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demos
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Splitting a few helper functions out of gob.h
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2009-05-21 17:12:33 +00:00 |
sound
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Splitting a few helper functions out of gob.h
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2009-05-21 17:12:33 +00:00 |
dataio.cpp
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Splitting a few helper functions out of gob.h
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2009-05-21 17:12:33 +00:00 |
dataio.h
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Big patch changing the signature of various Stream methods (some ports may need to be slightly tweaked to fix overloading errors/warnings)
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2008-09-13 16:51:46 +00:00 |
detection.cpp
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Splitting a few helper functions out of gob.h
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2009-05-21 17:12:33 +00:00 |
draw_bargon.cpp
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
draw_fascin.cpp
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Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination
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2009-04-21 21:44:37 +00:00 |
draw_v1.cpp
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Splitting a few helper functions out of gob.h
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2009-05-21 17:12:33 +00:00 |
draw_v2.cpp
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Splitting a few helper functions out of gob.h
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2009-05-21 17:12:33 +00:00 |
draw.cpp
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Some minor clean-up
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2009-04-27 18:56:28 +00:00 |
draw.h
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Gob- Add a fascination-specific (and yet unknown) renderflag vaue
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2009-04-29 16:23:38 +00:00 |
driver_vga.cpp
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Playing half-sized videos fullscreen in the demoplayer
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2009-04-29 19:58:43 +00:00 |
driver_vga.h
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Playing half-sized videos fullscreen in the demoplayer
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2009-04-29 19:58:43 +00:00 |
game_fascin.cpp
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- Added a game_fascin skeletton, as specificities are now proven
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2009-04-29 16:36:08 +00:00 |
game_v1.cpp
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Splitting a few helper functions out of gob.h
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2009-05-21 17:12:33 +00:00 |
game_v2.cpp
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Splitting a few helper functions out of gob.h
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2009-05-21 17:12:33 +00:00 |
game_v6.cpp
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Splitting a few helper functions out of gob.h
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2009-05-21 17:12:33 +00:00 |
game.cpp
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Splitting a few helper functions out of gob.h
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2009-05-21 17:12:33 +00:00 |
game.h
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- Added a game_fascin skeletton, as specificities are now proven
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2009-04-29 16:36:08 +00:00 |
global.cpp
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Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily
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2009-02-21 15:58:50 +00:00 |
global.h
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Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily
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2009-02-21 15:58:50 +00:00 |
gob.cpp
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- Changed the demo player to allow playing directly inlined scripts using a new demoIndex field in the detection array
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2009-05-20 23:13:44 +00:00 |
gob.h
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Splitting a few helper functions out of gob.h
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2009-05-21 17:12:33 +00:00 |
goblin_v1.cpp
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GOB: Gave some numerical constants a name. This codebase is a bit of a mess ;) (tons of duplicate code, unnamed constants, etc.)
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2009-04-07 10:41:23 +00:00 |
goblin_v2.cpp
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Fixing a crash when loading a save made within the cult/bargon building (bug #2005965)
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2008-07-03 16:25:59 +00:00 |
goblin_v3.cpp
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
goblin_v4.cpp
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Some minor clean-up
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2009-04-27 18:56:28 +00:00 |
goblin.cpp
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Splitting a few helper functions out of gob.h
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2009-05-21 17:12:33 +00:00 |
goblin.h
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Some minor clean-up
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2009-04-27 18:56:28 +00:00 |
helper.h
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Splitting a few helper functions out of gob.h
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2009-05-21 17:12:33 +00:00 |
init_v1.cpp
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Added an entry for the DOS version of Little Red Riding Hood
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2009-03-21 18:17:24 +00:00 |
init_v2.cpp
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Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination
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2009-04-21 21:44:37 +00:00 |
init_v3.cpp
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
init.cpp
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- Changed the demo player to allow playing directly inlined scripts using a new demoIndex field in the detection array
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2009-05-20 23:13:44 +00:00 |
init.h
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- Changed the demo player to allow playing directly inlined scripts using a new demoIndex field in the detection array
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2009-05-20 23:13:44 +00:00 |
inter_bargon.cpp
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Preliminary save/load support for Urban Runner
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2008-12-18 02:48:15 +00:00 |
inter_fascin.cpp
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Gob : Fascination - put back o1_freesprite and switch to o1_animPalInit after verification of the original code in Gob1. Modify or suppress some warnings.
