mirror of
https://github.com/libretro/scummvm.git
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66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_BASE_BASE_H
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#define WINTERMUTE_BASE_BASE_H
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#include "engines/wintermute/wintypes.h"
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#include "engines/wintermute/dctypes.h"
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#include "common/str.h"
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#include "common/hashmap.h"
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#include "common/hash-str.h"
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namespace Wintermute {
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class BaseGame;
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class BaseDynamicBuffer;
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class BasePersistenceManager;
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class BaseClass {
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public:
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bool _persistable;
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bool setEditorProp(const Common::String &propName, const Common::String &propValue);
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Common::String getEditorProp(const Common::String &propName, const Common::String &initVal = Common::String());
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BaseClass(TDynamicConstructor, TDynamicConstructor) {}
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bool parseEditorProperty(char *buffer, bool complete = true);
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virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent = 0);
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BaseClass();
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BaseClass(BaseGame *GameOwner);
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virtual ~BaseClass();
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BaseGame *_gameRef;
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virtual const char *getClassName() { return ""; }
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virtual bool persist(BasePersistenceManager *persistMgr) { return true; }
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protected:
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Common::HashMap<Common::String, Common::String> _editorProps;
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Common::HashMap<Common::String, Common::String>::iterator _editorPropsIter;
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};
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} // End of namespace Wintermute
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#endif
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