scummvm/engines/agi/console.cpp
Martin Kiewitz b31990246e AGI: Added console command to disable automatic saves
Helps creating various saved games for Mixed Up Mother Goose
2016-02-16 05:36:53 +01:00

694 lines
19 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "agi/agi.h"
#include "agi/opcodes.h"
#include "agi/graphics.h"
#include "agi/preagi.h"
#include "agi/preagi_mickey.h"
#include "agi/preagi_winnie.h"
namespace Agi {
Console::Console(AgiEngine *vm) : GUI::Debugger() {
_vm = vm;
registerCmd("debug", WRAP_METHOD(Console, Cmd_Debug));
registerCmd("cont", WRAP_METHOD(Console, Cmd_Cont));
registerCmd("agiver", WRAP_METHOD(Console, Cmd_Agiver));
registerCmd("version", WRAP_METHOD(Console, Cmd_Version));
registerCmd("flags", WRAP_METHOD(Console, Cmd_Flags));
registerCmd("logic0", WRAP_METHOD(Console, Cmd_Logic0));
registerCmd("objs", WRAP_METHOD(Console, Cmd_Objs));
registerCmd("runopcode", WRAP_METHOD(Console, Cmd_RunOpcode));
registerCmd("opcode", WRAP_METHOD(Console, Cmd_Opcode));
registerCmd("step", WRAP_METHOD(Console, Cmd_Step));
registerCmd("trigger", WRAP_METHOD(Console, Cmd_Trigger));
registerCmd("vars", WRAP_METHOD(Console, Cmd_Vars));
registerCmd("setvar", WRAP_METHOD(Console, Cmd_SetVar));
registerCmd("setflag", WRAP_METHOD(Console, Cmd_SetFlag));
registerCmd("setobj", WRAP_METHOD(Console, Cmd_SetObj));
registerCmd("room", WRAP_METHOD(Console, Cmd_Room));
registerCmd("bt", WRAP_METHOD(Console, Cmd_BT));
registerCmd("show_map", WRAP_METHOD(Console, Cmd_ShowMap));
registerCmd("screenobj", WRAP_METHOD(Console, Cmd_ScreenObj));
registerCmd("vmvars", WRAP_METHOD(Console, Cmd_VmVars));
registerCmd("vmflags", WRAP_METHOD(Console, Cmd_VmFlags));
registerCmd("disableautosave", WRAP_METHOD(Console, Cmd_DisableAutomaticSave));
}
bool Console::Cmd_SetVar(int argc, const char **argv) {
if (argc != 3) {
debugPrintf("Usage: setvar <varnum> <value>\n");
return true;
}
int p1 = (int)atoi(argv[1]);
int p2 = (int)atoi(argv[2]);
_vm->setVar(p1, p2);
return true;
}
bool Console::Cmd_SetFlag(int argc, const char **argv) {
if (argc != 3) {
debugPrintf("Usage: setvar <varnum> <value>\n");
return true;
}
int p1 = (int)atoi(argv[1]);
int p2 = (int)atoi(argv[2]);
_vm->setFlag(p1, !!p2);
return true;
}
bool Console::Cmd_SetObj(int argc, const char **argv) {
if (argc != 3) {
debugPrintf("Usage: setvar <varnum> <value>\n");
return true;
}
int p1 = (int)atoi(argv[1]);
int p2 = (int)atoi(argv[2]);
_vm->objectSetLocation(p1, p2);
return true;
}
bool Console::Cmd_RunOpcode(int argc, const char **argv) {
if (argc < 2) {
debugPrintf("Usage: runopcode <name> <parameter0> ....\n");
return true;
}
for (int i = 0; logicNamesCmd[i].name; i++) {
if (!strcmp(argv[1], logicNamesCmd[i].name)) {
uint8 p[16];
if ((argc - 2) != logicNamesCmd[i].argumentsLength()) {
debugPrintf("AGI command wants %d arguments\n", logicNamesCmd[i].argumentsLength());
return 0;
}
p[0] = argv[2] ? (char)strtoul(argv[2], NULL, 0) : 0;
p[1] = argv[3] ? (char)strtoul(argv[3], NULL, 0) : 0;
p[2] = argv[4] ? (char)strtoul(argv[4], NULL, 0) : 0;
p[3] = argv[5] ? (char)strtoul(argv[5], NULL, 0) : 0;
p[4] = argv[6] ? (char)strtoul(argv[6], NULL, 0) : 0;
debugC(5, kDebugLevelMain, "Opcode: %s %s %s %s", logicNamesCmd[i].name, argv[1], argv[2], argv[3]);
_vm->executeAgiCommand(i, p);
return true;
}
}
debugPrintf("Unknown opcode\n");
return true;
}
bool Console::Cmd_Agiver(int argc, const char **argv) {
int ver, maj, min;
