mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-19 08:06:42 +00:00
10b1b28610
svn-id: r40765
1157 lines
29 KiB
C++
1157 lines
29 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/endian.h"
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#include "common/stream.h"
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#include "common/file.h"
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#include "gob/gob.h"
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#include "gob/game.h"
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#include "gob/helper.h"
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#include "gob/global.h"
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#include "gob/inter.h"
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#include "gob/draw.h"
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#include "gob/parse.h"
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namespace Gob {
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Game_v6::Game_v6(GobEngine *vm) : Game_v2(vm) {
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_someTimeDly = 0;
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}
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// flagbits: 5 = freeInterVariables, 6 = skipPlay
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void Game_v6::totSub(int8 flags, const char *newTotFile) {
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int8 curBackupPos;
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if ((flags == 16) || (flags == 17))
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warning("Urban Stub: Game_v6::totSub(), flags == %d", flags);
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if (_backupedCount >= 5)
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return;
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_cursorHotspotXArray[_backupedCount] = _vm->_draw->_cursorHotspotXVar;
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_cursorHotspotYArray[_backupedCount] = _vm->_draw->_cursorHotspotYVar;
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_totTextDataArray[_backupedCount] = _totTextData;
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_totFileDataArray[_backupedCount] = _totFileData;
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_totResourceTableArray[_backupedCount] = _totResourceTable;
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_extTableArray[_backupedCount] = _extTable;
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_extHandleArray[_backupedCount] = _extHandle;
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_imFileDataArray[_backupedCount] = _imFileData;
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_variablesArray[_backupedCount] = _vm->_inter->_variables;
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strcpy(_curTotFileArray[_backupedCount], _curTotFile);
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curBackupPos = _curBackupPos;
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_backupedCount++;
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_curBackupPos = _backupedCount;
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_totTextData = 0;
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_totFileData = 0;
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_totResourceTable = 0;
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if (flags & 0x80)
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warning("Urban Stub: Game_v6::totSub(), flags & 0x80");
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if (flags & 5)
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_vm->_inter->_variables = 0;
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strncpy0(_curTotFile, newTotFile, 9);
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strcat(_curTotFile, ".TOT");
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if (_vm->_inter->_terminate != 0)
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return;
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pushCollisions(0);
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if (flags & 6)
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playTot(-1);
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else
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playTot(0);
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if (_vm->_inter->_terminate < 2)
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_vm->_inter->_terminate = 0;
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clearCollisions();
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popCollisions();
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if ((flags & 5) && _vm->_inter->_variables) {
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_vm->_inter->delocateVars();
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}
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_backupedCount--;
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_curBackupPos = curBackupPos;
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_vm->_draw->_cursorHotspotXVar = _cursorHotspotXArray[_backupedCount];
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_vm->_draw->_cursorHotspotYVar = _cursorHotspotYArray[_backupedCount];
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_totTextData = _totTextDataArray[_backupedCount];
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_totFileData = _totFileDataArray[_backupedCount];
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_totResourceTable = _totResourceTableArray[_backupedCount];
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_extTable = _extTableArray[_backupedCount];
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_extHandle = _extHandleArray[_backupedCount];
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_imFileData = _imFileDataArray[_backupedCount];
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_vm->_inter->_variables = _variablesArray[_backupedCount];
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strcpy(_curTotFile, _curTotFileArray[_backupedCount]);
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strcpy(_curExtFile, _curTotFile);
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_curExtFile[strlen(_curExtFile) - 4] = '\0';
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strcat(_curExtFile, ".EXT");
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}
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int16 Game_v6::addNewCollision(int16 id, uint16 left, uint16 top,
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uint16 right, uint16 bottom, int16 flags, int16 key,
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uint16 funcEnter, uint16 funcLeave, uint16 funcSub) {
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Collision *ptr;
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debugC(5, kDebugCollisions, "addNewCollision");
