scummvm/engines/tucker
Adrian Frühwirth 394fcc8c84 TUCKER: Work around background pixels being drawn in the foreground
Some backgrounds use colors in the reserved range [0xE0-0xF8] in a
walkable area which results in a number of pixels being falsely drawn
in the foreground (on top of Bud).

This fixes Trac#10423 to work around these original game bugs and
also removes the workaround for location 14 which does not seem to be
needed anymore.
2018-02-24 23:16:15 +01:00
..
configure.engine BUILD: Split configure.engines down to a single file per engine. 2013-11-24 00:45:38 +00:00
console.cpp TUCKER: Make GPL headers consistent in themselves. 2014-02-18 02:39:39 +01:00
console.h TUCKER: Make GPL headers consistent in themselves. 2014-02-18 02:39:39 +01:00
detection.cpp ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. 2016-03-08 19:01:13 +01:00
graphics.cpp TUCKER: Work around background pixels being drawn in the foreground 2018-02-24 23:16:15 +01:00
graphics.h TUCKER: Work around background pixels being drawn in the foreground 2018-02-24 23:16:15 +01:00
locations.cpp TUCKER: Fix dentist music in mall being played incorrectly 2018-01-31 19:17:35 +01:00
module.mk TUCKER: Added basic debugging console to engine 2010-11-08 12:24:18 +00:00
resource.cpp TUCKER: Fix original game glitch in Bud animation sequence 8 2018-02-11 11:58:26 +01:00
saveload.cpp TUCKER: Remove superfluous arguments in loadBudSpr et al 2018-02-11 11:50:52 +01:00
sequences.cpp TUCKER: Hide cursor in cutscenes 2016-02-24 00:13:53 +02:00
staticres.cpp TUCKER: Fix default character width table 2018-02-03 15:19:10 +01:00
tucker.cpp TUCKER: Work around background pixels being drawn in the foreground 2018-02-24 23:16:15 +01:00
tucker.h TUCKER: Remove superfluous arguments in loadBudSpr et al 2018-02-11 11:50:52 +01:00