ver = _vm->getVersion();
maj = (ver >> 12) & 0xf;
min = ver & 0xfff;
debugPrintf("AGI version: ");
debugPrintf(maj <= 2 ? "%x.%03x\n" : "%x.002.%03x\n", maj, min);
return true;
}
#define CONSOLE_VERSION_MAXLEN 10
bool Console::Cmd_Version(int argc, const char **argv) {
AgiGame *game = &_vm->_game;
int scriptNr = 0;
int scriptTextCount = 0;
int scriptTextNr = 0;
const char *scriptTextPtr = NULL;
const char *wordScanPtr = NULL;
const char *wordStartPtr = NULL;
const char *versionStartPtr = NULL;
int wordLen = 0;
char curChar = 0;
int versionLen = 0;
bool wordFound = false;
bool versionFound = false;
char versionString[CONSOLE_VERSION_MAXLEN];
bool scriptLoadedByUs = false;
// Show AGI version
Cmd_Agiver(argc, argv);
// And now try to figure out the version of the game
// We do this by scanning through all script texts
// This is the best we can do about it. There is no special location for the game version number.
// There are multiple variations, like "ver. X.XX", "ver X.XX" and even "verion X.XX".
for (scriptNr = 0; scriptNr < MAX_DIRECTORY_ENTRIES; scriptNr++) {
if (game->dirLogic[scriptNr].offset != _EMPTY) {
// Script is supposed to exist?
scriptLoadedByUs = false;
if (!(game->dirLogic[scriptNr].flags & RES_LOADED)) {
// But not currently loaded? -> load it now
if (_vm->agiLoadResource(RESOURCETYPE_LOGIC, scriptNr) != errOK) {
// In case we can't load the source, skip it
continue;
}
scriptLoadedByUs = true;
}
// Script currently loaded
// Now scan all texts
scriptTextCount = game->logics[scriptNr].numTexts;
for (scriptTextNr = 0; scriptTextNr < scriptTextCount; scriptTextNr++) {
scriptTextPtr = game->logics[scriptNr].texts[scriptTextNr];
// Now scan this text for version information
wordScanPtr = scriptTextPtr;
do {
curChar = *wordScanPtr;
if ((curChar == 'V') || (curChar == 'v')) {
// "V" gefunden, ggf. beginning of version?
wordStartPtr = wordScanPtr;
wordFound = false;
do {
curChar = *wordScanPtr;
if (curChar == ' ') {
break;
}
wordScanPtr++;
} while (curChar);
if (curChar) {
// end of "version" found
wordLen = wordScanPtr - wordStartPtr;
if (wordLen >= 3) {
if (strncmp(wordStartPtr, "ver", wordLen) == 0)
wordFound = true;
if (strncmp(wordStartPtr, "Ver", wordLen) == 0)
wordFound = true;
}
if ((!wordFound) && (wordLen >= 4)) {
if (strncmp(wordStartPtr, "ver.", wordLen) == 0)
wordFound = true;
if (strncmp(wordStartPtr, "Ver.", wordLen) == 0)
wordFound = true;
}
if ((!versionFound) && (wordLen >= 7)) {
if (strncmp(wordStartPtr, "version", wordLen) == 0)
wordFound = true;
if (strncmp(wordStartPtr, "Version", wordLen) == 0)
wordFound = true;
if (strncmp(wordStartPtr, "VERSION", wordLen) == 0)
wordFound = true;
}
if (wordFound) {
// We found something interesting
//debugPrintf("%d: %s\n", scriptNr, scriptTextPtr);
wordScanPtr++; // skip space
versionStartPtr = wordScanPtr;
curChar = *wordScanPtr;
if ((curChar >= '0') && (curChar <= '9')) {
// Next word starts with a number
wordScanPtr++;
curChar = *wordScanPtr;
if (curChar == '.') {
// Followed by a point? then we assume that we found a version number
// Now we try to find the end of it
wordScanPtr++;
do {
curChar = *wordScanPtr;
if ((curChar == ' ') || (curChar == '\\') || (!curChar))
break; // space or potential new line or NUL? -> found the end
wordScanPtr++;
} while (1);
versionLen = wordScanPtr - versionStartPtr;
if (versionLen < CONSOLE_VERSION_MAXLEN) {
// Looks fine, now extract and show it
