scummvm/engines/wintermute/base
2022-12-01 11:53:02 +01:00
..
file COMMON: Move all compression-related files to a separate directory 2022-12-01 11:53:02 +01:00
font COMMON: Move all compression-related files to a separate directory 2022-12-01 11:53:02 +01:00
gfx COMMON: Move all compression-related files to a separate directory 2022-12-01 11:53:02 +01:00
particles WINTERMUTE: Don't use unsafe strcat and strcpy 2022-10-23 22:46:19 +02:00
scriptables WINTERMUTE: Implement Directory.GetFiles("saves") 2022-10-26 00:04:58 +03:00
sound
base_active_rect.cpp WINTERMUTE: ModelX -> XModel 2022-08-28 08:43:25 +02:00
base_active_rect.h WINTERMUTE: ModelX -> XModel 2022-08-28 08:43:25 +02:00
base_animation_transition_time.cpp WINTERMUTE: Janitorial 2022-07-02 22:26:58 +02:00
base_animation_transition_time.h
base_dynamic_buffer.cpp WINTERMUTE: Don't use unsafe sprintf and vsprintf 2022-10-23 22:46:19 +02:00
base_dynamic_buffer.h
base_engine.cpp WINTERMUTE: Don't use unsafe sprintf and vsprintf 2022-10-23 22:46:19 +02:00
base_engine.h
base_fader.cpp WINTERMUTE: Janitorial 2022-07-02 22:26:58 +02:00
base_fader.h
base_file_manager.cpp COMMON: Move all compression-related files to a separate directory 2022-12-01 11:53:02 +01:00
base_file_manager.h
base_frame.cpp WINTERMUTE: Don't use unsafe strcat and strcpy 2022-10-23 22:46:19 +02:00
base_frame.h
base_game_custom_actions.h
base_game_music.cpp
base_game_music.h
base_game_settings.cpp WINTERMUTE: Don't use unsafe strcat and strcpy 2022-10-23 22:46:19 +02:00
base_game_settings.h
base_game.cpp WINTERMUTE: Don't use unsafe sprintf and vsprintf 2022-10-23 22:46:19 +02:00
base_game.h WINTERMUTE: WME3D: Added game option to allow force 2d renderer for 2d games 2022-07-16 12:53:25 +02:00
base_keyboard_state.cpp
base_keyboard_state.h
base_named_object.cpp WINTERMUTE: Don't use unsafe strcat and strcpy 2022-10-23 22:46:19 +02:00
base_named_object.h WINTERMUTE: Cleanup class BaseNamedObject 2022-08-28 13:24:40 +02:00
base_object.cpp WINTERMUTE: Fix crash on loaded games 2022-11-29 14:13:24 +03:00
base_object.h WINTERMUTE: ModelX -> XModel 2022-08-28 08:43:25 +02:00
base_parser.cpp WINTERMUTE: Don't use unsafe strcat and strcpy 2022-10-23 22:46:19 +02:00
base_parser.h
base_persistence_manager.cpp
base_persistence_manager.h
base_point.cpp
base_point.h
base_quick_msg.cpp
base_quick_msg.h
base_region.cpp
base_region.h
base_script_holder.cpp WINTERMUTE: Don't use unsafe strcat and strcpy 2022-10-23 22:46:19 +02:00
base_script_holder.h
base_scriptable.cpp WINTERMUTE: Don't use unsafe strcat and strcpy 2022-10-23 22:46:19 +02:00
base_scriptable.h
base_sprite.cpp WINTERMUTE: Don't use unsafe strcat and strcpy 2022-10-23 22:46:19 +02:00
base_sprite.h
base_string_table.cpp WINTERMUTE: Don't use unsafe strcat and strcpy 2022-10-23 22:46:19 +02:00
base_string_table.h
base_sub_frame.cpp WINTERMUTE: Don't use unsafe strcat and strcpy 2022-10-23 22:46:19 +02:00
base_sub_frame.h
base_surface_storage.cpp
base_surface_storage.h
base_transition_manager.cpp
base_transition_manager.h
base_viewport.cpp
base_viewport.h
base.cpp WINTERMUTE: Don't use unsafe strcat and strcpy 2022-10-23 22:46:19 +02:00
base.h
save_thumb_helper.cpp WINTERMUTE: doFlip WA is also needed for 3D renderers 2022-07-16 13:58:02 +02:00
save_thumb_helper.h
saveload.cpp WINTERMUTE: ModelX -> XModel 2022-08-28 08:43:25 +02:00
saveload.h WINTERMUTE: ModelX -> XModel 2022-08-28 08:43:25 +02:00
timer.cpp
timer.h