mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
b31990246e
Helps creating various saved games for Mixed Up Mother Goose
694 lines
19 KiB
C++
694 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "agi/agi.h"
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#include "agi/opcodes.h"
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#include "agi/graphics.h"
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#include "agi/preagi.h"
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#include "agi/preagi_mickey.h"
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#include "agi/preagi_winnie.h"
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namespace Agi {
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Console::Console(AgiEngine *vm) : GUI::Debugger() {
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_vm = vm;
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registerCmd("debug", WRAP_METHOD(Console, Cmd_Debug));
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registerCmd("cont", WRAP_METHOD(Console, Cmd_Cont));
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registerCmd("agiver", WRAP_METHOD(Console, Cmd_Agiver));
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registerCmd("version", WRAP_METHOD(Console, Cmd_Version));
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registerCmd("flags", WRAP_METHOD(Console, Cmd_Flags));
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registerCmd("logic0", WRAP_METHOD(Console, Cmd_Logic0));
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registerCmd("objs", WRAP_METHOD(Console, Cmd_Objs));
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registerCmd("runopcode", WRAP_METHOD(Console, Cmd_RunOpcode));
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registerCmd("opcode", WRAP_METHOD(Console, Cmd_Opcode));
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registerCmd("step", WRAP_METHOD(Console, Cmd_Step));
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registerCmd("trigger", WRAP_METHOD(Console, Cmd_Trigger));
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registerCmd("vars", WRAP_METHOD(Console, Cmd_Vars));
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registerCmd("setvar", WRAP_METHOD(Console, Cmd_SetVar));
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registerCmd("setflag", WRAP_METHOD(Console, Cmd_SetFlag));
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registerCmd("setobj", WRAP_METHOD(Console, Cmd_SetObj));
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registerCmd("room", WRAP_METHOD(Console, Cmd_Room));
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registerCmd("bt", WRAP_METHOD(Console, Cmd_BT));
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registerCmd("show_map", WRAP_METHOD(Console, Cmd_ShowMap));
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registerCmd("screenobj", WRAP_METHOD(Console, Cmd_ScreenObj));
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registerCmd("vmvars", WRAP_METHOD(Console, Cmd_VmVars));
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registerCmd("vmflags", WRAP_METHOD(Console, Cmd_VmFlags));
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registerCmd("disableautosave", WRAP_METHOD(Console, Cmd_DisableAutomaticSave));
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}
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bool Console::Cmd_SetVar(int argc, const char **argv) {
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if (argc != 3) {
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debugPrintf("Usage: setvar <varnum> <value>\n");
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return true;
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}
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int p1 = (int)atoi(argv[1]);
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int p2 = (int)atoi(argv[2]);
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_vm->setVar(p1, p2);
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return true;
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}
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bool Console::Cmd_SetFlag(int argc, const char **argv) {
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if (argc != 3) {
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debugPrintf("Usage: setvar <varnum> <value>\n");
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return true;
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}
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int p1 = (int)atoi(argv[1]);
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int p2 = (int)atoi(argv[2]);
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_vm->setFlag(p1, !!p2);
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return true;
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}
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bool Console::Cmd_SetObj(int argc, const char **argv) {
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if (argc != 3) {
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debugPrintf("Usage: setvar <varnum> <value>\n");
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return true;
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}
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int p1 = (int)atoi(argv[1]);
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int p2 = (int)atoi(argv[2]);
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_vm->objectSetLocation(p1, p2);
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return true;
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}
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bool Console::Cmd_RunOpcode(int argc, const char **argv) {
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if (argc < 2) {
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debugPrintf("Usage: runopcode <name> <parameter0> ....\n");
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return true;
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}
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for (int i = 0; logicNamesCmd[i].name; i++) {
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if (!strcmp(argv[1], logicNamesCmd[i].name)) {
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uint8 p[16];