memcpy(versionString, versionStartPtr, versionLen);
versionString[versionLen] = 0;
debugPrintf("Scanned game version: %s\n", versionString);
versionFound = true;
}
}
}
}
}
// Seek back
wordScanPtr = wordStartPtr;
}
wordScanPtr++;
} while (curChar);
}
if (scriptLoadedByUs) {
_vm->agiUnloadResource(RESOURCETYPE_LOGIC, scriptNr);
}
}
}
if (!versionFound) {
debugPrintf("Scanned game version: [not found]\n");
}
return true;
}
bool Console::Cmd_Flags(int argc, const char **argv) {
int i, j;
debugPrintf(" ");
for (j = 0; j < 10; j++)
debugPrintf("%d ", j);
debugPrintf("\n");
for (i = 0; i < 255;) {
debugPrintf("%3d ", i);
for (j = 0; j < 10; j++, i++) {
debugPrintf("%c ", _vm->getFlag(i) ? 'T' : 'F');
}
debugPrintf("\n");
}
return true;
}
bool Console::Cmd_Vars(int argc, const char **argv) {
int i, j;
for (i = 0; i < 255;) {
for (j = 0; j < 5; j++, i++) {
debugPrintf("%03d:%3d ", i, _vm->getVar(i));
}
debugPrintf("\n");
}
return true;
}
bool Console::Cmd_Objs(int argc, const char **argv) {
unsigned int i;
for (i = 0; i < _vm->_game.numObjects; i++) {
debugPrintf("%3d]%-24s(%3d)\n", i, _vm->objectName(i), _vm->objectGetLocation(i));
}
return true;
}
bool Console::Cmd_Opcode(int argc, const char **argv) {
if (argc != 2 || (strcmp(argv[1], "on") && strcmp(argv[1], "off"))) {
debugPrintf("Usage: opcode on|off\n");
return true;
}
_vm->_debug.opcodes = !strcmp(argv[1], "on");
return true;
}
bool Console::Cmd_Logic0(int argc, const char **argv) {
if (argc != 2 || (strcmp(argv[1], "on") && strcmp(argv[1], "off"))) {
debugPrintf("Usage: logic0 on|off\n");
return true;
}
_vm->_debug.logic0 = !strcmp(argv[1], "on");
return true;
}
bool Console::Cmd_Trigger(int argc, const char **argv) {
if (argc != 2 || (strcmp(argv[1], "on") && strcmp(argv[1], "off"))) {
debugPrintf("Usage: trigger on|off\n");
return true;
}
_vm->_debug.ignoretriggers = strcmp(argv[1], "on");
return true;
}
bool Console::Cmd_Step(int argc, const char **argv) {
_vm->_debug.enabled = 1;
if (argc == 1) {
_vm->_debug.steps = 1;
return true;
}
_vm->_debug.steps = strtoul(argv[1], NULL, 0);
return true;
}
bool Console::Cmd_Debug(int argc, const char **argv) {
_vm->_debug.enabled = 1;
_vm->_debug.steps = 0;
return true;
}
bool Console::Cmd_Cont(int argc, const char **argv) {
_vm->_debug.enabled = 0;
_vm->_debug.steps = 0;
return true;
}
bool Console::Cmd_Room(int argc, const char **argv) {
if (argc == 2) {
_vm->newRoom(strtoul(argv[1], NULL, 0));
}
debugPrintf("Current room: %d\n", _vm->getVar(0));
return true;
}
bool Console::Cmd_BT(int argc, const char **argv) {
debugPrintf("Current script: %d\nStack depth: %d\n", _vm->_game.curLogicNr, _vm->_game.execStack.size());
uint8 *code = NULL;
uint8 op = 0;
uint8 p[CMD_BSIZE] = { 0 };
int num;
Common::Array<ScriptPos>::iterator it;
for (it = _vm->_game.execStack.begin(); it != _vm->_game.execStack.end(); ++it) {
code = _vm->_game.logics[it->script].data;
op = code[it->curIP];
num = logicNamesCmd[op].argumentsLength();
memmove(p, &code[it->curIP], num);
memset(p + num, 0, CMD_BSIZE - num);
debugPrintf("%d(%d): %s(", it->script, it->curIP, logicNamesCmd[op].name);
for (int i = 0; i < num; i++)
debugPrintf("%d, ", p[i]);
debugPrintf(")\n");
}
return true;
}
bool Console::Cmd_ShowMap(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Switches to one of the following screen maps\n");
debugPrintf("Usage: %s <screen map>\n", argv[0]);
debugPrintf("Screen maps:\n");
debugPrintf("- 0: visual map\n");