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debugC(5, kDebugCollisions, "id = %X", id);
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debugC(5, kDebugCollisions, "left = %d, top = %d, right = %d, bottom = %d",
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left, top, right, bottom);
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debugC(5, kDebugCollisions, "flags = %X, key = %X", flags, key);
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debugC(5, kDebugCollisions, "funcEnter = %d, funcLeave = %d",
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funcEnter, funcLeave);
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for (int i = 0; i < 150; i++) {
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if ((_collisionAreas[i].left != 0xFFFF) && (_collisionAreas[i].id != id))
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continue;
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ptr = &_collisionAreas[i];
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if ((ptr->id & 0xBFFF) != (id & 0xBFFF))
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ptr->id = id;
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ptr->left = left;
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ptr->top = top;
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ptr->right = right;
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ptr->bottom = bottom;
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ptr->flags = flags;
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ptr->key = key;
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ptr->funcEnter = funcEnter;
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ptr->funcLeave = funcLeave;
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ptr->funcSub = funcSub;
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ptr->totFileData = _totFileData;
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return i;
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}
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error("Game_v6::addNewCollision(): Collision array full!\n");
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return 0;
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}
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void Game_v6::prepareStart(void) {
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_noCd = false;
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if (Common::File::exists("cd1.itk") && Common::File::exists("cd2.itk") &&
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Common::File::exists("cd3.itk") && Common::File::exists("cd4.itk")) {
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_noCd = true;
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}
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Game_v2::prepareStart();
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}
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void Game_v6::pushCollisions(char all) {
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Collision *srcPtr;
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Collision *destPtr;
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int16 size;
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debugC(1, kDebugCollisions, "pushCollisions");
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for (size = 0, srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++) {
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if ( (all == 1) ||
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((all == 0) && (((uint16) srcPtr->id) >= 20)) ||
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((all == 2) && (((srcPtr->id & 0xF000) == 0xD000) ||
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((srcPtr->id & 0xF000) == 0x4000) ||
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((srcPtr->id & 0xF000) == 0xE000))))
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size++;
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}
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if (_collStackSize >= 5)
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error("Game_v6::pushCollisions: _collStackSize == %d", _collStackSize);
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destPtr = new Collision[size];
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_collStack[_collStackSize] = destPtr;
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if (_vm->_inter->_terminate)
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return;
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_collStackElemSizes[_collStackSize] = size;
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if (_shouldPushColls != 0)
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_collStackElemSizes[_collStackSize] |= 0x8000;
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_shouldPushColls = 0;
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_collLasts[_collStackSize].key = _lastCollKey;
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_collLasts[_collStackSize].id = _lastCollId;
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_collLasts[_collStackSize].areaIndex = _lastCollAreaIndex;
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_lastCollKey = 0;
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_lastCollId = 0;
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_lastCollAreaIndex = 0;
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_collStackSize++;
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for (srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++) {
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if ( (all == 1) ||
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((all == 0) && (((uint16) srcPtr->id) >= 20)) ||
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((all == 2) && (((srcPtr->id & 0xF000) == 0xD000) ||
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((srcPtr->id & 0xF000) == 0x4000) ||
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((srcPtr->id & 0xF000) == 0xE000)))) {
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memcpy(destPtr, srcPtr, sizeof(Collision));
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srcPtr->left = 0xFFFF;
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destPtr++;
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}
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}
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}
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int16 Game_v6::checkCollisions(byte handleMouse, int16 deltaTime, int16 *pResId,
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int16 *pResIndex) {
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int16 resIndex;
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int16 key;
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uint32 timeKey;