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if ((argc - 2) != logicNamesCmd[i].argumentsLength()) {
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debugPrintf("AGI command wants %d arguments\n", logicNamesCmd[i].argumentsLength());
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return 0;
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}
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p[0] = argv[2] ? (char)strtoul(argv[2], NULL, 0) : 0;
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p[1] = argv[3] ? (char)strtoul(argv[3], NULL, 0) : 0;
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p[2] = argv[4] ? (char)strtoul(argv[4], NULL, 0) : 0;
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p[3] = argv[5] ? (char)strtoul(argv[5], NULL, 0) : 0;
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p[4] = argv[6] ? (char)strtoul(argv[6], NULL, 0) : 0;
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debugC(5, kDebugLevelMain, "Opcode: %s %s %s %s", logicNamesCmd[i].name, argv[1], argv[2], argv[3]);
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_vm->executeAgiCommand(i, p);
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return true;
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}
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}
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debugPrintf("Unknown opcode\n");
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return true;
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}
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bool Console::Cmd_Agiver(int argc, const char **argv) {
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int ver, maj, min;
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ver = _vm->getVersion();
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maj = (ver >> 12) & 0xf;
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min = ver & 0xfff;
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debugPrintf("AGI version: ");
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debugPrintf(maj <= 2 ? "%x.%03x\n" : "%x.002.%03x\n", maj, min);
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return true;
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}
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#define CONSOLE_VERSION_MAXLEN 10
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bool Console::Cmd_Version(int argc, const char **argv) {
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AgiGame *game = &_vm->_game;
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int scriptNr = 0;
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int scriptTextCount = 0;
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int scriptTextNr = 0;
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const char *scriptTextPtr = NULL;
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const char *wordScanPtr = NULL;
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const char *wordStartPtr = NULL;
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const char *versionStartPtr = NULL;
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int wordLen = 0;
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char curChar = 0;
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int versionLen = 0;
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bool wordFound = false;
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bool versionFound = false;
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char versionString[CONSOLE_VERSION_MAXLEN];
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bool scriptLoadedByUs = false;
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// Show AGI version
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Cmd_Agiver(argc, argv);
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// And now try to figure out the version of the game
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// We do this by scanning through all script texts
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// This is the best we can do about it. There is no special location for the game version number.
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// There are multiple variations, like "ver. X.XX", "ver X.XX" and even "verion X.XX".
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for (scriptNr = 0; scriptNr < MAX_DIRECTORY_ENTRIES; scriptNr++) {
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if (game->dirLogic[scriptNr].offset != _EMPTY) {
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// Script is supposed to exist?
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scriptLoadedByUs = false;
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if (!(game->dirLogic[scriptNr].flags & RES_LOADED)) {
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// But not currently loaded? -> load it now
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if (_vm->agiLoadResource(RESOURCETYPE_LOGIC, scriptNr) != errOK) {
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// In case we can't load the source, skip it
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continue;
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}
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scriptLoadedByUs = true;
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}
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// Script currently loaded
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// Now scan all texts
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scriptTextCount = game->logics[scriptNr].numTexts;
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for (scriptTextNr = 0; scriptTextNr < scriptTextCount; scriptTextNr++) {
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scriptTextPtr = game->logics[scriptNr].texts[scriptTextNr];
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// Now scan this text for version information
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wordScanPtr = scriptTextPtr;
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do {
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curChar = *wordScanPtr;
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if ((curChar == 'V') || (curChar == 'v')) {
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// "V" gefunden, ggf. beginning of version?
