scummvm/engines/parallaction/graphics.h
Willem Jan Palenstijn fe51070977 Fix whitespace
svn-id: r48477
2010-04-02 22:14:18 +00:00

566 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef PARALLACTION_GRAPHICS_H
#define PARALLACTION_GRAPHICS_H
#include "common/list.h"
#include "common/rect.h"
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "common/stream.h"
#include "graphics/surface.h"
namespace Parallaction {
#include "common/pack-start.h" // START STRUCT PACKING
struct PaletteFxRange {
uint16 _timer;
uint16 _step;
uint16 _flags;
byte _first;
byte _last;
} PACKED_STRUCT;
#include "common/pack-end.h" // END STRUCT PACKING
class Font {
protected:
byte _color;
public:
Font() {}
virtual ~Font() {}
virtual void setColor(byte color) {
_color = color;
}
virtual uint32 getStringWidth(const char *s) = 0;
virtual uint16 height() = 0;
virtual void drawString(byte* buffer, uint32 pitch, const char *s) = 0;
};
struct Frames {
virtual uint16 getNum() = 0;
virtual byte* getData(uint16 index) = 0;
virtual void getRect(uint16 index, Common::Rect &r) = 0;
virtual uint getRawSize(uint16 index) = 0;
virtual uint getSize(uint16 index) = 0;
virtual ~Frames() { }
};
struct SurfaceToFrames : public Frames {
Graphics::Surface *_surf;
public:
SurfaceToFrames(Graphics::Surface *surf) : _surf(surf) {
}
~SurfaceToFrames() {
_surf->free();
delete _surf;
}
uint16 getNum() {
return 1;
}
byte* getData(uint16 index) {
assert(index == 0);
return (byte*)_surf->getBasePtr(0,0);
}
void getRect(uint16 index, Common::Rect &r) {
assert(index == 0);
r.left = 0;
r.top = 0;
r.setWidth(_surf->w);
r.setHeight(_surf->h);
}
uint getRawSize(uint16 index) {
assert(index == 0);
return getSize(index);
}
uint getSize(uint16 index) {
assert(index == 0);
return _surf->w * _surf->h;
}
};
struct Cnv : public Frames {
uint16 _count; // # of frames
uint16 _width; //
uint16 _height; //
byte** field_8; // unused
byte* _data;
bool _freeData;
public:
Cnv() {
_width = _height = _count = 0;
_data = NULL;
}
Cnv(uint16 numFrames, uint16 width, uint16 height, byte* data, bool freeData = false)
: _count(numFrames), _width(width), _height(height), _data(data), _freeData(freeData) {
}
~Cnv() {
if (_freeData)
delete []_data;
}
byte* getFramePtr(uint16 index) {
if (index >= _count)
return NULL;
return &_data[index * _width * _height];
}
uint16 getNum() {
return _count;
}
byte *getData(uint16 index) {
return getFramePtr(index);
}
void getRect(uint16 index, Common::Rect &r) {
r.left = 0;
r.top = 0;
r.setWidth(_width);
r.setHeight(_height);
}
uint getRawSize(uint16 index) {
assert(index < _count);
return getSize(index);
}
uint getSize(uint16 index) {
assert(index < _count);
return _width * _height;
}
};
struct MaskBuffer {
// handles a 2-bit depth buffer used for z-buffering
uint16 w;
uint16 internalWidth;
uint16 h;
uint size;
byte *data;
bool bigEndian;
byte* getPtr(uint16 x, uint16 y) const;
void bltOr(uint16 dx, uint16 dy, const MaskBuffer &src, uint16 sx, uint16 sy, uint width, uint height);
void bltCopy(uint16 dx, uint16 dy, const MaskBuffer &src, uint16 sx, uint16 sy, uint width, uint height);
public:
MaskBuffer();
~MaskBuffer();
void clone(const MaskBuffer &buf);
void create(uint16 width, uint16 height);
void free();
byte getValue(uint16 x, uint16 y) const;
};
struct PathBuffer {
// handles a 1-bit depth buffer used for masking non-walkable areas
uint16 w;
uint16 internalWidth;
uint16 h;
uint size;
byte *data;
bool bigEndian;
byte* getPtr(uint16 x, uint16 y) const;
void bltCopy(uint16 dx, uint16 dy, const PathBuffer &src, uint16 sx, uint16 sy, uint width, uint height);
public:
PathBuffer();
~PathBuffer();
void clone(const PathBuffer &buf);
void create(uint16 width, uint16 height);
void free();