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_scrollHandleMouse = handleMouse != 0;
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if (deltaTime >= -1) {
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_lastCollKey = 0;
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_lastCollAreaIndex = 0;
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_lastCollId = 0;
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}
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if (pResId != 0)
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*pResId = 0;
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resIndex = 0;
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if ((_lastCollKey != 0) &&
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( (_collisionAreas[_lastCollAreaIndex].id != _lastCollId) ||
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(_collisionAreas[_lastCollAreaIndex].key != _lastCollKey))) {
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_lastCollKey = 0;
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_lastCollAreaIndex = 0;
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_lastCollId = 0;
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}
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if ((_vm->_draw->_cursorIndex == -1) &&
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(handleMouse != 0) && (_lastCollKey == 0)) {
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_lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
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if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
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collAreaSub(_lastCollAreaIndex, 1);
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}
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if (handleMouse != 0)
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_vm->_draw->animateCursor(-1);
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timeKey = _vm->_util->getTimeKey();
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_vm->_draw->blitInvalidated();
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while (1) {
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if (_vm->_inter->_terminate || _vm->shouldQuit()) {
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if (handleMouse)
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_vm->_draw->blitCursor();
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return 0;
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}
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collSubReenter();
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if (!_vm->_draw->_noInvalidated) {
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if (handleMouse != 0)
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_vm->_draw->animateCursor(-1);
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else
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_vm->_draw->blitInvalidated();
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_vm->_video->waitRetrace();
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}
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key = checkKeys(&_vm->_global->_inter_mouseX,
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&_vm->_global->_inter_mouseY, &_mouseButtons, handleMouse);
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if ((handleMouse == 0) && (_mouseButtons != 0)) {
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_vm->_util->waitMouseRelease(0);
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key = 3;
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}
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if (key != 0) {
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if (handleMouse & 1)
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_vm->_draw->blitCursor();
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if (pResId != 0)
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*pResId = 0;
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if (pResIndex != 0)
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*pResIndex = 0;
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if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
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collAreaSub(_lastCollAreaIndex, 0);
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_lastCollKey = 0;
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if (key != 0)
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return key;
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if (handleMouse)
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_vm->_draw->animateCursor(-1);
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}
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if (handleMouse != 0) {
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if (_mouseButtons != 0) {
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if (deltaTime > 0) {
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_vm->_draw->animateCursor(2);
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_vm->_util->delay(deltaTime);
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} else if (handleMouse & 1)
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_vm->_util->waitMouseRelease(1);
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_vm->_draw->animateCursor(-1);
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if (pResId != 0)
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*pResId = 0;
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key = checkMousePoint(0, pResId, &resIndex);
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if (pResIndex != 0)
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*pResIndex = resIndex;
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if ((key != 0) || ((pResId != 0) && (*pResId != 0))) {
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if ((handleMouse & 1) &&
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((deltaTime <= 0) || (_mouseButtons == 0)))
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_vm->_draw->blitCursor();
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if (key != _lastCollKey)
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collAreaSub(_lastCollAreaIndex, 0);
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_lastCollKey = 0;
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return key;
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}
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if (handleMouse & 4)
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return 0;
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if (_lastCollKey != 0)
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collAreaSub(_lastCollAreaIndex, 0);
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_lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