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wordStartPtr = wordScanPtr;
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wordFound = false;
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do {
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curChar = *wordScanPtr;
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if (curChar == ' ') {
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break;
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}
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wordScanPtr++;
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} while (curChar);
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if (curChar) {
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// end of "version" found
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wordLen = wordScanPtr - wordStartPtr;
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if (wordLen >= 3) {
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if (strncmp(wordStartPtr, "ver", wordLen) == 0)
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wordFound = true;
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if (strncmp(wordStartPtr, "Ver", wordLen) == 0)
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wordFound = true;
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}
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if ((!wordFound) && (wordLen >= 4)) {
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if (strncmp(wordStartPtr, "ver.", wordLen) == 0)
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wordFound = true;
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if (strncmp(wordStartPtr, "Ver.", wordLen) == 0)
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wordFound = true;
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}
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if ((!versionFound) && (wordLen >= 7)) {
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if (strncmp(wordStartPtr, "version", wordLen) == 0)
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wordFound = true;
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if (strncmp(wordStartPtr, "Version", wordLen) == 0)
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wordFound = true;
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if (strncmp(wordStartPtr, "VERSION", wordLen) == 0)
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wordFound = true;
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}
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if (wordFound) {
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// We found something interesting
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//debugPrintf("%d: %s\n", scriptNr, scriptTextPtr);
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wordScanPtr++; // skip space
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versionStartPtr = wordScanPtr;
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curChar = *wordScanPtr;
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if ((curChar >= '0') && (curChar <= '9')) {
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// Next word starts with a number
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wordScanPtr++;
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curChar = *wordScanPtr;
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if (curChar == '.') {
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// Followed by a point? then we assume that we found a version number
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// Now we try to find the end of it
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wordScanPtr++;
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do {
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curChar = *wordScanPtr;
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if ((curChar == ' ') || (curChar == '\\') || (!curChar))
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break; // space or potential new line or NUL? -> found the end
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wordScanPtr++;
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} while (1);
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versionLen = wordScanPtr - versionStartPtr;
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if (versionLen < CONSOLE_VERSION_MAXLEN) {
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// Looks fine, now extract and show it
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memcpy(versionString, versionStartPtr, versionLen);
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versionString[versionLen] = 0;
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debugPrintf("Scanned game version: %s\n", versionString);
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versionFound = true;
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}
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}
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}
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}
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}
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// Seek back
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wordScanPtr = wordStartPtr;
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}
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wordScanPtr++;
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} while (curChar);
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}
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if (scriptLoadedByUs) {
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_vm->agiUnloadResource(RESOURCETYPE_LOGIC, scriptNr);
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}
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}
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}
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if (!versionFound) {
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debugPrintf("Scanned game version: [not found]\n");
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}
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return true;
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}
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bool Console::Cmd_Flags(int argc, const char **argv) {
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int i, j;
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debugPrintf(" ");
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for (j = 0; j < 10; j++)
