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99 lines
2.5 KiB
C++
99 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGI_DETECTION_H
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#define AGI_DETECTION_H
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#include "engines/advancedDetector.h"
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namespace Agi {
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enum AgiGameType {
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GType_PreAGI = 0,
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GType_V1 = 1,
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GType_V2 = 2,
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GType_V3 = 3
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};
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enum AgiGameID {
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GID_AGIDEMO,
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GID_BC,
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GID_DDP,
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GID_GOLDRUSH, // V3
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GID_KQ1,
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GID_KQ2,
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GID_KQ3,
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GID_KQ4,
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GID_LSL1,
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GID_MH1, // V3
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GID_MH2, // V3
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GID_MIXEDUP,
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GID_PQ1,
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GID_SQ1,
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GID_SQ2,
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GID_XMASCARD,
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GID_FANMADE,
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GID_GETOUTTASQ, // Fanmade
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GID_MICKEY, // PreAGI
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GID_WINNIE, // PreAGI
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GID_TROLL // PreAGI
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};
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//
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// GF_OLDAMIGAV20 means that the interpreter is an old Amiga AGI interpreter that
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// uses value 20 for the computer type (v20 i.e. vComputer) rather than the usual value 5.
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//
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enum AgiGameFeatures {
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GF_AGIMOUSE = (1 << 0), // this disables "Click-to-walk mouse interface"
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GF_AGDS = (1 << 1),
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GF_AGI256 = (1 << 2), // marks fanmade AGI-256 games
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GF_FANMADE = (1 << 3), // marks fanmade games
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GF_OLDAMIGAV20 = (1 << 4),
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GF_2GSOLDSOUND = (1 << 5),
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GF_EXTCHAR = (1 << 6) // use WORDS.TOK.EXTENDED
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};
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enum BooterDisks {
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BooterDisk1 = 0,
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BooterDisk2 = 1
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};
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struct AGIGameDescription {
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ADGameDescription desc;
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int gameID;
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int gameType;
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uint32 features;
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uint16 version;
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};
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#define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS1
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#define GAMEOPTION_AMIGA_ALTERNATIVE_PALETTE GUIO_GAMEOPTIONS2
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#define GAMEOPTION_DISABLE_MOUSE GUIO_GAMEOPTIONS3
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#define GAMEOPTION_USE_HERCULES_FONT GUIO_GAMEOPTIONS4
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#define GAMEOPTION_COMMAND_PROMPT_WINDOW GUIO_GAMEOPTIONS5
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#define GAMEOPTION_APPLE2GS_ADD_SPEED_MENU GUIO_GAMEOPTIONS6
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// TODO: properly implement GAMEOPTIONs
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} // End of namespace Agi
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#endif // AGI_DETECTION_H
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