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if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
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collAreaSub(_lastCollAreaIndex, 1);
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} else
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collSubReenter();
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}
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if ((deltaTime == -2) && (key == 0) && (_mouseButtons == 0)) {
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if (pResId != 0)
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*pResId = 0;
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if (pResIndex != 0)
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*pResIndex = 0;
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return 0;
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} else if (handleMouse != 0)
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_vm->_draw->animateCursor(-1);
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if ((deltaTime < 0) && (key == 0) && (_mouseButtons == 0)) {
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uint32 curtime = _vm->_util->getTimeKey();
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if ((curtime + deltaTime) > timeKey) {
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if (pResId != 0)
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*pResId = 0;
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if (pResIndex != 0)
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*pResIndex = 0;
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return 0;
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}
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}
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_vm->_util->delay(10);
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}
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}
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void Game_v6::collisionsBlock(void) {
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InputDesc descArray[20];
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int16 array[300];
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byte count;
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int16 collResId;
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byte *startIP;
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int16 curCmd;
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int16 cmd;
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int16 cmdHigh;
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int16 key;
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int16 flags;
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uint16 left;
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uint16 top;
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uint16 width;
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uint16 height;
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int16 deltaTime;
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int16 stackPos2;
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int16 descIndex;
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int16 timeVal;
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int16 offsetIP;
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char *str;
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int16 i;
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int16 counter;
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int16 var_24;
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int16 var_26;
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int16 collStackPos;
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Collision *collPtr;
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Collision *collArea;
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byte *savedIP;
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byte collAreaStart;
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int16 activeCollResId = 0;
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int16 activeCollIndex = 0;
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if (_shouldPushColls)
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pushCollisions(0);
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collAreaStart = 0;
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while (_collisionAreas[collAreaStart].left != 0xFFFF)
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collAreaStart++;
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collArea = &_collisionAreas[collAreaStart];
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_shouldPushColls = 0;
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collResId = -1;
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_vm->_global->_inter_execPtr++;
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count = *_vm->_global->_inter_execPtr++;
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_handleMouse = _vm->_global->_inter_execPtr[0];
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deltaTime = 1000 * _vm->_global->_inter_execPtr[1];
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stackPos2 = _vm->_global->_inter_execPtr[3];
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descIndex = _vm->_global->_inter_execPtr[4];
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byte var_42 = _vm->_global->_inter_execPtr[5];
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if ((stackPos2 != 0) || (descIndex != 0)) {
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deltaTime /= 100;
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if (_vm->_global->_inter_execPtr[1] == 100)
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deltaTime = 2;
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}
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timeVal = deltaTime;
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_vm->_global->_inter_execPtr += 6;
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startIP = _vm->_global->_inter_execPtr;
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WRITE_VAR(16, 0);
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byte var_41 = 0;
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int16 var_46 = 0;
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int16 var_1C = 0;
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int16 index = 0;
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int16 curEditIndex = 0;
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int right = 0, funcLeave = 0;
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for (curCmd = 0; curCmd < count; curCmd++) {
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array[curCmd] = 0;
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cmd = *_vm->_global->_inter_execPtr++;