debugPrintf("- 1: priority map\n");
return true;
}
int map = atoi(argv[1]);
switch (map) {
case 0:
case 1:
_vm->_gfx->debugShowMap(map);
break;
default:
debugPrintf("Map %d is not available.\n", map);
return true;
}
return cmdExit(0, 0);
}
bool Console::Cmd_ScreenObj(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Shows information about a specific screen object\n");
debugPrintf("Usage: %s <screenobj number>\n", argv[0]);
return true;
}
int16 screenObjNr = atoi(argv[1]);
if ((screenObjNr >= 0) && (screenObjNr < SCREENOBJECTS_MAX)) {
ScreenObjEntry *screenObj = &_vm->_game.screenObjTable[screenObjNr];
debugPrintf("Screen Object ID %d\n", screenObj->objectNr);
debugPrintf("current view: %d, loop: %d, cel: %d\n", screenObj->currentViewNr, screenObj->currentLoopNr, screenObj->currentCelNr);
// Figure out flags
Common::String flagsString;
if (screenObj->flags & fDrawn)
flagsString += "Drawn ";
if (screenObj->flags & fIgnoreBlocks)
flagsString += "IgnoreBlocks ";
if (screenObj->flags & fFixedPriority)
flagsString += "FixedPriority ";
if (screenObj->flags & fIgnoreHorizon)
flagsString += "IgnoreHorizon ";
if (screenObj->flags & fUpdate)
flagsString += "Update ";
if (screenObj->flags & fCycling)
flagsString += "Cycling ";
if (screenObj->flags & fAnimated)
flagsString += "Animated ";
if (screenObj->flags & fMotion)
flagsString += "Motion ";
if (screenObj->flags & fOnWater)
flagsString += "OnWater ";
if (screenObj->flags & fIgnoreObjects)
flagsString += "IgnoreObjects ";
if (screenObj->flags & fUpdatePos)
flagsString += "UpdatePos ";
if (screenObj->flags & fOnLand)
flagsString += "OnLand ";
if (screenObj->flags & fDontupdate)
flagsString += "DontUpdate ";
if (screenObj->flags & fFixLoop)
flagsString += "FixLoop ";
if (screenObj->flags & fDidntMove)
flagsString += "DidntMove ";
if (screenObj->flags & fAdjEgoXY)
flagsString += "AdjEgoXY ";
if (flagsString.size() == 0) {
flagsString += "*none*";
}
debugPrintf("flags: %s\n", flagsString.c_str());
debugPrintf("\n");
debugPrintf("xPos: %d, yPos: %d, xSize: %d, ySize: %d\n", screenObj->xPos, screenObj->yPos, screenObj->xSize, screenObj->ySize);
debugPrintf("previous: xPos: %d, yPos: %d, xSize: %d, ySize: %d\n", screenObj->xPos_prev, screenObj->yPos_prev, screenObj->xSize_prev, screenObj->ySize_prev);
debugPrintf("direction: %d, priority: %d\n", screenObj->direction, screenObj->priority);
debugPrintf("stepTime: %d, timeCount: %d, size: %d\n", screenObj->stepTime, screenObj->stepTimeCount, screenObj->stepSize);
debugPrintf("cycleTime: %d, timeCount: %d\n", screenObj->cycleTime, screenObj->cycleTimeCount);
switch (screenObj->motionType) {
case kMotionNormal:
debugPrintf("motion: normal\n");
break;
case kMotionWander:
debugPrintf("motion: wander\n");
debugPrintf("wanderCount: %d\n", screenObj->wander_count);
break;
case kMotionFollowEgo:
debugPrintf("motion: follow ego\n");
debugPrintf("stepSize: %d, flag: %x, count: %d", screenObj->follow_stepSize, screenObj->follow_flag, screenObj->follow_count);
break;
case kMotionMoveObj:
case kMotionEgo:
if (screenObj->motionType == kMotionMoveObj) {
debugPrintf("motion: move obj\n");
} else {
debugPrintf("motion: ego\n");
}
debugPrintf("x: %d, y: %d, stepSize: %d, flag: %x\n", screenObj->move_x, screenObj->move_y, screenObj->move_stepSize, screenObj->move_flag);
break;
}
}
return true;
}
bool Console::Cmd_VmVars(int argc, const char **argv) {
if (argc < 2) {
