecoder ? _smackerDecoder->getCurFrame() : 0;
|
|
}
|
|
|
|
uint SmackerPlayer::getStatus() {
|
|
return 0;
|
|
}
|
|
|
|
void SmackerPlayer::setDrawPos(int16 x, int16 y) {
|
|
_drawX = x;
|
|
_drawY = y;
|
|
if (_smackerSurface) {
|
|
_smackerSurface->getDrawRect().x = _drawX;
|
|
_smackerSurface->getDrawRect().y = _drawY;
|
|
}
|
|
}
|
|
|
|
void SmackerPlayer::rewind() {
|
|
if (_smackerDecoder)
|
|
_smackerDecoder->rewind();
|
|
}
|
|
|
|
void SmackerPlayer::update() {
|
|
debug(8, "SmackerPlayer::update()");
|
|
|
|
if (!_smackerDecoder)
|
|
return;
|
|
|
|
if (_paused) {
|
|
if (_smackerFirst)
|
|
updateFrame();
|
|
} else {
|
|
if (!_smackerDecoder->endOfVideo()) {
|
|
updateFrame();
|
|
} else if (!_keepLastFrame) {
|
|
// Inform the scene about the end of the video playback
|
|
if (_scene)
|
|
sendMessage(_scene, 0x3002, 0);
|
|
_videoDone = true;
|
|
} else {
|
|
rewind();
|
|
updateFrame();
|
|
_videoDone = false;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void SmackerPlayer::updateFrame() {
|
|
const Graphics::Surface *smackerFrame = _smackerDecoder->decodeNextFrame();
|
|
|
|
if (_smackerFirst) {
|
|
_smackerSurface->setSmackerFrame(smackerFrame);
|
|
if (_drawX < 0 || _drawY < 0) {
|
|
if (_doubleSurface) {
|
|
_drawX = 320 - _smackerDecoder->getWidth();
|
|
_drawY = 240 - _smackerDecoder->getHeight();
|
|
} else {
|
|
_drawX = (640 - _smackerDecoder->getWidth()) / 2;
|
|
_drawY = (480 - _smackerDecoder->getHeight()) / 2;
|
|
}
|
|
}
|
|
_smackerSurface->getDrawRect().x = _drawX;
|
|
_smackerSurface->getDrawRect().y = _drawY;
|
|
_smackerFirst = false;
|
|
}
|
|
|
|
if (_smackerDecoder->hasDirtyPalette())
|
|
updatePalette();
|
|
|
|
}
|
|
|
|
void SmackerPlayer::updatePalette() {
|
|
byte tempPalette[1024];
|
|
const byte *smackerPalette = _smackerDecoder->getPalette();
|
|
for (int i = 0; i < 256; i++) {
|
|
tempPalette[i * 4 + 0] = smackerPalette[i * 3 + 0];
|
|
tempPalette[i * 4 + 1] = smackerPalette[i * 3 + 1];
|
|
tempPalette[i * 4 + 2] = smackerPalette[i * 3 + 2];
|
|
}
|
|
_palette->copyPalette(tempPalette, 0, 256, 0);
|
|
}
|
|
|
|
} // End of namespace Neverhood
|