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if ((cmd & 0x40) != 0) {
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cmd -= 0x40;
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cmdHigh = *_vm->_global->_inter_execPtr;
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_vm->_global->_inter_execPtr++;
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cmdHigh <<= 8;
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} else
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cmdHigh = 0;
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if ((cmd & 0x80) != 0) {
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offsetIP = _vm->_global->_inter_execPtr - _totFileData;
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left = _vm->_parse->parseValExpr();
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top = _vm->_parse->parseValExpr();
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width = _vm->_parse->parseValExpr();
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height = _vm->_parse->parseValExpr();
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} else {
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offsetIP = 0;
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left = _vm->_inter->load16();
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top = _vm->_inter->load16();
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width = _vm->_inter->load16();
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height = _vm->_inter->load16();
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}
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if ((_vm->_draw->_renderFlags & RENDERFLAG_CAPTUREPOP) && (left != 0xFFFF)) {
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left += _vm->_draw->_backDeltaX;
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top += _vm->_draw->_backDeltaY;
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}
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if (left != 0xFFFF) {
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_vm->_draw->adjustCoords(0, &left, &top);
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if (((cmd & 0x3F) < 20) && ((cmd & 0x3F) >= 3)) {
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if (_vm->_draw->_needAdjust != 2)
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height &= 0xFFFE;
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_vm->_draw->adjustCoords(0, 0, &width);
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} else
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_vm->_draw->adjustCoords(0, &height, &width);
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}
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cmd &= 0x7F;
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debugC(1, kDebugCollisions, "collisionsBlock(%d)", cmd);
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switch (cmd) {
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case 0:
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_vm->_global->_inter_execPtr += 6;
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startIP = _vm->_global->_inter_execPtr;
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_vm->_global->_inter_execPtr += 2;
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_vm->_global->_inter_execPtr +=
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READ_LE_UINT16(_vm->_global->_inter_execPtr);
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key = curCmd + 0xA000;
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addNewCollision(curCmd + 0x8000, left, top,
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left + width - 1, top + height - 1,
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cmd + cmdHigh, key, startIP - _totFileData,
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_vm->_global->_inter_execPtr - _totFileData, offsetIP);
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_vm->_global->_inter_execPtr += 2;
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_vm->_global->_inter_execPtr +=
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READ_LE_UINT16(_vm->_global->_inter_execPtr);
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break;
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case 1:
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key = _vm->_inter->load16();
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array[curCmd] = _vm->_inter->load16();
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flags = _vm->_inter->load16();
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startIP = _vm->_global->_inter_execPtr;
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_vm->_global->_inter_execPtr += 2;
|
|
_vm->_global->_inter_execPtr +=
|
|
READ_LE_UINT16(_vm->_global->_inter_execPtr);
|
|
|
|
if (key == 0)
|
|
key = curCmd + 0xA000;
|
|
|
|
addNewCollision(curCmd + 0x8000, left, top,
|
|
left + width - 1, top + height - 1,
|
|
(flags << 4) + cmd + cmdHigh, key, startIP - _totFileData,
|
|
_vm->_global->_inter_execPtr - _totFileData, offsetIP);
|
|
|
|
_vm->_global->_inter_execPtr += 2;
|
|
_vm->_global->_inter_execPtr +=
|
|
READ_LE_UINT16(_vm->_global->_inter_execPtr);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
case 7:
|
|
case 8:
|
|
case 9:
|
|
case 10:
|
|
_vm->_util->clearKeyBuf();
|
|
var_1C = 1;
|
|
key = _vm->_parse->parseVarIndex();
|
|
descArray[index].fontIndex = _vm->_inter->load16();
|
|
descArray[index].backColor = *_vm->_global->_inter_execPtr++;
|
|
descArray[index].frontColor = *_vm->_global->_inter_execPtr++;
|
|
|
|
if ((cmd >= 5) && (cmd <= 8)) {
|
|
descArray[index].ptr = _vm->_global->_inter_execPtr + 2;
|
|
_vm->_global->_inter_execPtr +=
|
|
READ_LE_UINT16(_vm->_global->_inter_execPtr) + 2;
|
|
} else
|
|
descArray[index].ptr = 0;
|
|
|
|
if (left == 0xFFFF) {
|
|
if ((cmd & 1) == 0) {
|
|
_vm->_global->_inter_execPtr += 2;
|
|
_vm->_global->_inter_execPtr +=
|
|
READ_LE_UINT16(_vm->_global->_inter_execPtr);
|
|
}
|
|
break;
|
|
}
|
|
|
|
right = left + width - 1;
|
|
if (!_vm->_draw->_fonts[descArray[index].fontIndex]->extraData)
|
|
right = left + width * _vm->_draw->_fonts[descArray[index].fontIndex]->itemWidth - 1;
|
|
|
|
funcLeave = 0;
|
|
if (!(cmd & 1))
|
|
funcLeave = _vm->_global->_inter_execPtr - _totFileData;
|
|
|
|
addNewCollision(curCmd + 0x8000, left, top, right,
|
|
top + height - 1, cmd, key, 0, funcLeave, 0);
|
|
|
|
if (!(cmd & 1)) {
|
|
_vm->_global->_inter_execPtr += 2;
|
|
_vm->_global->_inter_execPtr +=
|
|
READ_LE_UINT16(_vm->_global->_inter_execPtr);
|
|
}
|
|
|
|
index++;
|
|
break;
|
|
|
|
case 11:
|
|
_vm->_global->_inter_execPtr += 6;
|
|
for (i = 0; i < 150; i++) {
|
|
if ((_collisionAreas[i].id & 0xF000) == 0xE000) {
|
|
_collisionAreas[i].id &= 0xBFFF;
|
|
_collisionAreas[i].funcEnter =
|
|
_vm->_global->_inter_execPtr - _totFileData;
|
|
_collisionAreas[i].funcLeave =