byte getValue(uint16 x, uint16 y) const;
};
class Palette {
byte _data[768];
uint _colors;
uint _size;
bool _hb;
public:
Palette();
Palette(const Palette &pal);
void clone(const Palette &pal);
void makeBlack();
void setEntries(byte* data, uint first, uint num);
void getEntry(uint index, int &red, int &green, int &blue);
void setEntry(uint index, int red, int green, int blue);
void makeGrayscale();
void fadeTo(const Palette& target, uint step);
uint fillRGBA(byte *rgba);
void rotate(uint first, uint last, bool forward);
};
#define CENTER_LABEL_HORIZONTAL -1
#define CENTER_LABEL_VERTICAL -1
#define MAX_BALLOON_WIDTH 130
class Parallaction;
struct DoorData;
struct GetData;
struct Label;
class Disk;
enum {
kGfxObjVisible = 1,
kGfxObjTypeDoor = 0,
kGfxObjTypeGet = 1,
kGfxObjTypeAnim = 2,
kGfxObjTypeLabel = 3,
kGfxObjTypeBalloon = 4,
kGfxObjTypeCharacter = 8,
kGfxObjTypeMenu = 16
};
enum {
kGfxObjDoorZ = -200,
kGfxObjGetZ = -100
};
class GfxObj {
char *_name;
Frames *_frames;
bool _keep;
public:
int16 x, y;
int32 z;
uint32 _prog; // this value is used when sorting, in case that comparing z is not enough to tell which object goes on front
uint32 _flags;
uint type;
uint frame;
uint layer;
uint transparentKey;
uint scale;
int _maskId;
bool _hasMask;
int _pathId;
bool _hasPath;
GfxObj(uint type, Frames *frames, const char *name = NULL);
virtual ~GfxObj();
const char *getName() const;
uint getNum();
void getRect(uint frame, Common::Rect &r);
byte *getData(uint frame);
uint getRawSize(uint frame);
uint getSize(uint frame);
void setFlags(uint32 flags);
void clearFlags(uint32 flags);
bool isVisible() {
return (_flags & kGfxObjVisible) == kGfxObjVisible;
}
void release();
};
#define LAYER_FOREGROUND 3
/*
BackgroundInfo keeps information about the background bitmap that can be seen in the game.
These bitmaps can be of any size, smaller or larger than the visible screen, the latter
being the most common options.
*/
struct BackgroundInfo {
protected:
typedef Common::Array<MaskBuffer*> MaskPatches;
MaskPatches _maskPatches;
MaskBuffer _maskBackup;
void clearMaskData();
typedef Common::Array<PathBuffer*> PathPatches;
PathPatches _pathPatches;
PathBuffer _pathBackup;
void clearPathData();
public:
int _x, _y; // used to display bitmaps smaller than the screen
int width;
int height;
Graphics::Surface bg;
MaskBuffer *_mask;
PathBuffer *_path;
Palette palette;
int layers[4];
PaletteFxRange ranges[6];
BackgroundInfo();
~BackgroundInfo();
void setPaletteRange(int index, const PaletteFxRange& range);
// mask management
bool hasMask();
uint addMaskPatch(MaskBuffer *patch);
void toggleMaskPatch(uint id, int x, int y, bool apply);
uint16 getMaskLayer(uint16 z) const;
void finalizeMask();
void loadGfxObjMask(const char *name, GfxObj *obj);
// path management
bool hasPath();
uint addPathPatch(PathBuffer *patch);
void togglePathPatch(uint id, int x, int y, bool apply);
void finalizePath();
void loadGfxObjPath(const char *name, GfxObj *obj);
};
enum {
kBackgroundLocation = 1,
kBackgroundSlide = 2
};
class BalloonManager {
public:
enum TextColor {
kSelectedColor = 0,
kUnselectedColor = 1,
kNormalColor = 2
};
virtual ~BalloonManager() { }
virtual void reset() = 0;
virtual int setLocationBalloon(const char *text, bool endGame) = 0;
virtual int setDialogueBalloon(const char *text, uint16 winding, TextColor textColor) = 0;
virtual int setSingleBalloon(const char *text, uint16 x, uint16 y, uint16 winding, TextColor textColor) = 0;
virtual void setBalloonText(uint id, const char *text, TextColor textColor) = 0;
virtual int hitTestDialogueBalloon(int x, int y) = 0;
};
typedef Common::Array<GfxObj*> GfxObjArray;
#define SCENE_DRAWLIST_SIZE 100
class Gfx {
protected:
Parallaction* _vm;
void resetSceneDrawList();
