mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
64 lines
2.2 KiB
C++
64 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef NEVERHOOD_NAVIGATIONSCENE_H
|
|
#define NEVERHOOD_NAVIGATIONSCENE_H
|
|
|
|
#include "neverhood/neverhood.h"
|
|
#include "neverhood/resourceman.h"
|
|
#include "neverhood/scene.h"
|
|
#include "neverhood/smackerplayer.h"
|
|
|
|
namespace Neverhood {
|
|
|
|
class NavigationScene : public Scene {
|
|
public:
|
|
NavigationScene(NeverhoodEngine *vm, Module *parentModule, uint32 navigationListId, int navigationIndex, const byte *itemsTypes);
|
|
virtual ~NavigationScene();
|
|
int getNavigationAreaType();
|
|
int getNavigationIndex() const { return _navigationIndex; }
|
|
bool isWalkingForward() const { return _isWalkingForward; }
|
|
bool isTurning() const { return _isTurning; }
|
|
int getFrameNumber() const { return _smackerPlayer->getFrameNumber(); }
|
|
uint32 getNavigationListId() const { return _navigationListId; }
|
|
protected:
|
|
SmackerPlayer *_smackerPlayer;
|
|
bool _smackerDone;
|
|
NavigationList *_navigationList;
|
|
uint32 _navigationListId; // used for debugging
|
|
int _navigationIndex;
|
|
uint32 _smackerFileHash;
|
|
bool _interactive;
|
|
bool _isWalkingForward;
|
|
bool _isTurning;
|
|
bool _leaveSceneAfter;
|
|
const byte *_itemsTypes;
|
|
void update();
|
|
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
|
|
void createMouseCursor();
|
|
void handleNavigation(const NPoint &mousePos);
|
|
};
|
|
|
|
} // End of namespace Neverhood
|
|
|
|
#endif /* NEVERHOOD_NAVIGATIONSCENE_H */
|