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debugPrintf("%d ", j);
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debugPrintf("\n");
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for (i = 0; i < 255;) {
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debugPrintf("%3d ", i);
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for (j = 0; j < 10; j++, i++) {
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debugPrintf("%c ", _vm->getFlag(i) ? 'T' : 'F');
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}
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debugPrintf("\n");
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}
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return true;
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}
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bool Console::Cmd_Vars(int argc, const char **argv) {
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int i, j;
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for (i = 0; i < 255;) {
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for (j = 0; j < 5; j++, i++) {
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debugPrintf("%03d:%3d ", i, _vm->getVar(i));
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}
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debugPrintf("\n");
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}
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return true;
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}
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bool Console::Cmd_Objs(int argc, const char **argv) {
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unsigned int i;
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for (i = 0; i < _vm->_game.numObjects; i++) {
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debugPrintf("%3d]%-24s(%3d)\n", i, _vm->objectName(i), _vm->objectGetLocation(i));
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}
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return true;
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}
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bool Console::Cmd_Opcode(int argc, const char **argv) {
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if (argc != 2 || (strcmp(argv[1], "on") && strcmp(argv[1], "off"))) {
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debugPrintf("Usage: opcode on|off\n");
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return true;
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}
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_vm->_debug.opcodes = !strcmp(argv[1], "on");
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return true;
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}
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bool Console::Cmd_Logic0(int argc, const char **argv) {
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if (argc != 2 || (strcmp(argv[1], "on") && strcmp(argv[1], "off"))) {
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debugPrintf("Usage: logic0 on|off\n");
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return true;
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}
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_vm->_debug.logic0 = !strcmp(argv[1], "on");
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return true;
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}
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bool Console::Cmd_Trigger(int argc, const char **argv) {
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if (argc != 2 || (strcmp(argv[1], "on") && strcmp(argv[1], "off"))) {
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debugPrintf("Usage: trigger on|off\n");
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return true;
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}
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_vm->_debug.ignoretriggers = strcmp(argv[1], "on");
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return true;
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}
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bool Console::Cmd_Step(int argc, const char **argv) {
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_vm->_debug.enabled = 1;
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if (argc == 1) {
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_vm->_debug.steps = 1;
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return true;
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}
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_vm->_debug.steps = strtoul(argv[1], NULL, 0);
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return true;
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}
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bool Console::Cmd_Debug(int argc, const char **argv) {
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_vm->_debug.enabled = 1;
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_vm->_debug.steps = 0;
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return true;
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}
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bool Console::Cmd_Cont(int argc, const char **argv) {
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_vm->_debug.enabled = 0;
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_vm->_debug.steps = 0;
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return true;
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}
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bool Console::Cmd_Room(int argc, const char **argv) {
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if (argc == 2) {
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_vm->newRoom(strtoul(argv[1], NULL, 0));
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}
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debugPrintf("Current room: %d\n", _vm->getVar(0));
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return true;
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}
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bool Console::Cmd_BT(int argc, const char **argv) {
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debugPrintf("Current script: %d\nStack depth: %d\n", _vm->_game.curLogicNr, _vm->_game.execStack.size());
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uint8 *code = NULL;
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uint8 op = 0;