|
|
_vm->_global->_inter_execPtr - _totFileData;
|
|
}
|
|
}
|
|
_vm->_global->_inter_execPtr += 2;
|
|
_vm->_global->_inter_execPtr +=
|
|
READ_LE_UINT16(_vm->_global->_inter_execPtr);
|
|
break;
|
|
|
|
case 12:
|
|
_vm->_global->_inter_execPtr += 6;
|
|
for (i = 0; i < 150; i++) {
|
|
if ((_collisionAreas[i].id & 0xF000) == 0xD000) {
|
|
_collisionAreas[i].id &= 0xBFFF;
|
|
_collisionAreas[i].funcEnter =
|
|
_vm->_global->_inter_execPtr - _totFileData;
|
|
_collisionAreas[i].funcLeave =
|
|
_vm->_global->_inter_execPtr - _totFileData;
|
|
}
|
|
}
|
|
_vm->_global->_inter_execPtr += 2;
|
|
_vm->_global->_inter_execPtr +=
|
|
READ_LE_UINT16(_vm->_global->_inter_execPtr);
|
|
break;
|
|
|
|
case 20:
|
|
collResId = curCmd;
|
|
// Fall through to case 2
|
|
|
|
case 2:
|
|
key = _vm->_inter->load16();
|
|
array[curCmd] = _vm->_inter->load16();
|
|
flags = _vm->_inter->load16();
|
|
|
|
addNewCollision(curCmd + 0x8000, left, top,
|
|
left + width - 1, top + height - 1,
|
|
(flags << 4) + cmdHigh + 2, key, 0,
|
|
_vm->_global->_inter_execPtr - _totFileData, offsetIP);
|
|
|
|
_vm->_global->_inter_execPtr += 2;
|
|
_vm->_global->_inter_execPtr +=
|
|
READ_LE_UINT16(_vm->_global->_inter_execPtr);
|
|
|
|
break;
|
|
|
|
case 21:
|
|
key = _vm->_inter->load16();
|
|
array[curCmd] = _vm->_inter->load16();
|
|
flags = _vm->_inter->load16() & 3;
|
|
|
|
addNewCollision(curCmd + 0x8000, left, top,
|
|
left + width - 1, top + height - 1,
|
|
(flags << 4) + cmdHigh + 2, key,
|
|
_vm->_global->_inter_execPtr - _totFileData, 0, offsetIP);
|
|
|
|
_vm->_global->_inter_execPtr += 2;
|
|
_vm->_global->_inter_execPtr +=
|
|
READ_LE_UINT16(_vm->_global->_inter_execPtr);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (var_42 != 0)
|
|
setCollisions(1);
|
|
|
|
_forceHandleMouse = 0;
|
|
_vm->_util->clearKeyBuf();
|
|
|
|
do {
|
|
if (var_1C != 0) {
|
|
key = multiEdit(deltaTime, index, &curEditIndex, descArray,
|
|
&activeCollResId, &activeCollIndex, false);
|
|
|
|
WRITE_VAR(55, curEditIndex);
|
|
if (key == 0x1C0D) {
|
|
for (i = 0; i < 150; i++) {
|
|
if (_collisionAreas[i].left == 0xFFFF)
|
|
break;
|
|
|
|
if ((_collisionAreas[i].id & 0xC000) != 0x8000)
|
|
continue;
|
|
|
|
if ((_collisionAreas[i].flags & 1) != 0)
|
|
continue;
|
|
|
|
if ((_collisionAreas[i].flags & 0x0F) <= 2)
|
|
continue;
|
|
|
|
activeCollResId = _collisionAreas[i].id;
|
|
collResId = _collisionAreas[i].id & 0x7FFF;
|
|
activeCollIndex = i;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
} else
|
|
key = checkCollisions(_handleMouse, -deltaTime,
|
|
&activeCollResId, &activeCollIndex);
|
|
|
|
if (((key & 0xFF) >= ' ') && ((key & 0xFF) <= 0xFF) &&
|
|
((key >> 8) > 1) && ((key >> 8) < 12))
|
|
key = '0' + (((key >> 8) - 1) % 10) + (key & 0xFF00);
|
|
|
|
if (activeCollResId == 0) {
|
|
if (key != 0) {
|
|
for (i = 0; i < 150; i++) {
|
|
if (_collisionAreas[i].left == 0xFFFF)
|
|
break;
|
|
|
|
if ((_collisionAreas[i].id & 0xC000) != 0x8000)
|
|
continue;
|
|
|
|
if ((_collisionAreas[i].key == key) ||
|
|
(_collisionAreas[i].key == 0x7FFF)) {
|
|
activeCollResId = _collisionAreas[i].id;
|
|
activeCollIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (activeCollResId == 0) {
|
|
for (i = 0; i < 150; i++) {
|
|
if (_collisionAreas[i].left == 0xFFFF)
|
|
break;
|
|
|
|
if ((_collisionAreas[i].id & 0xC000) != 0x8000)
|
|
continue;
|
|
|
|
if ((_collisionAreas[i].key & 0xFF00) != 0)
|
|
continue;
|
|
|
|
if (_collisionAreas[i].key == 0)
|
|
continue;
|
|
|
|
if (adjustKey(key & 0xFF) == adjustKey(_collisionAreas[i].key)) {
|
|
activeCollResId = _collisionAreas[i].id;
|
|
activeCollIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} else if (deltaTime != 0) {
|
|
if (stackPos2 != 0) {
|
|
collStackPos = 0;
|
|
|
|
for (i = 0, collPtr = collArea; collPtr->left != 0xFFFF; i++, collPtr++) {
|
|
if ((collPtr->id & 0xF000) != 0x8000)
|
|
continue;
|
|
|
|
collStackPos++;
|
|
if (collStackPos != stackPos2)
|
|
continue;
|
|
|
|
activeCollResId = collPtr->id;
|
|
activeCollIndex = i + collAreaStart;
|
|
_vm->_inter->storeMouse();
|
|
if (VAR(16) != 0)
|
|
break;
|
|
|
|
if ((activeCollResId & 0xF000) == 0x8000)
|
|
WRITE_VAR(16, array[activeCollResId & 0xFFF]);
|
|
else
|
|
WRITE_VAR(16, activeCollResId & 0xFFF);
|
|
|
|
if (collPtr->funcLeave != 0) {
|
|
uint32 timeKey = _vm->_util->getTimeKey();
|
|
collSub(collPtr->funcLeave);
|
|
|
|
if (timeVal != 2) {
|
|
deltaTime = timeVal - (_vm->_util->getTimeKey() - timeKey);
|
|
|
|
if ((deltaTime - var_46) < 3) {
|
|
var_46 -= (deltaTime - 3);
|
|
deltaTime = 3;
|
|
} else if (var_46 != 0) {
|
|
deltaTime -= var_46;
|
|
var_46 = 0;
|
|
}
|
|
|
|
if (deltaTime > timeVal)
|
|
deltaTime = timeVal;
|
|
|
|
} else
|
|
deltaTime = 2;
|
|
|
|
}
|
|
|
|
if (VAR(16) == 0)
|
|
activeCollResId = 0;
|
|
else
|
|
var_41 = 1;
|
|
|
|
break;
|
|
}
|
|
} else {
|
|
if (descIndex != 0) {
|
|
|
|
counter = 0;
|
|
for (i = 0, collPtr = collArea; collPtr->left != 0xFFFF; i++, collPtr++) {
|
|
if ((collPtr->id & 0xF000) == 0x8000)
|
|
if (++counter == descIndex) {
|
|
activeCollResId = collPtr->id;
|
|
activeCollIndex = i + collAreaStart;
|
|
break;
|
|
}
|
|
}
|
|
|
|
} else {
|
|
|
|
for (i = 0, collPtr = _collisionAreas; collPtr->left != 0xFFFF; i++, collPtr++) {
|
|
if ((collPtr->id & 0xF000) == 0x8000) {
|
|
activeCollResId = collPtr->id;
|
|
activeCollIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
if ((_lastCollKey != 0) &&
|
|
(_collisionAreas[_lastCollAreaIndex].funcLeave != 0))
|
|
collSub(_collisionAreas[_lastCollAreaIndex].funcLeave);
|
|
|
|
_lastCollKey = 0;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
if (var_41 != 0)
|
|
break;
|
|
|
|
if ((activeCollResId == 0) ||
|
|
(_collisionAreas[activeCollIndex].funcLeave != 0))
|
|
continue;
|
|
|
|
_vm->_inter->storeMouse();
|
|
if ((activeCollResId & 0xF000) == 0x8000)
|
|
WRITE_VAR(16, array[activeCollResId & 0xFFF]);
|
|
else
|
|
WRITE_VAR(16, activeCollResId & 0xFFF);
|
|
|
|
if (_collisionAreas[activeCollIndex].funcEnter != 0)
|
|
collSub(_collisionAreas[activeCollIndex].funcEnter);
|
|
|
|
WRITE_VAR(16, 0);
|
|
activeCollResId = 0;
|
|
}
|
|
while ((activeCollResId == 0) && !_vm->_inter->_terminate && !_vm->shouldQuit());
|
|
|
|
if ((activeCollResId & 0xFFF) == collResId) {
|
|
collStackPos = 0;
|
|
var_24 = 0;
|
|
var_26 = 1;
|
|
for (i = 0; i < 150; i++) {
|
|
if (_collisionAreas[i].left == 0xFFFF)
|
|
continue;
|
|
|
|
if ((_collisionAreas[i].id & 0xC000) != 0x8000)
|
|
continue;
|
|
|
|
if ((_collisionAreas[i].flags & 0x0F) < 3)
|
|
continue;
|
|
|
|
if ((_collisionAreas[i].flags & 0x0F) > 10)
|
|
continue;
|
|
|
|
if ((_collisionAreas[i].flags & 0x0F) > 8) {
|
|
char *ptr;
|
|
strncpy0(_tempStr, GET_VARO_STR(_collisionAreas[i].key), 255);
|
|
while ((ptr = strchr(_tempStr, ' ')))
|
|
_vm->_util->cutFromStr(_tempStr, (ptr - _tempStr), 1);
|
|
if (_vm->_language == 2)
|
|
while ((ptr = strchr(_tempStr, '.')))
