scummvm/engines/neverhood/module2000.cpp

161 lines
4.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/module2000.h"
#include "neverhood/gamemodule.h"
#include "neverhood/navigationscene.h"
namespace Neverhood {
Module2000::Module2000(NeverhoodEngine *vm, Module *parentModule, int which)
: Module(vm, parentModule) {
if (which < 0)
createScene(_vm->gameState().sceneNum, -1);
else if (which == 0)
createScene(0, 1);
else if (which == 1)
createScene(0, 3);
}
Module2000::~Module2000() {
_vm->_soundMan->deleteGroup(0x81293110);
}
void Module2000::createScene(int sceneNum, int which) {
debug("Module2000::createScene(%d, %d)", sceneNum, which);
_sceneNum = sceneNum;
switch (_sceneNum) {
case 0:
_vm->gameState().sceneNum = 0;
_childObject = new Scene2001(_vm, this, which);
break;
case 1:
_vm->gameState().sceneNum = 1;
createNavigationScene(getGlobalVar(V_WORLDS_JOINED) ? 0x004B7B48 : 0x004B7B00, which);
break;
case 2:
_vm->gameState().sceneNum = 2;
setGlobalVar(V_WORLDS_JOINED, 1);
setSubVar(V_TELEPORTER_DEST_AVAILABLE, 1, 1);
createSmackerScene(0x204B2031, true, true, false);
break;
}
SetUpdateHandler(&Module2000::updateScene);
_childObject->handleUpdate();
}
void Module2000::updateScene() {
if (!updateChild()) {
switch (_sceneNum) {
case 0:
if (_moduleResult == 1)
leaveModule(0);
else
createScene(1, 0);
break;
case 1:
if (_moduleResult == 0) {
if (getGlobalVar(V_WORLDS_JOINED))
createScene(1, 0);
else
createScene(2, -1);
} else if (_moduleResult == 1)
createScene(1, 1);
else if (_moduleResult == 2)
createScene(0, 0);
break;
case 2:
createScene(1, 0);
break;
}
}
}
// Scene2001
Scene2001::Scene2001(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule, true) {
Sprite *tempSprite;
SetMessageHandler(&Scene2001::handleMessage);
setBackground(0xA6417244);
setPalette(0xA6417244);
insertMouse433(0x17240A6C);
tempSprite = insertStaticSprite(0x0D641724, 1100);
if (which < 0) {
// Restoring game
insertKlayman<KmScene2001>(300, 345);
setMessageList(0x004B3538);
sendMessage(this, 0x2000, 0);
} else if (which == 1) {
// Klaymen teleporting in
insertKlayman<KmScene2001>(116, 345);
sendMessage(_klayman, 0x2000, 1);
setMessageList(0x004B3540, false);
sendMessage(this, 0x2000, 1);
} else if (which == 2) {
// Klaymen teleporting out
insertKlayman<KmScene2001>(116, 345);
sendMessage(_klayman, 0x2000, 1);
setMessageList(0x004B35F0, false);
sendMessage(this, 0x2000, 1);
} else if (which == 3) {
// Klaymen returning from teleporter console
insertKlayman<KmScene2001>(116, 345);
sendMessage(_klayman, 0x2000, 1);
setMessageList(0x004B3550, false);
sendMessage(this, 0x2000, 1);
} else {
// Klaymen standing around
insertKlayman<KmScene2001>(390, 345);
setMessageList(0x004B3530);
sendMessage(this, 0x2000, 0);
_klayman->setDoDeltaX(1);
}
_klayman->setClipRect(tempSprite->getDrawRect().x, 0, 640, 480);
}
uint32 Scene2001::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x2000:
if (param.asInteger()) {
setRectList(0x004B3680);
_klayman->setKlaymanIdleTable3();
} else {
setRectList(0x004B3670);
_klayman->setKlaymanIdleTable1();
}
}
return 0;
}
} // End of namespace Neverhood