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uint8 p[CMD_BSIZE] = { 0 };
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int num;
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Common::Array<ScriptPos>::iterator it;
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for (it = _vm->_game.execStack.begin(); it != _vm->_game.execStack.end(); ++it) {
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code = _vm->_game.logics[it->script].data;
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op = code[it->curIP];
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num = logicNamesCmd[op].argumentsLength();
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memmove(p, &code[it->curIP], num);
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memset(p + num, 0, CMD_BSIZE - num);
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debugPrintf("%d(%d): %s(", it->script, it->curIP, logicNamesCmd[op].name);
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for (int i = 0; i < num; i++)
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debugPrintf("%d, ", p[i]);
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debugPrintf(")\n");
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}
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return true;
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}
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bool Console::Cmd_ShowMap(int argc, const char **argv) {
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if (argc != 2) {
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debugPrintf("Switches to one of the following screen maps\n");
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debugPrintf("Usage: %s <screen map>\n", argv[0]);
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debugPrintf("Screen maps:\n");
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debugPrintf("- 0: visual map\n");
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debugPrintf("- 1: priority map\n");
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return true;
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}
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int map = atoi(argv[1]);
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switch (map) {
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case 0:
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case 1:
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_vm->_gfx->debugShowMap(map);
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break;
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default:
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debugPrintf("Map %d is not available.\n", map);
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return true;
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}
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return cmdExit(0, 0);
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}
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bool Console::Cmd_ScreenObj(int argc, const char **argv) {
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if (argc != 2) {
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debugPrintf("Shows information about a specific screen object\n");
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debugPrintf("Usage: %s <screenobj number>\n", argv[0]);
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return true;
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}
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int16 screenObjNr = atoi(argv[1]);
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if ((screenObjNr >= 0) && (screenObjNr < SCREENOBJECTS_MAX)) {
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ScreenObjEntry *screenObj = &_vm->_game.screenObjTable[screenObjNr];
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debugPrintf("Screen Object ID %d\n", screenObj->objectNr);
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debugPrintf("current view: %d, loop: %d, cel: %d\n", screenObj->currentViewNr, screenObj->currentLoopNr, screenObj->currentCelNr);
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// Figure out flags
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Common::String flagsString;
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if (screenObj->flags & fDrawn)
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flagsString += "Drawn ";
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if (screenObj->flags & fIgnoreBlocks)
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flagsString += "IgnoreBlocks ";
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if (screenObj->flags & fFixedPriority)
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flagsString += "FixedPriority ";
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if (screenObj->flags & fIgnoreHorizon)
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flagsString += "IgnoreHorizon ";
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if (screenObj->flags & fUpdate)
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flagsString += "Update ";
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if (screenObj->flags & fCycling)
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flagsString += "Cycling ";
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if (screenObj->flags & fAnimated)
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flagsString += "Animated ";
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if (screenObj->flags & fMotion)
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flagsString += "Motion ";
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if (screenObj->flags & fOnWater)
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flagsString += "OnWater ";
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if (screenObj->flags & fIgnoreObjects)
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flagsString += "IgnoreObjects ";
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if (screenObj->flags & fUpdatePos)
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flagsString += "UpdatePos ";
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if (screenObj->flags & fOnLand)
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flagsString += "OnLand ";
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if (screenObj->flags & fDontupdate)
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flagsString += "DontUpdate ";