|
|
*ptr = ',';
|
|
WRITE_VARO_STR(_collisionAreas[i].key, _tempStr);
|
|
}
|
|
|
|
if (((_collisionAreas[i].flags & 0x0F) >= 5) &&
|
|
((_collisionAreas[i].flags & 0x0F) <= 8)) {
|
|
str = (char *) descArray[var_24].ptr;
|
|
|
|
strncpy0(_tempStr, GET_VARO_STR(_collisionAreas[i].key), 255);
|
|
|
|
if ((_collisionAreas[i].flags & 0x0F) < 7)
|
|
_vm->_util->prepareStr(_tempStr);
|
|
|
|
int16 pos = 0;
|
|
do {
|
|
strncpy0(_collStr, str, 255);
|
|
pos += strlen(str) + 1;
|
|
|
|
str += strlen(str) + 1;
|
|
|
|
if ((_collisionAreas[i].flags & 0x0F) < 7)
|
|
_vm->_util->prepareStr(_collStr);
|
|
|
|
if (strcmp(_tempStr, _collStr) == 0) {
|
|
WRITE_VAR(17, VAR(17) + 1);
|
|
WRITE_VAR(17 + var_26, 1);
|
|
break;
|
|
}
|
|
} while (READ_LE_UINT16(descArray[var_24].ptr - 2) > pos);
|
|
collStackPos++;
|
|
} else {
|
|
WRITE_VAR(17 + var_26, 2);
|
|
}
|
|
var_24++;
|
|
var_26++;
|
|
}
|
|
|
|
if (collStackPos != (int16) VAR(17))
|
|
WRITE_VAR(17, 0);
|
|
else
|
|
WRITE_VAR(17, 1);
|
|
}
|
|
|
|
if (_handleMouse == 1)
|
|
_vm->_draw->blitCursor();
|
|
|
|
savedIP = 0;
|
|
if (!_vm->_inter->_terminate && (var_41 == 0)) {
|
|
savedIP = _totFileData +
|
|
_collisionAreas[activeCollIndex].funcLeave;
|
|
|
|
_vm->_inter->storeMouse();
|
|
if (VAR(16) == 0) {
|
|
if ((activeCollResId & 0xF000) == 0x8000)
|
|
WRITE_VAR(16, array[activeCollResId & 0xFFF]);
|
|
else
|
|
WRITE_VAR(16, activeCollResId & 0xFFF);
|
|
}
|
|
}
|
|
|
|
for (curCmd = 0; curCmd < count; curCmd++)
|
|
freeCollision(curCmd + 0x8000);
|
|
|
|
for (i = 0; i < 150; i++) {
|
|
if (((_collisionAreas[i].id & 0xF000) == 0xA000) ||
|
|
((_collisionAreas[i].id & 0xF000) == 0x9000))
|
|
_collisionAreas[i].id |= 0x4000;
|
|
}
|
|
|
|
_vm->_global->_inter_execPtr = savedIP;
|
|
}
|
|
|
|
void Game_v6::setCollisions(byte arg_0) {
|
|
for (Collision *collArea = _collisionAreas; collArea->left != 0xFFFF; collArea++) {
|
|
if (((collArea->id & 0xC000) != 0x8000) || (collArea->funcSub == 0))
|
|
continue;
|
|
|
|
if (arg_0 == 0)
|
|
if (collArea->flags & 0x80)
|
|
continue;
|
|
|
|
byte *totFileData = collArea->totFileData;
|
|
|
|
if (!totFileData)
|
|
totFileData = _totFileData;
|
|
|
|
byte *savedIP = _vm->_global->_inter_execPtr;
|
|
|
|
_vm->_global->_inter_execPtr = totFileData + collArea->funcSub;
|
|
|
|
int16 left = _vm->_parse->parseValExpr();
|
|
int16 top = _vm->_parse->parseValExpr();
|
|
int16 width = _vm->_parse->parseValExpr();
|
|
int16 height = _vm->_parse->parseValExpr();
|
|
uint16 flags = 0;
|
|
|
|
if ((collArea->id & 0xF000) == 0xA000)
|
|
flags = _vm->_parse->parseValExpr();
|
|
|
|
if ((_vm->_draw->_renderFlags & RENDERFLAG_CAPTUREPOP) &&
|
|
(left != -1)) {
|
|
left += _vm->_draw->_backDeltaX;
|
|
top += _vm->_draw->_backDeltaY;
|
|
}
|
|
if (_vm->_draw->_needAdjust != 2) {
|
|
_vm->_draw->adjustCoords(0, &left, &top);
|
|
if ((collArea->flags & 0x0F) < 3)
|
|
_vm->_draw->adjustCoords(2, &width, &height);
|
|
else {
|
|
height &= 0xFFFE;
|
|
_vm->_draw->adjustCoords(2, 0, &height);
|
|
}
|
|
}
|
|
|
|
if (left < 0) {
|
|
width += left;
|
|
left = 0;
|
|
}
|
|
|
|
if (top < 0) {
|
|
height += top;
|
|
top = 0;
|
|
}
|
|
|
|
collArea->left = left;
|
|
collArea->top = top;
|
|
collArea->right = left + width - 1;
|
|
collArea->bottom = top + height - 1;
|
|
|
|
if ((collArea->id & 0xF000) == 0xA000)
|
|
collArea->flags = flags;
|
|
|
|
_vm->_global->_inter_execPtr = savedIP;
|
|
}
|
|
}
|
|
|
|
void Game_v6::collSub(uint16 offset) {
|
|
byte *savedIP;
|
|
int16 collStackSize;
|
|
|
|
savedIP = _vm->_global->_inter_execPtr;
|
|
_vm->_global->_inter_execPtr = _totFileData + offset;