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2009-05-01 07:36:50 +00:00 |
inter_v1.cpp
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Splitting a few helper functions out of gob.h
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2009-05-21 17:12:33 +00:00 |
inter_v2.cpp
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Splitting a few helper functions out of gob.h
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2009-05-21 17:12:33 +00:00 |
inter_v3.cpp
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Preliminary save/load support for Urban Runner
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2008-12-18 02:48:15 +00:00 |
inter_v4.cpp
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Splitting a few helper functions out of gob.h
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2009-05-21 17:12:33 +00:00 |
inter_v5.cpp
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Some minor clean-up
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2009-04-27 18:56:28 +00:00 |
inter_v6.cpp
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Splitting a few helper functions out of gob.h
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2009-05-21 17:12:33 +00:00 |
inter.cpp
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Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination
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2009-04-21 21:44:37 +00:00 |
inter.h
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- Added a game_fascin skeletton, as specificities are now proven
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2009-04-29 16:36:08 +00:00 |
map_v1.cpp
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Background "music" for Urban Runner, though only 8bit for now
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2008-12-14 03:44:39 +00:00 |
map_v2.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
map_v4.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
map.cpp
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Fixing _itemsMap access (bug #2069177)
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2008-08-23 14:18:12 +00:00 |
map.h
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Fixing _itemsMap access (bug #2069177)
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2008-08-23 14:18:12 +00:00 |
module.mk
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Moving CoktelVideo (IMD/VMD) and the Indeo3 code (needed for Urban Runner's VMDs) to graphics/video/
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2009-05-20 20:41:10 +00:00 |
mult_v1.cpp
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Changed tricky variable access from pointers to a new class that minds endianess.
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2008-07-12 15:21:38 +00:00 |
mult_v2.cpp
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Some minor clean-up
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2009-04-27 18:56:28 +00:00 |
mult.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
mult.h
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Changed tricky variable access from pointers to a new class that minds endianess.
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2008-07-12 15:21:38 +00:00 |
palanim.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
palanim.h
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
parse_v1.cpp
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GOB: Some more cleanup
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2009-04-07 13:29:13 +00:00 |
parse_v2.cpp
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Some minor clean-up
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2009-04-27 18:56:28 +00:00 |
parse.cpp
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Fixed some silly warnings
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2009-04-27 14:40:14 +00:00 |
parse.h
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Some minor clean-up
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2009-04-27 18:56:28 +00:00 |
saveload_v2.cpp
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A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
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2009-01-29 05:26:12 +00:00 |
saveload_v3.cpp
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A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
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2009-01-29 05:26:12 +00:00 |
saveload_v4.cpp
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A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
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2009-01-29 05:26:12 +00:00 |
saveload_v6.cpp
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A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
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2009-01-29 05:26:12 +00:00 |
saveload.cpp
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COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses)
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2009-05-19 11:42:14 +00:00 |
saveload.h
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
scenery_v1.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
scenery_v2.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
scenery.cpp
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A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
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2009-01-29 05:26:12 +00:00 |
scenery.h
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Changed anim/static PieceDesc loading, to allow for more sanity checks.
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2008-05-26 15:29:12 +00:00 |
util.cpp
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Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily
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2009-02-21 15:58:50 +00:00 |
util.h
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Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily
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2009-02-21 15:58:50 +00:00 |
variables.cpp
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Splitting a few helper functions out of gob.h
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2009-05-21 17:12:33 +00:00 |
variables.h
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Preliminary save/load support for Urban Runner
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2008-12-18 02:48:15 +00:00 |
video_v1.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
video_v2.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
video_v6.cpp
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Remove superfluous indeo3-includes
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2009-05-20 20:05:53 +00:00 |
video.cpp
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Remove superfluous indeo3-includes
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2009-05-20 20:05:53 +00:00 |
video.h
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Splitting a few helper functions out of gob.h
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2009-05-21 17:12:33 +00:00 |
videoplayer.cpp
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Splitting a few helper functions out of gob.h
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2009-05-21 17:12:33 +00:00 |
videoplayer.h
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Moved the Coktel video player into its own subdirectory
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2009-05-21 10:48:03 +00:00 |