debugPrintf("Shows the content of a VM variable / sets it\n");
debugPrintf("Usage: %s <variable number> [<value>]\n", argv[0]);
return true;
}
int varNr = 0;
int newValue = 0;
if (!parseInteger(argv[1], varNr))
return true;
if ((varNr < 0) || (varNr > 255)) {
debugPrintf("invalid variable number\n");
return true;
}
if (argc < 3) {
// show contents
debugPrintf("variable %d == %d\n", varNr, _vm->getVar(varNr));
} else {
if (!parseInteger(argv[2], newValue))
return true;
_vm->setVar(varNr, newValue);
debugPrintf("value set.\n");
}
return true;
}
bool Console::Cmd_VmFlags(int argc, const char **argv) {
if (argc < 2) {
debugPrintf("Shows the content of a VM flag / sets it\n");
debugPrintf("Usage: %s <flag number> [<value>]\n", argv[0]);
return true;
}
int flagNr = 0;
int newFlagState = 0;
if (!parseInteger(argv[1], flagNr))
return true;
if ((flagNr < 0) || (flagNr > 255)) {
debugPrintf("invalid flag number\n");
return true;
}
if (argc < 3) {
// show contents
if (_vm->getFlag(flagNr)) {
debugPrintf("flag %d == set\n", flagNr);
} else {
debugPrintf("flag %d == not set\n", flagNr);
}
} else {
if (!parseInteger(argv[2], newFlagState))
return true;
if ((newFlagState != 0) && (newFlagState != 1)) {
debugPrintf("new state must bei either 0 or 1\n");
return true;
}
if (!newFlagState) {
_vm->setFlag(flagNr, false);
debugPrintf("flag %d reset.\n", flagNr);
} else {
_vm->setFlag(flagNr, true);
debugPrintf("flag %d set.\n", flagNr);
}
}
return true;
}
bool Console::Cmd_DisableAutomaticSave(int argc, const char **argv) {
if (!_vm->_game.automaticSave) {
debugPrintf("Automatic saving is currently not enabled\n");
return true;
}
_vm->_game.automaticSave = false;
debugPrintf("Automatic saving DISABLED!\n");
return true;
}
bool Console::parseInteger(const char *argument, int &result) {
char *endPtr = 0;
int idxLen = strlen(argument);
const char *lastChar = argument + idxLen - (idxLen == 0 ? 0 : 1);
if ((strncmp(argument, "0x", 2) == 0) || (*lastChar == 'h')) {
// hexadecimal number
result = strtol(argument, &endPtr, 16);
if ((*endPtr != 0) && (*endPtr != 'h')) {
debugPrintf("Invalid hexadecimal number '%s'\n", argument);
return false;
}
} else {
// decimal number
result = strtol(argument, &endPtr, 10);
if (*endPtr != 0) {
debugPrintf("Invalid decimal number '%s'\n", argument);
return false;
}
}
return true;
}
MickeyConsole::MickeyConsole(MickeyEngine *mickey) : GUI::Debugger() {
_mickey = mickey;
registerCmd("room", WRAP_METHOD(MickeyConsole, Cmd_Room));
registerCmd("drawPic", WRAP_METHOD(MickeyConsole, Cmd_DrawPic));
registerCmd("drawObj", WRAP_METHOD(MickeyConsole, Cmd_DrawObj));
}
bool MickeyConsole::Cmd_Room(int argc, const char **argv) {
if (argc == 2)
_mickey->debugGotoRoom(atoi(argv[1]));
_mickey->debugCurRoom();
return true;
}
bool MickeyConsole::Cmd_DrawPic(int argc, const char **argv) {
if (argc != 2)
debugPrintf("Usage: %s <Picture number>\n", argv[0]);
else
_mickey->drawPic(atoi(argv[1]));
return true;
}
bool MickeyConsole::Cmd_DrawObj(int argc, const char **argv) {
if (argc != 2)
debugPrintf("Usage: %s <Object number>\n", argv[0]);
else
_mickey->drawObj((ENUM_MSA_OBJECT)atoi(argv[1]), 0, 0);
return true;
}
WinnieConsole::WinnieConsole(WinnieEngine *winnie) : GUI::Debugger() {
_winnie = winnie;
registerCmd("curRoom", WRAP_METHOD(WinnieConsole, Cmd_CurRoom));
}
bool WinnieConsole::Cmd_CurRoom(int argc, const char **argv) {
_winnie->debugCurRoom();
return true;
}
} // End of namespace Agi