|
|
|
|
_shouldPushColls = 1;
|
|
collStackSize = _collStackSize;
|
|
|
|
_vm->_inter->funcBlock(0);
|
|
|
|
if (collStackSize != _collStackSize)
|
|
popCollisions();
|
|
|
|
_shouldPushColls = 0;
|
|
_vm->_global->_inter_execPtr = savedIP;
|
|
|
|
if ((_vm->_util->getTimeKey() - _someTimeDly) > 500)
|
|
setCollisions(0);
|
|
}
|
|
|
|
static const byte adjustTable[] = {
|
|
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
|
|
0x20, 0x21, 0x21, 0x21, 0x21, 0x21, 0x20, 0x20,
|
|
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
|
|
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
|
|
0x81, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,
|
|
0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,
|
|
0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12,
|
|
0x12, 0x12, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,
|
|
0x40, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x04,
|
|
0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04,
|
|
0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04,
|
|
0x04, 0x04, 0x04, 0x40, 0x40, 0x40, 0x40, 0x40,
|
|
0x40, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x08,
|
|
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
|
|
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
|
|
0x08, 0x08, 0x08, 0x40, 0x40, 0x40, 0x40, 0x20,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
|
};
|
|
|
|
int16 Game_v6::adjustKey(int16 key) {
|
|
if (key == -1)
|
|
return -1;
|
|
|
|
if (adjustTable[key & 0xFF] & 8)
|
|
return ((key & 0xFF) - 0x20);
|
|
|
|
return key & 0xFF;
|
|
}
|
|
|
|
int16 Game_v6::checkMousePoint(int16 all, int16 *resId, int16 *resIndex) {
|
|
Collision *ptr;
|
|
int16 i;
|
|
|
|
if (resId != 0)
|
|
*resId = 0;
|
|
|
|
*resIndex = 0;
|
|
|
|
ptr = _collisionAreas;
|
|
for (i = 0; ptr->left != 0xFFFF; ptr++, i++) {
|
|
if (ptr->id & 0x4000)
|
|
continue;
|
|
|
|
if (all) {
|
|
if ((ptr->flags & 0xF) > 1)
|
|
continue;
|
|
|
|
if ((ptr->flags & 0xF00) != 0)
|
|
continue;
|
|
|
|
if ((_vm->_global->_inter_mouseX < ptr->left) ||
|
|
(_vm->_global->_inter_mouseX > ptr->right) ||
|
|
(_vm->_global->_inter_mouseY < ptr->top) ||
|
|
(_vm->_global->_inter_mouseY > ptr->bottom))
|
|
continue;
|
|
|
|
if (resId != 0)
|
|
*resId = ptr->id;
|
|
|
|
*resIndex = i;
|
|
return ptr->key;
|
|
} else {
|
|
if ((ptr->flags & 0xF00) != 0)
|
|
continue;
|
|
|
|
if ((ptr->flags & 0xF) < 1)
|
|
continue;
|
|
|
|
if ((((ptr->flags & 0x70) >> 4) != (_mouseButtons - 1)) &&
|
|
(((ptr->flags & 0x70) >> 4) != 2))
|
|
continue;
|
|
|
|
if ((_vm->_global->_inter_mouseX < ptr->left) ||
|
|
(_vm->_global->_inter_mouseX > ptr->right) ||
|
|
(_vm->_global->_inter_mouseY < ptr->top) ||
|
|
(_vm->_global->_inter_mouseY > ptr->bottom))
|
|
continue;
|
|
|
|
if (resId != 0)
|
|
*resId = ptr->id;
|
|
*resIndex = i;
|
|
if (((ptr->flags & 0xF) == 1) || ((ptr->flags & 0xF) == 2))
|
|
return ptr->key;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if ((_mouseButtons != 1) && (all == 0))
|
|
return 0x11B;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Game_v6::collSubReenter() {
|
|
int16 lastCollAreaIndex = _lastCollAreaIndex;
|
|
int16 lastCollId = _lastCollId;
|
|
int16 collKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
|
|
|
|
if (collKey == _lastCollKey)
|
|
return;
|
|
|
|
if ((_lastCollKey != 0) && (lastCollId & 0x8000))
|
|
collAreaSub(lastCollAreaIndex, 0);
|
|
|
|
_lastCollKey = collKey;
|
|
|
|
if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
|
|
collAreaSub(_lastCollAreaIndex, 1);
|
|
}
|
|
|
|
} // End of namespace Gob
|