public:
Disk *_disk;
void beginFrame();
void addObjectToScene(GfxObj *obj);
GfxObjArray _sceneObjects;
GfxObj* loadAnim(const char *name);
GfxObj* loadGet(const char *name);
GfxObj* loadDoor(const char *name);
GfxObj* loadCharacterAnim(const char *name);
void sortScene();
void freeCharacterObjects();
void freeLocationObjects();
void showGfxObj(GfxObj* obj, bool visible);
void blt(const Common::Rect& r, byte *data, Graphics::Surface *surf, uint16 z, uint scale, byte transparentColor);
void unpackBlt(const Common::Rect& r, byte *data, uint size, Graphics::Surface *surf, uint16 z, uint scale, byte transparentColor);
// labels
void showFloatingLabel(uint label);
void hideFloatingLabel();
uint renderFloatingLabel(Font *font, char *text);
uint createLabel(Font *font, const char *text, byte color);
void showLabel(uint id, int16 x, int16 y);
void hideLabel(uint id);
void freeLabels();
// dialogue handling
GfxObj* registerBalloon(Frames *frames, const char *text);
int setItem(GfxObj* obj, uint16 x, uint16 y, byte transparentColor = 0);
void setItemFrame(uint item, uint16 f);
void freeDialogueObjects();
// background surface
BackgroundInfo *_backgroundInfo;
void setBackground(uint type, BackgroundInfo *info);
void patchBackground(Graphics::Surface &surf, int16 x, int16 y, bool mask = false);
void grabBackground(const Common::Rect& r, Graphics::Surface &dst);
void fillBackground(const Common::Rect& r, byte color);
void invertBackground(const Common::Rect& r);
// palette
void setPalette(Palette palette);
void setBlackPalette();
void animatePalette();
// amiga specific
void applyHalfbriteEffect_NS(Graphics::Surface &surf);
void setHalfbriteMode(bool enable);
void setProjectorPos(int x, int y);
void setProjectorProgram(int16 *data);
int16 *_nextProjectorPos;
// start programmatic relative scroll
void initiateScroll(int deltaX, int deltaY);
// immediate and absolute x,y scroll
void setScrollPosX(int scrollX);
void setScrollPosY(int scrollY);
// return current scroll position
void getScrollPos(Common::Point &p);
// init
Gfx(Parallaction* vm);
virtual ~Gfx();
void clearScreen();
void updateScreen();
public:
Palette _palette;
byte *_unpackedBitmap;
protected:
bool _halfbrite;
Common::Point _hbCirclePos;
int _hbCircleRadius;
// BRA specific
Palette _backupPal;
Graphics::Surface *lockScreen();
void unlockScreen();
void updateScreenIntern();
bool _doubleBuffering;
int _gameType;
Graphics::Surface _backBuffer;
void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
int _scrollPosX, _scrollPosY;
int _minScrollX, _maxScrollX, _minScrollY, _maxScrollY;
uint32 _requestedHScrollSteps;
uint32 _requestedVScrollSteps;
int32 _requestedHScrollDir;
int32 _requestedVScrollDir;
void scroll();
#define NO_FLOATING_LABEL 1000
GfxObjArray _labels;
GfxObjArray _balloons;
GfxObjArray _items;
uint _floatingLabel;
// overlay mode enables drawing of graphics with automatic screen-to-game coordinate translation
bool _overlayMode;
void drawOverlay(Graphics::Surface &surf);
void drawInventory();
void drawList(Graphics::Surface &surface, GfxObjArray &list);
void updateFloatingLabel();
void copyRect(const Common::Rect &r, Graphics::Surface &src, Graphics::Surface &dst);
void drawText(Font *font, Graphics::Surface* surf, uint16 x, uint16 y, const char *text, byte color);
void drawGfxObject(GfxObj *obj, Graphics::Surface &surf);
void bltMaskScale(const Common::Rect& r, byte *data, Graphics::Surface *surf, uint16 z, uint scale, byte transparentColor);
void bltMaskNoScale(const Common::Rect& r, byte *data, Graphics::Surface *surf, uint16 z, byte transparentColor);
void bltNoMaskNoScale(const Common::Rect& r, byte *data, Graphics::Surface *surf, byte transparentColor);
};
} // Parallaction
#endif