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if (screenObj->flags & fFixLoop)
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flagsString += "FixLoop ";
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if (screenObj->flags & fDidntMove)
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flagsString += "DidntMove ";
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if (screenObj->flags & fAdjEgoXY)
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flagsString += "AdjEgoXY ";
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if (flagsString.size() == 0) {
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flagsString += "*none*";
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}
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debugPrintf("flags: %s\n", flagsString.c_str());
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debugPrintf("\n");
|
|
debugPrintf("xPos: %d, yPos: %d, xSize: %d, ySize: %d\n", screenObj->xPos, screenObj->yPos, screenObj->xSize, screenObj->ySize);
|
|
debugPrintf("previous: xPos: %d, yPos: %d, xSize: %d, ySize: %d\n", screenObj->xPos_prev, screenObj->yPos_prev, screenObj->xSize_prev, screenObj->ySize_prev);
|
|
debugPrintf("direction: %d, priority: %d\n", screenObj->direction, screenObj->priority);
|
|
debugPrintf("stepTime: %d, timeCount: %d, size: %d\n", screenObj->stepTime, screenObj->stepTimeCount, screenObj->stepSize);
|
|
debugPrintf("cycleTime: %d, timeCount: %d\n", screenObj->cycleTime, screenObj->cycleTimeCount);
|
|
|
|
switch (screenObj->motionType) {
|
|
case kMotionNormal:
|
|
debugPrintf("motion: normal\n");
|
|
break;
|
|
case kMotionWander:
|
|
debugPrintf("motion: wander\n");
|
|
debugPrintf("wanderCount: %d\n", screenObj->wander_count);
|
|
break;
|
|
case kMotionFollowEgo:
|
|
debugPrintf("motion: follow ego\n");
|
|
debugPrintf("stepSize: %d, flag: %x, count: %d", screenObj->follow_stepSize, screenObj->follow_flag, screenObj->follow_count);
|
|
break;
|
|
case kMotionMoveObj:
|
|
case kMotionEgo:
|
|
if (screenObj->motionType == kMotionMoveObj) {
|
|
debugPrintf("motion: move obj\n");
|
|
} else {
|
|
debugPrintf("motion: ego\n");
|
|
}
|
|
debugPrintf("x: %d, y: %d, stepSize: %d, flag: %x\n", screenObj->move_x, screenObj->move_y, screenObj->move_stepSize, screenObj->move_flag);
|
|
break;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Console::Cmd_VmVars(int argc, const char **argv) {
|
|
if (argc < 2) {
|
|
debugPrintf("Shows the content of a VM variable / sets it\n");
|
|
debugPrintf("Usage: %s <variable number> [<value>]\n", argv[0]);
|
|
return true;
|
|
}
|
|
|
|
int varNr = 0;
|
|
int newValue = 0;
|
|
|
|
if (!parseInteger(argv[1], varNr))
|
|
return true;
|
|
|
|
if ((varNr < 0) || (varNr > 255)) {
|
|
debugPrintf("invalid variable number\n");
|
|
return true;
|
|
}
|
|
|
|
if (argc < 3) {
|
|
// show contents
|
|
debugPrintf("variable %d == %d\n", varNr, _vm->getVar(varNr));
|
|
} else {
|
|
if (!parseInteger(argv[2], newValue))
|
|
return true;
|
|
|
|
_vm->setVar(varNr, newValue);
|
|
|
|
debugPrintf("value set.\n");
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Console::Cmd_VmFlags(int argc, const char **argv) {
|
|
if (argc < 2) {
|
|
debugPrintf("Shows the content of a VM flag / sets it\n");
|
|
debugPrintf("Usage: %s <flag number> [<value>]\n", argv[0]);
|
|
return true;
|
|
}
|
|
|
|
int flagNr = 0;
|
|
int newFlagState = 0;
|
|
|
|
if (!parseInteger(argv[1], flagNr))
|
|
return true;
|
|
|
|
if ((flagNr < 0) || (flagNr > 255)) {
|
|
debugPrintf("invalid flag number\n");
|
|
return true;
|
|
}
|
|
|
|
if (argc < 3) {
|
|
// show contents
|
|
if (_vm->getFlag(flagNr)) {
|
|
debugPrintf("flag %d == set\n", flagNr);
|
|
} else {
|
|
debugPrintf("flag %d == not set\n", flagNr);
|
|
}
|
|
} else {
|
|
if (!parseInteger(argv[2], newFlagState))
|
|
return true;
|
|
|
|
if ((newFlagState != 0) && (newFlagState != 1)) {
|
|
debugPrintf("new state must bei either 0 or 1\n");
|
|
return true;
|
|
}
|
|
|
|
if (!newFlagState) {
|
|
_vm->setFlag(flagNr, false);
|
|
debugPrintf("flag %d reset.\n", flagNr);
|
|
} else {
|
|
_vm->setFlag(flagNr, true);
|
|
debugPrintf("flag %d set.\n", flagNr);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Console::Cmd_DisableAutomaticSave(int argc, const char **argv) {
|
|
if (!_vm->_game.automaticSave) {
|
|
debugPrintf("Automatic saving is currently not enabled\n");
|
|
return true;
|
|
}
|
|
|
|
_vm->_game.automaticSave = false;
|
|
|
|
debugPrintf("Automatic saving DISABLED!\n");
|
|
return true;
|
|
}
|
|
|
|
bool Console::parseInteger(const char *argument, int &result) {
|
|
char *endPtr = 0;
|
|
int idxLen = strlen(argument);
|
|
const char *lastChar = argument + idxLen - (idxLen == 0 ? 0 : 1);
|
|
|
|
if ((strncmp(argument, "0x", 2) == 0) || (*lastChar == 'h')) {
|
|
// hexadecimal number
|
|
result = strtol(argument, &endPtr, 16);
|
|
if ((*endPtr != 0) && (*endPtr != 'h')) {
|
|
debugPrintf("Invalid hexadecimal number '%s'\n", argument);
|
|
return false;
|
|
}
|
|
} else {
|
|
// decimal number
|
|
result = strtol(argument, &endPtr, 10);
|
|
if (*endPtr != 0) {
|
|
debugPrintf("Invalid decimal number '%s'\n", argument);
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
MickeyConsole::MickeyConsole(MickeyEngine *mickey) : GUI::Debugger() {
|
|
_mickey = mickey;
|
|
|
|
registerCmd("room", WRAP_METHOD(MickeyConsole, Cmd_Room));
|
|
registerCmd("drawPic", WRAP_METHOD(MickeyConsole, Cmd_DrawPic));
|
|
registerCmd("drawObj", WRAP_METHOD(MickeyConsole, Cmd_DrawObj));
|
|
}
|
|
|
|
bool MickeyConsole::Cmd_Room(int argc, const char **argv) {
|
|
if (argc == 2)
|
|
_mickey->debugGotoRoom(atoi(argv[1]));
|
|
|
|
_mickey->debugCurRoom();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool MickeyConsole::Cmd_DrawPic(int argc, const char **argv) {
|
|
if (argc != 2)
|
|
debugPrintf("Usage: %s <Picture number>\n", argv[0]);
|
|
else
|
|
_mickey->drawPic(atoi(argv[1]));
|
|
return true;
|
|
}
|
|
|
|
bool MickeyConsole::Cmd_DrawObj(int argc, const char **argv) {
|
|
if (argc != 2)
|
|
debugPrintf("Usage: %s <Object number>\n", argv[0]);
|
|
else
|
|
_mickey->drawObj((ENUM_MSA_OBJECT)atoi(argv[1]), 0, 0);
|
|
return true;
|
|
}
|
|
|
|
WinnieConsole::WinnieConsole(WinnieEngine *winnie) : GUI::Debugger() {
|
|
_winnie = winnie;
|
|
|
|
registerCmd("curRoom", WRAP_METHOD(WinnieConsole, Cmd_CurRoom));
|
|
}
|
|
|
|
bool WinnieConsole::Cmd_CurRoom(int argc, const char **argv) {
|
|
_winnie->debugCurRoom();
|
|
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Agi
|